diff options
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/TimelineAttributes.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Runtime/TimelineAttributes.cs | 222 |
1 files changed, 0 insertions, 222 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/TimelineAttributes.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/TimelineAttributes.cs deleted file mode 100644 index 69409fd..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/TimelineAttributes.cs +++ /dev/null @@ -1,222 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityEngine.Timeline -{ - /// <summary> - /// Specifies the type of PlayableAsset that a TrackAsset derived class can create clips of. - /// </summary> - [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)] - public class TrackClipTypeAttribute : Attribute - { - /// <summary> - /// The type of the clip class associate with this track - /// </summary> - public readonly Type inspectedType; - - /// <summary> - /// Whether to allow automatic creation of these types. - /// </summary> - public readonly bool allowAutoCreate; // true will make it show up in menus - - /// <summary> - /// </summary> - /// <param name="clipClass">The type of the clip class to associate with this track. Must derive from PlayableAsset.</param> - public TrackClipTypeAttribute(Type clipClass) - { - inspectedType = clipClass; - allowAutoCreate = true; - } - - /// <summary> - /// </summary> - /// <param name="clipClass">The type of the clip class to associate with this track. Must derive from PlayableAsset.</param> - /// <param name="allowAutoCreate">Whether to allow automatic creation of these types. Default value is true.</param> - /// <remarks>Setting allowAutoCreate to false will cause Timeline to not show menu items for creating clips of this type.</remarks> - public TrackClipTypeAttribute(Type clipClass, bool allowAutoCreate) - { - inspectedType = clipClass; - allowAutoCreate = false; - } - } - - /// <summary> - /// Apply this to a PlayableBehaviour class or field to indicate that it is not animatable. - /// </summary> - [AttributeUsage(AttributeTargets.Field | AttributeTargets.Class)] - public class NotKeyableAttribute : Attribute - { - } - - - /// <summary> - /// Options for track binding - /// </summary> - [Flags] - public enum TrackBindingFlags - { - /// <summary> - /// No options specified - /// </summary> - None = 0, - - /// <summary> - /// Allow automatic creating of component during gameObject drag and drop - /// </summary> - AllowCreateComponent = 1, - - /// <summary> - /// All options specified - /// </summary> - All = AllowCreateComponent - } - - /// <summary> - /// Specifies the type of object that should be bound to a TrackAsset. - /// </summary> - /// <example> - /// <code> - /// using UnityEngine; - /// using UnityEngine.Timeline; - /// [TrackBindingType(typeof(Light), TrackBindingFlags.AllowCreateComponent)] - /// public class LightTrack : TrackAsset - /// { - /// } - /// </code> - /// </example> - /// <remarks> - /// Use this attribute when creating Custom Tracks to specify the type of object the track requires a binding to. - /// </remarks> - [AttributeUsage(AttributeTargets.Class)] - public class TrackBindingTypeAttribute : Attribute - { - /// <summary> - /// The type of binding for the associate track - /// </summary> - public readonly Type type; - - /// <summary> - /// Options for the the track binding - /// </summary> - public readonly TrackBindingFlags flags; - - public TrackBindingTypeAttribute(Type type) - { - this.type = type; - this.flags = TrackBindingFlags.All; - } - - public TrackBindingTypeAttribute(Type type, TrackBindingFlags flags) - { - this.type = type; - this.flags = flags; - } - } - - // indicates that child tracks are permitted on a track - // internal because not fully supported on custom classes yet - [AttributeUsage(AttributeTargets.Class, Inherited = false)] - class SupportsChildTracksAttribute : Attribute - { - public readonly Type childType; - public readonly int levels; - - public SupportsChildTracksAttribute(Type childType = null, int levels = Int32.MaxValue) - { - this.childType = childType; - this.levels = levels; - } - } - - // indicates that the type should not be put on a PlayableTrack - [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)] - class IgnoreOnPlayableTrackAttribute : System.Attribute {} - - // used to flag properties as using a time field (second/frames) display - class TimeFieldAttribute : PropertyAttribute - { - public enum UseEditMode - { - None, - ApplyEditMode - } - public UseEditMode useEditMode { get; } - - public TimeFieldAttribute(UseEditMode useEditMode = UseEditMode.ApplyEditMode) - { - this.useEditMode = useEditMode; - } - } - - /// <summary> - /// Use this attribute to hide a class from Timeline menus. - /// </summary> - [AttributeUsage(AttributeTargets.Class, Inherited = false)] - public class HideInMenuAttribute : Attribute {} - - ///<summary> - /// Use this attribute to customize the appearance of a Marker. - /// </summary> - /// Specify the style to use to draw a Marker. - /// <example> - /// [CustomStyle("MyStyle")] - /// public class MyMarker : UnityEngine.Timeline.Marker {} - /// </example> - /// How to create a custom style rule: - /// 1) Create a 'common.uss' USS file in an Editor folder in a StyleSheets/Extensions folder hierarchy. - /// Example of valid folder paths: - /// - Assets/Editor/StyleSheets/Extensions - /// - Assets/Editor/Markers/StyleSheets/Extensions - /// - Assets/Timeline/Editor/MyMarkers/StyleSheets/Extensions - /// Rules in 'dark.uss' are used if you use the Pro Skin and rules in 'light.uss' are used otherwise. - /// - /// 2)In the USS file, create a styling rule to customize the appearance of the marker. - /// <example> - /// MyStyle - /// { - /// /* Specify the appearance of the marker in the collapsed state here. */ - /// } - /// - /// MyStyle:checked - /// { - /// /* Specify the appearance of the marker in the expanded state here. */ - /// } - /// - /// MyStyle:focused:checked - /// { - /// /* Specify the appearance of the marker in the selected state here. */ - /// } - /// </example> - /// <seealso cref="UnityEngine.Timeline.Marker"/> - [AttributeUsage(AttributeTargets.Class)] - public class CustomStyleAttribute : Attribute - { - /// <summary> - /// The name of the USS style. - /// </summary> - public readonly string ussStyle; - - /// <param name="ussStyle">The name of the USS style.</param> - public CustomStyleAttribute(string ussStyle) - { - this.ussStyle = ussStyle; - } - } - - /// <summary> - /// Use this attribute to assign a clip, marker or track to a category in a submenu - /// </summary> - [AttributeUsage(AttributeTargets.Class)] - internal class MenuCategoryAttribute : Attribute - { - /// <summary> - /// The menu name of the category - /// </summary> - public readonly string category; - - public MenuCategoryAttribute(string category) - { - this.category = category ?? string.Empty; - } - } -} |
