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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DialogueManager : MonoBehaviour
{
public Text nameText;
public Text dialogueText;
public Animator animator;
private Queue<string> sentences;
// Start is called before the first frame update
void Start()
{
sentences = new Queue<string>();
}
public void StartDialogue(Dialogue dialogue)
{
animator.SetBool("IsOpen", true);
Debug.Log("Starting conversation with " + dialogue.name);
nameText.text = dialogue.name;
sentences.Clear();
foreach (string sentence in dialogue.sentences)
{
sentences.Enqueue(sentence);
}
DisplayNextSentences();
}
public void DisplayNextSentences()
{
if (sentences.Count == 0)
{
EndDialogue();
return;
}
string sentence = sentences.Dequeue();
StopAllCoroutines();
StartCoroutine(TypeSentence(sentence));
}
IEnumerator TypeSentence(string sentence)
{
dialogueText.text = "";
foreach (char letter in sentence.ToCharArray())
{
dialogueText.text += letter;
yield return null;
}
}
void EndDialogue()
{
Debug.Log("End of conversation.");
animator.SetBool("IsOpen", false);
}
}
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