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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyPreview.cs17
1 files changed, 0 insertions, 17 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyPreview.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyPreview.cs
deleted file mode 100644
index b779f15..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyPreview.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-using UnityEngine.Playables;
-
-namespace UnityEngine.Timeline
-{
- /// <summary>
- /// Implement this interface in a PlayableAsset to specify which properties will be modified when Timeline is in preview mode.
- /// </summary>
- public interface IPropertyPreview
- {
- /// <summary>
- /// Called by the Timeline Editor to gather properties requiring preview.
- /// </summary>
- /// <param name="director">The PlayableDirector invoking the preview</param>
- /// <param name="driver">PropertyCollector used to gather previewable properties</param>
- void GatherProperties(PlayableDirector director, IPropertyCollector driver);
- }
-}