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path: root/Library/Artifacts/00/007a9842ee32a428f5f4104b140069cd
blob: 515ae31294bf75a603fdcc011529a97be0e725c8 (plain)
ofshex dumpascii
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1b60 4f 6e 50 72 65 66 61 62 55 70 64 61 74 65 64 28 47 61 6d 65 4f 62 6a 65 63 74 20 67 6f 29 0a 20 OnPrefabUpdated(GameObject.go)..
1b80 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 57 68 65 6e 20 74 68 65 .......{.............//.When.the
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1c80 66 0a 0a 20 20 20 20 20 20 20 20 76 6f 69 64 20 53 65 74 52 61 6e 64 6f 6d 53 65 65 64 28 29 0a f..........void.SetRandomSeed().
1ca0 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 70 61 72 74 69 63 6c 65 53 79 ........{.............particleSy
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1e20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ................{...............
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1ec0 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f ........}.........}..........///
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2000 66 6f 72 6d 61 74 69 6f 6e 20 61 62 6f 75 74 20 74 68 65 20 63 75 72 72 65 6e 74 20 66 72 61 6d formation.about.the.current.fram
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2080 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 70 61 72 74 69 63 ........{.............if.(partic
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2100 20 20 20 20 20 20 20 66 6c 6f 61 74 20 6c 6f 63 61 6c 54 69 6d 65 20 3d 20 28 66 6c 6f 61 74 29 .......float.localTime.=.(float)
2120 70 6c 61 79 61 62 6c 65 2e 47 65 74 54 69 6d 65 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 playable.GetTime();.............
2140 62 6f 6f 6c 20 73 68 6f 75 6c 64 55 70 64 61 74 65 20 3d 20 4d 61 74 68 66 2e 41 70 70 72 6f 78 bool.shouldUpdate.=.Mathf.Approx
2160 69 6d 61 74 65 6c 79 28 6d 5f 4c 61 73 74 54 69 6d 65 2c 20 6b 55 6e 73 65 74 54 69 6d 65 29 20 imately(m_LastTime,.kUnsetTime).
2180 7c 7c 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 4d 61 74 68 66 2e 41 70 70 72 6f 78 ||.................!Mathf.Approx
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21c0 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 73 68 6f 75 6c 64 55 70 64 61 74 65 29 0a 20 20 ............if.(shouldUpdate)...
21e0 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 66 6c 6f 61 ..........{.................floa
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2220 2a 20 30 2e 35 66 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 66 6c 6f 61 74 20 73 69 *.0.5f;.................float.si
2240 6d 54 69 6d 65 20 3d 20 6c 6f 63 61 6c 54 69 6d 65 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 mTime.=.localTime;..............
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2280 20 2d 20 6d 5f 4c 61 73 74 54 69 6d 65 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 .-.m_LastTime;..................
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2400 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 54 68 65 20 70 61 72 74 69 63 6c 65 20 73 ...............//.The.particle.s
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2500 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 69 66 20 69 74 27 73 20 6e 6f 74 20 6c 6f 6f 70 .............//.if.it's.not.loop
2520 69 6e 67 2c 20 74 68 65 6e 20 74 68 65 20 73 79 73 74 65 6d 20 74 69 6d 65 20 77 6f 6e 27 74 20 ing,.then.the.system.time.won't.
2540 61 64 76 61 6e 63 65 20 70 61 73 74 20 74 68 65 20 65 6e 64 20 6f 66 20 74 68 65 20 64 75 72 61 advance.past.the.end.of.the.dura
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27c0 6d 61 78 69 6d 75 6d 50 61 72 74 69 63 6c 65 44 65 6c 74 61 54 69 6d 65 29 3b 20 2f 2f 20 70 61 maximumParticleDeltaTime);.//.pa
27e0 72 74 69 63 6c 65 20 73 79 73 74 65 6d 20 69 73 6e 27 74 20 77 68 65 72 65 20 77 65 20 6c 65 66 rticle.system.isn't.where.we.lef
2800 74 20 69 74 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 72 65 73 74 61 72 74 t.it.................if.(restart
2820 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 ).................{.............
2840 20 20 20 20 20 20 20 20 2f 2f 20 77 6f 72 6b 20 61 72 6f 75 6e 64 20 66 6f 72 20 61 20 62 75 67 ........//.work.around.for.a.bug
2860 20 77 68 65 72 65 20 73 69 6d 75 6c 61 74 65 28 73 69 6d 54 69 6d 65 2c 20 74 72 75 65 2c 20 74 .where.simulate(simTime,.true,.t
2880 72 75 65 29 20 64 6f 65 73 6e 27 74 20 77 6f 72 6b 20 6f 6e 20 6c 6f 6f 70 73 0a 20 20 20 20 20 rue).doesn't.work.on.loops......
28a0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 70 61 72 74 69 63 6c 65 53 79 73 74 65 6d 2e 53 69 ...............particleSystem.Si
28c0 6d 75 6c 61 74 65 28 30 2c 20 74 72 75 65 2c 20 74 72 75 65 29 3b 0a 20 20 20 20 20 20 20 20 20 mulate(0,.true,.true);..........
28e0 20 20 20 20 20 20 20 20 20 20 20 70 61 72 74 69 63 6c 65 53 79 73 74 65 6d 2e 53 69 6d 75 6c 61 ...........particleSystem.Simula
2900 74 65 28 73 69 6d 54 69 6d 65 2c 20 74 72 75 65 2c 20 66 61 6c 73 65 29 3b 0a 20 20 20 20 20 20 te(simTime,.true,.false);.......
2920 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 53 79 73 74 65 6d 54 69 6d 65 20 3d 20 73 69 6d ..............m_SystemTime.=.sim
2940 54 69 6d 65 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 Time;.................}.........
2960 20 20 20 20 20 20 20 20 65 6c 73 65 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 ........else.................{..
2980 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 70 73 2e 74 69 6d 65 20 77 69 ...................//.ps.time.wi
29a0 6c 6c 20 77 72 61 70 2c 20 73 6f 20 77 65 20 6e 65 65 64 20 74 6f 20 61 63 63 6f 75 6e 74 20 66 ll.wrap,.so.we.need.to.account.f
29c0 6f 72 20 74 68 61 74 20 69 6e 20 63 6f 6d 70 75 74 69 6e 67 20 64 65 6c 74 61 20 74 69 6d 65 0a or.that.in.computing.delta.time.
29e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 66 6c 6f 61 74 20 70 61 72 74 69 63 ....................float.partic
2a00 6c 65 53 79 73 74 65 6d 44 75 72 61 74 69 6f 6e 20 3d 20 73 69 6d 54 69 6d 65 20 3e 20 70 61 72 leSystemDuration.=.simTime.>.par
2a20 74 69 63 6c 65 53 79 73 74 65 6d 44 75 72 61 74 69 6f 6e 4c 6f 6f 70 30 20 3f 20 70 61 72 74 69 ticleSystemDurationLoop0.?.parti
2a40 63 6c 65 53 79 73 74 65 6d 2e 6d 61 69 6e 2e 64 75 72 61 74 69 6f 6e 20 3a 20 70 61 72 74 69 63 cleSystem.main.duration.:.partic
2a60 6c 65 53 79 73 74 65 6d 44 75 72 61 74 69 6f 6e 4c 6f 6f 70 30 3b 0a 20 20 20 20 20 20 20 20 20 leSystemDurationLoop0;..........
2a80 20 20 20 20 20 20 20 20 20 20 20 66 6c 6f 61 74 20 66 72 61 63 54 69 6d 65 20 3d 20 73 69 6d 54 ...........float.fracTime.=.simT
2aa0 69 6d 65 20 25 20 70 61 72 74 69 63 6c 65 53 79 73 74 65 6d 44 75 72 61 74 69 6f 6e 3b 0a 20 20 ime.%.particleSystemDuration;...
2ac0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 66 6c 6f 61 74 20 64 65 6c 74 61 54 69 6d ..................float.deltaTim
2ae0 65 20 3d 20 66 72 61 63 54 69 6d 65 20 2d 20 6d 5f 53 79 73 74 65 6d 54 69 6d 65 3b 0a 0a 20 20 e.=.fracTime.-.m_SystemTime;....
2b00 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 64 65 6c 74 61 54 69 6d 65 20 ..................if.(deltaTime.
2b20 3c 20 2d 65 70 73 69 6c 6f 6e 29 20 2f 2f 20 64 65 74 65 63 74 20 77 72 61 70 70 69 6e 67 20 6f <.-epsilon).//.detect.wrapping.o
2b40 66 20 70 73 2e 74 69 6d 65 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 f.ps.time.......................
2b60 20 20 64 65 6c 74 61 54 69 6d 65 20 3d 20 66 72 61 63 54 69 6d 65 20 2b 20 70 61 72 74 69 63 6c ..deltaTime.=.fracTime.+.particl
2b80 65 53 79 73 74 65 6d 44 75 72 61 74 69 6f 6e 4c 6f 6f 70 30 20 2d 20 6d 5f 53 79 73 74 65 6d 54 eSystemDurationLoop0.-.m_SystemT
2ba0 69 6d 65 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 70 61 72 74 69 63 ime;......................partic
2bc0 6c 65 53 79 73 74 65 6d 2e 53 69 6d 75 6c 61 74 65 28 64 65 6c 74 61 54 69 6d 65 2c 20 74 72 75 leSystem.Simulate(deltaTime,.tru
2be0 65 2c 20 66 61 6c 73 65 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d e,.false);.....................m
2c00 5f 53 79 73 74 65 6d 54 69 6d 65 20 2b 3d 20 64 65 6c 74 61 54 69 6d 65 3b 0a 20 20 20 20 20 20 _SystemTime.+=.deltaTime;.......
2c20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4c ..........}..................m_L
2c40 61 73 74 54 69 6d 65 20 3d 20 6c 6f 63 61 6c 54 69 6d 65 3b 0a 20 20 20 20 20 20 20 20 20 20 20 astTime.=.localTime;............
2c60 20 7d 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 .}.........}..........///.<summa
2c80 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 54 68 69 73 20 66 75 6e 63 74 69 6f 6e 20 69 73 ry>.........///.This.function.is
2ca0 20 63 61 6c 6c 65 64 20 77 68 65 6e 20 74 68 65 20 50 6c 61 79 61 62 6c 65 20 70 6c 61 79 20 73 .called.when.the.Playable.play.s
2cc0 74 61 74 65 20 69 73 20 63 68 61 6e 67 65 64 20 74 6f 20 50 6c 61 79 61 62 6c 65 73 2e 50 6c 61 tate.is.changed.to.Playables.Pla
2ce0 79 53 74 61 74 65 2e 50 6c 61 79 69 6e 67 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 yState.Playing..........///.</su
2d00 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 mmary>.........///.<param.name="
2d20 70 6c 61 79 61 62 6c 65 22 3e 54 68 65 20 50 6c 61 79 61 62 6c 65 20 74 68 61 74 20 6f 77 6e 73 playable">The.Playable.that.owns
2d40 20 74 68 65 20 63 75 72 72 65 6e 74 20 50 6c 61 79 61 62 6c 65 42 65 68 61 76 69 6f 75 72 2e 3c .the.current.PlayableBehaviour.<
2d60 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d /param>.........///.<param.name=
2d80 22 69 6e 66 6f 22 3e 41 20 46 72 61 6d 65 44 61 74 61 20 73 74 72 75 63 74 75 72 65 20 74 68 61 "info">A.FrameData.structure.tha
2da0 74 20 63 6f 6e 74 61 69 6e 73 20 69 6e 66 6f 72 6d 61 74 69 6f 6e 20 61 62 6f 75 74 20 74 68 65 t.contains.information.about.the
2dc0 20 63 75 72 72 65 6e 74 20 66 72 61 6d 65 20 63 6f 6e 74 65 78 74 2e 3c 2f 70 61 72 61 6d 3e 0a .current.frame.context.</param>.
2de0 20 20 20 20 20 20 20 20 70 75 62 6c 69 63 20 6f 76 65 72 72 69 64 65 20 76 6f 69 64 20 4f 6e 42 ........public.override.void.OnB
2e00 65 68 61 76 69 6f 75 72 50 6c 61 79 28 50 6c 61 79 61 62 6c 65 20 70 6c 61 79 61 62 6c 65 2c 20 ehaviourPlay(Playable.playable,.
2e20 46 72 61 6d 65 44 61 74 61 20 69 6e 66 6f 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 FrameData.info).........{.......
2e40 20 20 20 20 20 20 6d 5f 4c 61 73 74 54 69 6d 65 20 3d 20 6b 55 6e 73 65 74 54 69 6d 65 3b 0a 20 ......m_LastTime.=.kUnsetTime;..
2e60 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a .......}..........///.<summary>.
2e80 20 20 20 20 20 20 20 20 2f 2f 2f 20 54 68 69 73 20 66 75 6e 63 74 69 6f 6e 20 69 73 20 63 61 6c ........///.This.function.is.cal
2ea0 6c 65 64 20 77 68 65 6e 20 74 68 65 20 50 6c 61 79 61 62 6c 65 20 70 6c 61 79 20 73 74 61 74 65 led.when.the.Playable.play.state
2ec0 20 69 73 20 63 68 61 6e 67 65 64 20 74 6f 20 50 6c 61 79 53 74 61 74 65 2e 50 61 75 73 65 64 2e .is.changed.to.PlayState.Paused.
2ee0 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 .........///.</summary>.........
2f00 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 70 6c 61 79 61 62 6c 65 22 3e 54 68 65 20 70 ///.<param.name="playable">The.p
2f20 6c 61 79 61 62 6c 65 20 74 68 69 73 20 62 65 68 61 76 69 6f 75 72 20 69 73 20 61 74 74 61 63 68 layable.this.behaviour.is.attach
2f40 65 64 20 74 6f 2e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 ed.to.</param>.........///.<para
2f60 6d 20 6e 61 6d 65 3d 22 69 6e 66 6f 22 3e 41 20 46 72 61 6d 65 44 61 74 61 20 73 74 72 75 63 74 m.name="info">A.FrameData.struct
2f80 75 72 65 20 74 68 61 74 20 63 6f 6e 74 61 69 6e 73 20 69 6e 66 6f 72 6d 61 74 69 6f 6e 20 61 62 ure.that.contains.information.ab
2fa0 6f 75 74 20 74 68 65 20 63 75 72 72 65 6e 74 20 66 72 61 6d 65 20 63 6f 6e 74 65 78 74 2e 3c 2f out.the.current.frame.context.</
2fc0 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 70 75 62 6c 69 63 20 6f 76 65 72 72 69 64 65 20 76 param>.........public.override.v
2fe0 6f 69 64 20 4f 6e 42 65 68 61 76 69 6f 75 72 50 61 75 73 65 28 50 6c 61 79 61 62 6c 65 20 70 6c oid.OnBehaviourPause(Playable.pl
3000 61 79 61 62 6c 65 2c 20 46 72 61 6d 65 44 61 74 61 20 69 6e 66 6f 29 0a 20 20 20 20 20 20 20 20 ayable,.FrameData.info).........
3020 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4c 61 73 74 54 69 6d 65 20 3d 20 6b 55 6e 73 65 {.............m_LastTime.=.kUnse
3040 74 54 69 6d 65 3b 0a 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 7d 0a 7d 0a 00 00 00 00 00 00 00 tTime;.........}.....}.}........
3060 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 17 00 00 00 50 61 72 74 69 63 6c 65 43 6f 6e 74 ....................ParticleCont
3080 72 6f 6c 50 6c 61 79 61 62 6c 65 00 14 00 00 00 55 6e 69 74 79 45 6e 67 69 6e 65 2e 54 69 6d 65 rolPlayable.....UnityEngine.Time
30a0 6c 69 6e 65 line