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path: root/Assets/Scripts/UnlockCursor.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UnlockCursor : MonoBehaviour
{
    public bool lockCursor = true;
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.F1))
        {
            lockCursor = !lockCursor;
        }

        Cursor.lockState = lockCursor ? CursorLockMode.Locked : CursorLockMode.None;
        Cursor.visible = !lockCursor;

    }
    
}