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path: root/Assets/Scripts/MouseLook.cs
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using UnityEngine;

public class MouseLook : MonoBehaviour
{

    public float mouseSensitivity = 100f;

    public Transform playerBody;

    float xRotation = 0f;
    
    // Start is called before the first frame update
    void Start()
    {
        Cursor.lockState = CursorLockMode.Locked;
    }

    // Update is called once per frame
    void Update()
    {
        float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
        float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

        xRotation -= mouseY;

        xRotation = Mathf.Clamp(xRotation, -90f, 90f);

        transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
        
        playerBody.Rotate(Vector3.up * mouseX);
        
        
    }
}