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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(FloatingJoystick))]
public class FloatingJoystickEditor : JoystickEditor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (background != null)
{
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
backgroundRect.anchorMax = Vector2.zero;
backgroundRect.anchorMin = Vector2.zero;
backgroundRect.pivot = center;
}
}
}
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