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using UnityEngine;
using UnityEngine.Audio;

[System.Serializable]
public class Sound
{
   public string name;
   
   public AudioClip clip;

   [Range(0f, 1f)]
   public float volume;
   [Range(.1f, 3)]
   public float pitch;

   public bool loop;

   [HideInInspector]
   public AudioSource source;
   
}