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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(VariableJoystick))]
public class VariableJoystickEditor : JoystickEditor
{
private SerializedProperty moveThreshold;
private SerializedProperty joystickType;
protected override void OnEnable()
{
base.OnEnable();
moveThreshold = serializedObject.FindProperty("moveThreshold");
joystickType = serializedObject.FindProperty("joystickType");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (background != null)
{
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
backgroundRect.pivot = center;
}
}
protected override void DrawValues()
{
base.DrawValues();
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
EditorGUILayout.PropertyField(joystickType, new GUIContent("Joystick Type", "The type of joystick the variable joystick is current using."));
}
}
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