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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs
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index 0000000..5d986ae
--- /dev/null
+++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs
@@ -0,0 +1,27 @@
+namespace UnityEngine.Timeline
+{
+ /// <summary>
+ /// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph.
+ /// </summary>
+ /// <remarks>
+ /// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active.
+ /// </remarks>
+ public interface ITimeControl
+ {
+ /// <summary>
+ /// Called each frame the Timeline clip is active.
+ /// </summary>
+ /// <param name="time">The local time of the associated Timeline clip.</param>
+ void SetTime(double time);
+
+ /// <summary>
+ /// Called when the associated Timeline clip becomes active.
+ /// </summary>
+ void OnControlTimeStart();
+
+ /// <summary>
+ /// Called when the associated Timeline clip becomes deactivated.
+ /// </summary>
+ void OnControlTimeStop();
+ }
+}