diff options
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/TimeControlPlayable.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/TimeControlPlayable.cs | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/TimeControlPlayable.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/TimeControlPlayable.cs deleted file mode 100644 index 68ec80d..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/TimeControlPlayable.cs +++ /dev/null @@ -1,85 +0,0 @@ -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - /// <summary> - /// A PlayableBehaviour that manages a component that implements the ITimeControl interface - /// </summary> - public class TimeControlPlayable : PlayableBehaviour - { - ITimeControl m_timeControl; - - bool m_started; - - /// <summary> - /// Creates a Playable with a TimeControlPlayable behaviour attached - /// </summary> - /// <param name="graph">The PlayableGraph to inject the Playable into.</param> - /// <param name="timeControl"></param> - /// <returns></returns> - public static ScriptPlayable<TimeControlPlayable> Create(PlayableGraph graph, ITimeControl timeControl) - { - if (timeControl == null) - return ScriptPlayable<TimeControlPlayable>.Null; - - var handle = ScriptPlayable<TimeControlPlayable>.Create(graph); - handle.GetBehaviour().Initialize(timeControl); - return handle; - } - - /// <summary> - /// Initializes the behaviour - /// </summary> - /// <param name="timeControl">Component that implements the ITimeControl interface</param> - public void Initialize(ITimeControl timeControl) - { - m_timeControl = timeControl; - } - - /// <summary> - /// This function is called during the PrepareFrame phase of the PlayableGraph. - /// </summary> - /// <param name="playable">The Playable that owns the current PlayableBehaviour.</param> - /// <param name="info">A FrameData structure that contains information about the current frame context.</param> - public override void PrepareFrame(Playable playable, FrameData info) - { - Debug.Assert(m_started, "PrepareFrame has been called without OnControlTimeStart being called first."); - if (m_timeControl != null) - m_timeControl.SetTime(playable.GetTime()); - } - - /// <summary> - /// This function is called when the Playable play state is changed to Playables.PlayState.Playing. - /// </summary> - /// <param name="playable">The Playable that owns the current PlayableBehaviour.</param> - /// <param name="info">A FrameData structure that contains information about the current frame context.</param> - public override void OnBehaviourPlay(Playable playable, FrameData info) - { - if (m_timeControl == null) - return; - - if (!m_started) - { - m_timeControl.OnControlTimeStart(); - m_started = true; - } - } - - /// <summary> - /// This function is called when the Playable play state is changed to PlayState.Paused. - /// </summary> - /// <param name="playable">The playable this behaviour is attached to.</param> - /// <param name="info">A FrameData structure that contains information about the current frame context.</param> - public override void OnBehaviourPause(Playable playable, FrameData info) - { - if (m_timeControl == null) - return; - - if (m_started) - { - m_timeControl.OnControlTimeStop(); - m_started = false; - } - } - } -} |
