| ofs | hex dump | ascii |
|---|
| 0000 | 00 00 0f 81 00 00 73 a0 00 00 00 15 00 00 10 00 00 00 00 00 32 30 31 39 2e 33 2e 36 66 31 00 fe | ......s.............2019.3.6f1.. |
| 0020 | ff ff ff 01 02 00 00 00 0b 04 00 00 00 ff ff 66 9a 86 21 eb 14 35 98 39 dd 34 1d 51 0e c1 f3 42 | ...............f..!..5.9.4.Q...B |
| 0040 | 00 00 00 ed 00 00 00 02 00 00 00 00 00 00 00 37 00 00 80 ff ff ff ff 00 00 00 00 00 80 00 00 00 | ...............7................ |
| 0060 | 00 00 00 00 00 00 00 01 00 01 00 a6 03 00 80 b2 01 00 80 04 00 00 00 01 00 00 00 01 00 00 00 00 | ................................ |
| 0080 | 00 00 00 00 00 00 00 01 00 01 00 0d 00 00 00 45 04 00 80 0c 00 00 00 02 00 00 00 01 00 00 00 00 | ...............E................ |
| 00a0 | 00 00 00 00 00 00 00 01 00 02 00 de 00 00 80 23 00 00 00 04 00 00 00 03 00 00 00 01 00 80 00 00 | ...............#................ |
| 00c0 | 00 00 00 00 00 00 00 01 00 02 00 2e 03 00 80 2c 00 00 00 08 00 00 00 04 00 00 00 01 00 80 00 00 | ...............,................ |
| 00e0 | 00 00 00 00 00 00 00 01 00 01 00 35 00 00 00 61 04 00 80 0c 00 00 00 05 00 00 00 01 00 00 00 00 | ...........5...a................ |
| 0100 | 00 00 00 00 00 00 00 01 00 02 00 de 00 00 80 23 00 00 00 04 00 00 00 06 00 00 00 01 00 80 00 00 | ...............#................ |
| 0120 | 00 00 00 00 00 00 00 01 00 02 00 2e 03 00 80 2c 00 00 00 08 00 00 00 07 00 00 00 01 00 80 00 00 | ...............,................ |
| 0140 | 00 00 00 00 00 00 00 01 00 01 00 86 02 00 80 72 04 00 80 0c 00 00 00 08 00 00 00 01 00 00 00 00 | ...............r................ |
| 0160 | 00 00 00 00 00 00 00 01 00 02 00 de 00 00 80 23 00 00 00 04 00 00 00 09 00 00 00 01 00 80 00 00 | ...............#................ |
| 0180 | 00 00 00 00 00 00 00 01 00 02 00 2e 03 00 80 2c 00 00 00 08 00 00 00 0a 00 00 00 01 00 80 00 00 | ...............,................ |
| 01a0 | 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 ab 01 00 80 ff ff ff ff 0b 00 00 00 01 80 08 00 00 | ...........H.................... |
| 01c0 | 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 00 00 80 ff ff ff ff 0c 00 00 00 01 40 08 00 00 | ...........1...1............@... |
| 01e0 | 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b 03 00 80 04 00 00 00 0d 00 00 00 01 00 08 00 00 | ................................ |
| 0200 | 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a 00 00 80 01 00 00 00 0e 00 00 00 01 00 08 00 00 | ...........Q...j................ |
| 0220 | 00 00 00 00 00 00 00 01 00 01 00 f1 00 00 80 4a 00 00 00 ff ff ff ff 0f 00 00 00 00 c0 00 00 00 | ...............J................ |
| 0240 | 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 00 00 80 ff ff ff ff 10 00 00 00 00 80 00 00 00 | ...........1...1................ |
| 0260 | 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b 03 00 80 04 00 00 00 11 00 00 00 00 00 00 00 00 | ................................ |
| 0280 | 00 00 00 00 00 00 00 01 00 03 00 1f 02 00 80 6a 00 00 80 ff ff ff ff 12 00 00 00 00 80 00 00 00 | ...............j................ |
| 02a0 | 00 00 00 00 00 00 00 01 00 04 00 5c 00 00 00 9b 00 00 80 ff ff ff ff 13 00 00 00 00 80 00 00 00 | ...........\.................... |
| 02c0 | 00 00 00 00 00 00 00 01 00 05 00 48 03 00 80 72 00 00 00 ff ff ff ff 14 00 00 00 00 80 00 00 00 | ...........H...r................ |
| 02e0 | 00 00 00 00 00 00 00 01 00 06 01 31 00 00 80 31 00 00 80 ff ff ff ff 15 00 00 00 01 40 00 00 00 | ...........1...1............@... |
| 0300 | 00 00 00 00 00 00 00 01 00 07 00 de 00 00 80 1b 03 00 80 04 00 00 00 16 00 00 00 01 00 00 00 00 | ................................ |
| 0320 | 00 00 00 00 00 00 00 01 00 07 00 51 00 00 80 6a 00 00 80 01 00 00 00 17 00 00 00 01 00 00 00 00 | ...........Q...j................ |
| 0340 | 00 00 00 00 00 00 00 01 00 05 00 48 03 00 80 77 00 00 00 ff ff ff ff 18 00 00 00 00 80 00 00 00 | ...........H...w................ |
| 0360 | 00 00 00 00 00 00 00 01 00 06 01 31 00 00 80 31 00 00 80 ff ff ff ff 19 00 00 00 01 40 00 00 00 | ...........1...1............@... |
| 0380 | 00 00 00 00 00 00 00 01 00 07 00 de 00 00 80 1b 03 00 80 04 00 00 00 1a 00 00 00 01 00 00 00 00 | ................................ |
| 03a0 | 00 00 00 00 00 00 00 01 00 07 00 51 00 00 80 6a 00 00 80 01 00 00 00 1b 00 00 00 01 00 00 00 00 | ...........Q...j................ |
| 03c0 | 00 00 00 00 00 00 00 01 00 05 00 48 03 00 80 80 00 00 00 ff ff ff ff 1c 00 00 00 00 80 00 00 00 | ...........H.................... |
| 03e0 | 00 00 00 00 00 00 00 01 00 06 01 31 00 00 80 31 00 00 80 ff ff ff ff 1d 00 00 00 01 40 00 00 00 | ...........1...1............@... |
| 0400 | 00 00 00 00 00 00 00 01 00 07 00 de 00 00 80 1b 03 00 80 04 00 00 00 1e 00 00 00 01 00 00 00 00 | ................................ |
| 0420 | 00 00 00 00 00 00 00 01 00 07 00 51 00 00 80 6a 00 00 80 01 00 00 00 1f 00 00 00 01 00 00 00 00 | ...........Q...j................ |
| 0440 | 00 00 00 00 00 00 00 01 00 04 00 79 02 00 80 0a 03 00 80 0c 00 00 00 20 00 00 00 00 00 00 00 00 | ...........y.................... |
| 0460 | 00 00 00 00 00 00 00 01 00 05 00 de 00 00 80 23 00 00 00 04 00 00 00 21 00 00 00 01 00 80 00 00 | ...............#.......!........ |
| 0480 | 00 00 00 00 00 00 00 01 00 05 00 2e 03 00 80 2c 00 00 00 08 00 00 00 22 00 00 00 01 00 80 00 00 | ...............,......."........ |
| 04a0 | 00 00 00 00 00 00 00 01 00 01 00 11 03 00 80 85 00 00 00 ff ff ff ff 23 00 00 00 01 40 08 00 00 | .......................#....@... |
| 04c0 | 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 00 00 80 ff ff ff ff 24 00 00 00 01 00 08 00 00 | ...........1...1.......$........ |
| 04e0 | 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b 03 00 80 04 00 00 00 25 00 00 00 01 00 08 00 00 | .......................%........ |
| 0500 | 00 00 00 00 00 00 00 01 00 03 00 2e 03 00 80 6a 00 00 80 08 00 00 00 26 00 00 00 01 00 08 00 00 | ...............j.......&........ |
| 0520 | 00 00 00 00 00 00 00 01 00 01 00 d5 03 00 80 93 00 00 00 ff ff ff ff 27 00 00 00 00 80 00 00 00 | .......................'........ |
| 0540 | 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 00 00 80 ff ff ff ff 28 00 00 00 00 c0 00 00 00 | ...........1...1.......(........ |
| 0560 | 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b 03 00 80 04 00 00 00 29 00 00 00 00 00 00 00 00 | .......................)........ |
| 0580 | 00 00 00 00 00 00 00 01 00 03 00 1f 02 00 80 6a 00 00 80 ff ff ff ff 2a 00 00 00 00 80 00 00 00 | ...............j.......*........ |
| 05a0 | 00 00 00 00 00 00 00 01 00 04 00 48 03 00 80 9b 00 00 80 ff ff ff ff 2b 00 00 00 00 80 00 00 00 | ...........H...........+........ |
| 05c0 | 00 00 00 00 00 00 00 01 00 05 01 31 00 00 80 31 00 00 80 ff ff ff ff 2c 00 00 00 01 40 00 00 00 | ...........1...1.......,....@... |
| 05e0 | 00 00 00 00 00 00 00 01 00 06 00 de 00 00 80 1b 03 00 80 04 00 00 00 2d 00 00 00 01 00 00 00 00 | .......................-........ |
| 0600 | 00 00 00 00 00 00 00 01 00 06 00 51 00 00 80 6a 00 00 80 01 00 00 00 2e 00 00 00 01 00 00 00 00 | ...........Q...j................ |
| 0620 | 00 00 00 00 00 00 00 01 00 04 00 79 02 00 80 0a 03 00 80 0c 00 00 00 2f 00 00 00 00 00 00 00 00 | ...........y.........../........ |
| 0640 | 00 00 00 00 00 00 00 01 00 05 00 de 00 00 80 23 00 00 00 04 00 00 00 30 00 00 00 01 00 80 00 00 | ...............#.......0........ |
| 0660 | 00 00 00 00 00 00 00 01 00 05 00 2e 03 00 80 2c 00 00 00 08 00 00 00 31 00 00 00 01 00 80 00 00 | ...............,.......1........ |
| 0680 | 00 00 00 00 00 00 00 01 00 01 00 20 03 00 80 a7 00 00 00 02 00 00 00 32 00 00 00 00 40 00 00 00 | .......................2....@... |
| 06a0 | 00 00 00 00 00 00 00 01 00 01 00 be 02 00 80 b6 00 00 00 0c 00 00 00 33 00 00 00 00 40 00 00 00 | .......................3....@... |
| 06c0 | 00 00 00 00 00 00 00 01 00 02 00 de 00 00 80 23 00 00 00 04 00 00 00 34 00 00 00 01 00 80 00 00 | ...............#.......4........ |
| 06e0 | 00 00 00 00 00 00 00 01 00 02 00 2e 03 00 80 2c 00 00 00 08 00 00 00 35 00 00 00 01 00 80 00 00 | ...............,.......5........ |
| 0700 | 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 bb 00 00 00 ff ff ff ff 36 00 00 00 01 80 00 00 00 | ...........H...........6........ |
| 0720 | 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 00 00 80 ff ff ff ff 37 00 00 00 01 40 00 00 00 | ...........1...1.......7....@... |
| 0740 | 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b 03 00 80 04 00 00 00 38 00 00 00 01 00 00 00 00 | .......................8........ |
| 0760 | 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a 00 00 80 01 00 00 00 39 00 00 00 01 00 00 00 00 | ...........Q...j.......9........ |
| 0780 | 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 c6 00 00 00 ff ff ff ff 3a 00 00 00 01 80 00 00 00 | ...........H...........:........ |
| 07a0 | 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 00 00 80 ff ff ff ff 3b 00 00 00 01 40 00 00 00 | ...........1...1.......;....@... |
| 07c0 | 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b 03 00 80 04 00 00 00 3c 00 00 00 01 00 00 00 00 | .......................<........ |
| 07e0 | 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a 00 00 80 01 00 00 00 3d 00 00 00 01 00 00 00 00 | ...........Q...j.......=........ |
| 0800 | 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 d8 00 00 00 ff ff ff ff 3e 00 00 00 01 80 00 00 00 | ...........H...........>........ |
| 0820 | 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 00 00 80 ff ff ff ff 3f 00 00 00 01 40 00 00 00 | ...........1...1.......?....@... |
| 0840 | 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b 03 00 80 04 00 00 00 40 00 00 00 01 00 00 00 00 | .......................@........ |
| 0860 | 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a 00 00 80 01 00 00 00 41 00 00 00 01 00 00 00 00 | ...........Q...j.......A........ |
| 0880 | 00 00 00 00 00 00 00 4d 6f 6e 6f 49 6d 70 6f 72 74 65 72 00 50 50 74 72 3c 45 64 69 74 6f 72 45 | .......MonoImporter.PPtr<EditorE |
| 08a0 | 78 74 65 6e 73 69 6f 6e 3e 00 6d 5f 46 69 6c 65 49 44 00 6d 5f 50 61 74 68 49 44 00 50 50 74 72 | xtension>.m_FileID.m_PathID.PPtr |
| 08c0 | 3c 50 72 65 66 61 62 49 6e 73 74 61 6e 63 65 3e 00 6d 5f 45 78 74 65 72 6e 61 6c 4f 62 6a 65 63 | <PrefabInstance>.m_ExternalObjec |
| 08e0 | 74 73 00 53 6f 75 72 63 65 41 73 73 65 74 49 64 65 6e 74 69 66 69 65 72 00 74 79 70 65 00 61 73 | ts.SourceAssetIdentifier.type.as |
| 0900 | 73 65 6d 62 6c 79 00 6e 61 6d 65 00 6d 5f 55 73 65 64 46 69 6c 65 49 44 73 00 6d 5f 44 65 66 61 | sembly.name.m_UsedFileIDs.m_Defa |
| 0920 | 75 6c 74 52 65 66 65 72 65 6e 63 65 73 00 65 78 65 63 75 74 69 6f 6e 4f 72 64 65 72 00 69 63 6f | ultReferences.executionOrder.ico |
| 0940 | 6e 00 6d 5f 55 73 65 72 44 61 74 61 00 6d 5f 41 73 73 65 74 42 75 6e 64 6c 65 4e 61 6d 65 00 6d | n.m_UserData.m_AssetBundleName.m |
| 0960 | 5f 41 73 73 65 74 42 75 6e 64 6c 65 56 61 72 69 61 6e 74 00 00 00 00 00 73 00 00 00 00 ff ff a3 | _AssetBundleVariant.....s....... |
| 0980 | 47 f1 d7 dc 8f 5a 35 36 a0 3a 21 40 69 c1 4a 2a 00 00 00 81 00 00 00 05 00 00 00 15 01 00 80 37 | G....Z56.:!@i.J*...............7 |
| 09a0 | 00 00 80 ff ff ff ff 00 00 00 00 00 80 00 00 00 00 00 00 00 00 00 00 01 00 01 00 a6 03 00 80 b2 | ................................ |
| 09c0 | 01 00 80 04 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 00 00 00 00 45 | ...............................E |
| 09e0 | 04 00 80 0c 00 00 00 02 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 02 00 de 00 00 80 16 | ................................ |
| 0a00 | 00 00 00 04 00 00 00 03 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 02 00 2e 03 00 80 1f | ................................ |
| 0a20 | 00 00 00 08 00 00 00 04 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 01 00 28 00 00 00 61 | ...........................(...a |
| 0a40 | 04 00 80 0c 00 00 00 05 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 02 00 de 00 00 80 16 | ................................ |
| 0a60 | 00 00 00 04 00 00 00 06 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 02 00 2e 03 00 80 1f | ................................ |
| 0a80 | 00 00 00 08 00 00 00 07 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 01 00 86 02 00 80 72 | ...............................r |
| 0aa0 | 04 00 80 0c 00 00 00 08 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 02 00 de 00 00 80 16 | ................................ |
| 0ac0 | 00 00 00 04 00 00 00 09 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 02 00 2e 03 00 80 1f | ................................ |
| 0ae0 | 00 00 00 08 00 00 00 0a 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 ab | ...........................H.... |
| 0b00 | 01 00 80 ff ff ff ff 0b 00 00 00 01 80 08 00 00 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 | ...........................1...1 |
| 0b20 | 00 00 80 ff ff ff ff 0c 00 00 00 01 40 08 00 00 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b | ............@................... |
| 0b40 | 03 00 80 04 00 00 00 0d 00 00 00 01 00 08 00 00 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a | ...........................Q...j |
| 0b60 | 00 00 80 01 00 00 00 0e 00 00 00 01 00 08 00 00 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 ea | ...........................H.... |
| 0b80 | 01 00 80 ff ff ff ff 0f 00 00 00 01 80 00 00 00 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 | ...........................1...1 |
| 0ba0 | 00 00 80 ff ff ff ff 10 00 00 00 01 40 00 00 00 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b | ............@................... |
| 0bc0 | 03 00 80 04 00 00 00 11 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a | ...........................Q...j |
| 0be0 | 00 00 80 01 00 00 00 12 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 f1 00 00 80 3d | ...............................= |
| 0c00 | 00 00 00 ff ff ff ff 13 00 00 00 01 80 00 00 00 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 | ...........................1...1 |
| 0c20 | 00 00 80 ff ff ff ff 14 00 00 00 01 80 00 00 00 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b | ................................ |
| 0c40 | 03 00 80 04 00 00 00 15 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 03 00 1f 02 00 80 6a | ...............................j |
| 0c60 | 00 00 80 ff ff ff ff 16 00 00 00 01 80 00 00 00 00 00 00 00 00 00 00 01 00 04 00 48 03 00 80 9b | ...........................H.... |
| 0c80 | 00 00 80 ff ff ff ff 17 00 00 00 01 80 00 00 00 00 00 00 00 00 00 00 01 00 05 01 31 00 00 80 31 | ...........................1...1 |
| 0ca0 | 00 00 80 ff ff ff ff 18 00 00 00 01 40 00 00 00 00 00 00 00 00 00 00 01 00 06 00 de 00 00 80 1b | ............@................... |
| 0cc0 | 03 00 80 04 00 00 00 19 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 06 00 51 00 00 80 6a | ...........................Q...j |
| 0ce0 | 00 00 80 01 00 00 00 1a 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 04 00 79 02 00 80 0a | ...........................y.... |
| 0d00 | 03 00 80 0c 00 00 00 1b 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 05 00 de 00 00 80 16 | ................................ |
| 0d20 | 00 00 00 04 00 00 00 1c 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 05 00 2e 03 00 80 1f | ................................ |
| 0d40 | 00 00 00 08 00 00 00 1d 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 01 00 79 02 00 80 51 | ...........................y...Q |
| 0d60 | 00 00 00 0c 00 00 00 1e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 02 00 de 00 00 80 16 | ................................ |
| 0d80 | 00 00 00 04 00 00 00 1f 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 02 00 2e 03 00 80 1f | ................................ |
| 0da0 | 00 00 00 08 00 00 00 20 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 01 00 de 00 00 80 58 | ...............................X |
| 0dc0 | 00 00 00 04 00 00 00 21 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 69 | .......!...................H...i |
| 0de0 | 00 00 00 ff ff ff ff 22 00 00 00 10 80 00 00 00 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 | ......."...................1...1 |
| 0e00 | 00 00 80 ff ff ff ff 23 00 00 00 11 40 00 00 00 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b | .......#....@................... |
| 0e20 | 03 00 80 04 00 00 00 24 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a | .......$...................Q...j |
| 0e40 | 00 00 80 01 00 00 00 25 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 75 | .......%...................H...u |
| 0e60 | 00 00 00 ff ff ff ff 26 00 00 00 10 80 00 00 00 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 | .......&...................1...1 |
| 0e80 | 00 00 80 ff ff ff ff 27 00 00 00 11 40 00 00 00 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b | .......'....@................... |
| 0ea0 | 03 00 80 04 00 00 00 28 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a | .......(...................Q...j |
| 0ec0 | 00 00 80 01 00 00 00 29 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 50 50 74 72 3c 45 64 69 74 | .......)...............PPtr<Edit |
| 0ee0 | 6f 72 45 78 74 65 6e 73 69 6f 6e 3e 00 6d 5f 46 69 6c 65 49 44 00 6d 5f 50 61 74 68 49 44 00 50 | orExtension>.m_FileID.m_PathID.P |
| 0f00 | 50 74 72 3c 50 72 65 66 61 62 49 6e 73 74 61 6e 63 65 3e 00 6d 5f 44 65 66 61 75 6c 74 52 65 66 | Ptr<PrefabInstance>.m_DefaultRef |
| 0f20 | 65 72 65 6e 63 65 73 00 6d 5f 49 63 6f 6e 00 6d 5f 45 78 65 63 75 74 69 6f 6e 4f 72 64 65 72 00 | erences.m_Icon.m_ExecutionOrder. |
| 0f40 | 6d 5f 43 6c 61 73 73 4e 61 6d 65 00 6d 5f 4e 61 6d 65 73 70 61 63 65 00 00 00 00 00 02 00 00 00 | m_ClassName.m_Namespace......... |
| 0f60 | 03 00 00 00 00 00 00 00 00 00 00 00 5c 00 00 00 00 00 00 00 e0 79 af 00 00 00 00 00 60 00 00 00 | ............\........y......`... |
| 0f80 | 40 63 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | @c.............................. |
| 0fa0 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
| 0fc0 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
| 0fe0 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
| 1000 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
| 1020 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 e0 79 af 00 00 00 00 00 00 00 00 00 | .....................y.......... |
| 1040 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
| 1060 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
| 1080 | 00 00 00 00 00 00 00 00 0d 00 00 00 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 00 00 00 d2 62 00 00 | ............MoveDirection....b.. |
| 10a0 | 6e 61 6d 65 73 70 61 63 65 20 55 6e 69 74 79 45 6e 67 69 6e 65 2e 45 76 65 6e 74 53 79 73 74 65 | namespace.UnityEngine.EventSyste |
| 10c0 | 6d 73 0a 7b 0a 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 2f 2f 2f 20 54 | ms.{.....///.<summary>.....///.T |
| 10e0 | 68 69 73 20 69 73 20 61 6e 20 34 20 64 69 72 65 63 74 69 6f 6e 20 6d 6f 76 65 6d 65 6e 74 20 65 | his.is.an.4.direction.movement.e |
| 1100 | 6e 75 6d 2e 0a 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 2f 2f 2f 20 | num......///.</summary>.....///. |
| 1120 | 3c 72 65 6d 61 72 6b 73 3e 0a 20 20 20 20 2f 2f 2f 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 | <remarks>.....///.MoveDirection. |
| 1140 | 70 72 6f 76 69 64 65 73 20 61 20 77 61 79 20 6f 66 20 73 77 69 74 63 68 69 6e 67 20 62 65 74 77 | provides.a.way.of.switching.betw |
| 1160 | 65 65 6e 20 6d 6f 76 69 6e 67 20 73 74 61 74 65 73 2e 20 59 6f 75 20 6d 75 73 74 20 61 73 73 69 | een.moving.states..You.must.assi |
| 1180 | 67 6e 20 74 68 65 73 65 20 73 74 61 74 65 73 20 74 6f 20 61 63 74 69 6f 6e 73 2c 20 73 75 63 68 | gn.these.states.to.actions,.such |
| 11a0 | 20 61 73 20 6d 6f 76 69 6e 67 20 74 68 65 20 47 61 6d 65 4f 62 6a 65 63 74 20 62 79 20 61 6e 20 | .as.moving.the.GameObject.by.an. |
| 11c0 | 75 70 20 76 65 63 74 6f 72 20 77 68 65 6e 20 69 6e 20 74 68 65 20 55 70 20 73 74 61 74 65 2e 0a | up.vector.when.in.the.Up.state.. |
| 11e0 | 20 20 20 20 2f 2f 2f 20 48 61 76 69 6e 67 20 73 74 61 74 65 73 20 6c 69 6b 65 20 74 68 65 73 65 | ....///.Having.states.like.these |
| 1200 | 20 61 72 65 20 65 61 73 69 65 72 20 74 6f 20 69 64 65 6e 74 69 66 79 20 74 68 61 6e 20 61 6c 77 | .are.easier.to.identify.than.alw |
| 1220 | 61 79 73 20 68 61 76 69 6e 67 20 74 6f 20 69 6e 63 6c 75 64 65 20 61 20 6c 61 72 67 65 20 61 6d | ays.having.to.include.a.large.am |
| 1240 | 6f 75 6e 74 20 6f 66 20 76 65 63 74 6f 72 73 20 61 6e 64 20 63 61 6c 63 75 6c 61 74 69 6f 6e 73 | ount.of.vectors.and.calculations |
| 1260 | 2e 49 6e 73 74 65 61 64 2c 20 79 6f 75 20 64 65 66 69 6e 65 20 77 68 61 74 20 79 6f 75 20 77 61 | .Instead,.you.define.what.you.wa |
| 1280 | 6e 74 20 74 68 65 20 73 74 61 74 65 20 74 6f 20 64 6f 20 69 6e 20 6f 6e 6c 79 20 6f 6e 65 20 70 | nt.the.state.to.do.in.only.one.p |
| 12a0 | 61 72 74 2c 20 61 6e 64 20 73 77 69 74 63 68 20 74 6f 20 74 68 65 20 61 70 70 72 6f 70 72 69 61 | art,.and.switch.to.the.appropria |
| 12c0 | 74 65 20 73 74 61 74 65 20 77 68 65 6e 20 69 74 20 69 73 20 6e 65 65 64 65 64 2e 0a 20 20 20 20 | te.state.when.it.is.needed...... |
| 12e0 | 2f 2f 2f 20 3c 2f 72 65 6d 61 72 6b 73 3e 0a 20 20 20 20 2f 2f 2f 20 3c 65 78 61 6d 70 6c 65 3e | ///.</remarks>.....///.<example> |
| 1300 | 0a 20 20 20 20 2f 2f 2f 20 3c 63 6f 64 65 3e 0a 20 20 20 20 2f 2f 2f 20 2f 2f 54 68 69 73 20 69 | .....///.<code>.....///.//This.i |
| 1320 | 73 20 61 20 66 75 6c 6c 20 65 78 61 6d 70 6c 65 20 6f 66 20 68 6f 77 20 61 20 47 61 6d 65 4f 62 | s.a.full.example.of.how.a.GameOb |
| 1340 | 6a 65 63 74 20 63 68 61 6e 67 65 73 20 64 69 72 65 63 74 69 6f 6e 20 75 73 69 6e 67 20 4d 6f 76 | ject.changes.direction.using.Mov |
| 1360 | 65 44 69 72 65 63 74 69 6f 6e 20 73 74 61 74 65 73 0a 20 20 20 20 2f 2f 2f 20 2f 2f 41 73 73 69 | eDirection.states.....///.//Assi |
| 1380 | 67 6e 20 74 68 69 73 20 73 63 72 69 70 74 20 74 6f 20 61 20 76 69 73 69 62 6c 65 20 47 61 6d 65 | gn.this.script.to.a.visible.Game |
| 13a0 | 4f 62 6a 65 63 74 20 28 77 69 74 68 20 61 20 52 69 67 69 64 62 6f 64 79 20 61 74 74 61 63 68 65 | Object.(with.a.Rigidbody.attache |
| 13c0 | 64 29 20 74 6f 20 73 65 65 20 69 74 20 69 6e 20 61 63 74 69 6f 6e 0a 20 20 20 20 2f 2f 2f 0a 20 | d).to.see.it.in.action.....///.. |
| 13e0 | 20 20 20 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 3b 0a 20 20 20 20 2f 2f | ...///.using.UnityEngine;.....// |
| 1400 | 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 2e 45 76 65 6e 74 53 79 73 74 65 6d 73 | /.using.UnityEngine.EventSystems |
| 1420 | 3b 0a 20 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f 20 70 75 62 6c 69 63 20 63 6c 61 73 73 20 45 | ;.....///.....///.public.class.E |
| 1440 | 78 61 6d 70 6c 65 20 3a 20 4d 6f 6e 6f 42 65 68 61 76 69 6f 75 72 0a 20 20 20 20 2f 2f 2f 20 7b | xample.:.MonoBehaviour.....///.{ |
| 1460 | 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 53 74 61 72 74 50 6f 73 69 | .....///.....Vector3.m_StartPosi |
| 1480 | 74 69 6f 6e 2c 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 | tion,.m_StartForce;.....///..... |
| 14a0 | 52 69 67 69 64 62 6f 64 79 20 6d 5f 52 69 67 69 64 62 6f 64 79 3b 0a 20 20 20 20 2f 2f 2f 20 20 | Rigidbody.m_Rigidbody;.....///.. |
| 14c0 | 20 20 20 2f 2f 55 73 65 20 45 6e 75 6d 20 66 6f 72 20 65 61 73 79 20 73 77 69 74 63 68 69 6e 67 | ...//Use.Enum.for.easy.switching |
| 14e0 | 20 62 65 74 77 65 65 6e 20 64 69 72 65 63 74 69 6f 6e 20 73 74 61 74 65 73 0a 20 20 20 20 2f 2f | .between.direction.states.....// |
| 1500 | 2f 20 20 20 20 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 | /.....MoveDirection.m_MoveDirect |
| 1520 | 69 6f 6e 3b 0a 20 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 2f 2f 55 73 65 20 74 | ion;.....///.....///.....//Use.t |
| 1540 | 68 65 73 65 20 56 65 63 74 6f 72 73 20 66 6f 72 20 6d 6f 76 69 6e 67 20 52 69 67 69 64 62 6f 64 | hese.Vectors.for.moving.Rigidbod |
| 1560 | 79 20 63 6f 6d 70 6f 6e 65 6e 74 73 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 | y.components.....///.....Vector3 |
| 1580 | 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 | .m_ResetVector;.....///.....Vect |
| 15a0 | 6f 72 33 20 6d 5f 55 70 56 65 63 74 6f 72 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 | or3.m_UpVector;.....///.....Vect |
| 15c0 | 6f 72 33 20 6d 5f 52 69 67 68 74 56 65 63 74 6f 72 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 63 | or3.m_RightVector;.....///.....c |
| 15e0 | 6f 6e 73 74 20 66 6c 6f 61 74 20 73 70 65 65 64 20 3d 20 35 2e 30 66 3b 0a 20 20 20 20 2f 2f 2f | onst.float.speed.=.5.0f;...../// |
| 1600 | 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 53 74 61 72 74 28 29 0a 20 20 20 20 2f 2f | .....///.....void.Start().....// |
| 1620 | 2f 20 20 20 20 20 7b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 59 6f 75 20 67 65 | /.....{.....///.........//You.ge |
| 1640 | 74 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 20 61 74 74 61 63 68 | t.the.Rigidbody.component.attach |
| 1660 | 65 64 20 74 6f 20 74 68 65 20 47 61 6d 65 4f 62 6a 65 63 74 0a 20 20 20 20 2f 2f 2f 20 20 20 20 | ed.to.the.GameObject.....///.... |
| 1680 | 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 20 3d 20 47 65 74 43 6f 6d 70 6f 6e 65 6e 74 3c | .....m_Rigidbody.=.GetComponent< |
| 16a0 | 52 69 67 69 64 62 6f 64 79 3e 28 29 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f | Rigidbody>();.....///.........// |
| 16c0 | 54 68 69 73 20 73 74 61 72 74 73 20 77 69 74 68 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 6e | This.starts.with.the.Rigidbody.n |
| 16e0 | 6f 74 20 6d 6f 76 69 6e 67 20 69 6e 20 61 6e 79 20 64 69 72 65 63 74 69 6f 6e 20 61 74 20 61 6c | ot.moving.in.any.direction.at.al |
| 1700 | 6c 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f | l.....///.........m_MoveDirectio |
| 1720 | 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 2f 2f 2f 0a | n.=.MoveDirection.None;.....///. |
| 1740 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 73 65 20 61 72 65 20 74 68 65 20 | ....///.........//These.are.the. |
| 1760 | 47 61 6d 65 4f 62 6a 65 63 74 e2 80 99 73 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e | GameObject...s.starting.position |
| 1780 | 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 20 70 6f 73 69 74 69 6f 6e 0a 20 20 20 20 2f 2f 2f 20 | .and.Rigidbody.position.....///. |
| 17a0 | 20 20 20 20 20 20 20 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 20 3d 20 74 72 61 6e 73 66 | ........m_StartPosition.=.transf |
| 17c0 | 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f | orm.position;.....///.........m_ |
| 17e0 | 53 74 61 72 74 46 6f 72 63 65 20 3d 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 74 72 61 6e 73 66 6f | StartForce.=.m_Rigidbody.transfo |
| 1800 | 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f 20 20 20 20 | rm.position;.....///.....///.... |
| 1820 | 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 73 20 73 65 74 20 74 6f 20 31 20 69 | .....//This.Vector.is.set.to.1.i |
| 1840 | 6e 20 74 68 65 20 79 20 61 78 69 73 20 28 66 6f 72 20 6d 6f 76 69 6e 67 20 75 70 77 61 72 64 73 | n.the.y.axis.(for.moving.upwards |
| 1860 | 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 55 70 56 65 63 74 6f 72 20 3d 20 56 | ).....///.........m_UpVector.=.V |
| 1880 | 65 63 74 6f 72 33 2e 75 70 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 | ector3.up;.....///.........//Thi |
| 18a0 | 73 20 56 65 63 74 6f 72 20 69 73 20 73 65 74 20 74 6f 20 31 20 69 6e 20 74 68 65 20 78 20 61 78 | s.Vector.is.set.to.1.in.the.x.ax |
| 18c0 | 69 73 20 28 66 6f 72 20 6d 6f 76 69 6e 67 20 69 6e 20 74 68 65 20 72 69 67 68 74 20 64 69 72 65 | is.(for.moving.in.the.right.dire |
| 18e0 | 63 74 69 6f 6e 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 68 74 56 65 | ction).....///.........m_RightVe |
| 1900 | 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 72 69 67 68 74 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 | ctor.=.Vector3.right;.....///... |
| 1920 | 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 73 20 7a 65 72 6f 65 64 20 6f 75 | ......//This.Vector.is.zeroed.ou |
| 1940 | 74 20 66 6f 72 20 77 68 65 6e 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 73 68 6f 75 6c 64 20 | t.for.when.the.Rigidbody.should. |
| 1960 | 6e 6f 74 20 6d 6f 76 65 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 65 73 65 74 | not.move.....///.........m_Reset |
| 1980 | 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 7a 65 72 6f 3b 0a 20 20 20 20 2f 2f 2f 20 20 | Vector.=.Vector3.zero;.....///.. |
| 19a0 | 20 20 20 7d 0a 20 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 55 70 | ...}.....///.....///.....void.Up |
| 19c0 | 64 61 74 65 28 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 | date().....///.....{.....///.... |
| 19e0 | 20 20 20 20 20 2f 2f 54 68 69 73 20 73 77 69 74 63 68 65 73 20 74 68 65 20 64 69 72 65 63 74 69 | .....//This.switches.the.directi |
| 1a00 | 6f 6e 20 64 65 70 65 6e 64 69 6e 67 20 6f 6e 20 62 75 74 74 6f 6e 20 70 72 65 73 73 65 73 0a 20 | on.depending.on.button.presses.. |
| 1a20 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 73 77 69 74 63 68 20 28 6d 5f 4d 6f 76 65 44 69 72 | ...///.........switch.(m_MoveDir |
| 1a40 | 65 63 74 69 6f 6e 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 2f 2f | ection).....///.........{.....// |
| 1a60 | 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 20 73 74 61 72 74 69 6e 67 20 73 74 61 | /.............//The.starting.sta |
| 1a80 | 74 65 20 77 68 69 63 68 20 72 65 73 65 74 73 20 74 68 65 20 6f 62 6a 65 63 74 0a 20 20 20 20 2f | te.which.resets.the.object...../ |
| 1aa0 | 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f | //.............case.MoveDirectio |
| 1ac0 | 6e 2e 4e 6f 6e 65 3a 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | n.None:.....///................. |
| 1ae0 | 2f 2f 52 65 73 65 74 20 74 6f 20 74 68 65 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e | //Reset.to.the.starting.position |
| 1b00 | 20 6f 66 20 74 68 65 20 47 61 6d 65 4f 62 6a 65 63 74 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 | .of.the.GameObject.and.Rigidbody |
| 1b20 | 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 72 61 6e 73 66 6f | .....///.................transfo |
| 1b40 | 72 6d 2e 70 6f 73 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 3b 0a 20 | rm.position.=.m_StartPosition;.. |
| 1b60 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f | ...///.................m_Rigidbo |
| 1b80 | 64 79 2e 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 46 | dy.transform.position.=.m_StartF |
| 1ba0 | 6f 72 63 65 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f | orce;.....///.................// |
| 1bc0 | 54 68 69 73 20 72 65 73 65 74 73 20 74 68 65 20 76 65 6c 6f 63 69 74 79 20 6f 66 20 74 68 65 20 | This.resets.the.velocity.of.the. |
| 1be0 | 52 69 67 69 64 62 6f 64 79 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | Rigidbody.....///............... |
| 1c00 | 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 6d 5f 52 65 73 65 74 | ..m_Rigidbody.velocity.=.m_Reset |
| 1c20 | 56 65 63 74 6f 72 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | Vector;.....///................. |
| 1c40 | 62 72 65 61 6b 3b 0a 20 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 | break;.....///.....///.......... |
| 1c60 | 20 20 20 2f 2f 54 68 69 73 20 69 73 20 66 6f 72 20 6d 6f 76 69 6e 67 20 69 6e 20 61 6e 20 75 70 | ...//This.is.for.moving.in.an.up |
| 1c80 | 77 61 72 64 73 20 64 69 72 65 63 74 69 6f 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 | wards.direction.....///......... |
| 1ca0 | 20 20 20 20 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 55 70 3a 0a 20 20 20 20 2f | ....case.MoveDirection.Up:...../ |
| 1cc0 | 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 43 68 61 6e 67 65 20 74 68 65 20 | //.................//Change.the. |
| 1ce0 | 76 65 6c 6f 63 69 74 79 20 73 6f 20 74 68 61 74 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 74 | velocity.so.that.the.Rigidbody.t |
| 1d00 | 72 61 76 65 6c 73 20 75 70 77 61 72 64 73 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 | ravels.upwards.....///.......... |
| 1d20 | 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 6d 5f | .......m_Rigidbody.velocity.=.m_ |
| 1d40 | 55 70 56 65 63 74 6f 72 20 2a 20 73 70 65 65 64 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 | UpVector.*.speed;.....///....... |
| 1d60 | 20 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f | ..........break;.....///...../// |
| 1d80 | 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 69 73 20 66 6f 72 20 6d 6f 76 69 6e | .............//This.is.for.movin |
| 1da0 | 67 20 6c 65 66 74 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 73 65 20 | g.left.....///.............case. |
| 1dc0 | 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4c 65 66 74 3a 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 | MoveDirection.Left:.....///..... |
| 1de0 | 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 6d 6f 76 65 73 20 74 68 65 20 52 69 67 | ............//This.moves.the.Rig |
| 1e00 | 69 64 62 6f 64 79 20 74 6f 20 74 68 65 20 6c 65 66 74 20 28 6d 69 6e 75 73 20 72 69 67 68 74 20 | idbody.to.the.left.(minus.right. |
| 1e20 | 56 65 63 74 6f 72 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | Vector).....///................. |
| 1e40 | 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 2d 6d 5f 52 69 67 68 74 56 | m_Rigidbody.velocity.=.-m_RightV |
| 1e60 | 65 63 74 6f 72 20 2a 20 73 70 65 65 64 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 | ector.*.speed;.....///.......... |
| 1e80 | 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f 20 20 20 | .......break;.....///.....///... |
| 1ea0 | 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 69 73 20 66 6f 72 20 6d 6f 76 69 6e 67 20 72 | ..........//This.is.for.moving.r |
| 1ec0 | 69 67 68 74 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 73 65 20 4d 6f | ight.....///.............case.Mo |
| 1ee0 | 76 65 44 69 72 65 63 74 69 6f 6e 2e 52 69 67 68 74 3a 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 | veDirection.Right:.....///...... |
| 1f00 | 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 6d 6f 76 65 73 20 74 68 65 20 52 69 67 69 | ...........//This.moves.the.Rigi |
| 1f20 | 64 62 6f 64 79 20 74 6f 20 74 68 65 20 72 69 67 68 74 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 | dbody.to.the.right.....///...... |
| 1f40 | 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 | ...........m_Rigidbody.velocity. |
| 1f60 | 3d 20 6d 5f 52 69 67 68 74 56 65 63 74 6f 72 20 2a 20 73 70 65 65 64 3b 0a 20 20 20 20 2f 2f 2f | =.m_RightVector.*.speed;...../// |
| 1f80 | 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 2f 2f 2f 0a | .................break;.....///. |
| 1fa0 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 69 73 20 66 6f | ....///.............//This.is.fo |
| 1fc0 | 72 20 6d 6f 76 69 6e 67 20 64 6f 77 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 | r.moving.down.....///........... |
| 1fe0 | 20 20 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 44 6f 77 6e 3a 0a 20 20 20 20 2f | ..case.MoveDirection.Down:...../ |
| 2000 | 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 6d 6f 76 65 73 20 | //.................//This.moves. |
| 2020 | 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 64 6f 77 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 | the.Rigidbody.down.....///...... |
| 2040 | 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 | ...........m_Rigidbody.velocity. |
| 2060 | 3d 20 2d 6d 5f 55 70 56 65 63 74 6f 72 20 2a 20 73 70 65 65 64 3b 0a 20 20 20 20 2f 2f 2f 20 20 | =.-m_UpVector.*.speed;.....///.. |
| 2080 | 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 | ...............break;.....///... |
| 20a0 | 20 20 20 20 20 20 7d 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 2f 2f 2f 0a 20 20 | ......}.....///.....}.....///... |
| 20c0 | 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 4f 6e 47 55 49 28 29 0a 20 20 20 20 2f 2f 2f 20 20 | ..///.....void.OnGUI().....///.. |
| 20e0 | 20 20 20 7b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 | ...{.....///.........//Press.the |
| 2100 | 20 72 65 73 65 74 20 42 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 6f 20 6e 6f 20 6d 6f | .reset.Button.to.switch.to.no.mo |
| 2120 | 64 65 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 28 47 55 49 2e 42 75 74 74 6f | de.....///.........if.(GUI.Butto |
| 2140 | 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 30 2c 20 31 35 30 2c 20 33 30 29 2c 20 22 52 65 | n(new.Rect(100,.0,.150,.30),."Re |
| 2160 | 73 65 74 22 29 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 2f 2f 2f | set")).....///.........{...../// |
| 2180 | 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 73 74 61 72 74 2f 72 | .............//Switch.to.start/r |
| 21a0 | 65 73 65 74 20 63 61 73 65 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f | eset.case.....///.............m_ |
| 21c0 | 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f | MoveDirection.=.MoveDirection.No |
| 21e0 | 6e 65 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 2f 2f 2f 0a 20 20 | ne;.....///.........}.....///... |
| 2200 | 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 4c 65 66 74 20 62 | ..///.........//Press.the.Left.b |
| 2220 | 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 64 69 | utton.to.switch.the.Rigidbody.di |
| 2240 | 72 65 63 74 69 6f 6e 20 74 6f 20 74 68 65 20 6c 65 66 74 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 | rection.to.the.left.....///..... |
| 2260 | 20 20 20 20 69 66 20 28 47 55 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c | ....if.(GUI.Button(new.Rect(100, |
| 2280 | 20 33 30 2c 20 31 35 30 2c 20 33 30 29 2c 20 22 4d 6f 76 65 20 4c 65 66 74 22 29 29 0a 20 20 20 | .30,.150,.30),."Move.Left")).... |
| 22a0 | 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 | .///.........{.....///.......... |
| 22c0 | 20 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 74 68 65 20 6c 65 66 74 20 64 69 72 65 63 74 69 6f | ...//Switch.to.the.left.directio |
| 22e0 | 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 | n.....///.............m_MoveDire |
| 2300 | 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4c 65 66 74 3b 0a 20 20 20 20 | ction.=.MoveDirection.Left;..... |
| 2320 | 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f 20 20 20 | ///.........}.....///.....///... |
| 2340 | 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 55 70 20 62 75 74 74 6f 6e 20 74 6f 20 73 | ......//Press.the.Up.button.to.s |
| 2360 | 77 69 74 63 68 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 64 69 72 65 63 74 69 6f 6e 20 74 6f | witch.the.Rigidbody.direction.to |
| 2380 | 20 75 70 77 61 72 64 73 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 28 47 55 49 | .upwards.....///.........if.(GUI |
| 23a0 | 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 36 30 2c 20 31 35 30 2c 20 33 | .Button(new.Rect(100,.60,.150,.3 |
| 23c0 | 30 29 2c 20 22 4d 6f 76 65 20 55 70 22 29 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 | 0),."Move.Up")).....///......... |
| 23e0 | 7b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 53 77 69 74 63 68 20 74 | {.....///.............//Switch.t |
| 2400 | 6f 20 55 70 20 44 69 72 65 63 74 69 6f 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 | o.Up.Direction.....///.......... |
| 2420 | 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 | ...m_MoveDirection.=.MoveDirecti |
| 2440 | 6f 6e 2e 55 70 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 2f 2f 2f | on.Up;.....///.........}...../// |
| 2460 | 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 44 6f 77 | .....///.........//Press.the.Dow |
| 2480 | 6e 20 62 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 68 65 20 64 69 72 65 63 74 69 6f 6e | n.button.to.switch.the.direction |
| 24a0 | 20 74 6f 20 64 6f 77 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 28 47 55 49 | .to.down.....///.........if.(GUI |
| 24c0 | 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 39 30 2c 20 31 35 30 2c 20 33 | .Button(new.Rect(100,.90,.150,.3 |
| 24e0 | 30 29 2c 20 22 4d 6f 76 65 20 44 6f 77 6e 22 29 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 | 0),."Move.Down")).....///....... |
| 2500 | 20 20 7b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 53 77 69 74 63 68 | ..{.....///.............//Switch |
| 2520 | 20 74 6f 20 44 6f 77 6e 20 44 69 72 65 63 74 69 6f 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 | .to.Down.Direction.....///...... |
| 2540 | 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 | .......m_MoveDirection.=.MoveDir |
| 2560 | 65 63 74 69 6f 6e 2e 44 6f 77 6e 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 | ection.Down;.....///.........}.. |
| 2580 | 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 | ...///.....///.........//Press.t |
| 25a0 | 68 65 20 72 69 67 68 74 20 62 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 6f 20 74 68 65 | he.right.button.to.switch.to.the |
| 25c0 | 20 72 69 67 68 74 20 64 69 72 65 63 74 69 6f 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 | .right.direction.....///........ |
| 25e0 | 20 69 66 20 28 47 55 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 31 32 | .if.(GUI.Button(new.Rect(100,.12 |
| 2600 | 30 2c 20 31 35 30 2c 20 33 30 29 2c 20 22 4d 6f 76 65 20 52 69 67 68 74 22 29 29 0a 20 20 20 20 | 0,.150,.30),."Move.Right"))..... |
| 2620 | 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 | ///.........{.....///........... |
| 2640 | 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 52 69 67 68 74 20 44 69 72 65 63 74 69 6f 6e 0a 20 20 | ..//Switch.to.Right.Direction... |
| 2660 | 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f | ..///.............m_MoveDirectio |
| 2680 | 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 52 69 67 68 74 3b 0a 20 20 20 20 2f 2f 2f | n.=.MoveDirection.Right;...../// |
| 26a0 | 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 2f 2f 2f | .........}.....///.....}...../// |
| 26c0 | 20 7d 0a 20 20 20 20 2f 2f 2f 20 3c 2f 63 6f 64 65 3e 0a 20 20 20 20 2f 2f 2f 20 3c 2f 65 78 61 | .}.....///.</code>.....///.</exa |
| 26e0 | 6d 70 6c 65 3e 0a 20 20 20 20 70 75 62 6c 69 63 20 65 6e 75 6d 20 4d 6f 76 65 44 69 72 65 63 74 | mple>.....public.enum.MoveDirect |
| 2700 | 69 6f 6e 0a 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a | ion.....{.........///.<summary>. |
| 2720 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 54 68 69 73 20 69 73 20 74 68 65 20 4c 65 66 74 20 73 74 61 | ........///.This.is.the.Left.sta |
| 2740 | 74 65 20 6f 66 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 20 20 41 73 73 69 67 6e 20 66 75 6e | te.of.MoveDirection...Assign.fun |
| 2760 | 63 74 69 6f 6e 61 6c 69 74 79 20 66 6f 72 20 6d 6f 76 69 6e 67 20 74 6f 20 74 68 65 20 6c 65 66 | ctionality.for.moving.to.the.lef |
| 2780 | 74 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 | t..........///.</summary>....... |
| 27a0 | 20 20 2f 2f 2f 20 3c 72 65 6d 61 72 6b 73 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 55 73 65 20 | ..///.<remarks>.........///.Use. |
| 27c0 | 74 68 65 20 4c 65 66 74 20 73 74 61 74 65 20 66 6f 72 20 61 6e 20 65 61 73 69 6c 79 20 69 64 65 | the.Left.state.for.an.easily.ide |
| 27e0 | 6e 74 69 66 69 61 62 6c 65 20 77 61 79 20 6f 66 20 6d 6f 76 69 6e 67 20 61 20 47 61 6d 65 4f 62 | ntifiable.way.of.moving.a.GameOb |
| 2800 | 6a 65 63 74 20 74 6f 20 74 68 65 20 6c 65 66 74 20 28 2d 31 20 2c 20 30 20 2c 20 30 29 2e 20 54 | ject.to.the.left.(-1.,.0.,.0)..T |
| 2820 | 68 69 73 20 69 73 20 61 20 73 74 61 74 65 20 77 69 74 68 6f 75 74 20 61 6e 79 20 70 72 65 64 65 | his.is.a.state.without.any.prede |
| 2840 | 66 69 6e 65 64 20 66 75 6e 63 74 69 6f 6e 61 6c 69 74 79 2e 20 42 65 66 6f 72 65 20 75 73 69 6e | fined.functionality..Before.usin |
| 2860 | 67 20 74 68 69 73 20 73 74 61 74 65 2c 20 79 6f 75 20 73 68 6f 75 6c 64 20 64 65 66 69 6e 65 20 | g.this.state,.you.should.define. |
| 2880 | 77 68 61 74 20 79 6f 75 72 20 47 61 6d 65 4f 62 6a 65 63 74 20 77 69 6c 6c 20 64 6f 20 69 6e 20 | what.your.GameObject.will.do.in. |
| 28a0 | 63 6f 64 65 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 72 65 6d 61 72 6b 73 3e 0a 20 20 20 | code..........///.</remarks>.... |
| 28c0 | 20 20 20 20 20 2f 2f 2f 20 3c 65 78 61 6d 70 6c 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c | .....///.<example>.........///.< |
| 28e0 | 63 6f 64 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 2f 2f 41 73 73 69 67 6e 20 74 68 69 73 20 | code>.........///.//Assign.this. |
| 2900 | 73 63 72 69 70 74 20 74 6f 20 61 20 76 69 73 69 62 6c 65 20 47 61 6d 65 4f 62 6a 65 63 74 20 28 | script.to.a.visible.GameObject.( |
| 2920 | 77 69 74 68 20 61 20 52 69 67 69 64 62 6f 64 79 20 61 74 74 61 63 68 65 64 29 20 74 6f 20 73 65 | with.a.Rigidbody.attached).to.se |
| 2940 | 65 20 74 68 69 73 20 69 6e 20 61 63 74 69 6f 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 | e.this.in.action.........///.... |
| 2960 | 20 20 20 20 20 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 3b 0a 20 20 20 20 | .....///.using.UnityEngine;..... |
| 2980 | 20 20 20 20 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 2e 45 76 65 6e 74 53 | ....///.using.UnityEngine.EventS |
| 29a0 | 79 73 74 65 6d 73 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 | ystems;.........///.........///. |
| 29c0 | 70 75 62 6c 69 63 20 63 6c 61 73 73 20 45 78 61 6d 70 6c 65 20 3a 20 4d 6f 6e 6f 42 65 68 61 76 | public.class.Example.:.MonoBehav |
| 29e0 | 69 6f 75 72 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 | iour.........///.{.........///.. |
| 2a00 | 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 2c 20 6d 5f 53 74 | ...Vector3.m_StartPosition,.m_St |
| 2a20 | 61 72 74 46 6f 72 63 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 52 69 67 69 64 62 | artForce;.........///.....Rigidb |
| 2a40 | 6f 64 79 20 6d 5f 52 69 67 69 64 62 6f 64 79 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 | ody.m_Rigidbody;.........///.... |
| 2a60 | 20 2f 2f 55 73 65 20 45 6e 75 6d 20 66 6f 72 20 65 61 73 79 20 73 77 69 74 63 68 69 6e 67 20 62 | .//Use.Enum.for.easy.switching.b |
| 2a80 | 65 74 77 65 65 6e 20 64 69 72 65 63 74 69 6f 6e 20 73 74 61 74 65 73 0a 20 20 20 20 20 20 20 20 | etween.direction.states......... |
| 2aa0 | 2f 2f 2f 20 20 20 20 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 6d 5f 4d 6f 76 65 44 69 72 65 | ///.....MoveDirection.m_MoveDire |
| 2ac0 | 63 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 | ction;.........///.........///.. |
| 2ae0 | 20 20 20 2f 2f 55 73 65 20 74 68 65 73 65 20 56 65 63 74 6f 72 73 20 66 6f 72 20 6d 6f 76 69 6e | ...//Use.these.Vectors.for.movin |
| 2b00 | 67 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 73 0a 20 20 20 20 20 20 20 20 2f | g.Rigidbody.components........./ |
| 2b20 | 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 3b 0a 20 20 | //.....Vector3.m_ResetVector;... |
| 2b40 | 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 52 69 67 68 74 56 65 63 | ......///.....Vector3.m_RightVec |
| 2b60 | 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 63 6f 6e 73 74 20 66 6c 6f 61 74 | tor;.........///.....const.float |
| 2b80 | 20 73 70 65 65 64 20 3d 20 35 2e 30 66 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 | .speed.=.5.0f;.........///...... |
| 2ba0 | 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 53 74 61 72 74 28 29 0a 20 20 20 20 20 20 20 20 | ...///.....void.Start()......... |
| 2bc0 | 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f | ///.....{.........///.........// |
| 2be0 | 59 6f 75 20 67 65 74 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 20 | You.get.the.Rigidbody.component. |
| 2c00 | 61 74 74 61 63 68 65 64 20 74 6f 20 74 68 65 20 47 61 6d 65 4f 62 6a 65 63 74 0a 20 20 20 20 20 | attached.to.the.GameObject...... |
| 2c20 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 20 3d 20 47 65 74 | ...///.........m_Rigidbody.=.Get |
| 2c40 | 43 6f 6d 70 6f 6e 65 6e 74 3c 52 69 67 69 64 62 6f 64 79 3e 28 29 3b 0a 20 20 20 20 20 20 20 20 | Component<Rigidbody>();......... |
| 2c60 | 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 73 74 61 72 74 73 20 77 69 74 68 20 74 | ///.........//This.starts.with.t |
| 2c80 | 68 65 20 52 69 67 69 64 62 6f 64 79 20 6e 6f 74 20 6d 6f 76 69 6e 67 20 69 6e 20 61 6e 79 20 64 | he.Rigidbody.not.moving.in.any.d |
| 2ca0 | 69 72 65 63 74 69 6f 6e 20 61 74 20 61 6c 6c 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 | irection.at.all.........///..... |
| 2cc0 | 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 | ....m_MoveDirection.=.MoveDirect |
| 2ce0 | 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f | ion.None;.........///.........// |
| 2d00 | 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 73 65 20 61 72 65 20 74 68 65 20 47 61 6d 65 4f 62 | /.........//These.are.the.GameOb |
| 2d20 | 6a 65 63 74 e2 80 99 73 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e 20 61 6e 64 20 52 | ject...s.starting.position.and.R |
| 2d40 | 69 67 69 64 62 6f 64 79 20 70 6f 73 69 74 69 6f 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 | igidbody.position.........///... |
| 2d60 | 20 20 20 20 20 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 20 3d 20 74 72 61 6e 73 66 6f 72 | ......m_StartPosition.=.transfor |
| 2d80 | 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 | m.position;.........///......... |
| 2da0 | 6d 5f 53 74 61 72 74 46 6f 72 63 65 20 3d 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 74 72 61 6e 73 | m_StartForce.=.m_Rigidbody.trans |
| 2dc0 | 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 | form.position;.........///...... |
| 2de0 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 73 20 | ...///.........//This.Vector.is. |
| 2e00 | 73 65 74 20 74 6f 20 31 20 69 6e 20 74 68 65 20 78 20 61 78 69 73 20 28 66 6f 72 20 6d 6f 76 69 | set.to.1.in.the.x.axis.(for.movi |
| 2e20 | 6e 67 20 69 6e 20 74 68 65 20 72 69 67 68 74 20 64 69 72 65 63 74 69 6f 6e 29 0a 20 20 20 20 20 | ng.in.the.right.direction)...... |
| 2e40 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 68 74 56 65 63 74 6f 72 20 3d 20 56 | ...///.........m_RightVector.=.V |
| 2e60 | 65 63 74 6f 72 33 2e 72 69 67 68 74 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 | ector3.right;.........///....... |
| 2e80 | 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 73 20 7a 65 72 6f 65 64 20 6f 75 74 20 66 6f | ..//This.Vector.is.zeroed.out.fo |
| 2ea0 | 72 20 77 68 65 6e 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 73 68 6f 75 6c 64 20 6e 6f 74 20 | r.when.the.Rigidbody.should.not. |
| 2ec0 | 6d 6f 76 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 65 73 65 74 | move.........///.........m_Reset |
| 2ee0 | 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 7a 65 72 6f 3b 0a 20 20 20 20 20 20 20 20 2f | Vector.=.Vector3.zero;........./ |
| 2f00 | 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f | //.....}.........///........./// |
| 2f20 | 20 20 20 20 20 76 6f 69 64 20 55 70 64 61 74 65 28 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 | .....void.Update().........///.. |
| 2f40 | 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 | ...{.........///.........//This. |
| 2f60 | 73 77 69 74 63 68 65 73 20 74 68 65 20 64 69 72 65 63 74 69 6f 6e 20 64 65 70 65 6e 64 69 6e 67 | switches.the.direction.depending |
| 2f80 | 20 6f 6e 20 62 75 74 74 6f 6e 20 70 72 65 73 73 65 73 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 | .on.button.presses.........///.. |
| 2fa0 | 20 20 20 20 20 20 20 73 77 69 74 63 68 20 28 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 29 0a | .......switch.(m_MoveDirection). |
| 2fc0 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f | ........///.........{.........// |
| 2fe0 | 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 20 73 74 61 72 74 69 6e 67 20 73 74 61 | /.............//The.starting.sta |
| 3000 | 74 65 20 77 68 69 63 68 20 72 65 73 65 74 73 20 74 68 65 20 6f 62 6a 65 63 74 0a 20 20 20 20 20 | te.which.resets.the.object...... |
| 3020 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 73 65 20 4d 6f 76 65 44 69 72 65 | ...///.............case.MoveDire |
| 3040 | 63 74 69 6f 6e 2e 4e 6f 6e 65 3a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 | ction.None:.........///......... |
| 3060 | 20 20 20 20 20 20 20 20 2f 2f 52 65 73 65 74 20 74 6f 20 74 68 65 20 73 74 61 72 74 69 6e 67 20 | ........//Reset.to.the.starting. |
| 3080 | 70 6f 73 69 74 69 6f 6e 20 6f 66 20 74 68 65 20 47 61 6d 65 4f 62 6a 65 63 74 20 61 6e 64 20 52 | position.of.the.GameObject.and.R |
| 30a0 | 69 67 69 64 62 6f 64 79 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 | igidbody.........///............ |
| 30c0 | 20 20 20 20 20 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 | .....transform.position.=.m_Star |
| 30e0 | 74 50 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 | tPosition;.........///.......... |
| 3100 | 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 | .......m_Rigidbody.transform.pos |
| 3120 | 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f | ition.=.m_StartForce;.........// |
| 3140 | 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 72 65 73 65 74 73 20 | /.................//This.resets. |
| 3160 | 74 68 65 20 76 65 6c 6f 63 69 74 79 20 6f 66 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 0a 20 20 | the.velocity.of.the.Rigidbody... |
| 3180 | 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 | ......///.................m_Rigi |
| 31a0 | 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 3b 0a | dbody.velocity.=.m_ResetVector;. |
| 31c0 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 61 | ........///.................brea |
| 31e0 | 6b 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 | k;.........///.........///...... |
| 3200 | 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 69 73 20 66 6f 72 20 6d 6f 76 69 6e 67 20 6c 65 66 74 | .......//This.is.for.moving.left |
| 3220 | 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 73 65 20 4d 6f | .........///.............case.Mo |
| 3240 | 76 65 44 69 72 65 63 74 69 6f 6e 2e 4c 65 66 74 3a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 | veDirection.Left:.........///... |
| 3260 | 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 6d 6f 76 65 73 20 74 68 65 20 52 | ..............//This.moves.the.R |
| 3280 | 69 67 69 64 62 6f 64 79 20 74 6f 20 74 68 65 20 6c 65 66 74 20 28 6d 69 6e 75 73 20 72 69 67 68 | igidbody.to.the.left.(minus.righ |
| 32a0 | 74 20 56 65 63 74 6f 72 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 | t.Vector).........///........... |
| 32c0 | 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 2d 6d 5f | ......m_Rigidbody.velocity.=.-m_ |
| 32e0 | 52 69 67 68 74 56 65 63 74 6f 72 20 2a 20 73 70 65 65 64 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f | RightVector.*.speed;........./// |
| 3300 | 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 | .................break;......... |
| 3320 | 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a | ///.........}.........///.....}. |
| 3340 | 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 | ........///.........///.....void |
| 3360 | 20 4f 6e 47 55 49 28 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 | .OnGUI().........///.....{...... |
| 3380 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 72 65 73 65 74 | ...///.........//Press.the.reset |
| 33a0 | 20 42 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 6f 20 6e 6f 20 6d 6f 64 65 0a 20 20 20 | .Button.to.switch.to.no.mode.... |
| 33c0 | 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 28 47 55 49 2e 42 75 74 74 6f 6e 28 | .....///.........if.(GUI.Button( |
| 33e0 | 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 30 2c 20 31 35 30 2c 20 33 30 29 2c 20 22 52 65 73 65 | new.Rect(100,.0,.150,.30),."Rese |
| 3400 | 74 22 29 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 | t")).........///.........{...... |
| 3420 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 73 | ...///.............//Switch.to.s |
| 3440 | 74 61 72 74 2f 72 65 73 65 74 20 63 61 73 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 | tart/reset.case.........///..... |
| 3460 | 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 | ........m_MoveDirection.=.MoveDi |
| 3480 | 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 | rection.None;.........///....... |
| 34a0 | 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 | ..}.........///.........///..... |
| 34c0 | 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 4c 65 66 74 20 62 75 74 74 6f 6e 20 74 6f 20 73 | ....//Press.the.Left.button.to.s |
| 34e0 | 77 69 74 63 68 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 64 69 72 65 63 74 69 6f 6e 20 74 6f | witch.the.Rigidbody.direction.to |
| 3500 | 20 74 68 65 20 6c 65 66 74 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 | .the.left.........///.........if |
| 3520 | 20 28 47 55 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 33 30 2c 20 31 | .(GUI.Button(new.Rect(100,.30,.1 |
| 3540 | 35 30 2c 20 33 30 29 2c 20 22 4d 6f 76 65 20 4c 65 66 74 22 29 29 0a 20 20 20 20 20 20 20 20 2f | 50,.30),."Move.Left"))........./ |
| 3560 | 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 | //.........{.........///........ |
| 3580 | 20 20 20 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 74 68 65 20 6c 65 66 74 20 64 69 72 65 63 74 | .....//Switch.to.the.left.direct |
| 35a0 | 69 6f 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f | ion.........///.............m_Mo |
| 35c0 | 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4c 65 66 74 | veDirection.=.MoveDirection.Left |
| 35e0 | 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 | ;.........///.........}......... |
| 3600 | 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 7d 0a 20 20 20 20 20 20 20 20 | ///.....}.........///.}......... |
| 3620 | 2f 2f 2f 20 3c 2f 63 6f 64 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 65 78 61 6d 70 6c | ///.</code>.........///.</exampl |
| 3640 | 65 3e 0a 20 20 20 20 20 20 20 20 4c 65 66 74 2c 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 | e>.........Left,..........///.<s |
| 3660 | 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 54 68 69 73 20 69 73 20 74 68 65 20 | ummary>.........///.This.is.the. |
| 3680 | 55 70 20 73 74 61 74 65 20 6f 66 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 20 20 41 73 73 69 | Up.state.of.MoveDirection...Assi |
| 36a0 | 67 6e 20 66 75 6e 63 74 69 6f 6e 61 6c 69 74 79 20 66 6f 72 20 6d 6f 76 69 6e 67 20 69 6e 20 61 | gn.functionality.for.moving.in.a |
| 36c0 | 6e 20 75 70 77 61 72 64 20 64 69 72 65 63 74 69 6f 6e 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 | n.upward.direction..........///. |
| 36e0 | 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 72 65 6d 61 72 6b 73 3e | </summary>.........///.<remarks> |
| 3700 | 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 55 73 65 20 74 68 65 20 55 70 20 73 74 61 74 65 20 66 6f | .........///.Use.the.Up.state.fo |
| 3720 | 72 20 61 6e 20 65 61 73 69 6c 79 20 69 64 65 6e 74 69 66 69 61 62 6c 65 20 77 61 79 20 6f 66 20 | r.an.easily.identifiable.way.of. |
| 3740 | 6d 6f 76 69 6e 67 20 61 20 47 61 6d 65 4f 62 6a 65 63 74 20 75 70 77 61 72 64 73 20 28 30 20 2c | moving.a.GameObject.upwards.(0., |
| 3760 | 20 31 20 2c 20 30 29 2e 20 54 68 69 73 20 69 73 20 61 20 73 74 61 74 65 20 77 69 74 68 6f 75 74 | .1.,.0)..This.is.a.state.without |
| 3780 | 20 61 6e 79 20 70 72 65 64 65 66 69 6e 65 64 20 66 75 6e 63 74 69 6f 6e 61 6c 69 74 79 2e 20 42 | .any.predefined.functionality..B |
| 37a0 | 65 66 6f 72 65 20 75 73 69 6e 67 20 74 68 69 73 20 73 74 61 74 65 2c 20 79 6f 75 20 73 68 6f 75 | efore.using.this.state,.you.shou |
| 37c0 | 6c 64 20 64 65 66 69 6e 65 20 77 68 61 74 20 79 6f 75 72 20 47 61 6d 65 4f 62 6a 65 63 74 20 77 | ld.define.what.your.GameObject.w |
| 37e0 | 69 6c 6c 20 64 6f 20 69 6e 20 63 6f 64 65 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 72 65 | ill.do.in.code..........///.</re |
| 3800 | 6d 61 72 6b 73 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 65 78 61 6d 70 6c 65 3e 0a 20 20 20 | marks>.........///.<example>.... |
| 3820 | 20 20 20 20 20 2f 2f 2f 20 3c 63 6f 64 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 2f 2f 41 74 | .....///.<code>.........///.//At |
| 3840 | 74 61 63 68 20 74 68 69 73 20 73 63 72 69 70 74 20 74 6f 20 61 20 47 61 6d 65 4f 62 6a 65 63 74 | tach.this.script.to.a.GameObject |
| 3860 | 20 77 69 74 68 20 61 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 2e 20 50 72 65 | .with.a.Rigidbody.component..Pre |
| 3880 | 73 73 20 74 68 65 20 22 4d 6f 76 65 20 55 70 22 20 62 75 74 74 6f 6e 20 69 6e 20 47 61 6d 65 20 | ss.the."Move.Up".button.in.Game. |
| 38a0 | 76 69 65 77 20 74 6f 20 73 65 65 20 69 74 20 69 6e 20 61 63 74 69 6f 6e 2e 0a 20 20 20 20 20 20 | view.to.see.it.in.action........ |
| 38c0 | 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 | ..///.........///.using.UnityEng |
| 38e0 | 69 6e 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 | ine;.........///.using.UnityEngi |
| 3900 | 6e 65 2e 45 76 65 6e 74 53 79 73 74 65 6d 73 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 | ne.EventSystems;.........///.... |
| 3920 | 20 20 20 20 20 2f 2f 2f 20 70 75 62 6c 69 63 20 63 6c 61 73 73 20 45 78 61 6d 70 6c 65 20 3a 20 | .....///.public.class.Example.:. |
| 3940 | 4d 6f 6e 6f 42 65 68 61 76 69 6f 75 72 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 7b 0a 20 20 20 20 | MonoBehaviour.........///.{..... |
| 3960 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 | ....///.....Vector3.m_StartPosit |
| 3980 | 69 6f 6e 2c 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 | ion,.m_StartForce;.........///.. |
| 39a0 | 20 20 20 52 69 67 69 64 62 6f 64 79 20 6d 5f 52 69 67 69 64 62 6f 64 79 3b 0a 20 20 20 20 20 20 | ...Rigidbody.m_Rigidbody;....... |
| 39c0 | 20 20 2f 2f 2f 20 20 20 20 20 2f 2f 55 73 65 20 45 6e 75 6d 20 66 6f 72 20 65 61 73 79 20 73 77 | ..///.....//Use.Enum.for.easy.sw |
| 39e0 | 69 74 63 68 69 6e 67 20 62 65 74 77 65 65 6e 20 64 69 72 65 63 74 69 6f 6e 20 73 74 61 74 65 73 | itching.between.direction.states |
| 3a00 | 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 6d | .........///.....MoveDirection.m |
| 3a20 | 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 | _MoveDirection;.........///..... |
| 3a40 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 2f 2f 55 73 65 20 74 68 65 73 65 20 56 65 63 74 6f 72 73 20 | ....///.....//Use.these.Vectors. |
| 3a60 | 66 6f 72 20 6d 6f 76 69 6e 67 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 73 0a | for.moving.Rigidbody.components. |
| 3a80 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 52 65 73 65 74 56 | ........///.....Vector3.m_ResetV |
| 3aa0 | 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d | ector;.........///.....Vector3.m |
| 3ac0 | 5f 55 70 56 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 63 6f 6e 73 74 | _UpVector;.........///.....const |
| 3ae0 | 20 66 6c 6f 61 74 20 73 70 65 65 64 20 3d 20 31 30 2e 30 66 3b 0a 20 20 20 20 20 20 20 20 2f 2f | .float.speed.=.10.0f;.........// |
| 3b00 | 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 53 74 61 72 74 28 29 0a 20 | /.........///.....void.Start().. |
| 3b20 | 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 | .......///.....{.........///.... |
| 3b40 | 20 20 20 20 20 2f 2f 59 6f 75 20 67 65 74 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d | .....//You.get.the.Rigidbody.com |
| 3b60 | 70 6f 6e 65 6e 74 20 61 74 74 61 63 68 65 64 20 74 6f 20 74 68 65 20 47 61 6d 65 4f 62 6a 65 63 | ponent.attached.to.the.GameObjec |
| 3b80 | 74 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 | t.........///.........m_Rigidbod |
| 3ba0 | 79 20 3d 20 47 65 74 43 6f 6d 70 6f 6e 65 6e 74 3c 52 69 67 69 64 62 6f 64 79 3e 28 29 3b 0a 20 | y.=.GetComponent<Rigidbody>();.. |
| 3bc0 | 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 73 74 61 72 74 73 | .......///.........//This.starts |
| 3be0 | 20 77 69 74 68 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 6e 6f 74 20 6d 6f 76 69 6e 67 20 69 | .with.the.Rigidbody.not.moving.i |
| 3c00 | 6e 20 61 6e 79 20 64 69 72 65 63 74 69 6f 6e 20 61 74 20 61 6c 6c 0a 20 20 20 20 20 20 20 20 2f | n.any.direction.at.all........./ |
| 3c20 | 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 | //.........m_MoveDirection.=.Mov |
| 3c40 | 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 | eDirection.None;.........///.... |
| 3c60 | 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 73 65 20 61 72 65 20 74 68 65 | .....///.........//These.are.the |
| 3c80 | 20 47 61 6d 65 4f 62 6a 65 63 74 e2 80 99 73 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f | .GameObject...s.starting.positio |
| 3ca0 | 6e 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 20 70 6f 73 69 74 69 6f 6e 0a 20 20 20 20 20 20 20 | n.and.Rigidbody.position........ |
| 3cc0 | 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 20 3d 20 74 | .///.........m_StartPosition.=.t |
| 3ce0 | 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 | ransform.position;.........///.. |
| 3d00 | 20 20 20 20 20 20 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 20 3d 20 6d 5f 52 69 67 69 64 62 6f 64 | .......m_StartForce.=.m_Rigidbod |
| 3d20 | 79 2e 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f | y.transform.position;.........// |
| 3d40 | 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 | /.........///.........//This.Vec |
| 3d60 | 74 6f 72 20 69 73 20 73 65 74 20 74 6f 20 31 20 69 6e 20 74 68 65 20 79 20 61 78 69 73 20 28 66 | tor.is.set.to.1.in.the.y.axis.(f |
| 3d80 | 6f 72 20 6d 6f 76 69 6e 67 20 75 70 77 61 72 64 73 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 | or.moving.upwards).........///.. |
| 3da0 | 20 20 20 20 20 20 20 6d 5f 55 70 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 75 70 3b 0a | .......m_UpVector.=.Vector3.up;. |
| 3dc0 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f | ........///.........//This.Vecto |
| 3de0 | 72 20 69 73 20 7a 65 72 6f 65 64 20 6f 75 74 20 66 6f 72 20 77 68 65 6e 20 74 68 65 20 52 69 67 | r.is.zeroed.out.for.when.the.Rig |
| 3e00 | 69 64 62 6f 64 79 20 73 68 6f 75 6c 64 20 6e 6f 74 20 6d 6f 76 65 0a 20 20 20 20 20 20 20 20 2f | idbody.should.not.move........./ |
| 3e20 | 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f | //.........m_ResetVector.=.Vecto |
| 3e40 | 72 33 2e 7a 65 72 6f 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 | r3.zero;.........///.....}...... |
| 3e60 | 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 55 70 64 61 | ...///.........///.....void.Upda |
| 3e80 | 74 65 28 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f | te().........///.....{........./ |
| 3ea0 | 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 73 77 69 74 63 68 65 73 20 74 68 65 20 64 | //.........//This.switches.the.d |
| 3ec0 | 69 72 65 63 74 69 6f 6e 20 64 65 70 65 6e 64 69 6e 67 20 6f 6e 20 62 75 74 74 6f 6e 20 70 72 65 | irection.depending.on.button.pre |
| 3ee0 | 73 73 65 73 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 73 77 69 74 63 68 20 | sses.........///.........switch. |
| 3f00 | 28 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 | (m_MoveDirection).........///... |
| 3f20 | 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 | ......{.........///............. |
| 3f40 | 2f 2f 54 68 65 20 73 74 61 72 74 69 6e 67 20 73 74 61 74 65 20 77 68 69 63 68 20 72 65 73 65 74 | //The.starting.state.which.reset |
| 3f60 | 73 20 74 68 65 20 6f 62 6a 65 63 74 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 | s.the.object.........///........ |
| 3f80 | 20 20 20 20 20 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3a 0a 20 20 | .....case.MoveDirection.None:... |
| 3fa0 | 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 52 65 73 65 | ......///.................//Rese |
| 3fc0 | 74 20 74 6f 20 74 68 65 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e 20 6f 66 20 74 68 | t.to.the.starting.position.of.th |
| 3fe0 | 65 20 47 61 6d 65 4f 62 6a 65 63 74 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 0a 20 20 20 20 20 | e.GameObject.and.Rigidbody...... |
| 4000 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 72 61 6e 73 66 6f 72 6d | ...///.................transform |
| 4020 | 2e 70 6f 73 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 | .position.=.m_StartPosition;.... |
| 4040 | 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 | .....///.................m_Rigid |
| 4060 | 62 6f 64 79 2e 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 | body.transform.position.=.m_Star |
| 4080 | 74 46 6f 72 63 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 | tForce;.........///............. |
| 40a0 | 20 20 20 20 2f 2f 54 68 69 73 20 72 65 73 65 74 73 20 74 68 65 20 76 65 6c 6f 63 69 74 79 20 6f | ....//This.resets.the.velocity.o |
| 40c0 | 66 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 | f.the.Rigidbody.........///..... |
| 40e0 | 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 | ............m_Rigidbody.velocity |
| 4100 | 20 3d 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 | .=.m_ResetVector;.........///... |
| 4120 | 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f | ..............break;........./// |
| 4140 | 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 | .........///.............//This. |
| 4160 | 69 73 20 66 6f 72 20 6d 6f 76 69 6e 67 20 69 6e 20 61 6e 20 75 70 77 61 72 64 73 20 64 69 72 65 | is.for.moving.in.an.upwards.dire |
| 4180 | 63 74 69 6f 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 | ction.........///.............ca |
| 41a0 | 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 55 70 3a 0a 20 20 20 20 20 20 20 20 2f 2f 2f | se.MoveDirection.Up:........./// |
| 41c0 | 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 43 68 61 6e 67 65 20 74 68 65 20 76 65 | .................//Change.the.ve |
| 41e0 | 6c 6f 63 69 74 79 20 73 6f 20 74 68 61 74 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 74 72 61 | locity.so.that.the.Rigidbody.tra |
| 4200 | 76 65 6c 73 20 75 70 77 61 72 64 73 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 | vels.upwards.........///........ |
| 4220 | 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 | .........m_Rigidbody.velocity.=. |
| 4240 | 6d 5f 55 70 56 65 63 74 6f 72 20 2a 20 73 70 65 65 64 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 | m_UpVector.*.speed;.........///. |
| 4260 | 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f | ................break;........./ |
| 4280 | 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 | //.........}.........///.....}.. |
| 42a0 | 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 | .......///.........///.....void. |
| 42c0 | 4f 6e 47 55 49 28 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 | OnGUI().........///.....{....... |
| 42e0 | 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 72 65 73 65 74 20 | ..///.........//Press.the.reset. |
| 4300 | 42 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 6f 20 6e 6f 20 6d 6f 64 65 0a 20 20 20 20 | Button.to.switch.to.no.mode..... |
| 4320 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 28 47 55 49 2e 42 75 74 74 6f 6e 28 6e | ....///.........if.(GUI.Button(n |
| 4340 | 65 77 20 52 65 63 74 28 31 30 30 2c 20 30 2c 20 31 35 30 2c 20 33 30 29 2c 20 22 52 65 73 65 74 | ew.Rect(100,.0,.150,.30),."Reset |
| 4360 | 22 29 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 | ")).........///.........{....... |
| 4380 | 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 73 74 | ..///.............//Switch.to.st |
| 43a0 | 61 72 74 2f 72 65 73 65 74 20 63 61 73 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 | art/reset.case.........///...... |
| 43c0 | 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 | .......m_MoveDirection.=.MoveDir |
| 43e0 | 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 | ection.None;.........///........ |
| 4400 | 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 | .}.........///.........///...... |
| 4420 | 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 55 70 20 62 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 | ...//Press.the.Up.button.to.swit |
| 4440 | 63 68 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 64 69 72 65 63 74 69 6f 6e 20 74 6f 20 75 70 | ch.the.Rigidbody.direction.to.up |
| 4460 | 77 61 72 64 73 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 28 47 55 | wards.........///.........if.(GU |
| 4480 | 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 36 30 2c 20 31 35 30 2c 20 | I.Button(new.Rect(100,.60,.150,. |
| 44a0 | 33 30 29 2c 20 22 4d 6f 76 65 20 55 70 22 29 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 | 30),."Move.Up")).........///.... |
| 44c0 | 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f | .....{.........///............./ |
| 44e0 | 2f 53 77 69 74 63 68 20 74 6f 20 55 70 20 44 69 72 65 63 74 69 6f 6e 0a 20 20 20 20 20 20 20 20 | /Switch.to.Up.Direction......... |
| 4500 | 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 | ///.............m_MoveDirection. |
| 4520 | 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 55 70 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 | =.MoveDirection.Up;.........///. |
| 4540 | 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 | ........}.........///.....}..... |
| 4560 | 20 20 20 20 2f 2f 2f 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 63 6f 64 65 3e 0a 20 20 | ....///.}.........///.</code>... |
| 4580 | 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 65 78 61 6d 70 6c 65 3e 0a 20 20 20 20 20 20 20 20 55 70 2c | ......///.</example>.........Up, |
| 45a0 | 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 | ..........///.<summary>......... |
| 45c0 | 2f 2f 2f 20 54 68 69 73 20 69 73 20 74 68 65 20 52 69 67 68 74 20 73 74 61 74 65 20 6f 66 20 4d | ///.This.is.the.Right.state.of.M |
| 45e0 | 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 20 41 73 73 69 67 6e 20 66 75 6e 63 74 69 6f 6e 61 6c 69 | oveDirection..Assign.functionali |
| 4600 | 74 79 20 66 6f 72 20 6d 6f 76 69 6e 67 20 74 6f 20 74 68 65 20 72 69 67 68 74 2e 0a 20 20 20 20 | ty.for.moving.to.the.right...... |
| 4620 | 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c | ....///.</summary>.........///.< |
| 4640 | 72 65 6d 61 72 6b 73 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 55 73 65 20 74 68 65 20 52 69 67 | remarks>.........///.Use.the.Rig |
| 4660 | 68 74 20 73 74 61 74 65 20 66 6f 72 20 61 6e 20 65 61 73 69 6c 79 20 69 64 65 6e 74 69 66 69 61 | ht.state.for.an.easily.identifia |
| 4680 | 62 6c 65 20 77 61 79 20 6f 66 20 6d 6f 76 69 6e 67 20 61 20 47 61 6d 65 4f 62 6a 65 63 74 20 74 | ble.way.of.moving.a.GameObject.t |
| 46a0 | 6f 20 74 68 65 20 72 69 67 68 74 20 28 31 20 2c 20 30 20 2c 20 30 29 2e 20 54 68 69 73 20 69 73 | o.the.right.(1.,.0.,.0)..This.is |
| 46c0 | 20 61 20 73 74 61 74 65 20 77 69 74 68 6f 75 74 20 61 6e 79 20 70 72 65 64 65 66 69 6e 65 64 20 | .a.state.without.any.predefined. |
| 46e0 | 66 75 6e 63 74 69 6f 6e 61 6c 69 74 79 2e 20 42 65 66 6f 72 65 20 75 73 69 6e 67 20 74 68 69 73 | functionality..Before.using.this |
| 4700 | 20 73 74 61 74 65 2c 20 79 6f 75 20 73 68 6f 75 6c 64 20 64 65 66 69 6e 65 20 77 68 61 74 20 79 | .state,.you.should.define.what.y |
| 4720 | 6f 75 72 20 47 61 6d 65 4f 62 6a 65 63 74 20 77 69 6c 6c 20 64 6f 20 69 6e 20 63 6f 64 65 2e 0a | our.GameObject.will.do.in.code.. |
| 4740 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 72 65 6d 61 72 6b 73 3e 0a 20 20 20 20 20 20 20 20 2f | ........///.</remarks>........./ |
| 4760 | 2f 2f 20 3c 65 78 61 6d 70 6c 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 63 6f 64 65 3e 0a | //.<example>.........///.<code>. |
| 4780 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 2f 2f 41 74 74 61 63 68 20 74 68 69 73 20 73 63 72 69 70 74 | ........///.//Attach.this.script |
| 47a0 | 20 74 6f 20 61 20 47 61 6d 65 4f 62 6a 65 63 74 20 77 69 74 68 20 61 20 52 69 67 69 64 62 6f 64 | .to.a.GameObject.with.a.Rigidbod |
| 47c0 | 79 20 63 6f 6d 70 6f 6e 65 6e 74 2e 20 50 72 65 73 73 20 74 68 65 20 22 4d 6f 76 65 20 52 69 67 | y.component..Press.the."Move.Rig |
| 47e0 | 68 74 22 20 62 75 74 74 6f 6e 20 69 6e 20 47 61 6d 65 20 76 69 65 77 20 74 6f 20 73 65 65 20 69 | ht".button.in.Game.view.to.see.i |
| 4800 | 74 20 69 6e 20 61 63 74 69 6f 6e 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 | t.in.action..........///........ |
| 4820 | 20 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 3b 0a 20 20 20 20 20 20 20 20 | .///.using.UnityEngine;......... |
| 4840 | 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 2e 45 76 65 6e 74 53 79 73 74 65 | ///.using.UnityEngine.EventSyste |
| 4860 | 6d 73 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 70 75 62 6c | ms;.........///.........///.publ |
| 4880 | 69 63 20 63 6c 61 73 73 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 45 78 61 6d 70 6c 65 20 3a 20 | ic.class.MoveDirectionExample.:. |
| 48a0 | 4d 6f 6e 6f 42 65 68 61 76 69 6f 75 72 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 7b 0a 20 20 20 20 | MonoBehaviour.........///.{..... |
| 48c0 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 | ....///.....Vector3.m_StartPosit |
| 48e0 | 69 6f 6e 2c 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 | ion,.m_StartForce;.........///.. |
| 4900 | 20 20 20 52 69 67 69 64 62 6f 64 79 20 6d 5f 52 69 67 69 64 62 6f 64 79 3b 0a 20 20 20 20 20 20 | ...Rigidbody.m_Rigidbody;....... |
| 4920 | 20 20 2f 2f 2f 20 20 20 20 20 2f 2f 55 73 65 20 45 6e 75 6d 20 66 6f 72 20 65 61 73 79 20 73 77 | ..///.....//Use.Enum.for.easy.sw |
| 4940 | 69 74 63 68 69 6e 67 20 62 65 74 77 65 65 6e 20 64 69 72 65 63 74 69 6f 6e 20 73 74 61 74 65 73 | itching.between.direction.states |
| 4960 | 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 6d | .........///.....MoveDirection.m |
| 4980 | 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 | _MoveDirection;.........///..... |
| 49a0 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 2f 2f 55 73 65 20 74 68 65 73 65 20 56 65 63 74 6f 72 73 20 | ....///.....//Use.these.Vectors. |
| 49c0 | 66 6f 72 20 6d 6f 76 69 6e 67 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 73 0a | for.moving.Rigidbody.components. |
| 49e0 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 52 65 73 65 74 56 | ........///.....Vector3.m_ResetV |
| 4a00 | 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d | ector;.........///.....Vector3.m |
| 4a20 | 5f 52 69 67 68 74 56 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 63 6f | _RightVector;.........///.....co |
| 4a40 | 6e 73 74 20 66 6c 6f 61 74 20 73 70 65 65 64 20 3d 20 35 2e 30 66 3b 0a 20 20 20 20 20 20 20 20 | nst.float.speed.=.5.0f;......... |
| 4a60 | 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 53 74 61 72 74 28 29 | ///.........///.....void.Start() |
| 4a80 | 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 | .........///.....{.........///.. |
| 4aa0 | 20 20 20 20 20 20 20 2f 2f 59 6f 75 20 67 65 74 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 63 | .......//You.get.the.Rigidbody.c |
| 4ac0 | 6f 6d 70 6f 6e 65 6e 74 20 61 74 74 61 63 68 65 64 20 74 6f 20 74 68 65 20 47 61 6d 65 4f 62 6a | omponent.attached.to.the.GameObj |
| 4ae0 | 65 63 74 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 | ect.........///.........m_Rigidb |
| 4b00 | 6f 64 79 20 3d 20 47 65 74 43 6f 6d 70 6f 6e 65 6e 74 3c 52 69 67 69 64 62 6f 64 79 3e 28 29 3b | ody.=.GetComponent<Rigidbody>(); |
| 4b20 | 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 73 74 61 72 | .........///.........//This.star |
| 4b40 | 74 73 20 77 69 74 68 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 6e 6f 74 20 6d 6f 76 69 6e 67 | ts.with.the.Rigidbody.not.moving |
| 4b60 | 20 69 6e 20 61 6e 79 20 64 69 72 65 63 74 69 6f 6e 20 61 74 20 61 6c 6c 0a 20 20 20 20 20 20 20 | .in.any.direction.at.all........ |
| 4b80 | 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d | .///.........m_MoveDirection.=.M |
| 4ba0 | 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 | oveDirection.None;.........///.. |
| 4bc0 | 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 73 65 20 61 72 65 20 74 | .......///.........//These.are.t |
| 4be0 | 68 65 20 47 61 6d 65 4f 62 6a 65 63 74 e2 80 99 73 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 | he.GameObject...s.starting.posit |
| 4c00 | 69 6f 6e 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 20 70 6f 73 69 74 69 6f 6e 0a 20 20 20 20 20 | ion.and.Rigidbody.position...... |
| 4c20 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 20 3d | ...///.........m_StartPosition.= |
| 4c40 | 20 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f | .transform.position;........./// |
| 4c60 | 20 20 20 20 20 20 20 20 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 20 3d 20 6d 5f 52 69 67 69 64 62 | .........m_StartForce.=.m_Rigidb |
| 4c80 | 6f 64 79 2e 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 | ody.transform.position;......... |
| 4ca0 | 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 | ///.........///.........//This.V |
| 4cc0 | 65 63 74 6f 72 20 69 73 20 73 65 74 20 74 6f 20 31 20 69 6e 20 74 68 65 20 78 20 61 78 69 73 20 | ector.is.set.to.1.in.the.x.axis. |
| 4ce0 | 28 66 6f 72 20 6d 6f 76 69 6e 67 20 69 6e 20 74 68 65 20 72 69 67 68 74 20 64 69 72 65 63 74 69 | (for.moving.in.the.right.directi |
| 4d00 | 6f 6e 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 68 74 56 | on).........///.........m_RightV |
| 4d20 | 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 72 69 67 68 74 3b 0a 20 20 20 20 20 20 20 20 2f | ector.=.Vector3.right;........./ |
| 4d40 | 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 73 20 7a 65 72 6f | //.........//This.Vector.is.zero |
| 4d60 | 65 64 20 6f 75 74 20 66 6f 72 20 77 68 65 6e 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 73 68 | ed.out.for.when.the.Rigidbody.sh |
| 4d80 | 6f 75 6c 64 20 6e 6f 74 20 6d 6f 76 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 | ould.not.move.........///....... |
| 4da0 | 20 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 7a 65 72 6f 3b 0a | ..m_ResetVector.=.Vector3.zero;. |
| 4dc0 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 | ........///.....}.........///... |
| 4de0 | 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 55 70 64 61 74 65 28 29 0a 20 20 20 20 | ......///.....void.Update()..... |
| 4e00 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 | ....///.....{.........///....... |
| 4e20 | 20 20 2f 2f 54 68 69 73 20 73 77 69 74 63 68 65 73 20 74 68 65 20 64 69 72 65 63 74 69 6f 6e 20 | ..//This.switches.the.direction. |
| 4e40 | 64 65 70 65 6e 64 69 6e 67 20 6f 6e 20 62 75 74 74 6f 6e 20 70 72 65 73 73 65 73 0a 20 20 20 20 | depending.on.button.presses..... |
| 4e60 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 73 77 69 74 63 68 20 28 6d 5f 4d 6f 76 65 44 69 | ....///.........switch.(m_MoveDi |
| 4e80 | 72 65 63 74 69 6f 6e 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 | rection).........///.........{.. |
| 4ea0 | 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 20 73 74 61 | .......///.............//The.sta |
| 4ec0 | 72 74 69 6e 67 20 73 74 61 74 65 20 77 68 69 63 68 20 72 65 73 65 74 73 20 74 68 65 20 6f 62 6a | rting.state.which.resets.the.obj |
| 4ee0 | 65 63 74 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 73 65 | ect.........///.............case |
| 4f00 | 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3a 0a 20 20 20 20 20 20 20 20 2f 2f 2f | .MoveDirection.None:........./// |
| 4f20 | 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 52 65 73 65 74 20 74 6f 20 74 68 65 20 | .................//Reset.to.the. |
| 4f40 | 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e 20 6f 66 20 74 68 65 20 47 61 6d 65 4f 62 6a | starting.position.of.the.GameObj |
| 4f60 | 65 63 74 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 | ect.and.Rigidbody.........///... |
| 4f80 | 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e | ..............transform.position |
| 4fa0 | 20 3d 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 | .=.m_StartPosition;.........///. |
| 4fc0 | 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 74 72 61 6e | ................m_Rigidbody.tran |
| 4fe0 | 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 3b 0a 20 | sform.position.=.m_StartForce;.. |
| 5000 | 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 | .......///.................//Thi |
| 5020 | 73 20 72 65 73 65 74 73 20 74 68 65 20 76 65 6c 6f 63 69 74 79 20 6f 66 20 74 68 65 20 52 69 67 | s.resets.the.velocity.of.the.Rig |
| 5040 | 69 64 62 6f 64 79 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | idbody.........///.............. |
| 5060 | 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 6d 5f 52 65 73 65 | ...m_Rigidbody.velocity.=.m_Rese |
| 5080 | 74 56 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 | tVector;.........///............ |
| 50a0 | 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 | .....break;.........///......... |
| 50c0 | 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 69 73 20 66 6f 72 20 6d 6f | ///.............//This.is.for.mo |
| 50e0 | 76 69 6e 67 20 72 69 67 68 74 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 | ving.right.........///.......... |
| 5100 | 20 20 20 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 52 69 67 68 74 3a 0a 20 20 20 | ...case.MoveDirection.Right:.... |
| 5120 | 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 | .....///.................//This. |
| 5140 | 6d 6f 76 65 73 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 74 6f 20 74 68 65 20 72 69 67 68 74 | moves.the.Rigidbody.to.the.right |
| 5160 | 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 | .........///.................m_R |
| 5180 | 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 6d 5f 52 69 67 68 74 56 65 63 74 6f | igidbody.velocity.=.m_RightVecto |
| 51a0 | 72 20 2a 20 73 70 65 65 64 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 | r.*.speed;.........///.......... |
| 51c0 | 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 | .......break;.........///....... |
| 51e0 | 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f | ..}.........///.....}.........// |
| 5200 | 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 4f 6e 47 55 49 28 29 0a 20 | /.........///.....void.OnGUI().. |
| 5220 | 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 | .......///.....{.........///.... |
| 5240 | 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 72 65 73 65 74 20 42 75 74 74 6f 6e 20 74 6f | .....//Press.the.reset.Button.to |
| 5260 | 20 73 77 69 74 63 68 20 74 6f 20 6e 6f 20 6d 6f 64 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 | .switch.to.no.mode.........///.. |
| 5280 | 20 20 20 20 20 20 20 69 66 20 28 47 55 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 | .......if.(GUI.Button(new.Rect(1 |
| 52a0 | 30 30 2c 20 30 2c 20 31 35 30 2c 20 33 30 29 2c 20 22 52 65 73 65 74 22 29 29 0a 20 20 20 20 20 | 00,.0,.150,.30),."Reset"))...... |
| 52c0 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 | ...///.........{.........///.... |
| 52e0 | 20 20 20 20 20 20 20 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 73 74 61 72 74 2f 72 65 73 65 74 | .........//Switch.to.start/reset |
| 5300 | 20 63 61 73 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f | .case.........///.............m_ |
| 5320 | 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f | MoveDirection.=.MoveDirection.No |
| 5340 | 6e 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 | ne;.........///.........}....... |
| 5360 | 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 | ..///.........///.........//Pres |
| 5380 | 73 20 74 68 65 20 4c 65 66 74 20 62 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 68 65 20 | s.the.Left.button.to.switch.the. |
| 53a0 | 52 69 67 69 64 62 6f 64 79 20 64 69 72 65 63 74 69 6f 6e 20 74 6f 20 74 68 65 20 72 69 67 68 74 | Rigidbody.direction.to.the.right |
| 53c0 | 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 28 47 55 49 2e 42 75 74 | .........///.........if.(GUI.But |
| 53e0 | 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 33 30 2c 20 31 35 30 2c 20 33 30 29 2c 20 | ton(new.Rect(100,.30,.150,.30),. |
| 5400 | 22 4d 6f 76 65 20 52 69 67 68 74 22 29 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 | "Move.Right")).........///...... |
| 5420 | 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 53 | ...{.........///.............//S |
| 5440 | 77 69 74 63 68 20 74 6f 20 74 68 65 20 6c 65 66 74 20 64 69 72 65 63 74 69 6f 6e 0a 20 20 20 20 | witch.to.the.left.direction..... |
| 5460 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 | ....///.............m_MoveDirect |
| 5480 | 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 52 69 67 68 74 3b 0a 20 20 20 20 20 | ion.=.MoveDirection.Right;...... |
| 54a0 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 | ...///.........}.........///.... |
| 54c0 | 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 63 | .}.........///.}.........///.</c |
| 54e0 | 6f 64 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 65 78 61 6d 70 6c 65 3e 0a 20 20 20 20 | ode>.........///.</example>..... |
| 5500 | 20 20 20 20 52 69 67 68 74 2c 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 | ....Right,..........///.<summary |
| 5520 | 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 54 68 65 20 44 6f 77 6e 20 53 74 61 74 65 20 6f 66 20 | >.........///.The.Down.State.of. |
| 5540 | 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 20 41 73 73 69 67 6e 20 66 75 6e 63 74 69 6f 6e 61 6c | MoveDirection..Assign.functional |
| 5560 | 69 74 79 20 66 6f 72 20 6d 6f 76 69 6e 67 20 69 6e 20 61 20 64 6f 77 6e 77 61 72 64 20 64 69 72 | ity.for.moving.in.a.downward.dir |
| 5580 | 65 63 74 69 6f 6e 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 | ection..........///.</summary>.. |
| 55a0 | 20 20 20 20 20 20 20 2f 2f 2f 20 3c 72 65 6d 61 72 6b 73 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f | .......///.<remarks>........./// |
| 55c0 | 20 55 73 65 20 74 68 65 20 44 6f 77 6e 20 73 74 61 74 65 20 66 6f 72 20 61 6e 20 65 61 73 69 6c | .Use.the.Down.state.for.an.easil |
| 55e0 | 79 20 69 64 65 6e 74 69 66 69 61 62 6c 65 20 77 61 79 20 6f 66 20 6d 6f 76 69 6e 67 20 61 20 47 | y.identifiable.way.of.moving.a.G |
| 5600 | 61 6d 65 4f 62 6a 65 63 74 20 64 6f 77 6e 77 61 72 64 73 20 28 30 20 2c 20 2d 31 20 2c 20 30 29 | ameObject.downwards.(0.,.-1.,.0) |
| 5620 | 2e 20 54 68 69 73 20 69 73 20 61 20 73 74 61 74 65 20 77 69 74 68 6f 75 74 20 61 6e 79 20 70 72 | ..This.is.a.state.without.any.pr |
| 5640 | 65 64 65 66 69 6e 65 64 20 66 75 6e 63 74 69 6f 6e 61 6c 69 74 79 2e 20 42 65 66 6f 72 65 20 75 | edefined.functionality..Before.u |
| 5660 | 73 69 6e 67 20 74 68 69 73 20 73 74 61 74 65 2c 20 79 6f 75 20 73 68 6f 75 6c 64 20 64 65 66 69 | sing.this.state,.you.should.defi |
| 5680 | 6e 65 20 77 68 61 74 20 79 6f 75 72 20 47 61 6d 65 4f 62 6a 65 63 74 20 77 69 6c 6c 20 64 6f 20 | ne.what.your.GameObject.will.do. |
| 56a0 | 69 6e 20 63 6f 64 65 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 72 65 6d 61 72 6b 73 3e 0a | in.code..........///.</remarks>. |
| 56c0 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 65 78 61 6d 70 6c 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f | ........///.<example>.........// |
| 56e0 | 2f 20 3c 63 6f 64 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 2f 2f 41 74 74 61 63 68 20 74 68 | /.<code>.........///.//Attach.th |
| 5700 | 69 73 20 73 63 72 69 70 74 20 74 6f 20 61 20 47 61 6d 65 4f 62 6a 65 63 74 20 77 69 74 68 20 61 | is.script.to.a.GameObject.with.a |
| 5720 | 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 2e 20 50 72 65 73 73 20 74 68 65 20 | .Rigidbody.component..Press.the. |
| 5740 | 22 4d 6f 76 65 20 44 6f 77 6e 22 20 62 75 74 74 6f 6e 20 69 6e 20 47 61 6d 65 20 76 69 65 77 20 | "Move.Down".button.in.Game.view. |
| 5760 | 74 6f 20 73 65 65 20 69 74 20 69 6e 20 61 63 74 69 6f 6e 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f | to.see.it.in.action........../// |
| 5780 | 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 3b 0a | .........///.using.UnityEngine;. |
| 57a0 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 2e 45 76 | ........///.using.UnityEngine.Ev |
| 57c0 | 65 6e 74 53 79 73 74 65 6d 73 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 | entSystems;.........///......... |
| 57e0 | 2f 2f 2f 20 70 75 62 6c 69 63 20 63 6c 61 73 73 20 45 78 61 6d 70 6c 65 20 3a 20 4d 6f 6e 6f 42 | ///.public.class.Example.:.MonoB |
| 5800 | 65 68 61 76 69 6f 75 72 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 7b 0a 20 20 20 20 20 20 20 20 2f | ehaviour.........///.{........./ |
| 5820 | 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 2c 20 | //.....Vector3.m_StartPosition,. |
| 5840 | 6d 5f 53 74 61 72 74 46 6f 72 63 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 52 69 | m_StartForce;.........///.....Ri |
| 5860 | 67 69 64 62 6f 64 79 20 6d 5f 52 69 67 69 64 62 6f 64 79 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f | gidbody.m_Rigidbody;........./// |
| 5880 | 20 20 20 20 20 2f 2f 55 73 65 20 45 6e 75 6d 20 66 6f 72 20 65 61 73 79 20 73 77 69 74 63 68 69 | .....//Use.Enum.for.easy.switchi |
| 58a0 | 6e 67 20 62 65 74 77 65 65 6e 20 64 69 72 65 63 74 69 6f 6e 20 73 74 61 74 65 73 0a 20 20 20 20 | ng.between.direction.states..... |
| 58c0 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 6d 5f 4d 6f 76 65 | ....///.....MoveDirection.m_Move |
| 58e0 | 44 69 72 65 63 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f | Direction;.........///........./ |
| 5900 | 2f 2f 20 20 20 20 20 2f 2f 55 73 65 20 74 68 65 73 65 20 56 65 63 74 6f 72 73 20 66 6f 72 20 6d | //.....//Use.these.Vectors.for.m |
| 5920 | 6f 76 69 6e 67 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 73 0a 20 20 20 20 20 | oving.Rigidbody.components...... |
| 5940 | 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 | ...///.....Vector3.m_ResetVector |
| 5960 | 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 55 70 56 65 | ;.........///.....Vector3.m_UpVe |
| 5980 | 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 63 6f 6e 73 74 20 66 6c 6f 61 | ctor;.........///.....const.floa |
| 59a0 | 74 20 73 70 65 65 64 20 3d 20 31 30 2e 30 66 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 | t.speed.=.10.0f;.........///.... |
| 59c0 | 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 53 74 61 72 74 28 29 0a 20 20 20 20 20 20 | .....///.....void.Start()....... |
| 59e0 | 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 | ..///.....{.........///......... |
| 5a00 | 2f 2f 59 6f 75 20 67 65 74 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e | //You.get.the.Rigidbody.componen |
| 5a20 | 74 20 61 74 74 61 63 68 65 64 20 74 6f 20 74 68 65 20 47 61 6d 65 4f 62 6a 65 63 74 0a 20 20 20 | t.attached.to.the.GameObject.... |
| 5a40 | 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 20 3d 20 47 | .....///.........m_Rigidbody.=.G |
| 5a60 | 65 74 43 6f 6d 70 6f 6e 65 6e 74 3c 52 69 67 69 64 62 6f 64 79 3e 28 29 3b 0a 20 20 20 20 20 20 | etComponent<Rigidbody>();....... |
| 5a80 | 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 73 74 61 72 74 73 20 77 69 74 68 | ..///.........//This.starts.with |
| 5aa0 | 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 6e 6f 74 20 6d 6f 76 69 6e 67 20 69 6e 20 61 6e 79 | .the.Rigidbody.not.moving.in.any |
| 5ac0 | 20 64 69 72 65 63 74 69 6f 6e 20 61 74 20 61 6c 6c 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 | .direction.at.all.........///... |
| 5ae0 | 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 | ......m_MoveDirection.=.MoveDire |
| 5b00 | 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 | ction.None;.........///......... |
| 5b20 | 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 73 65 20 61 72 65 20 74 68 65 20 47 61 6d 65 | ///.........//These.are.the.Game |
| 5b40 | 4f 62 6a 65 63 74 e2 80 99 73 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e 20 61 6e 64 | Object...s.starting.position.and |
| 5b60 | 20 52 69 67 69 64 62 6f 64 79 20 70 6f 73 69 74 69 6f 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 | .Rigidbody.position.........///. |
| 5b80 | 20 20 20 20 20 20 20 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 20 3d 20 74 72 61 6e 73 66 | ........m_StartPosition.=.transf |
| 5ba0 | 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 | orm.position;.........///....... |
| 5bc0 | 20 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 20 3d 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 74 72 61 | ..m_StartForce.=.m_Rigidbody.tra |
| 5be0 | 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 | nsform.position;.........///.... |
| 5c00 | 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 | .....///.........//This.Vector.i |
| 5c20 | 73 20 73 65 74 20 74 6f 20 31 20 69 6e 20 74 68 65 20 79 20 61 78 69 73 20 28 66 6f 72 20 6d 6f | s.set.to.1.in.the.y.axis.(for.mo |
| 5c40 | 76 69 6e 67 20 75 70 77 61 72 64 73 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 | ving.upwards).........///....... |
| 5c60 | 20 20 6d 5f 55 70 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 75 70 3b 0a 20 20 20 20 20 | ..m_UpVector.=.Vector3.up;...... |
| 5c80 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 73 20 | ...///.........//This.Vector.is. |
| 5ca0 | 7a 65 72 6f 65 64 20 6f 75 74 20 66 6f 72 20 77 68 65 6e 20 74 68 65 20 52 69 67 69 64 62 6f 64 | zeroed.out.for.when.the.Rigidbod |
| 5cc0 | 79 20 73 68 6f 75 6c 64 20 6e 6f 74 20 6d 6f 76 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 | y.should.not.move.........///... |
| 5ce0 | 20 20 20 20 20 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 7a 65 | ......m_ResetVector.=.Vector3.ze |
| 5d00 | 72 6f 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f | ro;.........///.....}.........// |
| 5d20 | 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 55 70 64 61 74 65 28 29 0a | /.........///.....void.Update(). |
| 5d40 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 | ........///.....{.........///... |
| 5d60 | 20 20 20 20 20 20 2f 2f 54 68 69 73 20 73 77 69 74 63 68 65 73 20 74 68 65 20 64 69 72 65 63 74 | ......//This.switches.the.direct |
| 5d80 | 69 6f 6e 20 64 65 70 65 6e 64 69 6e 67 20 6f 6e 20 62 75 74 74 6f 6e 20 70 72 65 73 73 65 73 0a | ion.depending.on.button.presses. |
| 5da0 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 73 77 69 74 63 68 20 28 6d 5f 4d 6f | ........///.........switch.(m_Mo |
| 5dc0 | 76 65 44 69 72 65 63 74 69 6f 6e 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 | veDirection).........///........ |
| 5de0 | 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 | .{.........///.............//The |
| 5e00 | 20 73 74 61 72 74 69 6e 67 20 73 74 61 74 65 20 77 68 69 63 68 20 72 65 73 65 74 73 20 74 68 65 | .starting.state.which.resets.the |
| 5e20 | 20 6f 62 6a 65 63 74 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 | .object.........///............. |
| 5e40 | 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3a 0a 20 20 20 20 20 20 20 | case.MoveDirection.None:........ |
| 5e60 | 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 52 65 73 65 74 20 74 6f 20 | .///.................//Reset.to. |
| 5e80 | 74 68 65 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e 20 6f 66 20 74 68 65 20 47 61 6d | the.starting.position.of.the.Gam |
| 5ea0 | 65 4f 62 6a 65 63 74 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 0a 20 20 20 20 20 20 20 20 2f 2f | eObject.and.Rigidbody.........// |
| 5ec0 | 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 | /.................transform.posi |
| 5ee0 | 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 | tion.=.m_StartPosition;......... |
| 5f00 | 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e | ///.................m_Rigidbody. |
| 5f20 | 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 46 6f 72 63 | transform.position.=.m_StartForc |
| 5f40 | 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f | e;.........///................./ |
| 5f60 | 2f 54 68 69 73 20 72 65 73 65 74 73 20 74 68 65 20 76 65 6c 6f 63 69 74 79 20 6f 66 20 74 68 65 | /This.resets.the.velocity.of.the |
| 5f80 | 20 52 69 67 69 64 62 6f 64 79 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 | .Rigidbody.........///.......... |
| 5fa0 | 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 6d 5f | .......m_Rigidbody.velocity.=.m_ |
| 5fc0 | 52 65 73 65 74 56 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 | ResetVector;.........///........ |
| 5fe0 | 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 | .........break;.........///..... |
| 6000 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 69 73 20 66 6f | ....///.............//This.is.fo |
| 6020 | 72 20 6d 6f 76 69 6e 67 20 64 6f 77 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 | r.moving.down.........///....... |
| 6040 | 20 20 20 20 20 20 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 44 6f 77 6e 3a 0a 20 | ......case.MoveDirection.Down:.. |
| 6060 | 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 | .......///.................//Thi |
| 6080 | 73 20 6d 6f 76 65 73 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 64 6f 77 6e 0a 20 20 20 20 20 | s.moves.the.Rigidbody.down...... |
| 60a0 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f | ...///.................m_Rigidbo |
| 60c0 | 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 2d 6d 5f 55 70 56 65 63 74 6f 72 20 2a 20 73 70 65 65 | dy.velocity.=.-m_UpVector.*.spee |
| 60e0 | 64 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 | d;.........///.................b |
| 6100 | 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 | reak;.........///.........}..... |
| 6120 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 | ....///.....}.........///....... |
| 6140 | 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 4f 6e 47 55 49 28 29 0a 20 20 20 20 20 20 20 20 2f | ..///.....void.OnGUI()........./ |
| 6160 | 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 | //.....{.........///.........//P |
| 6180 | 72 65 73 73 20 74 68 65 20 72 65 73 65 74 20 42 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 | ress.the.reset.Button.to.switch. |
| 61a0 | 74 6f 20 6e 6f 20 6d 6f 64 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 | to.no.mode.........///.........i |
| 61c0 | 66 20 28 47 55 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 30 2c 20 31 | f.(GUI.Button(new.Rect(100,.0,.1 |
| 61e0 | 35 30 2c 20 33 30 29 2c 20 22 52 65 73 65 74 22 29 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 | 50,.30),."Reset")).........///.. |
| 6200 | 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 | .......{.........///............ |
| 6220 | 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 73 74 61 72 74 2f 72 65 73 65 74 20 63 61 73 65 0a 20 20 | .//Switch.to.start/reset.case... |
| 6240 | 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 | ......///.............m_MoveDire |
| 6260 | 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 | ction.=.MoveDirection.None;..... |
| 6280 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 | ....///.........}.........///... |
| 62a0 | 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 44 6f | ......///.........//Press.the.Do |
| 62c0 | 77 6e 20 62 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 68 65 20 64 69 72 65 63 74 69 6f | wn.button.to.switch.the.directio |
| 62e0 | 6e 20 74 6f 20 64 6f 77 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 | n.to.down.........///.........if |
| 6300 | 20 28 47 55 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 39 30 2c 20 31 | .(GUI.Button(new.Rect(100,.90,.1 |
| 6320 | 35 30 2c 20 33 30 29 2c 20 22 4d 6f 76 65 20 44 6f 77 6e 22 29 29 0a 20 20 20 20 20 20 20 20 2f | 50,.30),."Move.Down"))........./ |
| 6340 | 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 | //.........{.........///........ |
| 6360 | 20 20 20 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 44 6f 77 6e 20 44 69 72 65 63 74 69 6f 6e 0a | .....//Switch.to.Down.Direction. |
| 6380 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 | ........///.............m_MoveDi |
| 63a0 | 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 44 6f 77 6e 3b 0a 20 20 | rection.=.MoveDirection.Down;... |
| 63c0 | 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 | ......///.........}.........///. |
| 63e0 | 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 | ....}.........///.}.........///. |
| 6400 | 3c 2f 63 6f 64 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 65 78 61 6d 70 6c 65 3e 0a 20 | </code>.........///.</example>.. |
| 6420 | 20 20 20 20 20 20 20 44 6f 77 6e 2c 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 | .......Down,..........///.<summa |
| 6440 | 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 54 68 69 73 20 69 73 20 74 68 65 20 4e 6f 6e 65 | ry>.........///.This.is.the.None |
| 6460 | 20 73 74 61 74 65 2e 20 41 73 73 69 67 6e 20 66 75 6e 63 74 69 6f 6e 61 6c 69 74 79 20 74 68 61 | .state..Assign.functionality.tha |
| 6480 | 74 20 73 74 6f 70 73 20 6d 6f 76 65 6d 65 6e 74 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f | t.stops.movement..........///.</ |
| 64a0 | 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 72 65 6d 61 72 6b 73 3e 0a 20 | summary>.........///.<remarks>.. |
| 64c0 | 20 20 20 20 20 20 20 2f 2f 2f 20 55 73 65 20 74 68 65 20 4e 6f 6e 65 20 73 74 61 74 65 20 66 6f | .......///.Use.the.None.state.fo |
| 64e0 | 72 20 61 6e 20 65 61 73 69 6c 79 20 69 64 65 6e 74 69 66 69 61 62 6c 65 20 77 61 79 20 6f 66 20 | r.an.easily.identifiable.way.of. |
| 6500 | 73 74 6f 70 70 69 6e 67 2c 20 72 65 73 65 74 74 69 6e 67 20 6f 72 20 69 6e 69 74 69 61 6c 69 73 | stopping,.resetting.or.initialis |
| 6520 | 69 6e 67 20 61 20 47 61 6d 65 4f 62 6a 65 63 74 27 73 20 6d 6f 76 65 6d 65 6e 74 2e 20 54 68 69 | ing.a.GameObject's.movement..Thi |
| 6540 | 73 20 69 73 20 61 20 73 74 61 74 65 20 77 69 74 68 6f 75 74 20 61 6e 79 20 70 72 65 64 65 66 69 | s.is.a.state.without.any.predefi |
| 6560 | 6e 65 64 20 66 75 6e 63 74 69 6f 6e 61 6c 69 74 79 2e 20 42 65 66 6f 72 65 20 75 73 69 6e 67 20 | ned.functionality..Before.using. |
| 6580 | 74 68 69 73 20 73 74 61 74 65 2c 20 79 6f 75 20 73 68 6f 75 6c 64 20 64 65 66 69 6e 65 20 77 68 | this.state,.you.should.define.wh |
| 65a0 | 61 74 20 79 6f 75 72 20 47 61 6d 65 4f 62 6a 65 63 74 20 77 69 6c 6c 20 64 6f 20 69 6e 20 63 6f | at.your.GameObject.will.do.in.co |
| 65c0 | 64 65 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 72 65 6d 61 72 6b 73 3e 0a 20 20 20 20 20 | de..........///.</remarks>...... |
| 65e0 | 20 20 20 2f 2f 2f 20 3c 65 78 61 6d 70 6c 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 63 6f | ...///.<example>.........///.<co |
| 6600 | 64 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 2f 2f 41 74 74 61 63 68 20 74 68 69 73 20 73 63 | de>.........///.//Attach.this.sc |
| 6620 | 72 69 70 74 20 74 6f 20 61 20 47 61 6d 65 4f 62 6a 65 63 74 20 77 69 74 68 20 61 20 52 69 67 69 | ript.to.a.GameObject.with.a.Rigi |
| 6640 | 64 62 6f 64 79 20 61 74 74 61 63 68 65 64 2e 20 54 68 69 73 20 73 63 72 69 70 74 20 73 74 61 72 | dbody.attached..This.script.star |
| 6660 | 74 73 20 6f 66 66 20 6f 6e 20 74 68 65 20 4d 6f 64 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 | ts.off.on.the.ModeDirection.None |
| 6680 | 20 73 74 61 74 65 20 62 75 74 20 63 68 61 6e 67 65 73 20 64 65 70 65 6e 64 69 6e 67 20 6f 6e 20 | .state.but.changes.depending.on. |
| 66a0 | 62 75 74 74 6f 6e 73 20 79 6f 75 20 70 72 65 73 73 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 | buttons.you.press..........///.. |
| 66c0 | 20 20 20 20 20 20 20 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 3b 0a 20 20 | .......///.using.UnityEngine;... |
| 66e0 | 20 20 20 20 20 20 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 2e 45 76 65 6e | ......///.using.UnityEngine.Even |
| 6700 | 74 53 79 73 74 65 6d 73 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f | tSystems;.........///.........// |
| 6720 | 2f 20 70 75 62 6c 69 63 20 63 6c 61 73 73 20 45 78 61 6d 70 6c 65 20 3a 20 4d 6f 6e 6f 42 65 68 | /.public.class.Example.:.MonoBeh |
| 6740 | 61 76 69 6f 75 72 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f | aviour.........///.{........./// |
| 6760 | 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 2c 20 6d 5f | .....Vector3.m_StartPosition,.m_ |
| 6780 | 53 74 61 72 74 46 6f 72 63 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 52 69 67 69 | StartForce;.........///.....Rigi |
| 67a0 | 64 62 6f 64 79 20 6d 5f 52 69 67 69 64 62 6f 64 79 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 | dbody.m_Rigidbody;.........///.. |
| 67c0 | 20 20 20 2f 2f 55 73 65 20 45 6e 75 6d 20 66 6f 72 20 65 61 73 79 20 73 77 69 74 63 68 69 6e 67 | ...//Use.Enum.for.easy.switching |
| 67e0 | 20 62 65 74 77 65 65 6e 20 64 69 72 65 63 74 69 6f 6e 20 73 74 61 74 65 73 0a 20 20 20 20 20 20 | .between.direction.states....... |
| 6800 | 20 20 2f 2f 2f 20 20 20 20 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 6d 5f 4d 6f 76 65 44 69 | ..///.....MoveDirection.m_MoveDi |
| 6820 | 72 65 63 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f | rection;.........///........./// |
| 6840 | 20 20 20 20 20 2f 2f 55 73 65 20 74 68 65 73 65 20 56 65 63 74 6f 72 73 20 66 6f 72 20 6d 6f 76 | .....//Use.these.Vectors.for.mov |
| 6860 | 69 6e 67 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 73 0a 20 20 20 20 20 20 20 | ing.Rigidbody.components........ |
| 6880 | 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 3b 0a | .///.....Vector3.m_ResetVector;. |
| 68a0 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 55 70 56 65 63 74 | ........///.....Vector3.m_UpVect |
| 68c0 | 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 63 6f 6e 73 74 20 66 6c 6f 61 74 20 | or;.........///.....const.float. |
| 68e0 | 73 70 65 65 64 20 3d 20 31 30 2e 30 66 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 | speed.=.10.0f;.........///...... |
| 6900 | 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 53 74 61 72 74 28 29 0a 20 20 20 20 20 20 20 20 | ...///.....void.Start()......... |
| 6920 | 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f | ///.....{.........///.........// |
| 6940 | 59 6f 75 20 67 65 74 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 20 | You.get.the.Rigidbody.component. |
| 6960 | 61 74 74 61 63 68 65 64 20 74 6f 20 74 68 65 20 47 61 6d 65 4f 62 6a 65 63 74 0a 20 20 20 20 20 | attached.to.the.GameObject...... |
| 6980 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 20 3d 20 47 65 74 | ...///.........m_Rigidbody.=.Get |
| 69a0 | 43 6f 6d 70 6f 6e 65 6e 74 3c 52 69 67 69 64 62 6f 64 79 3e 28 29 3b 0a 20 20 20 20 20 20 20 20 | Component<Rigidbody>();......... |
| 69c0 | 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 73 74 61 72 74 73 20 77 69 74 68 20 74 | ///.........//This.starts.with.t |
| 69e0 | 68 65 20 52 69 67 69 64 62 6f 64 79 20 6e 6f 74 20 6d 6f 76 69 6e 67 20 69 6e 20 61 6e 79 20 64 | he.Rigidbody.not.moving.in.any.d |
| 6a00 | 69 72 65 63 74 69 6f 6e 20 61 74 20 61 6c 6c 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 | irection.at.all.........///..... |
| 6a20 | 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 | ....m_MoveDirection.=.MoveDirect |
| 6a40 | 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f | ion.None;.........///.........// |
| 6a60 | 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 73 65 20 61 72 65 20 74 68 65 20 47 61 6d 65 4f 62 | /.........//These.are.the.GameOb |
| 6a80 | 6a 65 63 74 e2 80 99 73 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e 20 61 6e 64 20 52 | ject...s.starting.position.and.R |
| 6aa0 | 69 67 69 64 62 6f 64 79 20 70 6f 73 69 74 69 6f 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 | igidbody.position.........///... |
| 6ac0 | 20 20 20 20 20 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 20 3d 20 74 72 61 6e 73 66 6f 72 | ......m_StartPosition.=.transfor |
| 6ae0 | 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 | m.position;.........///......... |
| 6b00 | 6d 5f 53 74 61 72 74 46 6f 72 63 65 20 3d 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 74 72 61 6e 73 | m_StartForce.=.m_Rigidbody.trans |
| 6b20 | 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 | form.position;.........///...... |
| 6b40 | 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 73 20 | ...///.........//This.Vector.is. |
| 6b60 | 73 65 74 20 74 6f 20 31 20 69 6e 20 74 68 65 20 79 20 61 78 69 73 20 28 66 6f 72 20 6d 6f 76 69 | set.to.1.in.the.y.axis.(for.movi |
| 6b80 | 6e 67 20 75 70 77 61 72 64 73 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 | ng.upwards).........///......... |
| 6ba0 | 6d 5f 55 70 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 75 70 3b 0a 20 20 20 20 20 20 20 | m_UpVector.=.Vector3.up;........ |
| 6bc0 | 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 73 20 7a 65 | .///.........//This.Vector.is.ze |
| 6be0 | 72 6f 65 64 20 6f 75 74 20 66 6f 72 20 77 68 65 6e 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 | roed.out.for.when.the.Rigidbody. |
| 6c00 | 73 68 6f 75 6c 64 20 6e 6f 74 20 6d 6f 76 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 | should.not.move.........///..... |
| 6c20 | 20 20 20 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 7a 65 72 6f | ....m_ResetVector.=.Vector3.zero |
| 6c40 | 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a | ;.........///.....}.........///. |
| 6c60 | 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 55 70 64 61 74 65 28 29 0a 20 20 | ........///.....void.Update()... |
| 6c80 | 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 | ......///.....{.........///..... |
| 6ca0 | 20 20 20 20 2f 2f 54 68 69 73 20 73 77 69 74 63 68 65 73 20 74 68 65 20 64 69 72 65 63 74 69 6f | ....//This.switches.the.directio |
| 6cc0 | 6e 20 64 65 70 65 6e 64 69 6e 67 20 6f 6e 20 62 75 74 74 6f 6e 20 70 72 65 73 73 65 73 0a 20 20 | n.depending.on.button.presses... |
| 6ce0 | 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 73 77 69 74 63 68 20 28 6d 5f 4d 6f 76 65 | ......///.........switch.(m_Move |
| 6d00 | 44 69 72 65 63 74 69 6f 6e 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b | Direction).........///.........{ |
| 6d20 | 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 20 73 | .........///.............//The.s |
| 6d40 | 74 61 72 74 69 6e 67 20 73 74 61 74 65 20 77 68 69 63 68 20 72 65 73 65 74 73 20 74 68 65 20 6f | tarting.state.which.resets.the.o |
| 6d60 | 62 6a 65 63 74 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 | bject.........///.............ca |
| 6d80 | 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3a 0a 20 20 20 20 20 20 20 20 2f | se.MoveDirection.None:........./ |
| 6da0 | 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 52 65 73 65 74 20 74 6f 20 74 68 | //.................//Reset.to.th |
| 6dc0 | 65 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e 20 6f 66 20 74 68 65 20 47 61 6d 65 4f | e.starting.position.of.the.GameO |
| 6de0 | 62 6a 65 63 74 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 | bject.and.Rigidbody.........///. |
| 6e00 | 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 | ................transform.positi |
| 6e20 | 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f | on.=.m_StartPosition;.........// |
| 6e40 | 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 74 72 | /.................m_Rigidbody.tr |
| 6e60 | 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 3b | ansform.position.=.m_StartForce; |
| 6e80 | 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 | .........///.................//T |
| 6ea0 | 68 69 73 20 72 65 73 65 74 73 20 74 68 65 20 76 65 6c 6f 63 69 74 79 20 6f 66 20 74 68 65 20 52 | his.resets.the.velocity.of.the.R |
| 6ec0 | 69 67 69 64 62 6f 64 79 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 | igidbody.........///............ |
| 6ee0 | 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 6d 5f 52 65 | .....m_Rigidbody.velocity.=.m_Re |
| 6f00 | 73 65 74 56 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 | setVector;.........///.......... |
| 6f20 | 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 | .......break;.........///....... |
| 6f40 | 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 69 73 20 66 6f 72 20 | ..///.............//This.is.for. |
| 6f60 | 6d 6f 76 69 6e 67 20 64 6f 77 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 | moving.down.........///......... |
| 6f80 | 20 20 20 20 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 44 6f 77 6e 3a 0a 20 20 20 | ....case.MoveDirection.Down:.... |
| 6fa0 | 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 | .....///.................//This. |
| 6fc0 | 6d 6f 76 65 73 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 64 6f 77 6e 0a 20 20 20 20 20 20 20 | moves.the.Rigidbody.down........ |
| 6fe0 | 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 | .///.................m_Rigidbody |
| 7000 | 2e 76 65 6c 6f 63 69 74 79 20 3d 20 2d 6d 5f 55 70 56 65 63 74 6f 72 20 2a 20 73 70 65 65 64 3b | .velocity.=.-m_UpVector.*.speed; |
| 7020 | 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 | .........///.................bre |
| 7040 | 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 | ak;.........///.........}....... |
| 7060 | 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 | ..///.....}.........///......... |
| 7080 | 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 4f 6e 47 55 49 28 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f | ///.....void.OnGUI()........./// |
| 70a0 | 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 | .....{.........///.........//Pre |
| 70c0 | 73 73 20 74 68 65 20 72 65 73 65 74 20 42 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 6f | ss.the.reset.Button.to.switch.to |
| 70e0 | 20 6e 6f 20 6d 6f 64 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 | .no.mode.........///.........if. |
| 7100 | 28 47 55 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 30 2c 20 31 35 30 | (GUI.Button(new.Rect(100,.0,.150 |
| 7120 | 2c 20 33 30 29 2c 20 22 52 65 73 65 74 22 29 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 | ,.30),."Reset")).........///.... |
| 7140 | 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f | .....{.........///............./ |
| 7160 | 2f 53 77 69 74 63 68 20 74 6f 20 73 74 61 72 74 2f 72 65 73 65 74 20 63 61 73 65 0a 20 20 20 20 | /Switch.to.start/reset.case..... |
| 7180 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 | ....///.............m_MoveDirect |
| 71a0 | 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 20 20 | ion.=.MoveDirection.None;....... |
| 71c0 | 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 | ..///.........}.........///..... |
| 71e0 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 44 6f 77 6e | ....///.........//Press.the.Down |
| 7200 | 20 62 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 68 65 20 64 69 72 65 63 74 69 6f 6e 20 | .button.to.switch.the.direction. |
| 7220 | 74 6f 20 64 6f 77 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 28 | to.down.........///.........if.( |
| 7240 | 47 55 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 39 30 2c 20 31 35 30 | GUI.Button(new.Rect(100,.90,.150 |
| 7260 | 2c 20 33 30 29 2c 20 22 4d 6f 76 65 20 44 6f 77 6e 22 29 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f | ,.30),."Move.Down"))........./// |
| 7280 | 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 | .........{.........///.......... |
| 72a0 | 20 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 44 6f 77 6e 20 44 69 72 65 63 74 69 6f 6e 0a 20 20 | ...//Switch.to.Down.Direction... |
| 72c0 | 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 | ......///.............m_MoveDire |
| 72e0 | 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 44 6f 77 6e 3b 0a 20 20 20 20 | ction.=.MoveDirection.Down;..... |
| 7300 | 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 | ....///.........}.........///... |
| 7320 | 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f | ..}.........///.}.........///.</ |
| 7340 | 63 6f 64 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 65 78 61 6d 70 6c 65 3e 0a 20 20 20 | code>.........///.</example>.... |
| 7360 | 20 20 20 20 20 4e 6f 6e 65 0a 20 20 20 20 7d 0a 7d 0a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | .....None.....}.}............... |
| 7380 | 00 00 00 00 00 00 00 00 0d 00 00 00 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 00 00 00 00 00 00 00 | ............MoveDirection....... |