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path: root/Library/Artifacts/13/136c847b80044369b222529873c23cb3
blob: 88f22a1b0e041d659500da58c04acc2bfcb44faa (plain)
ofshex dumpascii
0000 00 00 0f 81 00 00 48 b0 00 00 00 15 00 00 10 00 00 00 00 00 32 30 31 39 2e 33 2e 36 66 31 00 fe ......H.............2019.3.6f1..
0020 ff ff ff 01 02 00 00 00 0b 04 00 00 00 ff ff 66 9a 86 21 eb 14 35 98 39 dd 34 1d 51 0e c1 f3 42 ...............f..!..5.9.4.Q...B
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0060 00 00 00 00 00 00 00 01 00 01 00 a6 03 00 80 b2 01 00 80 04 00 00 00 01 00 00 00 01 00 00 00 00 ................................
0080 00 00 00 00 00 00 00 01 00 01 00 0d 00 00 00 45 04 00 80 0c 00 00 00 02 00 00 00 01 00 00 00 00 ...............E................
00a0 00 00 00 00 00 00 00 01 00 02 00 de 00 00 80 23 00 00 00 04 00 00 00 03 00 00 00 01 00 80 00 00 ...............#................
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01a0 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 ab 01 00 80 ff ff ff ff 0b 00 00 00 01 80 08 00 00 ...........H....................
01c0 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 00 00 80 ff ff ff ff 0c 00 00 00 01 40 08 00 00 ...........1...1............@...
01e0 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b 03 00 80 04 00 00 00 0d 00 00 00 01 00 08 00 00 ................................
0200 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a 00 00 80 01 00 00 00 0e 00 00 00 01 00 08 00 00 ...........Q...j................
0220 00 00 00 00 00 00 00 01 00 01 00 f1 00 00 80 4a 00 00 00 ff ff ff ff 0f 00 00 00 00 c0 00 00 00 ...............J................
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0640 00 00 00 00 00 00 00 01 00 05 00 de 00 00 80 23 00 00 00 04 00 00 00 30 00 00 00 01 00 80 00 00 ...............#.......0........
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0880 00 00 00 00 00 00 00 4d 6f 6e 6f 49 6d 70 6f 72 74 65 72 00 50 50 74 72 3c 45 64 69 74 6f 72 45 .......MonoImporter.PPtr<EditorE
08a0 78 74 65 6e 73 69 6f 6e 3e 00 6d 5f 46 69 6c 65 49 44 00 6d 5f 50 61 74 68 49 44 00 50 50 74 72 xtension>.m_FileID.m_PathID.PPtr
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0a80 00 00 00 08 00 00 00 07 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 01 00 86 02 00 80 72 ...............................r
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0bc0 03 00 80 04 00 00 00 11 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a ...........................Q...j
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0c60 00 00 80 ff ff ff ff 16 00 00 00 01 80 00 00 00 00 00 00 00 00 00 00 01 00 04 00 48 03 00 80 9b ...........................H....
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0ca0 00 00 80 ff ff ff ff 18 00 00 00 01 40 00 00 00 00 00 00 00 00 00 00 01 00 06 00 de 00 00 80 1b ............@...................
0cc0 03 00 80 04 00 00 00 19 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 06 00 51 00 00 80 6a ...........................Q...j
0ce0 00 00 80 01 00 00 00 1a 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 04 00 79 02 00 80 0a ...........................y....
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0d40 00 00 00 08 00 00 00 1d 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 01 00 79 02 00 80 51 ...........................y...Q
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0da0 00 00 00 08 00 00 00 20 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 01 00 de 00 00 80 58 ...............................X
0dc0 00 00 00 04 00 00 00 21 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 69 .......!...................H...i
0de0 00 00 00 ff ff ff ff 22 00 00 00 10 80 00 00 00 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 ......."...................1...1
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0e20 03 00 80 04 00 00 00 24 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a .......$...................Q...j
0e40 00 00 80 01 00 00 00 25 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 75 .......%...................H...u
0e60 00 00 00 ff ff ff ff 26 00 00 00 10 80 00 00 00 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 .......&...................1...1
0e80 00 00 80 ff ff ff ff 27 00 00 00 11 40 00 00 00 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b .......'....@...................
0ea0 03 00 80 04 00 00 00 28 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a .......(...................Q...j
0ec0 00 00 80 01 00 00 00 29 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 50 50 74 72 3c 45 64 69 74 .......)...............PPtr<Edit
0ee0 6f 72 45 78 74 65 6e 73 69 6f 6e 3e 00 6d 5f 46 69 6c 65 49 44 00 6d 5f 50 61 74 68 49 44 00 50 orExtension>.m_FileID.m_PathID.P
0f00 50 74 72 3c 50 72 65 66 61 62 49 6e 73 74 61 6e 63 65 3e 00 6d 5f 44 65 66 61 75 6c 74 52 65 66 Ptr<PrefabInstance>.m_DefaultRef
0f20 65 72 65 6e 63 65 73 00 6d 5f 49 63 6f 6e 00 6d 5f 45 78 65 63 75 74 69 6f 6e 4f 72 64 65 72 00 erences.m_Icon.m_ExecutionOrder.
0f40 6d 5f 43 6c 61 73 73 4e 61 6d 65 00 6d 5f 4e 61 6d 65 73 70 61 63 65 00 00 00 00 00 02 00 00 00 m_ClassName.m_Namespace.........
0f60 03 00 00 00 00 00 00 00 00 00 00 00 5c 00 00 00 00 00 00 00 e0 79 af 00 00 00 00 00 60 00 00 00 ............\........y......`...
0f80 50 38 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 P8..............................
0fa0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
0fc0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
0fe0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
1000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
1020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 e0 79 af 00 00 00 00 00 00 00 00 00 .....................y..........
1040 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
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1080 00 00 00 00 00 00 00 00 13 00 00 00 54 4d 50 5f 53 70 72 69 74 65 41 73 73 65 74 4d 65 6e 75 00 ............TMP_SpriteAssetMenu.
10a0 c1 37 00 00 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 3b 0d 0a 75 73 69 6e 67 20 55 6e .7..using.UnityEngine;..using.Un
10c0 69 74 79 45 6e 67 69 6e 65 2e 54 65 78 74 43 6f 72 65 3b 0d 0a 75 73 69 6e 67 20 55 6e 69 74 79 ityEngine.TextCore;..using.Unity
10e0 45 64 69 74 6f 72 3b 0d 0a 75 73 69 6e 67 20 53 79 73 74 65 6d 2e 4c 69 6e 71 3b 0d 0a 75 73 69 Editor;..using.System.Linq;..usi
1100 6e 67 20 53 79 73 74 65 6d 2e 49 4f 3b 0d 0a 75 73 69 6e 67 20 53 79 73 74 65 6d 2e 43 6f 6c 6c ng.System.IO;..using.System.Coll
1120 65 63 74 69 6f 6e 73 3b 0d 0a 75 73 69 6e 67 20 53 79 73 74 65 6d 2e 43 6f 6c 6c 65 63 74 69 6f ections;..using.System.Collectio
1140 6e 73 2e 47 65 6e 65 72 69 63 3b 0d 0a 0d 0a 0d 0a 6e 61 6d 65 73 70 61 63 65 20 54 4d 50 72 6f ns.Generic;......namespace.TMPro
1160 2e 45 64 69 74 6f 72 55 74 69 6c 69 74 69 65 73 0d 0a 7b 0d 0a 0d 0a 20 20 20 20 70 75 62 6c 69 .EditorUtilities..{........publi
1180 63 20 73 74 61 74 69 63 20 63 6c 61 73 73 20 54 4d 50 5f 53 70 72 69 74 65 41 73 73 65 74 4d 65 c.static.class.TMP_SpriteAssetMe
11a0 6e 75 0d 0a 20 20 20 20 7b 0d 0a 20 20 20 20 20 20 20 20 2f 2f 20 41 64 64 20 61 20 43 6f 6e 74 nu......{..........//.Add.a.Cont
11c0 65 78 74 20 4d 65 6e 75 20 74 6f 20 74 68 65 20 53 70 72 69 74 65 20 41 73 73 65 74 20 45 64 69 ext.Menu.to.the.Sprite.Asset.Edi
11e0 74 6f 72 20 50 61 6e 65 6c 20 74 6f 20 43 72 65 61 74 65 20 61 6e 64 20 41 64 64 20 61 20 44 65 tor.Panel.to.Create.and.Add.a.De
1200 66 61 75 6c 74 20 4d 61 74 65 72 69 61 6c 2e 0d 0a 20 20 20 20 20 20 20 20 5b 4d 65 6e 75 49 74 fault.Material...........[MenuIt
1220 65 6d 28 22 43 4f 4e 54 45 58 54 2f 54 4d 50 5f 53 70 72 69 74 65 41 73 73 65 74 2f 41 64 64 20 em("CONTEXT/TMP_SpriteAsset/Add.
1240 44 65 66 61 75 6c 74 20 4d 61 74 65 72 69 61 6c 22 2c 20 66 61 6c 73 65 2c 20 32 32 30 30 29 5d Default.Material",.false,.2200)]
1260 0d 0a 20 20 20 20 20 20 20 20 73 74 61 74 69 63 20 76 6f 69 64 20 43 6f 70 79 54 65 78 74 75 72 ..........static.void.CopyTextur
1280 65 28 4d 65 6e 75 43 6f 6d 6d 61 6e 64 20 63 6f 6d 6d 61 6e 64 29 0d 0a 20 20 20 20 20 20 20 20 e(MenuCommand.command)..........
12a0 7b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 54 4d 50 5f 53 70 72 69 74 65 41 73 73 65 74 20 73 {..............TMP_SpriteAsset.s
12c0 70 72 69 74 65 41 73 73 65 74 20 3d 20 28 54 4d 50 5f 53 70 72 69 74 65 41 73 73 65 74 29 63 6f priteAsset.=.(TMP_SpriteAsset)co
12e0 6d 6d 61 6e 64 2e 63 6f 6e 74 65 78 74 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f mmand.context;................//
1300 20 4d 61 6b 65 20 73 75 72 65 20 74 68 65 20 73 70 72 69 74 65 20 61 73 73 65 74 20 61 6c 72 65 .Make.sure.the.sprite.asset.alre
1320 61 64 79 20 63 6f 6e 74 61 69 6e 73 20 61 20 64 65 66 61 75 6c 74 20 6d 61 74 65 72 69 61 6c 0d ady.contains.a.default.material.
1340 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 73 70 72 69 74 65 41 73 73 65 74 20 21 3d 20 .............if.(spriteAsset.!=.
1360 6e 75 6c 6c 20 26 26 20 73 70 72 69 74 65 41 73 73 65 74 2e 6d 61 74 65 72 69 61 6c 20 3d 3d 20 null.&&.spriteAsset.material.==.
1380 6e 75 6c 6c 29 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0d 0a 20 20 20 20 20 20 20 20 20 20 null)..............{............
13a0 20 20 20 20 20 20 2f 2f 20 41 64 64 20 6e 65 77 20 64 65 66 61 75 6c 74 20 6d 61 74 65 72 69 61 ......//.Add.new.default.materia
13c0 6c 20 66 6f 72 20 73 70 72 69 74 65 20 61 73 73 65 74 2e 0d 0a 20 20 20 20 20 20 20 20 20 20 20 l.for.sprite.asset..............
13e0 20 20 20 20 20 41 64 64 44 65 66 61 75 6c 74 4d 61 74 65 72 69 61 6c 28 73 70 72 69 74 65 41 73 .....AddDefaultMaterial(spriteAs
1400 73 65 74 29 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0d 0a 20 20 20 20 20 20 20 20 7d 0d set);..............}..........}.
1420 0a 0d 0a 20 20 20 20 20 20 20 20 2f 2f 20 41 64 64 20 61 20 43 6f 6e 74 65 78 74 20 4d 65 6e 75 ...........//.Add.a.Context.Menu
1440 20 74 6f 20 74 68 65 20 53 70 72 69 74 65 20 41 73 73 65 74 20 45 64 69 74 6f 72 20 50 61 6e 65 .to.the.Sprite.Asset.Editor.Pane
1460 6c 20 74 6f 20 75 70 64 61 74 65 20 65 78 69 73 74 69 6e 67 20 73 70 72 69 74 65 20 61 73 73 65 l.to.update.existing.sprite.asse
1480 74 73 2e 0d 0a 20 20 20 20 20 20 20 20 5b 4d 65 6e 75 49 74 65 6d 28 22 43 4f 4e 54 45 58 54 2f ts...........[MenuItem("CONTEXT/
14a0 54 4d 50 5f 53 70 72 69 74 65 41 73 73 65 74 2f 55 70 64 61 74 65 20 53 70 72 69 74 65 20 41 73 TMP_SpriteAsset/Update.Sprite.As
14c0 73 65 74 22 2c 20 66 61 6c 73 65 2c 20 32 31 30 30 29 5d 0d 0a 20 20 20 20 20 20 20 20 73 74 61 set",.false,.2100)]..........sta
14e0 74 69 63 20 76 6f 69 64 20 55 70 64 61 74 65 53 70 72 69 74 65 41 73 73 65 74 28 4d 65 6e 75 43 tic.void.UpdateSpriteAsset(MenuC
1500 6f 6d 6d 61 6e 64 20 63 6f 6d 6d 61 6e 64 29 0d 0a 20 20 20 20 20 20 20 20 7b 0d 0a 20 20 20 20 ommand.command)..........{......
1520 20 20 20 20 20 20 20 20 54 4d 50 5f 53 70 72 69 74 65 41 73 73 65 74 20 73 70 72 69 74 65 41 73 ........TMP_SpriteAsset.spriteAs
1540 73 65 74 20 3d 20 28 54 4d 50 5f 53 70 72 69 74 65 41 73 73 65 74 29 63 6f 6d 6d 61 6e 64 2e 63 set.=.(TMP_SpriteAsset)command.c
1560 6f 6e 74 65 78 74 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 73 70 72 69 74 ontext;................if.(sprit
1580 65 41 73 73 65 74 20 3d 3d 20 6e 75 6c 6c 29 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 eAsset.==.null).................
15a0 20 72 65 74 75 72 6e 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 47 65 74 20 61 .return;................//.Get.a
15c0 20 6c 69 73 74 20 6f 66 20 61 6c 6c 20 74 68 65 20 73 70 72 69 74 65 73 20 63 6f 6e 74 61 69 6e .list.of.all.the.sprites.contain
15e0 65 64 20 69 6e 20 74 68 65 20 74 65 78 74 75 72 65 20 72 65 66 65 72 65 6e 63 65 64 20 62 79 20 ed.in.the.texture.referenced.by.
1600 74 68 65 20 73 70 72 69 74 65 20 61 73 73 65 74 2e 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f the.sprite.asset.............../
1620 2f 20 54 68 69 73 20 6f 6e 6c 79 20 77 6f 72 6b 73 20 69 66 20 74 68 65 20 74 65 78 74 75 72 65 /.This.only.works.if.the.texture
1640 20 69 73 20 73 65 74 20 74 6f 20 73 70 72 69 74 65 20 6d 6f 64 65 2e 0d 0a 20 20 20 20 20 20 20 .is.set.to.sprite.mode..........
1660 20 20 20 20 20 73 74 72 69 6e 67 20 66 69 6c 65 50 61 74 68 20 3d 20 41 73 73 65 74 44 61 74 61 .....string.filePath.=.AssetData
1680 62 61 73 65 2e 47 65 74 41 73 73 65 74 50 61 74 68 28 73 70 72 69 74 65 41 73 73 65 74 2e 73 70 base.GetAssetPath(spriteAsset.sp
16a0 72 69 74 65 53 68 65 65 74 29 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 73 riteSheet);................if.(s
16c0 74 72 69 6e 67 2e 49 73 4e 75 6c 6c 4f 72 45 6d 70 74 79 28 66 69 6c 65 50 61 74 68 29 29 0d 0a tring.IsNullOrEmpty(filePath))..
16e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 3b 0d 0a 0d 0a 20 20 20 20 20 ................return;.........
1700 20 20 20 20 20 20 20 2f 2f 20 47 65 74 20 61 6c 6c 20 74 68 65 20 53 70 72 69 74 65 73 20 73 6f .......//.Get.all.the.Sprites.so
1720 72 74 65 64 20 4c 65 66 74 20 74 6f 20 52 69 67 68 74 20 2f 20 54 6f 70 20 74 6f 20 42 6f 74 74 rted.Left.to.Right./.Top.to.Bott
1740 6f 6d 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 53 70 72 69 74 65 5b 5d 20 73 70 72 69 74 65 73 om..............Sprite[].sprites
1760 20 3d 20 41 73 73 65 74 44 61 74 61 62 61 73 65 2e 4c 6f 61 64 41 6c 6c 41 73 73 65 74 73 41 74 .=.AssetDatabase.LoadAllAssetsAt
1780 50 61 74 68 28 66 69 6c 65 50 61 74 68 29 2e 53 65 6c 65 63 74 28 78 20 3d 3e 20 78 20 61 73 20 Path(filePath).Select(x.=>.x.as.
17a0 53 70 72 69 74 65 29 2e 57 68 65 72 65 28 78 20 3d 3e 20 78 20 21 3d 20 6e 75 6c 6c 29 2e 4f 72 Sprite).Where(x.=>.x.!=.null).Or
17c0 64 65 72 42 79 44 65 73 63 65 6e 64 69 6e 67 28 78 20 3d 3e 20 78 2e 72 65 63 74 2e 79 29 2e 54 derByDescending(x.=>.x.rect.y).T
17e0 68 65 6e 42 79 28 78 20 3d 3e 20 78 2e 72 65 63 74 2e 78 29 2e 54 6f 41 72 72 61 79 28 29 3b 0d henBy(x.=>.x.rect.x).ToArray();.
1800 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 4c 69 73 74 3c 54 4d 50 5f 53 70 72 69 74 65 47 6c ...............List<TMP_SpriteGl
1820 79 70 68 3e 20 73 70 72 69 74 65 47 6c 79 70 68 54 61 62 6c 65 20 3d 20 73 70 72 69 74 65 41 73 yph>.spriteGlyphTable.=.spriteAs
1840 73 65 74 2e 73 70 72 69 74 65 47 6c 79 70 68 54 61 62 6c 65 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 set.spriteGlyphTable;...........
1860 20 20 20 20 20 2f 2f 20 46 69 6e 64 69 6e 67 20 61 76 61 69 6c 61 62 6c 65 20 67 6c 79 70 68 20 .....//.Finding.available.glyph.
1880 69 6e 64 65 78 65 73 20 74 6f 20 69 6e 73 65 72 74 20 6e 65 77 20 67 6c 79 70 68 73 20 69 6e 74 indexes.to.insert.new.glyphs.int
18a0 6f 2e 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 74 65 6d 70 47 6c 79 70 68 54 61 62 o...............var.tempGlyphTab
18c0 6c 65 20 3d 20 73 70 72 69 74 65 47 6c 79 70 68 54 61 62 6c 65 2e 4f 72 64 65 72 42 79 28 67 6c le.=.spriteGlyphTable.OrderBy(gl
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1900 20 20 20 20 20 20 20 20 20 20 20 4c 69 73 74 3c 75 69 6e 74 3e 20 61 76 61 69 6c 61 62 6c 65 47 ...........List<uint>.availableG
1920 6c 79 70 68 49 6e 64 65 78 65 73 20 3d 20 6e 65 77 20 4c 69 73 74 3c 75 69 6e 74 3e 28 29 3b 0d lyphIndexes.=.new.List<uint>();.
1940 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 6e 74 20 65 6c 65 6d 65 6e 74 49 6e 64 65 78 20 ...............int.elementIndex.
1960 3d 20 30 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 20 28 75 69 6e 74 20 69 20 3d 20 =.0;..............for.(uint.i.=.
1980 30 3b 20 69 20 3c 20 74 65 6d 70 47 6c 79 70 68 54 61 62 6c 65 5b 74 65 6d 70 47 6c 79 70 68 54 0;.i.<.tempGlyphTable[tempGlyphT
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1a00 54 61 62 6c 65 5b 65 6c 65 6d 65 6e 74 49 6e 64 65 78 5d 2e 69 6e 64 65 78 3b 0d 0a 0d 0a 20 20 Table[elementIndex].index;......
1a20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 69 20 3d 3d 20 63 75 72 72 65 6e 74 45 6c ..............if.(i.==.currentEl
1a40 65 6d 65 6e 74 49 6e 64 65 78 29 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ementIndex).....................
1a60 20 65 6c 65 6d 65 6e 74 49 6e 64 65 78 20 2b 3d 20 31 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 .elementIndex.+=.1;.............
1a80 20 20 20 20 20 65 6c 73 65 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 61 .....else......................a
1aa0 76 61 69 6c 61 62 6c 65 47 6c 79 70 68 49 6e 64 65 78 65 73 2e 41 64 64 28 69 29 3b 0d 0a 20 20 vailableGlyphIndexes.Add(i);....
1ac0 20 20 20 20 20 20 20 20 20 20 7d 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 49 74 ..........}................//.It
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1b20 65 6d 20 74 6f 20 65 78 69 73 74 69 6e 67 20 73 70 72 69 74 65 73 20 69 6e 20 74 68 65 20 73 70 em.to.existing.sprites.in.the.sp
1b40 72 69 74 65 20 61 73 73 65 74 2e 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 20 28 69 6e rite.asset...............for.(in
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1c00 49 6e 64 65 78 28 69 74 65 6d 20 3d 3e 20 69 74 65 6d 2e 73 70 72 69 74 65 2e 47 65 74 49 6e 73 Index(item.=>.item.sprite.GetIns
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1c40 20 20 20 20 20 69 66 20 28 67 6c 79 70 68 49 6e 64 65 78 20 3d 3d 20 2d 31 29 0d 0a 20 20 20 20 .....if.(glyphIndex.==.-1)......
1c60 20 20 20 20 20 20 20 20 20 20 20 20 7b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ............{...................
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1ca0 65 20 74 61 62 6c 65 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 53 70 72 e.table......................Spr
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1ce0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 54 4d 50 5f 53 70 72 69 74 65 47 6c 79 70 68 20 ................TMP_SpriteGlyph.
1d00 73 70 72 69 74 65 47 6c 79 70 68 20 3d 20 6e 65 77 20 54 4d 50 5f 53 70 72 69 74 65 47 6c 79 70 spriteGlyph.=.new.TMP_SpriteGlyp
1d20 68 28 29 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 47 h();........................//.G
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1d60 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 61 76 61 69 6c 61 62 6c 65 47 6c 79 70 68 ..............if.(availableGlyph
1d80 49 6e 64 65 78 65 73 2e 43 6f 75 6e 74 20 3e 20 30 29 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 Indexes.Count.>.0)..............
1da0 20 20 20 20 20 20 20 20 7b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ........{.......................
1dc0 20 20 20 73 70 72 69 74 65 47 6c 79 70 68 2e 69 6e 64 65 78 20 3d 20 61 76 61 69 6c 61 62 6c 65 ...spriteGlyph.index.=.available
1de0 47 6c 79 70 68 49 6e 64 65 78 65 73 5b 30 5d 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 GlyphIndexes[0];................
1e00 20 20 20 20 20 20 20 20 20 20 61 76 61 69 6c 61 62 6c 65 47 6c 79 70 68 49 6e 64 65 78 65 73 2e ..........availableGlyphIndexes.
1e20 52 65 6d 6f 76 65 41 74 28 30 29 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 RemoveAt(0);....................
1e40 20 20 7d 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 65 6c 73 65 0d 0a 20 ..}......................else...
1e60 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 47 6c 79 .......................spriteGly
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1ec0 73 70 72 69 74 65 47 6c 79 70 68 2e 6d 65 74 72 69 63 73 20 3d 20 6e 65 77 20 47 6c 79 70 68 4d spriteGlyph.metrics.=.new.GlyphM
1ee0 65 74 72 69 63 73 28 73 70 72 69 74 65 2e 72 65 63 74 2e 77 69 64 74 68 2c 20 73 70 72 69 74 65 etrics(sprite.rect.width,.sprite
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1f20 70 72 69 74 65 2e 72 65 63 74 2e 68 65 69 67 68 74 20 2d 20 73 70 72 69 74 65 2e 70 69 76 6f 74 prite.rect.height.-.sprite.pivot
1f40 2e 79 2c 20 73 70 72 69 74 65 2e 72 65 63 74 2e 77 69 64 74 68 29 3b 0d 0a 20 20 20 20 20 20 20 .y,.sprite.rect.width);.........
1f60 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 47 6c 79 70 68 2e 67 6c 79 70 68 52 65 .............spriteGlyph.glyphRe
1f80 63 74 20 3d 20 6e 65 77 20 47 6c 79 70 68 52 65 63 74 28 73 70 72 69 74 65 2e 72 65 63 74 29 3b ct.=.new.GlyphRect(sprite.rect);
1fa0 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 47 6c 79 70 ......................spriteGlyp
1fc0 68 2e 73 63 61 6c 65 20 3d 20 31 2e 30 66 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 h.scale.=.1.0f;.................
1fe0 20 20 20 20 20 73 70 72 69 74 65 47 6c 79 70 68 2e 73 70 72 69 74 65 20 3d 20 73 70 72 69 74 65 .....spriteGlyph.sprite.=.sprite
2000 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 47 ;........................spriteG
2020 6c 79 70 68 54 61 62 6c 65 2e 41 64 64 28 73 70 72 69 74 65 47 6c 79 70 68 29 3b 0d 0a 0d 0a 20 lyphTable.Add(spriteGlyph);.....
2040 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 54 4d 50 5f 53 70 72 69 74 65 43 68 61 ...................TMP_SpriteCha
2060 72 61 63 74 65 72 20 73 70 72 69 74 65 43 68 61 72 61 63 74 65 72 20 3d 20 6e 65 77 20 54 4d 50 racter.spriteCharacter.=.new.TMP
2080 5f 53 70 72 69 74 65 43 68 61 72 61 63 74 65 72 28 30 2c 20 73 70 72 69 74 65 47 6c 79 70 68 29 _SpriteCharacter(0,.spriteGlyph)
20a0 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 43 68 61 ;......................spriteCha
20c0 72 61 63 74 65 72 2e 6e 61 6d 65 20 3d 20 73 70 72 69 74 65 2e 6e 61 6d 65 3b 0d 0a 20 20 20 20 racter.name.=.sprite.name;......
20e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 43 68 61 72 61 63 74 65 72 2e ................spriteCharacter.
2100 73 63 61 6c 65 20 3d 20 31 2e 30 66 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 scale.=.1.0f;...................
2120 20 20 20 20 20 73 70 72 69 74 65 41 73 73 65 74 2e 73 70 72 69 74 65 43 68 61 72 61 63 74 65 72 .....spriteAsset.spriteCharacter
2140 54 61 62 6c 65 2e 41 64 64 28 73 70 72 69 74 65 43 68 61 72 61 63 74 65 72 29 3b 0d 0a 20 20 20 Table.Add(spriteCharacter);.....
2160 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 .............}..................
2180 65 6c 73 65 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0d 0a 20 20 20 20 20 20 20 else..................{.........
21a0 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 4c 6f 6f 6b 20 66 6f 72 20 63 68 61 6e 67 65 73 .............//.Look.for.changes
21c0 20 69 6e 20 65 78 69 73 74 69 6e 67 20 53 70 72 69 74 65 20 47 6c 79 70 68 0d 0a 20 20 20 20 20 .in.existing.Sprite.Glyph.......
21e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 53 70 72 69 74 65 20 73 70 72 69 74 65 20 3d 20 73 ...............Sprite.sprite.=.s
2200 70 72 69 74 65 73 5b 69 5d 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 prites[i];......................
2220 20 20 54 4d 50 5f 53 70 72 69 74 65 47 6c 79 70 68 20 73 70 72 69 74 65 47 6c 79 70 68 20 3d 20 ..TMP_SpriteGlyph.spriteGlyph.=.
2240 73 70 72 69 74 65 47 6c 79 70 68 54 61 62 6c 65 5b 67 6c 79 70 68 49 6e 64 65 78 5d 3b 0d 0a 0d spriteGlyphTable[glyphIndex];...
2260 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 57 65 20 6f 6e 6c 79 20 .....................//.We.only.
2280 75 70 64 61 74 65 20 63 68 61 6e 67 65 73 20 74 6f 20 74 68 65 20 73 70 72 69 74 65 20 70 6f 73 update.changes.to.the.sprite.pos
22a0 69 74 69 6f 6e 20 2f 20 67 6c 79 70 68 20 72 65 63 74 2e 0d 0a 20 20 20 20 20 20 20 20 20 20 20 ition./.glyph.rect..............
22c0 20 20 20 20 20 20 20 20 20 69 66 20 28 73 70 72 69 74 65 47 6c 79 70 68 2e 67 6c 79 70 68 52 65 .........if.(spriteGlyph.glyphRe
22e0 63 74 2e 78 20 21 3d 20 73 70 72 69 74 65 2e 72 65 63 74 2e 78 20 7c 7c 20 73 70 72 69 74 65 47 ct.x.!=.sprite.rect.x.||.spriteG
2300 6c 79 70 68 2e 67 6c 79 70 68 52 65 63 74 2e 79 20 21 3d 20 73 70 72 69 74 65 2e 72 65 63 74 2e lyph.glyphRect.y.!=.sprite.rect.
2320 79 20 7c 7c 20 73 70 72 69 74 65 47 6c 79 70 68 2e 67 6c 79 70 68 52 65 63 74 2e 77 69 64 74 68 y.||.spriteGlyph.glyphRect.width
2340 20 21 3d 20 73 70 72 69 74 65 2e 72 65 63 74 2e 77 69 64 74 68 20 7c 7c 20 73 70 72 69 74 65 47 .!=.sprite.rect.width.||.spriteG
2360 6c 79 70 68 2e 67 6c 79 70 68 52 65 63 74 2e 68 65 69 67 68 74 20 21 3d 20 73 70 72 69 74 65 2e lyph.glyphRect.height.!=.sprite.
2380 72 65 63 74 2e 68 65 69 67 68 74 29 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 rect.height)....................
23a0 20 20 20 20 20 20 73 70 72 69 74 65 47 6c 79 70 68 2e 67 6c 79 70 68 52 65 63 74 20 3d 20 6e 65 ......spriteGlyph.glyphRect.=.ne
23c0 77 20 47 6c 79 70 68 52 65 63 74 28 73 70 72 69 74 65 2e 72 65 63 74 29 3b 0d 0a 20 20 20 20 20 w.GlyphRect(sprite.rect);.......
23e0 20 20 20 20 20 20 20 20 20 20 20 7d 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0d 0a 0d 0a 20 ...........}..............}.....
2400 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 53 6f 72 74 20 67 6c 79 70 68 20 74 61 62 6c 65 20 62 ...........//.Sort.glyph.table.b
2420 79 20 67 6c 79 70 68 20 69 6e 64 65 78 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 y.glyph.index..............sprit
2440 65 41 73 73 65 74 2e 53 6f 72 74 47 6c 79 70 68 54 61 62 6c 65 28 29 3b 0d 0a 20 20 20 20 20 20 eAsset.SortGlyphTable();........
2460 20 20 20 20 20 20 73 70 72 69 74 65 41 73 73 65 74 2e 55 70 64 61 74 65 4c 6f 6f 6b 75 70 54 61 ......spriteAsset.UpdateLookupTa
2480 62 6c 65 73 28 29 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 54 4d 50 72 6f 5f 45 76 65 6e 74 bles();..............TMPro_Event
24a0 4d 61 6e 61 67 65 72 2e 4f 4e 5f 53 50 52 49 54 45 5f 41 53 53 45 54 5f 50 52 4f 50 45 52 54 59 Manager.ON_SPRITE_ASSET_PROPERTY
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24e0 20 20 20 20 20 20 7d 0d 0a 0d 0a 0d 0a 20 20 20 20 20 20 20 20 5b 4d 65 6e 75 49 74 65 6d 28 22 ......}..............[MenuItem("
2500 41 73 73 65 74 73 2f 43 72 65 61 74 65 2f 54 65 78 74 4d 65 73 68 50 72 6f 2f 53 70 72 69 74 65 Assets/Create/TextMeshPro/Sprite
2520 20 41 73 73 65 74 22 2c 20 66 61 6c 73 65 2c 20 31 31 30 29 5d 0d 0a 20 20 20 20 20 20 20 20 70 .Asset",.false,.110)]..........p
2540 75 62 6c 69 63 20 73 74 61 74 69 63 20 76 6f 69 64 20 43 72 65 61 74 65 53 70 72 69 74 65 41 73 ublic.static.void.CreateSpriteAs
2560 73 65 74 28 29 0d 0a 20 20 20 20 20 20 20 20 7b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 4f 62 set()..........{..............Ob
2580 6a 65 63 74 20 74 61 72 67 65 74 20 3d 20 53 65 6c 65 63 74 69 6f 6e 2e 61 63 74 69 76 65 4f 62 ject.target.=.Selection.activeOb
25a0 6a 65 63 74 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 4d 61 6b 65 20 73 75 72 ject;................//.Make.sur
25c0 65 20 74 68 65 20 73 65 6c 65 63 74 69 6f 6e 20 69 73 20 61 20 74 65 78 74 75 72 65 2e 0d 0a 20 e.the.selection.is.a.texture....
25e0 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 74 61 72 67 65 74 20 3d 3d 20 6e 75 6c 6c 20 7c 7c ...........if.(target.==.null.||
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2640 20 20 20 20 20 20 20 20 44 65 62 75 67 2e 4c 6f 67 57 61 72 6e 69 6e 67 28 22 41 20 74 65 78 74 ........Debug.LogWarning("A.text
2660 75 72 65 20 77 68 69 63 68 20 63 6f 6e 74 61 69 6e 73 20 73 70 72 69 74 65 73 20 6d 75 73 74 20 ure.which.contains.sprites.must.
2680 66 69 72 73 74 20 62 65 20 73 65 6c 65 63 74 65 64 20 69 6e 20 6f 72 64 65 72 20 74 6f 20 63 72 first.be.selected.in.order.to.cr
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26c0 2e 22 29 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 3b 0d 0a 20 .");..................return;...
26e0 20 20 20 20 20 20 20 20 20 20 20 7d 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 54 65 78 74 ...........}................Text
2700 75 72 65 32 44 20 73 6f 75 72 63 65 54 65 78 20 3d 20 74 61 72 67 65 74 20 61 73 20 54 65 78 74 ure2D.sourceTex.=.target.as.Text
2720 75 72 65 32 44 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 47 65 74 20 74 68 65 ure2D;................//.Get.the
2740 20 70 61 74 68 20 74 6f 20 74 68 65 20 73 65 6c 65 63 74 65 64 20 74 65 78 74 75 72 65 2e 0d 0a .path.to.the.selected.texture...
2760 20 20 20 20 20 20 20 20 20 20 20 20 73 74 72 69 6e 67 20 66 69 6c 65 50 61 74 68 57 69 74 68 4e ............string.filePathWithN
2780 61 6d 65 20 3d 20 41 73 73 65 74 44 61 74 61 62 61 73 65 2e 47 65 74 41 73 73 65 74 50 61 74 68 ame.=.AssetDatabase.GetAssetPath
27a0 28 73 6f 75 72 63 65 54 65 78 29 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 73 74 72 69 6e 67 (sourceTex);..............string
27c0 20 66 69 6c 65 4e 61 6d 65 57 69 74 68 45 78 74 65 6e 73 69 6f 6e 20 3d 20 50 61 74 68 2e 47 65 .fileNameWithExtension.=.Path.Ge
27e0 74 46 69 6c 65 4e 61 6d 65 28 66 69 6c 65 50 61 74 68 57 69 74 68 4e 61 6d 65 29 3b 0d 0a 20 20 tFileName(filePathWithName);....
2800 20 20 20 20 20 20 20 20 20 20 73 74 72 69 6e 67 20 66 69 6c 65 4e 61 6d 65 57 69 74 68 6f 75 74 ..........string.fileNameWithout
2820 45 78 74 65 6e 73 69 6f 6e 20 3d 20 50 61 74 68 2e 47 65 74 46 69 6c 65 4e 61 6d 65 57 69 74 68 Extension.=.Path.GetFileNameWith
2840 6f 75 74 45 78 74 65 6e 73 69 6f 6e 28 66 69 6c 65 50 61 74 68 57 69 74 68 4e 61 6d 65 29 3b 0d outExtension(filePathWithName);.
2860 0a 20 20 20 20 20 20 20 20 20 20 20 20 73 74 72 69 6e 67 20 66 69 6c 65 50 61 74 68 20 3d 20 66 .............string.filePath.=.f
2880 69 6c 65 50 61 74 68 57 69 74 68 4e 61 6d 65 2e 52 65 70 6c 61 63 65 28 66 69 6c 65 4e 61 6d 65 ilePathWithName.Replace(fileName
28a0 57 69 74 68 45 78 74 65 6e 73 69 6f 6e 2c 20 22 22 29 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 WithExtension,."");.............
28c0 20 20 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 43 68 65 63 6b 20 69 66 20 53 70 72 69 ................//.Check.if.Spri
28e0 74 65 20 41 73 73 65 74 20 61 6c 72 65 61 64 79 20 65 78 69 73 74 73 0d 0a 20 20 20 20 20 20 20 te.Asset.already.exists.........
2900 20 20 20 20 20 54 4d 50 5f 53 70 72 69 74 65 41 73 73 65 74 20 73 70 72 69 74 65 41 73 73 65 74 .....TMP_SpriteAsset.spriteAsset
2920 20 3d 20 41 73 73 65 74 44 61 74 61 62 61 73 65 2e 4c 6f 61 64 41 73 73 65 74 41 74 50 61 74 68 .=.AssetDatabase.LoadAssetAtPath
2940 28 66 69 6c 65 50 61 74 68 20 2b 20 66 69 6c 65 4e 61 6d 65 57 69 74 68 6f 75 74 45 78 74 65 6e (filePath.+.fileNameWithoutExten
2960 73 69 6f 6e 20 2b 20 22 2e 61 73 73 65 74 22 2c 20 74 79 70 65 6f 66 28 54 4d 50 5f 53 70 72 69 sion.+.".asset",.typeof(TMP_Spri
2980 74 65 41 73 73 65 74 29 29 20 61 73 20 54 4d 50 5f 53 70 72 69 74 65 41 73 73 65 74 3b 0d 0a 20 teAsset)).as.TMP_SpriteAsset;...
29a0 20 20 20 20 20 20 20 20 20 20 20 62 6f 6f 6c 20 69 73 4e 65 77 41 73 73 65 74 20 3d 20 73 70 72 ...........bool.isNewAsset.=.spr
29c0 69 74 65 41 73 73 65 74 20 3d 3d 20 6e 75 6c 6c 20 3f 20 74 72 75 65 20 3a 20 66 61 6c 73 65 3b iteAsset.==.null.?.true.:.false;
29e0 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 69 73 4e 65 77 41 73 73 65 74 29 0d ................if.(isNewAsset).
2a00 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 .............{..................
2a20 2f 2f 20 43 72 65 61 74 65 20 6e 65 77 20 53 70 72 69 74 65 20 41 73 73 65 74 20 75 73 69 6e 67 //.Create.new.Sprite.Asset.using
2a40 20 74 68 69 73 20 74 65 78 74 75 72 65 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 .this.texture..................s
2a60 70 72 69 74 65 41 73 73 65 74 20 3d 20 53 63 72 69 70 74 61 62 6c 65 4f 62 6a 65 63 74 2e 43 72 priteAsset.=.ScriptableObject.Cr
2a80 65 61 74 65 49 6e 73 74 61 6e 63 65 3c 54 4d 50 5f 53 70 72 69 74 65 41 73 73 65 74 3e 28 29 3b eateInstance<TMP_SpriteAsset>();
2aa0 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 41 73 73 65 74 44 61 74 61 62 61 73 65 2e ..................AssetDatabase.
2ac0 43 72 65 61 74 65 41 73 73 65 74 28 73 70 72 69 74 65 41 73 73 65 74 2c 20 66 69 6c 65 50 61 74 CreateAsset(spriteAsset,.filePat
2ae0 68 20 2b 20 66 69 6c 65 4e 61 6d 65 57 69 74 68 6f 75 74 45 78 74 65 6e 73 69 6f 6e 20 2b 20 22 h.+.fileNameWithoutExtension.+."
2b00 2e 61 73 73 65 74 22 29 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 .asset");....................spr
2b20 69 74 65 41 73 73 65 74 2e 76 65 72 73 69 6f 6e 20 3d 20 22 31 2e 31 2e 30 22 3b 0d 0a 0d 0a 20 iteAsset.version.=."1.1.0";.....
2b40 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 43 6f 6d 70 75 74 65 20 74 68 65 20 68 61 ...............//.Compute.the.ha
2b60 73 68 20 63 6f 64 65 20 66 6f 72 20 74 68 65 20 73 70 72 69 74 65 20 61 73 73 65 74 2e 0d 0a 20 sh.code.for.the.sprite.asset....
2b80 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 41 73 73 65 74 2e 68 61 73 68 43 ...............spriteAsset.hashC
2ba0 6f 64 65 20 3d 20 54 4d 50 5f 54 65 78 74 55 74 69 6c 69 74 69 65 73 2e 47 65 74 53 69 6d 70 6c ode.=.TMP_TextUtilities.GetSimpl
2bc0 65 48 61 73 68 43 6f 64 65 28 73 70 72 69 74 65 41 73 73 65 74 2e 6e 61 6d 65 29 3b 0d 0a 0d 0a eHashCode(spriteAsset.name);....
2be0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 41 73 73 69 67 6e 20 6e 65 77 20 53 70 ................//.Assign.new.Sp
2c00 72 69 74 65 20 53 68 65 65 74 20 74 65 78 74 75 72 65 20 74 6f 20 74 68 65 20 53 70 72 69 74 65 rite.Sheet.texture.to.the.Sprite
2c20 20 41 73 73 65 74 2e 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 41 .Asset...................spriteA
2c40 73 73 65 74 2e 73 70 72 69 74 65 53 68 65 65 74 20 3d 20 73 6f 75 72 63 65 54 65 78 3b 0d 0a 0d sset.spriteSheet.=.sourceTex;...
2c60 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4c 69 73 74 3c 54 4d 50 5f 53 70 72 69 74 65 .................List<TMP_Sprite
2c80 47 6c 79 70 68 3e 20 73 70 72 69 74 65 47 6c 79 70 68 54 61 62 6c 65 20 3d 20 6e 65 77 20 4c 69 Glyph>.spriteGlyphTable.=.new.Li
2ca0 73 74 3c 54 4d 50 5f 53 70 72 69 74 65 47 6c 79 70 68 3e 28 29 3b 0d 0a 20 20 20 20 20 20 20 20 st<TMP_SpriteGlyph>();..........
2cc0 20 20 20 20 20 20 20 20 4c 69 73 74 3c 54 4d 50 5f 53 70 72 69 74 65 43 68 61 72 61 63 74 65 72 ........List<TMP_SpriteCharacter
2ce0 3e 20 73 70 72 69 74 65 43 68 61 72 61 63 74 65 72 54 61 62 6c 65 20 3d 20 6e 65 77 20 4c 69 73 >.spriteCharacterTable.=.new.Lis
2d00 74 3c 54 4d 50 5f 53 70 72 69 74 65 43 68 61 72 61 63 74 65 72 3e 28 29 3b 0d 0a 0d 0a 20 20 20 t<TMP_SpriteCharacter>();.......
2d20 20 20 20 20 20 20 20 20 20 20 20 20 20 50 6f 70 75 6c 61 74 65 53 70 72 69 74 65 54 61 62 6c 65 .............PopulateSpriteTable
2d40 73 28 73 6f 75 72 63 65 54 65 78 2c 20 72 65 66 20 73 70 72 69 74 65 43 68 61 72 61 63 74 65 72 s(sourceTex,.ref.spriteCharacter
2d60 54 61 62 6c 65 2c 20 72 65 66 20 73 70 72 69 74 65 47 6c 79 70 68 54 61 62 6c 65 29 3b 0d 0a 0d Table,.ref.spriteGlyphTable);...
2d80 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 41 73 73 65 74 2e 73 70 72 .................spriteAsset.spr
2da0 69 74 65 43 68 61 72 61 63 74 65 72 54 61 62 6c 65 20 3d 20 73 70 72 69 74 65 43 68 61 72 61 63 iteCharacterTable.=.spriteCharac
2dc0 74 65 72 54 61 62 6c 65 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 terTable;..................sprit
2de0 65 41 73 73 65 74 2e 73 70 72 69 74 65 47 6c 79 70 68 54 61 62 6c 65 20 3d 20 73 70 72 69 74 65 eAsset.spriteGlyphTable.=.sprite
2e00 47 6c 79 70 68 54 61 62 6c 65 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f GlyphTable;..................../
2e20 2f 20 41 64 64 20 6e 65 77 20 64 65 66 61 75 6c 74 20 6d 61 74 65 72 69 61 6c 20 66 6f 72 20 73 /.Add.new.default.material.for.s
2e40 70 72 69 74 65 20 61 73 73 65 74 2e 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 41 64 prite.asset...................Ad
2e60 64 44 65 66 61 75 6c 74 4d 61 74 65 72 69 61 6c 28 73 70 72 69 74 65 41 73 73 65 74 29 3b 0d 0a dDefaultMaterial(spriteAsset);..
2e80 20 20 20 20 20 20 20 20 20 20 20 20 7d 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 65 6c 73 ............}..............//els
2ea0 65 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 7b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 e..............//{..............
2ec0 2f 2f 20 20 20 20 73 70 72 69 74 65 41 73 73 65 74 2e 73 70 72 69 74 65 49 6e 66 6f 4c 69 73 74 //....spriteAsset.spriteInfoList
2ee0 20 3d 20 55 70 64 61 74 65 53 70 72 69 74 65 49 6e 66 6f 28 73 70 72 69 74 65 41 73 73 65 74 29 .=.UpdateSpriteInfo(spriteAsset)
2f00 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 20 20 20 2f 2f 20 4d 61 6b 65 20 73 ;................//....//.Make.s
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2f40 74 61 69 6e 73 20 61 20 64 65 66 61 75 6c 74 20 6d 61 74 65 72 69 61 6c 0d 0a 20 20 20 20 20 20 tains.a.default.material........
2f60 20 20 20 20 20 20 2f 2f 20 20 20 20 69 66 20 28 73 70 72 69 74 65 41 73 73 65 74 2e 6d 61 74 65 ......//....if.(spriteAsset.mate
2f80 72 69 61 6c 20 3d 3d 20 6e 75 6c 6c 29 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 20 20 rial.==.null)..............//...
2fa0 20 7b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 20 20 20 20 20 20 20 2f 2f 20 41 64 64 .{..............//........//.Add
2fc0 20 6e 65 77 20 64 65 66 61 75 6c 74 20 6d 61 74 65 72 69 61 6c 20 66 6f 72 20 73 70 72 69 74 65 .new.default.material.for.sprite
2fe0 20 61 73 73 65 74 2e 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 20 20 20 20 20 20 20 41 .asset...............//........A
3000 64 64 44 65 66 61 75 6c 74 4d 61 74 65 72 69 61 6c 28 73 70 72 69 74 65 41 73 73 65 74 29 3b 0d ddDefaultMaterial(spriteAsset);.
3020 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 20 20 20 7d 0d 0a 0d 0a 20 20 20 20 20 20 20 20 .............//....}............
3040 20 20 20 20 2f 2f 7d 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 55 70 64 61 74 65 ....//}................//.Update
3060 20 4c 6f 6f 6b 75 70 20 74 61 62 6c 65 73 2e 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 .Lookup.tables...............spr
3080 69 74 65 41 73 73 65 74 2e 55 70 64 61 74 65 4c 6f 6f 6b 75 70 54 61 62 6c 65 73 28 29 3b 0d 0a iteAsset.UpdateLookupTables();..
30a0 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 47 65 74 20 74 68 65 20 53 70 72 69 74 65 73 ..............//.Get.the.Sprites
30c0 20 63 6f 6e 74 61 69 6e 65 64 20 69 6e 20 74 68 65 20 53 70 72 69 74 65 20 53 68 65 65 74 0d 0a .contained.in.the.Sprite.Sheet..
30e0 20 20 20 20 20 20 20 20 20 20 20 20 45 64 69 74 6f 72 55 74 69 6c 69 74 79 2e 53 65 74 44 69 72 ............EditorUtility.SetDir
3100 74 79 28 73 70 72 69 74 65 41 73 73 65 74 29 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 0d 0a ty(spriteAsset);................
3120 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 73 70 72 69 74 65 41 73 73 65 74 2e 73 70 72 69 74 65 ............//spriteAsset.sprite
3140 73 20 3d 20 73 70 72 69 74 65 73 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 53 s.=.sprites;................//.S
3160 65 74 20 73 6f 75 72 63 65 20 74 65 78 74 75 72 65 20 62 61 63 6b 20 74 6f 20 4e 6f 74 20 52 65 et.source.texture.back.to.Not.Re
3180 61 64 61 62 6c 65 2e 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 74 65 78 49 6d 70 6f 72 74 adable...............//texImport
31a0 65 72 2e 69 73 52 65 61 64 61 62 6c 65 20 3d 20 66 61 6c 73 65 3b 0d 0a 0d 0a 0d 0a 20 20 20 20 er.isReadable.=.false;..........
31c0 20 20 20 20 20 20 20 20 41 73 73 65 74 44 61 74 61 62 61 73 65 2e 53 61 76 65 41 73 73 65 74 73 ........AssetDatabase.SaveAssets
31e0 28 29 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 41 73 73 65 74 44 61 74 61 62 61 73 65 ();................AssetDatabase
3200 2e 49 6d 70 6f 72 74 41 73 73 65 74 28 41 73 73 65 74 44 61 74 61 62 61 73 65 2e 47 65 74 41 73 .ImportAsset(AssetDatabase.GetAs
3220 73 65 74 50 61 74 68 28 73 70 72 69 74 65 41 73 73 65 74 29 29 3b 20 20 2f 2f 20 52 65 2d 69 6d setPath(spriteAsset));..//.Re-im
3240 70 6f 72 74 20 66 6f 6e 74 20 61 73 73 65 74 20 74 6f 20 67 65 74 20 74 68 65 20 6e 65 77 20 75 port.font.asset.to.get.the.new.u
3260 70 64 61 74 65 64 20 76 65 72 73 69 6f 6e 2e 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f pdated.version................./
3280 2f 41 73 73 65 74 44 61 74 61 62 61 73 65 2e 52 65 66 72 65 73 68 28 29 3b 0d 0a 20 20 20 20 20 /AssetDatabase.Refresh();.......
32a0 20 20 20 7d 0d 0a 0d 0a 0d 0a 20 20 20 20 20 20 20 20 70 72 69 76 61 74 65 20 73 74 61 74 69 63 ...}..............private.static
32c0 20 76 6f 69 64 20 50 6f 70 75 6c 61 74 65 53 70 72 69 74 65 54 61 62 6c 65 73 28 54 65 78 74 75 .void.PopulateSpriteTables(Textu
32e0 72 65 20 73 6f 75 72 63 65 2c 20 72 65 66 20 4c 69 73 74 3c 54 4d 50 5f 53 70 72 69 74 65 43 68 re.source,.ref.List<TMP_SpriteCh
3300 61 72 61 63 74 65 72 3e 20 73 70 72 69 74 65 43 68 61 72 61 63 74 65 72 54 61 62 6c 65 2c 20 72 aracter>.spriteCharacterTable,.r
3320 65 66 20 4c 69 73 74 3c 54 4d 50 5f 53 70 72 69 74 65 47 6c 79 70 68 3e 20 73 70 72 69 74 65 47 ef.List<TMP_SpriteGlyph>.spriteG
3340 6c 79 70 68 54 61 62 6c 65 29 0d 0a 20 20 20 20 20 20 20 20 7b 0d 0a 20 20 20 20 20 20 20 20 20 lyphTable)..........{...........
3360 20 20 20 2f 2f 44 65 62 75 67 2e 4c 6f 67 28 22 43 72 65 61 74 69 6e 67 20 6e 65 77 20 53 70 72 ...//Debug.Log("Creating.new.Spr
3380 69 74 65 20 41 73 73 65 74 2e 22 29 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 0d 0a 20 20 20 ite.Asset.");...................
33a0 20 20 20 20 20 20 20 20 20 73 74 72 69 6e 67 20 66 69 6c 65 50 61 74 68 20 3d 20 41 73 73 65 74 .........string.filePath.=.Asset
33c0 44 61 74 61 62 61 73 65 2e 47 65 74 41 73 73 65 74 50 61 74 68 28 73 6f 75 72 63 65 29 3b 0d 0a Database.GetAssetPath(source);..
33e0 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 47 65 74 20 61 6c 6c 20 74 68 65 20 53 70 72 ..............//.Get.all.the.Spr
3400 69 74 65 73 20 73 6f 72 74 65 64 20 62 79 20 49 6e 64 65 78 0d 0a 20 20 20 20 20 20 20 20 20 20 ites.sorted.by.Index............
3420 20 20 53 70 72 69 74 65 5b 5d 20 73 70 72 69 74 65 73 20 3d 20 41 73 73 65 74 44 61 74 61 62 61 ..Sprite[].sprites.=.AssetDataba
3440 73 65 2e 4c 6f 61 64 41 6c 6c 41 73 73 65 74 73 41 74 50 61 74 68 28 66 69 6c 65 50 61 74 68 29 se.LoadAllAssetsAtPath(filePath)
3460 2e 53 65 6c 65 63 74 28 78 20 3d 3e 20 78 20 61 73 20 53 70 72 69 74 65 29 2e 57 68 65 72 65 28 .Select(x.=>.x.as.Sprite).Where(
3480 78 20 3d 3e 20 78 20 21 3d 20 6e 75 6c 6c 29 2e 4f 72 64 65 72 42 79 44 65 73 63 65 6e 64 69 6e x.=>.x.!=.null).OrderByDescendin
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34c0 65 63 74 2e 78 29 2e 54 6f 41 72 72 61 79 28 29 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 0d ect.x).ToArray();...............
34e0 0a 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 20 28 69 6e 74 20 69 20 3d 20 30 3b 20 69 20 3c .............for.(int.i.=.0;.i.<
3500 20 73 70 72 69 74 65 73 2e 4c 65 6e 67 74 68 3b 20 69 2b 2b 29 0d 0a 20 20 20 20 20 20 20 20 20 .sprites.Length;.i++)...........
3520 20 20 20 7b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 53 70 72 69 74 65 20 73 70 72 ...{..................Sprite.spr
3540 69 74 65 20 3d 20 73 70 72 69 74 65 73 5b 69 5d 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 ite.=.sprites[i];...............
3560 20 20 20 20 20 54 4d 50 5f 53 70 72 69 74 65 47 6c 79 70 68 20 73 70 72 69 74 65 47 6c 79 70 68 .....TMP_SpriteGlyph.spriteGlyph
3580 20 3d 20 6e 65 77 20 54 4d 50 5f 53 70 72 69 74 65 47 6c 79 70 68 28 29 3b 0d 0a 20 20 20 20 20 .=.new.TMP_SpriteGlyph();.......
35a0 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 47 6c 79 70 68 2e 69 6e 64 65 78 20 3d 20 28 ...........spriteGlyph.index.=.(
35c0 75 69 6e 74 29 69 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 47 uint)i;..................spriteG
35e0 6c 79 70 68 2e 6d 65 74 72 69 63 73 20 3d 20 6e 65 77 20 47 6c 79 70 68 4d 65 74 72 69 63 73 28 lyph.metrics.=.new.GlyphMetrics(
3600 73 70 72 69 74 65 2e 72 65 63 74 2e 77 69 64 74 68 2c 20 73 70 72 69 74 65 2e 72 65 63 74 2e 68 sprite.rect.width,.sprite.rect.h
3620 65 69 67 68 74 2c 20 2d 73 70 72 69 74 65 2e 70 69 76 6f 74 2e 78 2c 20 73 70 72 69 74 65 2e 72 eight,.-sprite.pivot.x,.sprite.r
3640 65 63 74 2e 68 65 69 67 68 74 20 2d 20 73 70 72 69 74 65 2e 70 69 76 6f 74 2e 79 2c 20 73 70 72 ect.height.-.sprite.pivot.y,.spr
3660 69 74 65 2e 72 65 63 74 2e 77 69 64 74 68 29 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ite.rect.width);................
3680 20 20 73 70 72 69 74 65 47 6c 79 70 68 2e 67 6c 79 70 68 52 65 63 74 20 3d 20 6e 65 77 20 47 6c ..spriteGlyph.glyphRect.=.new.Gl
36a0 79 70 68 52 65 63 74 28 73 70 72 69 74 65 2e 72 65 63 74 29 3b 0d 0a 20 20 20 20 20 20 20 20 20 yphRect(sprite.rect);...........
36c0 20 20 20 20 20 20 20 73 70 72 69 74 65 47 6c 79 70 68 2e 73 63 61 6c 65 20 3d 20 31 2e 30 66 3b .......spriteGlyph.scale.=.1.0f;
36e0 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 47 6c 79 70 68 2e 73 70 ..................spriteGlyph.sp
3700 72 69 74 65 20 3d 20 73 70 72 69 74 65 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 rite.=.sprite;..................
3720 20 20 73 70 72 69 74 65 47 6c 79 70 68 54 61 62 6c 65 2e 41 64 64 28 73 70 72 69 74 65 47 6c 79 ..spriteGlyphTable.Add(spriteGly
3740 70 68 29 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 54 4d 50 5f 53 70 72 69 ph);....................TMP_Spri
3760 74 65 43 68 61 72 61 63 74 65 72 20 73 70 72 69 74 65 43 68 61 72 61 63 74 65 72 20 3d 20 6e 65 teCharacter.spriteCharacter.=.ne
3780 77 20 54 4d 50 5f 53 70 72 69 74 65 43 68 61 72 61 63 74 65 72 28 30 2c 20 73 70 72 69 74 65 47 w.TMP_SpriteCharacter(0,.spriteG
37a0 6c 79 70 68 29 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 43 68 lyph);..................spriteCh
37c0 61 72 61 63 74 65 72 2e 6e 61 6d 65 20 3d 20 73 70 72 69 74 65 2e 6e 61 6d 65 3b 0d 0a 20 20 20 aracter.name.=.sprite.name;.....
37e0 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 43 68 61 72 61 63 74 65 72 2e 73 63 61 .............spriteCharacter.sca
3800 6c 65 20 3d 20 31 2e 30 66 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 le.=.1.0f;....................sp
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3840 72 61 63 74 65 72 29 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0d 0a 20 20 20 20 20 20 20 racter);..............}.........
3860 20 7d 0d 0a 0d 0a 0d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0d 0a 20 .}..............///.<summary>...
3880 20 20 20 20 20 20 20 2f 2f 2f 20 43 72 65 61 74 65 20 61 6e 64 20 61 64 64 20 6e 65 77 20 64 65 .......///.Create.and.add.new.de
38a0 66 61 75 6c 74 20 6d 61 74 65 72 69 61 6c 20 74 6f 20 73 70 72 69 74 65 20 61 73 73 65 74 2e 0d fault.material.to.sprite.asset..
38c0 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0d 0a 20 20 20 20 20 20 20 .........///.</summary>.........
38e0 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 73 70 72 69 74 65 41 73 73 65 74 22 3e 3c .///.<param.name="spriteAsset"><
3900 2f 70 61 72 61 6d 3e 0d 0a 20 20 20 20 20 20 20 20 70 72 69 76 61 74 65 20 73 74 61 74 69 63 20 /param>..........private.static.
3920 76 6f 69 64 20 41 64 64 44 65 66 61 75 6c 74 4d 61 74 65 72 69 61 6c 28 54 4d 50 5f 53 70 72 69 void.AddDefaultMaterial(TMP_Spri
3940 74 65 41 73 73 65 74 20 73 70 72 69 74 65 41 73 73 65 74 29 0d 0a 20 20 20 20 20 20 20 20 7b 0d teAsset.spriteAsset)..........{.
3960 0a 20 20 20 20 20 20 20 20 20 20 20 20 53 68 61 64 65 72 20 73 68 61 64 65 72 20 3d 20 53 68 61 .............Shader.shader.=.Sha
3980 64 65 72 2e 46 69 6e 64 28 22 54 65 78 74 4d 65 73 68 50 72 6f 2f 53 70 72 69 74 65 22 29 3b 0d der.Find("TextMeshPro/Sprite");.
39a0 0a 20 20 20 20 20 20 20 20 20 20 20 20 4d 61 74 65 72 69 61 6c 20 6d 61 74 65 72 69 61 6c 20 3d .............Material.material.=
39c0 20 6e 65 77 20 4d 61 74 65 72 69 61 6c 28 73 68 61 64 65 72 29 3b 0d 0a 20 20 20 20 20 20 20 20 .new.Material(shader);..........
39e0 20 20 20 20 6d 61 74 65 72 69 61 6c 2e 53 65 74 54 65 78 74 75 72 65 28 53 68 61 64 65 72 55 74 ....material.SetTexture(ShaderUt
3a00 69 6c 69 74 69 65 73 2e 49 44 5f 4d 61 69 6e 54 65 78 2c 20 73 70 72 69 74 65 41 73 73 65 74 2e ilities.ID_MainTex,.spriteAsset.
3a20 73 70 72 69 74 65 53 68 65 65 74 29 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 spriteSheet);................spr
3a40 69 74 65 41 73 73 65 74 2e 6d 61 74 65 72 69 61 6c 20 3d 20 6d 61 74 65 72 69 61 6c 3b 0d 0a 20 iteAsset.material.=.material;...
3a60 20 20 20 20 20 20 20 20 20 20 20 6d 61 74 65 72 69 61 6c 2e 68 69 64 65 46 6c 61 67 73 20 3d 20 ...........material.hideFlags.=.
3a80 48 69 64 65 46 6c 61 67 73 2e 48 69 64 65 49 6e 48 69 65 72 61 72 63 68 79 3b 0d 0a 20 20 20 20 HideFlags.HideInHierarchy;......
3aa0 20 20 20 20 20 20 20 20 41 73 73 65 74 44 61 74 61 62 61 73 65 2e 41 64 64 4f 62 6a 65 63 74 54 ........AssetDatabase.AddObjectT
3ac0 6f 41 73 73 65 74 28 6d 61 74 65 72 69 61 6c 2c 20 73 70 72 69 74 65 41 73 73 65 74 29 3b 0d 0a oAsset(material,.spriteAsset);..
3ae0 20 20 20 20 20 20 20 20 7d 0d 0a 0d 0a 0d 0a 20 20 20 20 20 20 20 20 2f 2f 20 55 70 64 61 74 65 ........}..............//.Update
3b00 20 65 78 69 73 74 69 6e 67 20 53 70 72 69 74 65 49 6e 66 6f 0d 0a 20 20 20 20 20 20 20 20 70 72 .existing.SpriteInfo..........pr
3b20 69 76 61 74 65 20 73 74 61 74 69 63 20 4c 69 73 74 3c 54 4d 50 5f 53 70 72 69 74 65 3e 20 55 70 ivate.static.List<TMP_Sprite>.Up
3b40 64 61 74 65 53 70 72 69 74 65 49 6e 66 6f 28 54 4d 50 5f 53 70 72 69 74 65 41 73 73 65 74 20 73 dateSpriteInfo(TMP_SpriteAsset.s
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3c00 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 47 65 74 20 61 6c 6c 20 74 68 65 20 53 ................//.Get.all.the.S
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3d00 41 72 72 61 79 28 29 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 20 28 69 6e 74 Array();................for.(int
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3d40 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ..............{.................
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3e60 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 6e 64 65 78 20 3d 20 73 70 72 69 74 ...................index.=.sprit
3e80 65 41 73 73 65 74 2e 73 70 72 69 74 65 49 6e 66 6f 4c 69 73 74 2e 46 69 6e 64 49 6e 64 65 78 28 eAsset.spriteInfoList.FindIndex(
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3ee0 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 55 73 65 20 65 78 69 73 74 69 ...................//.Use.existi
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3f20 74 73 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 54 4d 50 5f 53 70 72 69 74 65 20 73 ts..................TMP_Sprite.s
3f40 70 72 69 74 65 49 6e 66 6f 20 3d 20 69 6e 64 65 78 20 3d 3d 20 2d 31 20 3f 20 6e 65 77 20 54 4d priteInfo.=.index.==.-1.?.new.TM
3f60 50 5f 53 70 72 69 74 65 28 29 20 3a 20 73 70 72 69 74 65 41 73 73 65 74 2e 73 70 72 69 74 65 49 P_Sprite().:.spriteAsset.spriteI
3f80 6e 66 6f 4c 69 73 74 5b 69 6e 64 65 78 5d 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 nfoList[index];.................
3fa0 20 20 20 52 65 63 74 20 73 70 72 69 74 65 52 65 63 74 20 3d 20 73 70 72 69 74 65 2e 72 65 63 74 ...Rect.spriteRect.=.sprite.rect
3fc0 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 49 6e 66 6f 2e 78 20 ;..................spriteInfo.x.
3fe0 3d 20 73 70 72 69 74 65 52 65 63 74 2e 78 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 =.spriteRect.x;.................
4000 20 73 70 72 69 74 65 49 6e 66 6f 2e 79 20 3d 20 73 70 72 69 74 65 52 65 63 74 2e 79 3b 0d 0a 20 .spriteInfo.y.=.spriteRect.y;...
4020 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 49 6e 66 6f 2e 77 69 64 74 68 20 ...............spriteInfo.width.
4040 3d 20 73 70 72 69 74 65 52 65 63 74 2e 77 69 64 74 68 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 =.spriteRect.width;.............
4060 20 20 20 20 20 73 70 72 69 74 65 49 6e 66 6f 2e 68 65 69 67 68 74 20 3d 20 73 70 72 69 74 65 52 .....spriteInfo.height.=.spriteR
4080 65 63 74 2e 68 65 69 67 68 74 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f ect.height;..................../
40a0 2f 20 47 65 74 20 53 70 72 69 74 65 20 50 69 76 6f 74 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 /.Get.Sprite.Pivot..............
40c0 20 20 20 20 56 65 63 74 6f 72 32 20 70 69 76 6f 74 20 3d 20 6e 65 77 20 56 65 63 74 6f 72 32 28 ....Vector2.pivot.=.new.Vector2(
40e0 30 20 2d 20 28 73 70 72 69 74 65 2e 62 6f 75 6e 64 73 2e 6d 69 6e 2e 78 29 20 2f 20 28 73 70 72 0.-.(sprite.bounds.min.x)./.(spr
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4120 73 70 72 69 74 65 2e 62 6f 75 6e 64 73 2e 6d 69 6e 2e 79 29 20 2f 20 28 73 70 72 69 74 65 2e 62 sprite.bounds.min.y)./.(sprite.b
4140 6f 75 6e 64 73 2e 65 78 74 65 6e 74 73 2e 79 20 2a 20 32 29 29 3b 0d 0a 0d 0a 20 20 20 20 20 20 ounds.extents.y.*.2));..........
4160 20 20 20 20 20 20 20 20 20 20 2f 2f 20 54 68 65 20 70 6f 73 69 74 69 6f 6e 20 6f 66 20 74 68 65 ..........//.The.position.of.the
4180 20 70 69 76 6f 74 20 69 6e 66 6c 75 65 6e 63 65 73 20 74 68 65 20 4f 66 66 73 65 74 20 70 6f 73 .pivot.influences.the.Offset.pos
41a0 69 74 69 6f 6e 2e 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 49 6e ition...................spriteIn
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4220 68 65 69 67 68 74 29 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 height);....................if.(
4240 69 6e 64 65 78 20 3d 3d 20 2d 31 29 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0d index.==.-1)..................{.
4260 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 46 69 6e 64 20 74 68 65 .....................//.Find.the
4280 20 6e 65 78 74 20 61 76 61 69 6c 61 62 6c 65 20 69 6e 64 65 78 20 66 6f 72 20 74 68 69 73 20 53 .next.available.index.for.this.S
42a0 70 72 69 74 65 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 6e 74 5b 5d prite......................int[]
42c0 20 69 64 73 20 3d 20 73 70 72 69 74 65 41 73 73 65 74 2e 73 70 72 69 74 65 49 6e 66 6f 4c 69 73 .ids.=.spriteAsset.spriteInfoLis
42e0 74 2e 53 65 6c 65 63 74 28 69 74 65 6d 20 3d 3e 20 69 74 65 6d 2e 69 64 29 2e 54 6f 41 72 72 61 t.Select(item.=>.item.id).ToArra
4300 79 28 29 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 6e 74 20 y();........................int.
4320 69 64 20 3d 20 30 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 id.=.0;......................for
4340 20 28 69 6e 74 20 6a 20 3d 20 30 3b 20 6a 20 3c 20 69 64 73 2e 4c 65 6e 67 74 68 3b 20 6a 2b 2b .(int.j.=.0;.j.<.ids.Length;.j++
4360 20 29 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0d 0a 20 20 20 20 20 .)......................{.......
4380 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 69 64 73 5b 30 5d 20 21 3d ...................if.(ids[0].!=
43a0 20 30 29 20 62 72 65 61 6b 3b 0d 0a 20 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 .0).break;......................
43c0 20 20 20 20 20 20 20 69 66 20 28 6a 20 3e 20 30 20 26 26 20 28 69 64 73 5b 6a 5d 20 2d 20 69 64 .......if.(j.>.0.&&.(ids[j].-.id
43e0 73 5b 6a 20 2d 20 31 5d 29 20 3e 20 31 29 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 s[j.-.1]).>.1)..................
4400 20 20 20 20 20 20 20 20 7b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ........{.......................
4420 20 20 20 20 20 20 20 69 64 20 3d 20 69 64 73 5b 6a 20 2d 20 31 5d 20 2b 20 31 3b 0d 0a 20 20 20 .......id.=.ids[j.-.1].+.1;.....
4440 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0d .........................break;.
4460 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0d 0a 0d 0a 20 20 .........................}......
4480 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 64 20 3d 20 6a 20 2b 20 31 ......................id.=.j.+.1
44a0 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0d 0a 0d 0a 20 20 20 20 ;......................}........
44c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 49 6e 66 6f 2e 73 70 72 69 74 ................spriteInfo.sprit
44e0 65 20 3d 20 73 70 72 69 74 65 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 e.=.sprite;.....................
4500 20 73 70 72 69 74 65 49 6e 66 6f 2e 6e 61 6d 65 20 3d 20 73 70 72 69 74 65 2e 6e 61 6d 65 3b 0d .spriteInfo.name.=.sprite.name;.
4520 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 49 6e 66 6f 2e .....................spriteInfo.
4540 68 61 73 68 43 6f 64 65 20 3d 20 54 4d 50 5f 54 65 78 74 55 74 69 6c 69 74 69 65 73 2e 47 65 74 hashCode.=.TMP_TextUtilities.Get
4560 53 69 6d 70 6c 65 48 61 73 68 43 6f 64 65 28 73 70 72 69 74 65 49 6e 66 6f 2e 6e 61 6d 65 29 3b SimpleHashCode(spriteInfo.name);
4580 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 49 6e 66 6f ......................spriteInfo
45a0 2e 69 64 20 3d 20 69 64 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 .id.=.id;......................s
45c0 70 72 69 74 65 49 6e 66 6f 2e 78 41 64 76 61 6e 63 65 20 3d 20 73 70 72 69 74 65 52 65 63 74 2e priteInfo.xAdvance.=.spriteRect.
45e0 77 69 64 74 68 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 width;......................spri
4600 74 65 49 6e 66 6f 2e 73 63 61 6c 65 20 3d 20 31 2e 30 66 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 teInfo.scale.=.1.0f;............
4620 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 49 6e 66 6f 2e 78 4f 66 66 73 65 74 20 3d ............spriteInfo.xOffset.=
4640 20 73 70 72 69 74 65 49 6e 66 6f 2e 70 69 76 6f 74 2e 78 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 .spriteInfo.pivot.x;............
4660 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 49 6e 66 6f 2e 79 4f 66 66 73 65 74 20 3d 20 73 ..........spriteInfo.yOffset.=.s
4680 70 72 69 74 65 49 6e 66 6f 2e 70 69 76 6f 74 2e 79 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 20 priteInfo.pivot.y;..............
46a0 20 20 20 20 20 20 20 20 20 20 73 70 72 69 74 65 41 73 73 65 74 2e 73 70 72 69 74 65 49 6e 66 6f ..........spriteAsset.spriteInfo
46c0 4c 69 73 74 2e 41 64 64 28 73 70 72 69 74 65 49 6e 66 6f 29 3b 0d 0a 0d 0a 20 20 20 20 20 20 20 List.Add(spriteInfo);...........
46e0 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 53 6f 72 74 20 74 68 65 20 53 70 72 69 74 65 73 .............//.Sort.the.Sprites
4700 20 62 79 20 49 44 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 70 72 69 .by.ID......................spri
4720 74 65 41 73 73 65 74 2e 73 70 72 69 74 65 49 6e 66 6f 4c 69 73 74 20 3d 20 73 70 72 69 74 65 41 teAsset.spriteInfoList.=.spriteA
4740 73 73 65 74 2e 73 70 72 69 74 65 49 6e 66 6f 4c 69 73 74 2e 4f 72 64 65 72 42 79 28 73 20 3d 3e sset.spriteInfoList.OrderBy(s.=>
4760 20 73 2e 69 64 29 2e 54 6f 4c 69 73 74 28 29 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 .s.id).ToList();................
4780 20 20 7d 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 65 6c 73 65 0d 0a 20 20 20 20 20 ..}..................else.......
47a0 20 20 20 20 20 20 20 20 20 20 20 7b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ...........{....................
47c0 20 20 73 70 72 69 74 65 41 73 73 65 74 2e 73 70 72 69 74 65 49 6e 66 6f 4c 69 73 74 5b 69 6e 64 ..spriteAsset.spriteInfoList[ind
47e0 65 78 5d 20 3d 20 73 70 72 69 74 65 49 6e 66 6f 3b 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 ex].=.spriteInfo;...............
4800 20 20 20 7d 0d 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0d 0a 0d 0a 20 20 20 20 20 20 20 20 20 ...}..............}.............
4820 20 20 20 72 65 74 75 72 6e 20 73 70 72 69 74 65 41 73 73 65 74 2e 73 70 72 69 74 65 49 6e 66 6f ...return.spriteAsset.spriteInfo
4840 4c 69 73 74 3b 0d 0a 20 20 20 20 20 20 20 20 7d 0d 0a 0d 0a 20 20 20 20 20 20 20 0d 0a 20 20 20 List;..........}................
4860 20 7d 0d 0a 7d 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 00 00 00 .}..}...........................
4880 54 4d 50 5f 53 70 72 69 74 65 41 73 73 65 74 4d 65 6e 75 00 15 00 00 00 54 4d 50 72 6f 2e 45 64 TMP_SpriteAssetMenu.....TMPro.Ed
48a0 69 74 6f 72 55 74 69 6c 69 74 69 65 73 00 00 00 itorUtilities...