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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/NotificationUtilities.cs54
1 files changed, 54 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/NotificationUtilities.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/NotificationUtilities.cs
new file mode 100644
index 0000000..41aabce
--- /dev/null
+++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/NotificationUtilities.cs
@@ -0,0 +1,54 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine.Playables;
+
+namespace UnityEngine.Timeline
+{
+ static class NotificationUtilities
+ {
+ public static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, GameObject go)
+ {
+ var notificationPlayable = ScriptPlayable<TimeNotificationBehaviour>.Null;
+ var director = go.GetComponent<PlayableDirector>();
+ foreach (var e in markers)
+ {
+ var notif = e as INotification;
+ if (notif == null)
+ continue;
+
+ if (notificationPlayable.Equals(ScriptPlayable<TimeNotificationBehaviour>.Null))
+ {
+ notificationPlayable = TimeNotificationBehaviour.Create(graph,
+ director.playableAsset.duration, director.extrapolationMode);
+ }
+
+ var time = (DiscreteTime)e.time;
+ var tlDuration = (DiscreteTime)director.playableAsset.duration;
+ if (time >= tlDuration && time <= tlDuration.OneTickAfter() && tlDuration != 0)
+ {
+ time = tlDuration.OneTickBefore();
+ }
+
+ var notificationOptionProvider = e as INotificationOptionProvider;
+ if (notificationOptionProvider != null)
+ {
+ notificationPlayable.GetBehaviour().AddNotification((double)time, notif, notificationOptionProvider.flags);
+ }
+ else
+ {
+ notificationPlayable.GetBehaviour().AddNotification((double)time, notif);
+ }
+ }
+
+ return notificationPlayable;
+ }
+
+ public static bool TrackTypeSupportsNotifications(Type type)
+ {
+ var binding = (TrackBindingTypeAttribute)Attribute.GetCustomAttribute(type, typeof(TrackBindingTypeAttribute));
+ return binding != null &&
+ (typeof(Component).IsAssignableFrom(binding.type) ||
+ typeof(GameObject).IsAssignableFrom(binding.type));
+ }
+ }
+}