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path: root/Library/Artifacts/24/24d38a52757b6b312b7e3485e4bbd263
blob: da4dc88b6494d4137202a649b36f1eef49f85958 (plain)
ofshex dumpascii
0000 00 00 0f 81 00 00 32 14 00 00 00 15 00 00 10 00 00 00 00 00 32 30 31 39 2e 33 2e 36 66 31 00 fe ......2.............2019.3.6f1..
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1500 62 6c 65 44 69 72 65 63 74 6f 72 20 64 69 72 65 63 74 6f 72 29 0a 20 20 20 20 20 20 20 20 7b 0a bleDirector.director).........{.
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1540 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 53 63 72 69 70 74 50 ).................return.ScriptP
1560 6c 61 79 61 62 6c 65 3c 44 69 72 65 63 74 6f 72 43 6f 6e 74 72 6f 6c 50 6c 61 79 61 62 6c 65 3e layable<DirectorControlPlayable>
1580 2e 4e 75 6c 6c 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 68 61 6e 64 6c 65 20 3d .Null;..............var.handle.=
15a0 20 53 63 72 69 70 74 50 6c 61 79 61 62 6c 65 3c 44 69 72 65 63 74 6f 72 43 6f 6e 74 72 6f 6c 50 .ScriptPlayable<DirectorControlP
15c0 6c 61 79 61 62 6c 65 3e 2e 43 72 65 61 74 65 28 67 72 61 70 68 29 3b 0a 20 20 20 20 20 20 20 20 layable>.Create(graph);.........
15e0 20 20 20 20 68 61 6e 64 6c 65 2e 47 65 74 42 65 68 61 76 69 6f 75 72 28 29 2e 64 69 72 65 63 74 ....handle.GetBehaviour().direct
1600 6f 72 20 3d 20 64 69 72 65 63 74 6f 72 3b 0a 0a 23 69 66 20 55 4e 49 54 59 5f 45 44 49 54 4f 52 or.=.director;..#if.UNITY_EDITOR
1620 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 21 41 70 70 6c 69 63 61 74 69 6f 6e 2e 69 73 .............if.(!Application.is
1640 50 6c 61 79 69 6e 67 20 26 26 20 55 6e 69 74 79 45 64 69 74 6f 72 2e 50 72 65 66 61 62 55 74 69 Playing.&&.UnityEditor.PrefabUti
1660 6c 69 74 79 2e 49 73 50 61 72 74 4f 66 50 72 65 66 61 62 49 6e 73 74 61 6e 63 65 28 64 69 72 65 lity.IsPartOfPrefabInstance(dire
1680 63 74 6f 72 29 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 55 6e 69 74 79 45 64 69 74 ctor)).................UnityEdit
16a0 6f 72 2e 50 72 65 66 61 62 55 74 69 6c 69 74 79 2e 70 72 65 66 61 62 49 6e 73 74 61 6e 63 65 55 or.PrefabUtility.prefabInstanceU
16c0 70 64 61 74 65 64 20 2b 3d 20 68 61 6e 64 6c 65 2e 47 65 74 42 65 68 61 76 69 6f 75 72 28 29 2e pdated.+=.handle.GetBehaviour().
16e0 4f 6e 50 72 65 66 61 62 55 70 64 61 74 65 64 3b 0a 23 65 6e 64 69 66 0a 0a 20 20 20 20 20 20 20 OnPrefabUpdated;.#endif.........
1700 20 20 20 20 20 72 65 74 75 72 6e 20 68 61 6e 64 6c 65 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 .....return.handle;.........}...
1720 20 20 20 20 20 20 20 70 75 62 6c 69 63 20 6f 76 65 72 72 69 64 65 20 76 6f 69 64 20 4f 6e 50 6c .......public.override.void.OnPl
1740 61 79 61 62 6c 65 44 65 73 74 72 6f 79 28 50 6c 61 79 61 62 6c 65 20 70 6c 61 79 61 62 6c 65 29 ayableDestroy(Playable.playable)
1760 0a 20 20 20 20 20 20 20 20 7b 0a 23 69 66 20 55 4e 49 54 59 5f 45 44 49 54 4f 52 0a 20 20 20 20 .........{.#if.UNITY_EDITOR.....
1780 20 20 20 20 20 20 20 20 69 66 20 28 21 41 70 70 6c 69 63 61 74 69 6f 6e 2e 69 73 50 6c 61 79 69 ........if.(!Application.isPlayi
17a0 6e 67 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 55 6e 69 74 79 45 64 69 74 6f 72 2e ng).................UnityEditor.
17c0 50 72 65 66 61 62 55 74 69 6c 69 74 79 2e 70 72 65 66 61 62 49 6e 73 74 61 6e 63 65 55 70 64 61 PrefabUtility.prefabInstanceUpda
17e0 74 65 64 20 2d 3d 20 4f 6e 50 72 65 66 61 62 55 70 64 61 74 65 64 3b 0a 23 65 6e 64 69 66 0a 20 ted.-=.OnPrefabUpdated;.#endif..
1800 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 64 69 72 65 63 74 6f 72 20 21 3d 20 6e 75 6c 6c 20 ...........if.(director.!=.null.
1820 26 26 20 64 69 72 65 63 74 6f 72 2e 70 6c 61 79 61 62 6c 65 41 73 73 65 74 20 21 3d 20 6e 75 6c &&.director.playableAsset.!=.nul
1840 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 64 69 72 65 63 74 6f 72 2e 53 74 6f 70 l).................director.Stop
1860 28 29 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d ();.........}..........///.<summ
1880 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 54 68 69 73 20 66 75 6e 63 74 69 6f 6e 20 69 ary>.........///.This.function.i
18a0 73 20 63 61 6c 6c 65 64 20 64 75 72 69 6e 67 20 74 68 65 20 50 72 65 70 61 72 65 46 72 61 6d 65 s.called.during.the.PrepareFrame
18c0 20 70 68 61 73 65 20 6f 66 20 74 68 65 20 50 6c 61 79 61 62 6c 65 47 72 61 70 68 2e 0a 20 20 20 .phase.of.the.PlayableGraph.....
18e0 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 .....///.</summary>.........///.
1900 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 70 6c 61 79 61 62 6c 65 22 3e 54 68 65 20 50 6c 61 79 61 <param.name="playable">The.Playa
1920 62 6c 65 20 74 68 61 74 20 6f 77 6e 73 20 74 68 65 20 63 75 72 72 65 6e 74 20 50 6c 61 79 61 62 ble.that.owns.the.current.Playab
1940 6c 65 42 65 68 61 76 69 6f 75 72 2e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f leBehaviour.</param>.........///
1960 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 69 6e 66 6f 22 3e 41 20 46 72 61 6d 65 44 61 74 61 20 .<param.name="info">A.FrameData.
1980 73 74 72 75 63 74 75 72 65 20 74 68 61 74 20 63 6f 6e 74 61 69 6e 73 20 69 6e 66 6f 72 6d 61 74 structure.that.contains.informat
19a0 69 6f 6e 20 61 62 6f 75 74 20 74 68 65 20 63 75 72 72 65 6e 74 20 66 72 61 6d 65 20 63 6f 6e 74 ion.about.the.current.frame.cont
19c0 65 78 74 2e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 70 75 62 6c 69 63 20 6f 76 65 72 ext.</param>.........public.over
19e0 72 69 64 65 20 76 6f 69 64 20 50 72 65 70 61 72 65 46 72 61 6d 65 28 50 6c 61 79 61 62 6c 65 20 ride.void.PrepareFrame(Playable.
1a00 70 6c 61 79 61 62 6c 65 2c 20 46 72 61 6d 65 44 61 74 61 20 69 6e 66 6f 29 0a 20 20 20 20 20 20 playable,.FrameData.info).......
1a20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 64 69 72 65 63 74 6f 72 20 3d 3d 20 ..{.............if.(director.==.
1a40 6e 75 6c 6c 20 7c 7c 20 21 64 69 72 65 63 74 6f 72 2e 69 73 41 63 74 69 76 65 41 6e 64 45 6e 61 null.||.!director.isActiveAndEna
1a60 62 6c 65 64 20 7c 7c 20 64 69 72 65 63 74 6f 72 2e 70 6c 61 79 61 62 6c 65 41 73 73 65 74 20 3d bled.||.director.playableAsset.=
1a80 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 3b 0a =.null).................return;.
1aa0 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 72 65 73 79 6e 63 20 74 68 65 20 74 69 6d 65 20 .............//.resync.the.time.
1ac0 6f 6e 20 61 6e 20 65 76 61 6c 75 61 74 65 20 6f 72 20 61 20 74 69 6d 65 20 6a 75 6d 70 20 28 63 on.an.evaluate.or.a.time.jump.(c
1ae0 61 75 73 65 64 20 62 79 20 6c 6f 6f 70 73 2c 20 6f 72 20 73 6f 6d 65 20 73 65 74 54 69 6d 65 20 aused.by.loops,.or.some.setTime.
1b00 63 61 6c 6c 73 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 53 79 6e 63 54 69 6d 65 20 7c 3d calls).............m_SyncTime.|=
1b20 20 28 69 6e 66 6f 2e 65 76 61 6c 75 61 74 69 6f 6e 54 79 70 65 20 3d 3d 20 46 72 61 6d 65 44 61 .(info.evaluationType.==.FrameDa
1b40 74 61 2e 45 76 61 6c 75 61 74 69 6f 6e 54 79 70 65 2e 45 76 61 6c 75 61 74 65 29 20 7c 7c 0a 20 ta.EvaluationType.Evaluate).||..
1b60 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 44 65 74 65 63 74 44 69 73 63 6f 6e 74 69 6e 75 69 ...............DetectDiscontinui
1b80 74 79 28 70 6c 61 79 61 62 6c 65 2c 20 69 6e 66 6f 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 ty(playable,.info);.............
1ba0 20 53 79 6e 63 53 70 65 65 64 28 69 6e 66 6f 2e 65 66 66 65 63 74 69 76 65 53 70 65 65 64 29 3b .SyncSpeed(info.effectiveSpeed);
1bc0 0a 20 20 20 20 20 20 20 20 20 20 20 20 53 79 6e 63 50 6c 61 79 53 74 61 74 65 28 70 6c 61 79 61 .............SyncPlayState(playa
1be0 62 6c 65 2e 47 65 74 47 72 61 70 68 28 29 2c 20 70 6c 61 79 61 62 6c 65 2e 47 65 74 54 69 6d 65 ble.GetGraph(),.playable.GetTime
1c00 28 29 29 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d ());.........}..........///.<sum
1c20 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 54 68 69 73 20 66 75 6e 63 74 69 6f 6e 20 mary>.........///.This.function.
1c40 69 73 20 63 61 6c 6c 65 64 20 77 68 65 6e 20 74 68 65 20 50 6c 61 79 61 62 6c 65 20 70 6c 61 79 is.called.when.the.Playable.play
1c60 20 73 74 61 74 65 20 69 73 20 63 68 61 6e 67 65 64 20 74 6f 20 50 6c 61 79 61 62 6c 65 73 2e 50 .state.is.changed.to.Playables.P
1c80 6c 61 79 53 74 61 74 65 2e 50 6c 61 79 69 6e 67 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f layState.Playing..........///.</
1ca0 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 summary>.........///.<param.name
1cc0 3d 22 70 6c 61 79 61 62 6c 65 22 3e 54 68 65 20 50 6c 61 79 61 62 6c 65 20 74 68 61 74 20 6f 77 ="playable">The.Playable.that.ow
1ce0 6e 73 20 74 68 65 20 63 75 72 72 65 6e 74 20 50 6c 61 79 61 62 6c 65 42 65 68 61 76 69 6f 75 72 ns.the.current.PlayableBehaviour
1d00 2e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d .</param>.........///.<param.nam
1d20 65 3d 22 69 6e 66 6f 22 3e 41 20 46 72 61 6d 65 44 61 74 61 20 73 74 72 75 63 74 75 72 65 20 74 e="info">A.FrameData.structure.t
1d40 68 61 74 20 63 6f 6e 74 61 69 6e 73 20 69 6e 66 6f 72 6d 61 74 69 6f 6e 20 61 62 6f 75 74 20 74 hat.contains.information.about.t
1d60 68 65 20 63 75 72 72 65 6e 74 20 66 72 61 6d 65 20 63 6f 6e 74 65 78 74 2e 3c 2f 70 61 72 61 6d he.current.frame.context.</param
1d80 3e 0a 20 20 20 20 20 20 20 20 70 75 62 6c 69 63 20 6f 76 65 72 72 69 64 65 20 76 6f 69 64 20 4f >.........public.override.void.O
1da0 6e 42 65 68 61 76 69 6f 75 72 50 6c 61 79 28 50 6c 61 79 61 62 6c 65 20 70 6c 61 79 61 62 6c 65 nBehaviourPlay(Playable.playable
1dc0 2c 20 46 72 61 6d 65 44 61 74 61 20 69 6e 66 6f 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 ,.FrameData.info).........{.....
1de0 20 20 20 20 20 20 20 20 6d 5f 53 79 6e 63 54 69 6d 65 20 3d 20 74 72 75 65 3b 0a 0a 20 20 20 20 ........m_SyncTime.=.true;......
1e00 20 20 20 20 20 20 20 20 69 66 20 28 64 69 72 65 63 74 6f 72 20 21 3d 20 6e 75 6c 6c 20 26 26 20 ........if.(director.!=.null.&&.
1e20 64 69 72 65 63 74 6f 72 2e 70 6c 61 79 61 62 6c 65 41 73 73 65 74 20 21 3d 20 6e 75 6c 6c 29 0a director.playableAsset.!=.null).
1e40 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 41 73 73 65 74 44 75 72 61 74 69 6f 6e 20 ................m_AssetDuration.
1e60 3d 20 64 69 72 65 63 74 6f 72 2e 70 6c 61 79 61 62 6c 65 41 73 73 65 74 2e 64 75 72 61 74 69 6f =.director.playableAsset.duratio
1e80 6e 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 n;.........}..........///.<summa
1ea0 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 54 68 69 73 20 66 75 6e 63 74 69 6f 6e 20 69 73 ry>.........///.This.function.is
1ec0 20 63 61 6c 6c 65 64 20 77 68 65 6e 20 74 68 65 20 50 6c 61 79 61 62 6c 65 20 70 6c 61 79 20 73 .called.when.the.Playable.play.s
1ee0 74 61 74 65 20 69 73 20 63 68 61 6e 67 65 64 20 74 6f 20 50 6c 61 79 53 74 61 74 65 2e 50 61 75 tate.is.changed.to.PlayState.Pau
1f00 73 65 64 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 sed..........///.</summary>.....
1f20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 70 6c 61 79 61 62 6c 65 22 3e 54 ....///.<param.name="playable">T
1f40 68 65 20 70 6c 61 79 61 62 6c 65 20 74 68 69 73 20 62 65 68 61 76 69 6f 75 72 20 69 73 20 61 74 he.playable.this.behaviour.is.at
1f60 74 61 63 68 65 64 20 74 6f 2e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c tached.to.</param>.........///.<
1f80 70 61 72 61 6d 20 6e 61 6d 65 3d 22 69 6e 66 6f 22 3e 41 20 46 72 61 6d 65 44 61 74 61 20 73 74 param.name="info">A.FrameData.st
1fa0 72 75 63 74 75 72 65 20 74 68 61 74 20 63 6f 6e 74 61 69 6e 73 20 69 6e 66 6f 72 6d 61 74 69 6f ructure.that.contains.informatio
1fc0 6e 20 61 62 6f 75 74 20 74 68 65 20 63 75 72 72 65 6e 74 20 66 72 61 6d 65 20 63 6f 6e 74 65 78 n.about.the.current.frame.contex
1fe0 74 2e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 70 75 62 6c 69 63 20 6f 76 65 72 72 69 t.</param>.........public.overri
2000 64 65 20 76 6f 69 64 20 4f 6e 42 65 68 61 76 69 6f 75 72 50 61 75 73 65 28 50 6c 61 79 61 62 6c de.void.OnBehaviourPause(Playabl
2020 65 20 70 6c 61 79 61 62 6c 65 2c 20 46 72 61 6d 65 44 61 74 61 20 69 6e 66 6f 29 0a 20 20 20 20 e.playable,.FrameData.info).....
2040 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 64 69 72 65 63 74 6f 72 20 21 ....{.............if.(director.!
2060 3d 20 6e 75 6c 6c 20 26 26 20 64 69 72 65 63 74 6f 72 2e 70 6c 61 79 61 62 6c 65 41 73 73 65 74 =.null.&&.director.playableAsset
2080 20 21 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 .!=.null).............{.........
20a0 20 20 20 20 20 20 20 20 69 66 20 28 69 6e 66 6f 2e 65 66 66 65 63 74 69 76 65 50 6c 61 79 53 74 ........if.(info.effectivePlaySt
20c0 61 74 65 20 3d 3d 20 50 6c 61 79 53 74 61 74 65 2e 50 6c 61 79 69 6e 67 29 20 2f 2f 20 67 72 61 ate.==.PlayState.Playing).//.gra
20e0 70 68 20 77 61 73 20 70 61 75 73 65 64 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ph.was.paused...................
2100 20 20 64 69 72 65 63 74 6f 72 2e 50 61 75 73 65 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 ..director.Pause();.............
2120 20 20 20 20 65 6c 73 65 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 64 69 72 ....else.....................dir
2140 65 63 74 6f 72 2e 53 74 6f 70 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 ector.Stop();.............}.....
2160 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 ....}..........///.<summary>....
2180 20 20 20 20 20 2f 2f 2f 20 54 68 69 73 20 66 75 6e 63 74 69 6f 6e 20 69 73 20 63 61 6c 6c 65 64 .....///.This.function.is.called
21a0 20 64 75 72 69 6e 67 20 74 68 65 20 50 72 6f 63 65 73 73 46 72 61 6d 65 20 70 68 61 73 65 20 6f .during.the.ProcessFrame.phase.o
21c0 66 20 74 68 65 20 50 6c 61 79 61 62 6c 65 47 72 61 70 68 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f f.the.PlayableGraph..........///
21e0 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e .</summary>.........///.<param.n
2200 61 6d 65 3d 22 70 6c 61 79 61 62 6c 65 22 3e 54 68 65 20 70 6c 61 79 61 62 6c 65 20 74 68 69 73 ame="playable">The.playable.this
2220 20 62 65 68 61 76 69 6f 75 72 20 69 73 20 61 74 74 61 63 68 65 64 20 74 6f 2e 3c 2f 70 61 72 61 .behaviour.is.attached.to.</para
2240 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 69 6e 66 6f m>.........///.<param.name="info
2260 22 3e 41 20 46 72 61 6d 65 44 61 74 61 20 73 74 72 75 63 74 75 72 65 20 74 68 61 74 20 63 6f 6e ">A.FrameData.structure.that.con
2280 74 61 69 6e 73 20 69 6e 66 6f 72 6d 61 74 69 6f 6e 20 61 62 6f 75 74 20 74 68 65 20 63 75 72 72 tains.information.about.the.curr
22a0 65 6e 74 20 66 72 61 6d 65 20 63 6f 6e 74 65 78 74 2e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 ent.frame.context.</param>......
22c0 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 70 6c 61 79 65 72 44 61 74 61 22 3e ...///.<param.name="playerData">
22e0 75 6e 75 73 65 64 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 70 75 62 6c 69 63 20 6f 76 unused</param>.........public.ov
2300 65 72 72 69 64 65 20 76 6f 69 64 20 50 72 6f 63 65 73 73 46 72 61 6d 65 28 50 6c 61 79 61 62 6c erride.void.ProcessFrame(Playabl
2320 65 20 70 6c 61 79 61 62 6c 65 2c 20 46 72 61 6d 65 44 61 74 61 20 69 6e 66 6f 2c 20 6f 62 6a 65 e.playable,.FrameData.info,.obje
2340 63 74 20 70 6c 61 79 65 72 44 61 74 61 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 ct.playerData).........{........
2360 20 20 20 20 20 69 66 20 28 64 69 72 65 63 74 6f 72 20 3d 3d 20 6e 75 6c 6c 20 7c 7c 20 21 64 69 .....if.(director.==.null.||.!di
2380 72 65 63 74 6f 72 2e 69 73 41 63 74 69 76 65 41 6e 64 45 6e 61 62 6c 65 64 20 7c 7c 20 64 69 72 rector.isActiveAndEnabled.||.dir
23a0 65 63 74 6f 72 2e 70 6c 61 79 61 62 6c 65 41 73 73 65 74 20 3d 3d 20 6e 75 6c 6c 29 0a 20 20 20 ector.playableAsset.==.null)....
23c0 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 .............return;............
23e0 20 20 69 66 20 28 6d 5f 53 79 6e 63 54 69 6d 65 20 7c 7c 20 44 65 74 65 63 74 4f 75 74 4f 66 53 ..if.(m_SyncTime.||.DetectOutOfS
2400 79 6e 63 28 70 6c 61 79 61 62 6c 65 29 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 ync(playable)).............{....
2420 20 20 20 20 20 20 20 20 20 20 20 20 20 55 70 64 61 74 65 54 69 6d 65 28 70 6c 61 79 61 62 6c 65 .............UpdateTime(playable
2440 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 64 69 72 65 63 74 6f 72 2e 45 76 61 6c );.................director.Eval
2460 75 61 74 65 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 uate();.............}...........
2480 20 20 20 6d 5f 53 79 6e 63 54 69 6d 65 20 3d 20 66 61 6c 73 65 3b 0a 20 20 20 20 20 20 20 20 7d ...m_SyncTime.=.false;.........}
24a0 0a 0a 23 69 66 20 55 4e 49 54 59 5f 45 44 49 54 4f 52 0a 20 20 20 20 20 20 20 20 76 6f 69 64 20 ..#if.UNITY_EDITOR.........void.
24c0 4f 6e 50 72 65 66 61 62 55 70 64 61 74 65 64 28 47 61 6d 65 4f 62 6a 65 63 74 20 67 6f 29 0a 20 OnPrefabUpdated(GameObject.go)..
24e0 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 57 68 65 6e 20 74 68 65 .......{.............//.When.the
2500 20 70 72 65 66 61 62 20 61 73 73 65 74 20 69 73 20 75 70 64 61 74 65 64 2c 20 77 65 20 72 65 62 .prefab.asset.is.updated,.we.reb
2520 75 69 6c 64 20 74 68 65 20 67 72 61 70 68 20 74 6f 20 72 65 66 6c 65 63 74 20 74 68 65 20 63 68 uild.the.graph.to.reflect.the.ch
2540 61 6e 67 65 73 20 69 6e 20 65 64 69 74 6f 72 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 anges.in.editor.............if.(
2560 55 6e 69 74 79 45 64 69 74 6f 72 2e 50 72 65 66 61 62 55 74 69 6c 69 74 79 2e 47 65 74 52 6f 6f UnityEditor.PrefabUtility.GetRoo
2580 74 47 61 6d 65 4f 62 6a 65 63 74 28 64 69 72 65 63 74 6f 72 29 20 3d 3d 20 67 6f 29 0a 20 20 20 tGameObject(director).==.go)....
25a0 20 20 20 20 20 20 20 20 20 20 20 20 20 64 69 72 65 63 74 6f 72 2e 52 65 62 75 69 6c 64 47 72 61 .............director.RebuildGra
25c0 70 68 28 29 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 23 65 6e 64 69 66 0a 0a 20 20 20 20 20 20 20 ph();.........}..#endif.........
25e0 20 76 6f 69 64 20 53 79 6e 63 53 70 65 65 64 28 64 6f 75 62 6c 65 20 73 70 65 65 64 29 0a 20 20 .void.SyncSpeed(double.speed)...
2600 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 64 69 72 65 63 74 6f 72 ......{.............if.(director
2620 2e 70 6c 61 79 61 62 6c 65 47 72 61 70 68 2e 49 73 56 61 6c 69 64 28 29 29 0a 20 20 20 20 20 20 .playableGraph.IsValid()).......
2640 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 6e 74 20 72 6f 6f 74 ......{.................int.root
2660 73 20 3d 20 64 69 72 65 63 74 6f 72 2e 70 6c 61 79 61 62 6c 65 47 72 61 70 68 2e 47 65 74 52 6f s.=.director.playableGraph.GetRo
2680 6f 74 50 6c 61 79 61 62 6c 65 43 6f 75 6e 74 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 otPlayableCount();..............
26a0 20 20 20 66 6f 72 20 28 69 6e 74 20 69 20 3d 20 30 3b 20 69 20 3c 20 72 6f 6f 74 73 3b 20 69 2b ...for.(int.i.=.0;.i.<.roots;.i+
26c0 2b 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 +).................{............
26e0 20 20 20 20 20 20 20 20 20 76 61 72 20 72 6f 6f 74 50 6c 61 79 61 62 6c 65 20 3d 20 64 69 72 65 .........var.rootPlayable.=.dire
2700 63 74 6f 72 2e 70 6c 61 79 61 62 6c 65 47 72 61 70 68 2e 47 65 74 52 6f 6f 74 50 6c 61 79 61 62 ctor.playableGraph.GetRootPlayab
2720 6c 65 28 69 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 72 le(i);.....................if.(r
2740 6f 6f 74 50 6c 61 79 61 62 6c 65 2e 49 73 56 61 6c 69 64 28 29 29 0a 20 20 20 20 20 20 20 20 20 ootPlayable.IsValid())..........
2760 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ...........{....................
2780 20 20 20 20 20 72 6f 6f 74 50 6c 61 79 61 62 6c 65 2e 53 65 74 53 70 65 65 64 28 73 70 65 65 64 .....rootPlayable.SetSpeed(speed
27a0 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 );.....................}........
27c0 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 .........}.............}........
27e0 20 7d 0a 0a 20 20 20 20 20 20 20 20 76 6f 69 64 20 53 79 6e 63 50 6c 61 79 53 74 61 74 65 28 50 .}..........void.SyncPlayState(P
2800 6c 61 79 61 62 6c 65 47 72 61 70 68 20 67 72 61 70 68 2c 20 64 6f 75 62 6c 65 20 70 6c 61 79 61 layableGraph.graph,.double.playa
2820 62 6c 65 54 69 6d 65 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 62 bleTime).........{.............b
2840 6f 6f 6c 20 65 78 70 65 63 74 65 64 46 69 6e 69 73 68 65 64 20 3d 20 28 70 6c 61 79 61 62 6c 65 ool.expectedFinished.=.(playable
2860 54 69 6d 65 20 3e 3d 20 6d 5f 41 73 73 65 74 44 75 72 61 74 69 6f 6e 29 20 26 26 20 64 69 72 65 Time.>=.m_AssetDuration).&&.dire
2880 63 74 6f 72 2e 65 78 74 72 61 70 6f 6c 61 74 69 6f 6e 4d 6f 64 65 20 3d 3d 20 44 69 72 65 63 74 ctor.extrapolationMode.==.Direct
28a0 6f 72 57 72 61 70 4d 6f 64 65 2e 4e 6f 6e 65 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 orWrapMode.None;.............if.
28c0 28 67 72 61 70 68 2e 49 73 50 6c 61 79 69 6e 67 28 29 20 26 26 20 21 65 78 70 65 63 74 65 64 46 (graph.IsPlaying().&&.!expectedF
28e0 69 6e 69 73 68 65 64 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 64 69 72 65 63 74 6f inished).................directo
2900 72 2e 50 6c 61 79 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 65 6c 73 65 0a 20 20 20 20 20 r.Play();.............else......
2920 20 20 20 20 20 20 20 20 20 20 20 64 69 72 65 63 74 6f 72 2e 50 61 75 73 65 28 29 3b 0a 20 20 20 ...........director.Pause();....
2940 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 62 6f 6f 6c 20 44 65 74 65 63 74 44 69 73 63 6f .....}..........bool.DetectDisco
2960 6e 74 69 6e 75 69 74 79 28 50 6c 61 79 61 62 6c 65 20 70 6c 61 79 61 62 6c 65 2c 20 46 72 61 6d ntinuity(Playable.playable,.Fram
2980 65 44 61 74 61 20 69 6e 66 6f 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 eData.info).........{...........
29a0 20 20 72 65 74 75 72 6e 20 4d 61 74 68 2e 41 62 73 28 70 6c 61 79 61 62 6c 65 2e 47 65 74 54 69 ..return.Math.Abs(playable.GetTi
29c0 6d 65 28 29 20 2d 20 70 6c 61 79 61 62 6c 65 2e 47 65 74 50 72 65 76 69 6f 75 73 54 69 6d 65 28 me().-.playable.GetPreviousTime(
29e0 29 20 2d 20 69 6e 66 6f 2e 6d 5f 44 65 6c 74 61 54 69 6d 65 20 2a 20 69 6e 66 6f 2e 6d 5f 45 66 ).-.info.m_DeltaTime.*.info.m_Ef
2a00 66 65 63 74 69 76 65 53 70 65 65 64 29 20 3e 20 44 69 73 63 72 65 74 65 54 69 6d 65 2e 74 69 63 fectiveSpeed).>.DiscreteTime.tic
2a20 6b 56 61 6c 75 65 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 62 6f 6f 6c 20 kValue;.........}..........bool.
2a40 44 65 74 65 63 74 4f 75 74 4f 66 53 79 6e 63 28 50 6c 61 79 61 62 6c 65 20 70 6c 61 79 61 62 6c DetectOutOfSync(Playable.playabl
2a60 65 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 64 6f 75 62 6c 65 20 e).........{.............double.
2a80 65 78 70 65 63 74 65 64 54 69 6d 65 20 3d 20 70 6c 61 79 61 62 6c 65 2e 47 65 74 54 69 6d 65 28 expectedTime.=.playable.GetTime(
2aa0 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 70 6c 61 79 61 62 6c 65 2e 47 65 74 54 );.............if.(playable.GetT
2ac0 69 6d 65 28 29 20 3e 3d 20 6d 5f 41 73 73 65 74 44 75 72 61 74 69 6f 6e 29 0a 20 20 20 20 20 20 ime().>=.m_AssetDuration).......
2ae0 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 64 69 72 65 ......{.................if.(dire
2b00 63 74 6f 72 2e 65 78 74 72 61 70 6f 6c 61 74 69 6f 6e 4d 6f 64 65 20 3d 3d 20 44 69 72 65 63 74 ctor.extrapolationMode.==.Direct
2b20 6f 72 57 72 61 70 4d 6f 64 65 2e 4e 6f 6e 65 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 orWrapMode.None)................
2b40 20 20 20 20 20 72 65 74 75 72 6e 20 66 61 6c 73 65 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 .....return.false;..............
2b60 20 20 20 65 6c 73 65 20 69 66 20 28 64 69 72 65 63 74 6f 72 2e 65 78 74 72 61 70 6f 6c 61 74 69 ...else.if.(director.extrapolati
2b80 6f 6e 4d 6f 64 65 20 3d 3d 20 44 69 72 65 63 74 6f 72 57 72 61 70 4d 6f 64 65 2e 48 6f 6c 64 29 onMode.==.DirectorWrapMode.Hold)
2ba0 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 65 78 70 65 63 74 65 64 54 69 6d .....................expectedTim
2bc0 65 20 3d 20 6d 5f 41 73 73 65 74 44 75 72 61 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 20 20 20 e.=.m_AssetDuration;............
2be0 20 20 20 20 20 65 6c 73 65 20 69 66 20 28 6d 5f 41 73 73 65 74 44 75 72 61 74 69 6f 6e 20 3e 20 .....else.if.(m_AssetDuration.>.
2c00 66 6c 6f 61 74 2e 45 70 73 69 6c 6f 6e 29 20 2f 2f 20 6c 6f 6f 70 0a 20 20 20 20 20 20 20 20 20 float.Epsilon).//.loop..........
2c20 20 20 20 20 20 20 20 20 20 20 20 65 78 70 65 63 74 65 64 54 69 6d 65 20 3d 20 65 78 70 65 63 74 ...........expectedTime.=.expect
2c40 65 64 54 69 6d 65 20 25 20 6d 5f 41 73 73 65 74 44 75 72 61 74 69 6f 6e 3b 0a 20 20 20 20 20 20 edTime.%.m_AssetDuration;.......
2c60 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 21 4d 61 74 68 66 2e ......}..............if.(!Mathf.
2c80 41 70 70 72 6f 78 69 6d 61 74 65 6c 79 28 28 66 6c 6f 61 74 29 65 78 70 65 63 74 65 64 54 69 6d Approximately((float)expectedTim
2ca0 65 2c 20 28 66 6c 6f 61 74 29 64 69 72 65 63 74 6f 72 2e 74 69 6d 65 29 29 0a 20 20 20 20 20 20 e,.(float)director.time)).......
2cc0 20 20 20 20 20 20 7b 0a 23 69 66 20 55 4e 49 54 59 5f 45 44 49 54 4f 52 0a 20 20 20 20 20 20 20 ......{.#if.UNITY_EDITOR........
2ce0 20 20 20 20 20 20 20 20 20 64 6f 75 62 6c 65 20 6c 61 73 74 44 65 6c 74 61 20 3d 20 70 6c 61 79 .........double.lastDelta.=.play
2d00 61 62 6c 65 2e 47 65 74 54 69 6d 65 28 29 20 2d 20 70 6c 61 79 61 62 6c 65 2e 47 65 74 50 72 65 able.GetTime().-.playable.GetPre
2d20 76 69 6f 75 73 54 69 6d 65 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 viousTime();.................if.
2d40 28 55 6e 69 74 79 45 64 69 74 6f 72 2e 55 6e 73 75 70 70 6f 72 74 65 64 2e 49 73 44 65 76 65 6c (UnityEditor.Unsupported.IsDevel
2d60 6f 70 65 72 42 75 69 6c 64 28 29 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 operBuild())....................
2d80 20 44 65 62 75 67 2e 4c 6f 67 57 61 72 6e 69 6e 67 46 6f 72 6d 61 74 28 22 49 6e 74 65 72 6e 61 .Debug.LogWarningFormat("Interna
2da0 6c 20 57 61 72 6e 69 6e 67 20 2d 20 43 6f 6e 74 72 6f 6c 20 74 72 61 63 6b 20 64 65 73 79 6e 63 l.Warning.-.Control.track.desync
2dc0 20 64 65 74 65 63 74 65 64 20 6f 6e 20 7b 32 7d 20 28 7b 30 3a 46 31 30 7d 20 76 73 20 7b 31 3a .detected.on.{2}.({0:F10}.vs.{1:
2de0 46 31 30 7d 20 77 69 74 68 20 64 65 6c 74 61 20 7b 33 3a 46 31 30 7d 29 2e 20 54 69 6d 65 20 77 F10}.with.delta.{3:F10})..Time.w
2e00 69 6c 6c 20 62 65 20 72 65 73 79 6e 63 68 72 6f 6e 69 7a 65 64 2e 20 4b 6e 6f 77 6e 20 74 6f 20 ill.be.resynchronized..Known.to.
2e20 68 61 70 70 65 6e 20 77 69 74 68 20 6e 65 73 74 65 64 20 63 6f 6e 74 72 6f 6c 20 74 72 61 63 6b happen.with.nested.control.track
2e40 73 22 2c 20 70 6c 61 79 61 62 6c 65 2e 47 65 74 54 69 6d 65 28 29 2c 20 64 69 72 65 63 74 6f 72 s",.playable.GetTime(),.director
2e60 2e 74 69 6d 65 2c 20 64 69 72 65 63 74 6f 72 2e 6e 61 6d 65 2c 20 6c 61 73 74 44 65 6c 74 61 29 .time,.director.name,.lastDelta)
2e80 3b 0a 23 65 6e 64 69 66 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 ;.#endif.................return.
2ea0 74 72 75 65 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 true;.............}.............
2ec0 72 65 74 75 72 6e 20 66 61 6c 73 65 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 return.false;.........}.........
2ee0 20 2f 2f 20 57 65 20 6e 65 65 64 20 74 6f 20 68 61 6e 64 6c 65 20 6c 6f 6f 70 20 6d 6f 64 65 73 .//.We.need.to.handle.loop.modes
2f00 20 65 78 70 6c 69 63 69 74 6c 79 20 73 69 6e 63 65 20 77 65 20 61 72 65 20 73 65 74 74 69 6e 67 .explicitly.since.we.are.setting
2f20 20 74 68 65 20 74 69 6d 65 20 64 69 72 65 63 74 6c 79 0a 20 20 20 20 20 20 20 20 76 6f 69 64 20 .the.time.directly.........void.
2f40 55 70 64 61 74 65 54 69 6d 65 28 50 6c 61 79 61 62 6c 65 20 70 6c 61 79 61 62 6c 65 29 0a 20 20 UpdateTime(Playable.playable)...
2f60 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 64 6f 75 62 6c 65 20 64 75 72 61 74 ......{.............double.durat
2f80 69 6f 6e 20 3d 20 4d 61 74 68 2e 4d 61 78 28 30 2e 31 2c 20 64 69 72 65 63 74 6f 72 2e 70 6c 61 ion.=.Math.Max(0.1,.director.pla
2fa0 79 61 62 6c 65 41 73 73 65 74 2e 64 75 72 61 74 69 6f 6e 29 3b 0a 20 20 20 20 20 20 20 20 20 20 yableAsset.duration);...........
2fc0 20 20 73 77 69 74 63 68 20 28 64 69 72 65 63 74 6f 72 2e 65 78 74 72 61 70 6f 6c 61 74 69 6f 6e ..switch.(director.extrapolation
2fe0 4d 6f 64 65 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 Mode).............{.............
3000 20 20 20 20 63 61 73 65 20 44 69 72 65 63 74 6f 72 57 72 61 70 4d 6f 64 65 2e 48 6f 6c 64 3a 0a ....case.DirectorWrapMode.Hold:.
3020 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 64 69 72 65 63 74 6f 72 2e 74 69 6d ....................director.tim
3040 65 20 3d 20 4d 61 74 68 2e 4d 69 6e 28 64 75 72 61 74 69 6f 6e 2c 20 4d 61 74 68 2e 4d 61 78 28 e.=.Math.Min(duration,.Math.Max(
3060 30 2c 20 70 6c 61 79 61 62 6c 65 2e 47 65 74 54 69 6d 65 28 29 29 29 3b 0a 20 20 20 20 20 20 20 0,.playable.GetTime()));........
3080 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 .............break;.............
30a0 20 20 20 20 63 61 73 65 20 44 69 72 65 63 74 6f 72 57 72 61 70 4d 6f 64 65 2e 4c 6f 6f 70 3a 0a ....case.DirectorWrapMode.Loop:.
30c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 64 69 72 65 63 74 6f 72 2e 74 69 6d ....................director.tim
30e0 65 20 3d 20 4d 61 74 68 2e 4d 61 78 28 30 2c 20 70 6c 61 79 61 62 6c 65 2e 47 65 74 54 69 6d 65 e.=.Math.Max(0,.playable.GetTime
3100 28 29 20 25 20 64 75 72 61 74 69 6f 6e 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ().%.duration);.................
3120 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 73 65 20 ....break;.................case.
3140 44 69 72 65 63 74 6f 72 57 72 61 70 4d 6f 64 65 2e 4e 6f 6e 65 3a 0a 20 20 20 20 20 20 20 20 20 DirectorWrapMode.None:..........
3160 20 20 20 20 20 20 20 20 20 20 20 64 69 72 65 63 74 6f 72 2e 74 69 6d 65 20 3d 20 70 6c 61 79 61 ...........director.time.=.playa
3180 62 6c 65 2e 47 65 74 54 69 6d 65 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ble.GetTime();..................
31a0 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 ...break;.............}.........
31c0 7d 0a 20 20 20 20 7d 0a 7d 0a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 }.....}.}.......................
31e0 17 00 00 00 44 69 72 65 63 74 6f 72 43 6f 6e 74 72 6f 6c 50 6c 61 79 61 62 6c 65 00 14 00 00 00 ....DirectorControlPlayable.....
3200 55 6e 69 74 79 45 6e 67 69 6e 65 2e 54 69 6d 65 6c 69 6e 65 UnityEngine.Timeline