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using UnityEngine;
using UnityEngine.Audio;
using System;

public class AudioManager : MonoBehaviour
{
    public Sound[] sounds;

    public static AudioManager instance;
    
    // Start is called before the first frame update
    void Awake()
    {
        if (instance == null)
            instance = this;
        else
        {
            Destroy(gameObject);
            return;
        }
        
        DontDestroyOnLoad(gameObject);
        
        foreach (Sound s in sounds)
        {
            s.source = gameObject.AddComponent <AudioSource>();
            s.source.clip = s.clip;

            s.source.volume = s.volume;
            s.source.pitch = s.pitch;
            s.source.loop = s.loop;
        }
    }

    void Start()
    {
        Play("Splattack!");
    }

    public void Play(string name)
    {
        Sound s = Array.Find(sounds, sound => sound.name == name);
        if (s == null)
        {
            Debug.LogWarning("Sound: " + name + " not found!");
            return;
        }
        s.source.Play();
    }
}