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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs27
1 files changed, 0 insertions, 27 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs
deleted file mode 100644
index 5d986ae..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-namespace UnityEngine.Timeline
-{
- /// <summary>
- /// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph.
- /// </summary>
- /// <remarks>
- /// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active.
- /// </remarks>
- public interface ITimeControl
- {
- /// <summary>
- /// Called each frame the Timeline clip is active.
- /// </summary>
- /// <param name="time">The local time of the associated Timeline clip.</param>
- void SetTime(double time);
-
- /// <summary>
- /// Called when the associated Timeline clip becomes active.
- /// </summary>
- void OnControlTimeStart();
-
- /// <summary>
- /// Called when the associated Timeline clip becomes deactivated.
- /// </summary>
- void OnControlTimeStop();
- }
-}