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authorAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
commit3af4c218c0e70167db23a6303d2af30aff37d2fe (patch)
tree927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs
parentb6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff)
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Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs')
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs27
1 files changed, 0 insertions, 27 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs
deleted file mode 100644
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--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs
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@@ -1,27 +0,0 @@
-namespace UnityEngine.Timeline
-{
- /// <summary>
- /// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph.
- /// </summary>
- /// <remarks>
- /// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active.
- /// </remarks>
- public interface ITimeControl
- {
- /// <summary>
- /// Called each frame the Timeline clip is active.
- /// </summary>
- /// <param name="time">The local time of the associated Timeline clip.</param>
- void SetTime(double time);
-
- /// <summary>
- /// Called when the associated Timeline clip becomes active.
- /// </summary>
- void OnControlTimeStart();
-
- /// <summary>
- /// Called when the associated Timeline clip becomes deactivated.
- /// </summary>
- void OnControlTimeStop();
- }
-}