summaryrefslogtreecommitdiff
path: root/Library/Artifacts/44/4438da17c2d0eaa885f4e29ff280d8c5
blob: 5fdfb2759231d95ddfa6c5449a13a39be91272f8 (plain)
ofshex dumpascii
0000 00 00 0f 81 00 00 73 a0 00 00 00 15 00 00 10 00 00 00 00 00 32 30 31 39 2e 33 2e 36 66 31 00 fe ......s.............2019.3.6f1..
0020 ff ff ff 01 02 00 00 00 0b 04 00 00 00 ff ff 66 9a 86 21 eb 14 35 98 39 dd 34 1d 51 0e c1 f3 42 ...............f..!..5.9.4.Q...B
0040 00 00 00 ed 00 00 00 02 00 00 00 00 00 00 00 37 00 00 80 ff ff ff ff 00 00 00 00 00 80 00 00 00 ...............7................
0060 00 00 00 00 00 00 00 01 00 01 00 a6 03 00 80 b2 01 00 80 04 00 00 00 01 00 00 00 01 00 00 00 00 ................................
0080 00 00 00 00 00 00 00 01 00 01 00 0d 00 00 00 45 04 00 80 0c 00 00 00 02 00 00 00 01 00 00 00 00 ...............E................
00a0 00 00 00 00 00 00 00 01 00 02 00 de 00 00 80 23 00 00 00 04 00 00 00 03 00 00 00 01 00 80 00 00 ...............#................
00c0 00 00 00 00 00 00 00 01 00 02 00 2e 03 00 80 2c 00 00 00 08 00 00 00 04 00 00 00 01 00 80 00 00 ...............,................
00e0 00 00 00 00 00 00 00 01 00 01 00 35 00 00 00 61 04 00 80 0c 00 00 00 05 00 00 00 01 00 00 00 00 ...........5...a................
0100 00 00 00 00 00 00 00 01 00 02 00 de 00 00 80 23 00 00 00 04 00 00 00 06 00 00 00 01 00 80 00 00 ...............#................
0120 00 00 00 00 00 00 00 01 00 02 00 2e 03 00 80 2c 00 00 00 08 00 00 00 07 00 00 00 01 00 80 00 00 ...............,................
0140 00 00 00 00 00 00 00 01 00 01 00 86 02 00 80 72 04 00 80 0c 00 00 00 08 00 00 00 01 00 00 00 00 ...............r................
0160 00 00 00 00 00 00 00 01 00 02 00 de 00 00 80 23 00 00 00 04 00 00 00 09 00 00 00 01 00 80 00 00 ...............#................
0180 00 00 00 00 00 00 00 01 00 02 00 2e 03 00 80 2c 00 00 00 08 00 00 00 0a 00 00 00 01 00 80 00 00 ...............,................
01a0 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 ab 01 00 80 ff ff ff ff 0b 00 00 00 01 80 08 00 00 ...........H....................
01c0 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 00 00 80 ff ff ff ff 0c 00 00 00 01 40 08 00 00 ...........1...1............@...
01e0 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b 03 00 80 04 00 00 00 0d 00 00 00 01 00 08 00 00 ................................
0200 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a 00 00 80 01 00 00 00 0e 00 00 00 01 00 08 00 00 ...........Q...j................
0220 00 00 00 00 00 00 00 01 00 01 00 f1 00 00 80 4a 00 00 00 ff ff ff ff 0f 00 00 00 00 c0 00 00 00 ...............J................
0240 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 00 00 80 ff ff ff ff 10 00 00 00 00 80 00 00 00 ...........1...1................
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0360 00 00 00 00 00 00 00 01 00 06 01 31 00 00 80 31 00 00 80 ff ff ff ff 19 00 00 00 01 40 00 00 00 ...........1...1............@...
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03a0 00 00 00 00 00 00 00 01 00 07 00 51 00 00 80 6a 00 00 80 01 00 00 00 1b 00 00 00 01 00 00 00 00 ...........Q...j................
03c0 00 00 00 00 00 00 00 01 00 05 00 48 03 00 80 80 00 00 00 ff ff ff ff 1c 00 00 00 00 80 00 00 00 ...........H....................
03e0 00 00 00 00 00 00 00 01 00 06 01 31 00 00 80 31 00 00 80 ff ff ff ff 1d 00 00 00 01 40 00 00 00 ...........1...1............@...
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0460 00 00 00 00 00 00 00 01 00 05 00 de 00 00 80 23 00 00 00 04 00 00 00 21 00 00 00 01 00 80 00 00 ...............#.......!........
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04e0 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b 03 00 80 04 00 00 00 25 00 00 00 01 00 08 00 00 .......................%........
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0640 00 00 00 00 00 00 00 01 00 05 00 de 00 00 80 23 00 00 00 04 00 00 00 30 00 00 00 01 00 80 00 00 ...............#.......0........
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07a0 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 00 00 80 ff ff ff ff 3b 00 00 00 01 40 00 00 00 ...........1...1.......;....@...
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07e0 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a 00 00 80 01 00 00 00 3d 00 00 00 01 00 00 00 00 ...........Q...j.......=........
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0880 00 00 00 00 00 00 00 4d 6f 6e 6f 49 6d 70 6f 72 74 65 72 00 50 50 74 72 3c 45 64 69 74 6f 72 45 .......MonoImporter.PPtr<EditorE
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0a80 00 00 00 08 00 00 00 07 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 01 00 86 02 00 80 72 ...............................r
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0c80 00 00 80 ff ff ff ff 17 00 00 00 01 80 00 00 00 00 00 00 00 00 00 00 01 00 05 01 31 00 00 80 31 ...........................1...1
0ca0 00 00 80 ff ff ff ff 18 00 00 00 01 40 00 00 00 00 00 00 00 00 00 00 01 00 06 00 de 00 00 80 1b ............@...................
0cc0 03 00 80 04 00 00 00 19 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 06 00 51 00 00 80 6a ...........................Q...j
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0ea0 03 00 80 04 00 00 00 28 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a .......(...................Q...j
0ec0 00 00 80 01 00 00 00 29 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 50 50 74 72 3c 45 64 69 74 .......)...............PPtr<Edit
0ee0 6f 72 45 78 74 65 6e 73 69 6f 6e 3e 00 6d 5f 46 69 6c 65 49 44 00 6d 5f 50 61 74 68 49 44 00 50 orExtension>.m_FileID.m_PathID.P
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14e0 20 62 65 74 77 65 65 6e 20 64 69 72 65 63 74 69 6f 6e 20 73 74 61 74 65 73 0a 20 20 20 20 2f 2f .between.direction.states.....//
1500 2f 20 20 20 20 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 /.....MoveDirection.m_MoveDirect
1520 69 6f 6e 3b 0a 20 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 2f 2f 55 73 65 20 74 ion;.....///.....///.....//Use.t
1540 68 65 73 65 20 56 65 63 74 6f 72 73 20 66 6f 72 20 6d 6f 76 69 6e 67 20 52 69 67 69 64 62 6f 64 hese.Vectors.for.moving.Rigidbod
1560 79 20 63 6f 6d 70 6f 6e 65 6e 74 73 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 y.components.....///.....Vector3
1580 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 .m_ResetVector;.....///.....Vect
15a0 6f 72 33 20 6d 5f 55 70 56 65 63 74 6f 72 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 or3.m_UpVector;.....///.....Vect
15c0 6f 72 33 20 6d 5f 52 69 67 68 74 56 65 63 74 6f 72 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 63 or3.m_RightVector;.....///.....c
15e0 6f 6e 73 74 20 66 6c 6f 61 74 20 73 70 65 65 64 20 3d 20 35 2e 30 66 3b 0a 20 20 20 20 2f 2f 2f onst.float.speed.=.5.0f;.....///
1600 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 53 74 61 72 74 28 29 0a 20 20 20 20 2f 2f .....///.....void.Start().....//
1620 2f 20 20 20 20 20 7b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 59 6f 75 20 67 65 /.....{.....///.........//You.ge
1640 74 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 20 61 74 74 61 63 68 t.the.Rigidbody.component.attach
1660 65 64 20 74 6f 20 74 68 65 20 47 61 6d 65 4f 62 6a 65 63 74 0a 20 20 20 20 2f 2f 2f 20 20 20 20 ed.to.the.GameObject.....///....
1680 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 20 3d 20 47 65 74 43 6f 6d 70 6f 6e 65 6e 74 3c .....m_Rigidbody.=.GetComponent<
16a0 52 69 67 69 64 62 6f 64 79 3e 28 29 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f Rigidbody>();.....///.........//
16c0 54 68 69 73 20 73 74 61 72 74 73 20 77 69 74 68 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 6e This.starts.with.the.Rigidbody.n
16e0 6f 74 20 6d 6f 76 69 6e 67 20 69 6e 20 61 6e 79 20 64 69 72 65 63 74 69 6f 6e 20 61 74 20 61 6c ot.moving.in.any.direction.at.al
1700 6c 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f l.....///.........m_MoveDirectio
1720 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 2f 2f 2f 0a n.=.MoveDirection.None;.....///.
1740 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 73 65 20 61 72 65 20 74 68 65 20 ....///.........//These.are.the.
1760 47 61 6d 65 4f 62 6a 65 63 74 e2 80 99 73 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e GameObject...s.starting.position
1780 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 20 70 6f 73 69 74 69 6f 6e 0a 20 20 20 20 2f 2f 2f 20 .and.Rigidbody.position.....///.
17a0 20 20 20 20 20 20 20 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 20 3d 20 74 72 61 6e 73 66 ........m_StartPosition.=.transf
17c0 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f orm.position;.....///.........m_
17e0 53 74 61 72 74 46 6f 72 63 65 20 3d 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 74 72 61 6e 73 66 6f StartForce.=.m_Rigidbody.transfo
1800 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f 20 20 20 20 rm.position;.....///.....///....
1820 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 73 20 73 65 74 20 74 6f 20 31 20 69 .....//This.Vector.is.set.to.1.i
1840 6e 20 74 68 65 20 79 20 61 78 69 73 20 28 66 6f 72 20 6d 6f 76 69 6e 67 20 75 70 77 61 72 64 73 n.the.y.axis.(for.moving.upwards
1860 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 55 70 56 65 63 74 6f 72 20 3d 20 56 ).....///.........m_UpVector.=.V
1880 65 63 74 6f 72 33 2e 75 70 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 ector3.up;.....///.........//Thi
18a0 73 20 56 65 63 74 6f 72 20 69 73 20 73 65 74 20 74 6f 20 31 20 69 6e 20 74 68 65 20 78 20 61 78 s.Vector.is.set.to.1.in.the.x.ax
18c0 69 73 20 28 66 6f 72 20 6d 6f 76 69 6e 67 20 69 6e 20 74 68 65 20 72 69 67 68 74 20 64 69 72 65 is.(for.moving.in.the.right.dire
18e0 63 74 69 6f 6e 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 68 74 56 65 ction).....///.........m_RightVe
1900 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 72 69 67 68 74 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 ctor.=.Vector3.right;.....///...
1920 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 73 20 7a 65 72 6f 65 64 20 6f 75 ......//This.Vector.is.zeroed.ou
1940 74 20 66 6f 72 20 77 68 65 6e 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 73 68 6f 75 6c 64 20 t.for.when.the.Rigidbody.should.
1960 6e 6f 74 20 6d 6f 76 65 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 65 73 65 74 not.move.....///.........m_Reset
1980 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 7a 65 72 6f 3b 0a 20 20 20 20 2f 2f 2f 20 20 Vector.=.Vector3.zero;.....///..
19a0 20 20 20 7d 0a 20 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 55 70 ...}.....///.....///.....void.Up
19c0 64 61 74 65 28 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 date().....///.....{.....///....
19e0 20 20 20 20 20 2f 2f 54 68 69 73 20 73 77 69 74 63 68 65 73 20 74 68 65 20 64 69 72 65 63 74 69 .....//This.switches.the.directi
1a00 6f 6e 20 64 65 70 65 6e 64 69 6e 67 20 6f 6e 20 62 75 74 74 6f 6e 20 70 72 65 73 73 65 73 0a 20 on.depending.on.button.presses..
1a20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 73 77 69 74 63 68 20 28 6d 5f 4d 6f 76 65 44 69 72 ...///.........switch.(m_MoveDir
1a40 65 63 74 69 6f 6e 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 2f 2f ection).....///.........{.....//
1a60 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 20 73 74 61 72 74 69 6e 67 20 73 74 61 /.............//The.starting.sta
1a80 74 65 20 77 68 69 63 68 20 72 65 73 65 74 73 20 74 68 65 20 6f 62 6a 65 63 74 0a 20 20 20 20 2f te.which.resets.the.object...../
1aa0 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f //.............case.MoveDirectio
1ac0 6e 2e 4e 6f 6e 65 3a 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 n.None:.....///.................
1ae0 2f 2f 52 65 73 65 74 20 74 6f 20 74 68 65 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e //Reset.to.the.starting.position
1b00 20 6f 66 20 74 68 65 20 47 61 6d 65 4f 62 6a 65 63 74 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 .of.the.GameObject.and.Rigidbody
1b20 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 72 61 6e 73 66 6f .....///.................transfo
1b40 72 6d 2e 70 6f 73 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 3b 0a 20 rm.position.=.m_StartPosition;..
1b60 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f ...///.................m_Rigidbo
1b80 64 79 2e 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 46 dy.transform.position.=.m_StartF
1ba0 6f 72 63 65 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f orce;.....///.................//
1bc0 54 68 69 73 20 72 65 73 65 74 73 20 74 68 65 20 76 65 6c 6f 63 69 74 79 20 6f 66 20 74 68 65 20 This.resets.the.velocity.of.the.
1be0 52 69 67 69 64 62 6f 64 79 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Rigidbody.....///...............
1c00 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 6d 5f 52 65 73 65 74 ..m_Rigidbody.velocity.=.m_Reset
1c20 56 65 63 74 6f 72 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Vector;.....///.................
1c40 62 72 65 61 6b 3b 0a 20 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 break;.....///.....///..........
1c60 20 20 20 2f 2f 54 68 69 73 20 69 73 20 66 6f 72 20 6d 6f 76 69 6e 67 20 69 6e 20 61 6e 20 75 70 ...//This.is.for.moving.in.an.up
1c80 77 61 72 64 73 20 64 69 72 65 63 74 69 6f 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 wards.direction.....///.........
1ca0 20 20 20 20 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 55 70 3a 0a 20 20 20 20 2f ....case.MoveDirection.Up:...../
1cc0 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 43 68 61 6e 67 65 20 74 68 65 20 //.................//Change.the.
1ce0 76 65 6c 6f 63 69 74 79 20 73 6f 20 74 68 61 74 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 74 velocity.so.that.the.Rigidbody.t
1d00 72 61 76 65 6c 73 20 75 70 77 61 72 64 73 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 ravels.upwards.....///..........
1d20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 6d 5f .......m_Rigidbody.velocity.=.m_
1d40 55 70 56 65 63 74 6f 72 20 2a 20 73 70 65 65 64 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 UpVector.*.speed;.....///.......
1d60 20 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f ..........break;.....///.....///
1d80 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 69 73 20 66 6f 72 20 6d 6f 76 69 6e .............//This.is.for.movin
1da0 67 20 6c 65 66 74 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 73 65 20 g.left.....///.............case.
1dc0 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4c 65 66 74 3a 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 MoveDirection.Left:.....///.....
1de0 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 6d 6f 76 65 73 20 74 68 65 20 52 69 67 ............//This.moves.the.Rig
1e00 69 64 62 6f 64 79 20 74 6f 20 74 68 65 20 6c 65 66 74 20 28 6d 69 6e 75 73 20 72 69 67 68 74 20 idbody.to.the.left.(minus.right.
1e20 56 65 63 74 6f 72 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Vector).....///.................
1e40 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 2d 6d 5f 52 69 67 68 74 56 m_Rigidbody.velocity.=.-m_RightV
1e60 65 63 74 6f 72 20 2a 20 73 70 65 65 64 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 ector.*.speed;.....///..........
1e80 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f 20 20 20 .......break;.....///.....///...
1ea0 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 69 73 20 66 6f 72 20 6d 6f 76 69 6e 67 20 72 ..........//This.is.for.moving.r
1ec0 69 67 68 74 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 73 65 20 4d 6f ight.....///.............case.Mo
1ee0 76 65 44 69 72 65 63 74 69 6f 6e 2e 52 69 67 68 74 3a 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 veDirection.Right:.....///......
1f00 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 6d 6f 76 65 73 20 74 68 65 20 52 69 67 69 ...........//This.moves.the.Rigi
1f20 64 62 6f 64 79 20 74 6f 20 74 68 65 20 72 69 67 68 74 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 dbody.to.the.right.....///......
1f40 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 ...........m_Rigidbody.velocity.
1f60 3d 20 6d 5f 52 69 67 68 74 56 65 63 74 6f 72 20 2a 20 73 70 65 65 64 3b 0a 20 20 20 20 2f 2f 2f =.m_RightVector.*.speed;.....///
1f80 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 2f 2f 2f 0a .................break;.....///.
1fa0 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 69 73 20 66 6f ....///.............//This.is.fo
1fc0 72 20 6d 6f 76 69 6e 67 20 64 6f 77 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 r.moving.down.....///...........
1fe0 20 20 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 44 6f 77 6e 3a 0a 20 20 20 20 2f ..case.MoveDirection.Down:...../
2000 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 6d 6f 76 65 73 20 //.................//This.moves.
2020 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 64 6f 77 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 the.Rigidbody.down.....///......
2040 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 ...........m_Rigidbody.velocity.
2060 3d 20 2d 6d 5f 55 70 56 65 63 74 6f 72 20 2a 20 73 70 65 65 64 3b 0a 20 20 20 20 2f 2f 2f 20 20 =.-m_UpVector.*.speed;.....///..
2080 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 ...............break;.....///...
20a0 20 20 20 20 20 20 7d 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 2f 2f 2f 0a 20 20 ......}.....///.....}.....///...
20c0 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 4f 6e 47 55 49 28 29 0a 20 20 20 20 2f 2f 2f 20 20 ..///.....void.OnGUI().....///..
20e0 20 20 20 7b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 ...{.....///.........//Press.the
2100 20 72 65 73 65 74 20 42 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 6f 20 6e 6f 20 6d 6f .reset.Button.to.switch.to.no.mo
2120 64 65 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 28 47 55 49 2e 42 75 74 74 6f de.....///.........if.(GUI.Butto
2140 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 30 2c 20 31 35 30 2c 20 33 30 29 2c 20 22 52 65 n(new.Rect(100,.0,.150,.30),."Re
2160 73 65 74 22 29 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 2f 2f 2f set")).....///.........{.....///
2180 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 73 74 61 72 74 2f 72 .............//Switch.to.start/r
21a0 65 73 65 74 20 63 61 73 65 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f eset.case.....///.............m_
21c0 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f MoveDirection.=.MoveDirection.No
21e0 6e 65 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 2f 2f 2f 0a 20 20 ne;.....///.........}.....///...
2200 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 4c 65 66 74 20 62 ..///.........//Press.the.Left.b
2220 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 64 69 utton.to.switch.the.Rigidbody.di
2240 72 65 63 74 69 6f 6e 20 74 6f 20 74 68 65 20 6c 65 66 74 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 rection.to.the.left.....///.....
2260 20 20 20 20 69 66 20 28 47 55 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c ....if.(GUI.Button(new.Rect(100,
2280 20 33 30 2c 20 31 35 30 2c 20 33 30 29 2c 20 22 4d 6f 76 65 20 4c 65 66 74 22 29 29 0a 20 20 20 .30,.150,.30),."Move.Left"))....
22a0 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 .///.........{.....///..........
22c0 20 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 74 68 65 20 6c 65 66 74 20 64 69 72 65 63 74 69 6f ...//Switch.to.the.left.directio
22e0 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 n.....///.............m_MoveDire
2300 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4c 65 66 74 3b 0a 20 20 20 20 ction.=.MoveDirection.Left;.....
2320 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f 20 20 20 ///.........}.....///.....///...
2340 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 55 70 20 62 75 74 74 6f 6e 20 74 6f 20 73 ......//Press.the.Up.button.to.s
2360 77 69 74 63 68 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 64 69 72 65 63 74 69 6f 6e 20 74 6f witch.the.Rigidbody.direction.to
2380 20 75 70 77 61 72 64 73 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 28 47 55 49 .upwards.....///.........if.(GUI
23a0 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 36 30 2c 20 31 35 30 2c 20 33 .Button(new.Rect(100,.60,.150,.3
23c0 30 29 2c 20 22 4d 6f 76 65 20 55 70 22 29 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 0),."Move.Up")).....///.........
23e0 7b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 53 77 69 74 63 68 20 74 {.....///.............//Switch.t
2400 6f 20 55 70 20 44 69 72 65 63 74 69 6f 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 o.Up.Direction.....///..........
2420 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 ...m_MoveDirection.=.MoveDirecti
2440 6f 6e 2e 55 70 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 2f 2f 2f on.Up;.....///.........}.....///
2460 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 44 6f 77 .....///.........//Press.the.Dow
2480 6e 20 62 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 68 65 20 64 69 72 65 63 74 69 6f 6e n.button.to.switch.the.direction
24a0 20 74 6f 20 64 6f 77 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 28 47 55 49 .to.down.....///.........if.(GUI
24c0 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 39 30 2c 20 31 35 30 2c 20 33 .Button(new.Rect(100,.90,.150,.3
24e0 30 29 2c 20 22 4d 6f 76 65 20 44 6f 77 6e 22 29 29 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 0),."Move.Down")).....///.......
2500 20 20 7b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 53 77 69 74 63 68 ..{.....///.............//Switch
2520 20 74 6f 20 44 6f 77 6e 20 44 69 72 65 63 74 69 6f 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 .to.Down.Direction.....///......
2540 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 .......m_MoveDirection.=.MoveDir
2560 65 63 74 69 6f 6e 2e 44 6f 77 6e 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 ection.Down;.....///.........}..
2580 20 20 20 2f 2f 2f 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 ...///.....///.........//Press.t
25a0 68 65 20 72 69 67 68 74 20 62 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 6f 20 74 68 65 he.right.button.to.switch.to.the
25c0 20 72 69 67 68 74 20 64 69 72 65 63 74 69 6f 6e 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 .right.direction.....///........
25e0 20 69 66 20 28 47 55 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 31 32 .if.(GUI.Button(new.Rect(100,.12
2600 30 2c 20 31 35 30 2c 20 33 30 29 2c 20 22 4d 6f 76 65 20 52 69 67 68 74 22 29 29 0a 20 20 20 20 0,.150,.30),."Move.Right")).....
2620 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 ///.........{.....///...........
2640 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 52 69 67 68 74 20 44 69 72 65 63 74 69 6f 6e 0a 20 20 ..//Switch.to.Right.Direction...
2660 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f ..///.............m_MoveDirectio
2680 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 52 69 67 68 74 3b 0a 20 20 20 20 2f 2f 2f n.=.MoveDirection.Right;.....///
26a0 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 2f 2f 2f .........}.....///.....}.....///
26c0 20 7d 0a 20 20 20 20 2f 2f 2f 20 3c 2f 63 6f 64 65 3e 0a 20 20 20 20 2f 2f 2f 20 3c 2f 65 78 61 .}.....///.</code>.....///.</exa
26e0 6d 70 6c 65 3e 0a 20 20 20 20 70 75 62 6c 69 63 20 65 6e 75 6d 20 4d 6f 76 65 44 69 72 65 63 74 mple>.....public.enum.MoveDirect
2700 69 6f 6e 0a 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a ion.....{.........///.<summary>.
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3960 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 ....///.....Vector3.m_StartPosit
3980 69 6f 6e 2c 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 ion,.m_StartForce;.........///..
39a0 20 20 20 52 69 67 69 64 62 6f 64 79 20 6d 5f 52 69 67 69 64 62 6f 64 79 3b 0a 20 20 20 20 20 20 ...Rigidbody.m_Rigidbody;.......
39c0 20 20 2f 2f 2f 20 20 20 20 20 2f 2f 55 73 65 20 45 6e 75 6d 20 66 6f 72 20 65 61 73 79 20 73 77 ..///.....//Use.Enum.for.easy.sw
39e0 69 74 63 68 69 6e 67 20 62 65 74 77 65 65 6e 20 64 69 72 65 63 74 69 6f 6e 20 73 74 61 74 65 73 itching.between.direction.states
3a00 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 6d .........///.....MoveDirection.m
3a20 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 _MoveDirection;.........///.....
3a40 20 20 20 20 2f 2f 2f 20 20 20 20 20 2f 2f 55 73 65 20 74 68 65 73 65 20 56 65 63 74 6f 72 73 20 ....///.....//Use.these.Vectors.
3a60 66 6f 72 20 6d 6f 76 69 6e 67 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 73 0a for.moving.Rigidbody.components.
3a80 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 52 65 73 65 74 56 ........///.....Vector3.m_ResetV
3aa0 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d ector;.........///.....Vector3.m
3ac0 5f 55 70 56 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 63 6f 6e 73 74 _UpVector;.........///.....const
3ae0 20 66 6c 6f 61 74 20 73 70 65 65 64 20 3d 20 31 30 2e 30 66 3b 0a 20 20 20 20 20 20 20 20 2f 2f .float.speed.=.10.0f;.........//
3b00 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 53 74 61 72 74 28 29 0a 20 /.........///.....void.Start()..
3b20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 .......///.....{.........///....
3b40 20 20 20 20 20 2f 2f 59 6f 75 20 67 65 74 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d .....//You.get.the.Rigidbody.com
3b60 70 6f 6e 65 6e 74 20 61 74 74 61 63 68 65 64 20 74 6f 20 74 68 65 20 47 61 6d 65 4f 62 6a 65 63 ponent.attached.to.the.GameObjec
3b80 74 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 t.........///.........m_Rigidbod
3ba0 79 20 3d 20 47 65 74 43 6f 6d 70 6f 6e 65 6e 74 3c 52 69 67 69 64 62 6f 64 79 3e 28 29 3b 0a 20 y.=.GetComponent<Rigidbody>();..
3bc0 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 73 74 61 72 74 73 .......///.........//This.starts
3be0 20 77 69 74 68 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 6e 6f 74 20 6d 6f 76 69 6e 67 20 69 .with.the.Rigidbody.not.moving.i
3c00 6e 20 61 6e 79 20 64 69 72 65 63 74 69 6f 6e 20 61 74 20 61 6c 6c 0a 20 20 20 20 20 20 20 20 2f n.any.direction.at.all........./
3c20 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 //.........m_MoveDirection.=.Mov
3c40 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 eDirection.None;.........///....
3c60 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 73 65 20 61 72 65 20 74 68 65 .....///.........//These.are.the
3c80 20 47 61 6d 65 4f 62 6a 65 63 74 e2 80 99 73 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f .GameObject...s.starting.positio
3ca0 6e 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 20 70 6f 73 69 74 69 6f 6e 0a 20 20 20 20 20 20 20 n.and.Rigidbody.position........
3cc0 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 20 3d 20 74 .///.........m_StartPosition.=.t
3ce0 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 ransform.position;.........///..
3d00 20 20 20 20 20 20 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 20 3d 20 6d 5f 52 69 67 69 64 62 6f 64 .......m_StartForce.=.m_Rigidbod
3d20 79 2e 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f y.transform.position;.........//
3d40 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 /.........///.........//This.Vec
3d60 74 6f 72 20 69 73 20 73 65 74 20 74 6f 20 31 20 69 6e 20 74 68 65 20 79 20 61 78 69 73 20 28 66 tor.is.set.to.1.in.the.y.axis.(f
3d80 6f 72 20 6d 6f 76 69 6e 67 20 75 70 77 61 72 64 73 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 or.moving.upwards).........///..
3da0 20 20 20 20 20 20 20 6d 5f 55 70 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 75 70 3b 0a .......m_UpVector.=.Vector3.up;.
3dc0 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f ........///.........//This.Vecto
3de0 72 20 69 73 20 7a 65 72 6f 65 64 20 6f 75 74 20 66 6f 72 20 77 68 65 6e 20 74 68 65 20 52 69 67 r.is.zeroed.out.for.when.the.Rig
3e00 69 64 62 6f 64 79 20 73 68 6f 75 6c 64 20 6e 6f 74 20 6d 6f 76 65 0a 20 20 20 20 20 20 20 20 2f idbody.should.not.move........./
3e20 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f //.........m_ResetVector.=.Vecto
3e40 72 33 2e 7a 65 72 6f 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 r3.zero;.........///.....}......
3e60 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 55 70 64 61 ...///.........///.....void.Upda
3e80 74 65 28 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f te().........///.....{........./
3ea0 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 73 77 69 74 63 68 65 73 20 74 68 65 20 64 //.........//This.switches.the.d
3ec0 69 72 65 63 74 69 6f 6e 20 64 65 70 65 6e 64 69 6e 67 20 6f 6e 20 62 75 74 74 6f 6e 20 70 72 65 irection.depending.on.button.pre
3ee0 73 73 65 73 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 73 77 69 74 63 68 20 sses.........///.........switch.
3f00 28 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 (m_MoveDirection).........///...
3f20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 ......{.........///.............
3f40 2f 2f 54 68 65 20 73 74 61 72 74 69 6e 67 20 73 74 61 74 65 20 77 68 69 63 68 20 72 65 73 65 74 //The.starting.state.which.reset
3f60 73 20 74 68 65 20 6f 62 6a 65 63 74 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 s.the.object.........///........
3f80 20 20 20 20 20 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3a 0a 20 20 .....case.MoveDirection.None:...
3fa0 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 52 65 73 65 ......///.................//Rese
3fc0 74 20 74 6f 20 74 68 65 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e 20 6f 66 20 74 68 t.to.the.starting.position.of.th
3fe0 65 20 47 61 6d 65 4f 62 6a 65 63 74 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 0a 20 20 20 20 20 e.GameObject.and.Rigidbody......
4000 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 72 61 6e 73 66 6f 72 6d ...///.................transform
4020 2e 70 6f 73 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 .position.=.m_StartPosition;....
4040 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 .....///.................m_Rigid
4060 62 6f 64 79 2e 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 body.transform.position.=.m_Star
4080 74 46 6f 72 63 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 tForce;.........///.............
40a0 20 20 20 20 2f 2f 54 68 69 73 20 72 65 73 65 74 73 20 74 68 65 20 76 65 6c 6f 63 69 74 79 20 6f ....//This.resets.the.velocity.o
40c0 66 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 f.the.Rigidbody.........///.....
40e0 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 ............m_Rigidbody.velocity
4100 20 3d 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 .=.m_ResetVector;.........///...
4120 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f ..............break;.........///
4140 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 .........///.............//This.
4160 69 73 20 66 6f 72 20 6d 6f 76 69 6e 67 20 69 6e 20 61 6e 20 75 70 77 61 72 64 73 20 64 69 72 65 is.for.moving.in.an.upwards.dire
4180 63 74 69 6f 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 ction.........///.............ca
41a0 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 55 70 3a 0a 20 20 20 20 20 20 20 20 2f 2f 2f se.MoveDirection.Up:.........///
41c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 43 68 61 6e 67 65 20 74 68 65 20 76 65 .................//Change.the.ve
41e0 6c 6f 63 69 74 79 20 73 6f 20 74 68 61 74 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 74 72 61 locity.so.that.the.Rigidbody.tra
4200 76 65 6c 73 20 75 70 77 61 72 64 73 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 vels.upwards.........///........
4220 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 .........m_Rigidbody.velocity.=.
4240 6d 5f 55 70 56 65 63 74 6f 72 20 2a 20 73 70 65 65 64 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 m_UpVector.*.speed;.........///.
4260 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f ................break;........./
4280 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 //.........}.........///.....}..
42a0 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 .......///.........///.....void.
42c0 4f 6e 47 55 49 28 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 OnGUI().........///.....{.......
42e0 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 72 65 73 65 74 20 ..///.........//Press.the.reset.
4300 42 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 6f 20 6e 6f 20 6d 6f 64 65 0a 20 20 20 20 Button.to.switch.to.no.mode.....
4320 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 28 47 55 49 2e 42 75 74 74 6f 6e 28 6e ....///.........if.(GUI.Button(n
4340 65 77 20 52 65 63 74 28 31 30 30 2c 20 30 2c 20 31 35 30 2c 20 33 30 29 2c 20 22 52 65 73 65 74 ew.Rect(100,.0,.150,.30),."Reset
4360 22 29 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 ")).........///.........{.......
4380 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 73 74 ..///.............//Switch.to.st
43a0 61 72 74 2f 72 65 73 65 74 20 63 61 73 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 art/reset.case.........///......
43c0 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 .......m_MoveDirection.=.MoveDir
43e0 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 ection.None;.........///........
4400 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 .}.........///.........///......
4420 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 55 70 20 62 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 ...//Press.the.Up.button.to.swit
4440 63 68 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 64 69 72 65 63 74 69 6f 6e 20 74 6f 20 75 70 ch.the.Rigidbody.direction.to.up
4460 77 61 72 64 73 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 28 47 55 wards.........///.........if.(GU
4480 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 36 30 2c 20 31 35 30 2c 20 I.Button(new.Rect(100,.60,.150,.
44a0 33 30 29 2c 20 22 4d 6f 76 65 20 55 70 22 29 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 30),."Move.Up")).........///....
44c0 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f .....{.........///............./
44e0 2f 53 77 69 74 63 68 20 74 6f 20 55 70 20 44 69 72 65 63 74 69 6f 6e 0a 20 20 20 20 20 20 20 20 /Switch.to.Up.Direction.........
4500 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 ///.............m_MoveDirection.
4520 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 55 70 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 =.MoveDirection.Up;.........///.
4540 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 ........}.........///.....}.....
4560 20 20 20 20 2f 2f 2f 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 63 6f 64 65 3e 0a 20 20 ....///.}.........///.</code>...
4580 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 65 78 61 6d 70 6c 65 3e 0a 20 20 20 20 20 20 20 20 55 70 2c ......///.</example>.........Up,
45a0 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 ..........///.<summary>.........
45c0 2f 2f 2f 20 54 68 69 73 20 69 73 20 74 68 65 20 52 69 67 68 74 20 73 74 61 74 65 20 6f 66 20 4d ///.This.is.the.Right.state.of.M
45e0 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 20 41 73 73 69 67 6e 20 66 75 6e 63 74 69 6f 6e 61 6c 69 oveDirection..Assign.functionali
4600 74 79 20 66 6f 72 20 6d 6f 76 69 6e 67 20 74 6f 20 74 68 65 20 72 69 67 68 74 2e 0a 20 20 20 20 ty.for.moving.to.the.right......
4620 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c ....///.</summary>.........///.<
4640 72 65 6d 61 72 6b 73 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 55 73 65 20 74 68 65 20 52 69 67 remarks>.........///.Use.the.Rig
4660 68 74 20 73 74 61 74 65 20 66 6f 72 20 61 6e 20 65 61 73 69 6c 79 20 69 64 65 6e 74 69 66 69 61 ht.state.for.an.easily.identifia
4680 62 6c 65 20 77 61 79 20 6f 66 20 6d 6f 76 69 6e 67 20 61 20 47 61 6d 65 4f 62 6a 65 63 74 20 74 ble.way.of.moving.a.GameObject.t
46a0 6f 20 74 68 65 20 72 69 67 68 74 20 28 31 20 2c 20 30 20 2c 20 30 29 2e 20 54 68 69 73 20 69 73 o.the.right.(1.,.0.,.0)..This.is
46c0 20 61 20 73 74 61 74 65 20 77 69 74 68 6f 75 74 20 61 6e 79 20 70 72 65 64 65 66 69 6e 65 64 20 .a.state.without.any.predefined.
46e0 66 75 6e 63 74 69 6f 6e 61 6c 69 74 79 2e 20 42 65 66 6f 72 65 20 75 73 69 6e 67 20 74 68 69 73 functionality..Before.using.this
4700 20 73 74 61 74 65 2c 20 79 6f 75 20 73 68 6f 75 6c 64 20 64 65 66 69 6e 65 20 77 68 61 74 20 79 .state,.you.should.define.what.y
4720 6f 75 72 20 47 61 6d 65 4f 62 6a 65 63 74 20 77 69 6c 6c 20 64 6f 20 69 6e 20 63 6f 64 65 2e 0a our.GameObject.will.do.in.code..
4740 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 72 65 6d 61 72 6b 73 3e 0a 20 20 20 20 20 20 20 20 2f ........///.</remarks>........./
4760 2f 2f 20 3c 65 78 61 6d 70 6c 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 63 6f 64 65 3e 0a //.<example>.........///.<code>.
4780 20 20 20 20 20 20 20 20 2f 2f 2f 20 2f 2f 41 74 74 61 63 68 20 74 68 69 73 20 73 63 72 69 70 74 ........///.//Attach.this.script
47a0 20 74 6f 20 61 20 47 61 6d 65 4f 62 6a 65 63 74 20 77 69 74 68 20 61 20 52 69 67 69 64 62 6f 64 .to.a.GameObject.with.a.Rigidbod
47c0 79 20 63 6f 6d 70 6f 6e 65 6e 74 2e 20 50 72 65 73 73 20 74 68 65 20 22 4d 6f 76 65 20 52 69 67 y.component..Press.the."Move.Rig
47e0 68 74 22 20 62 75 74 74 6f 6e 20 69 6e 20 47 61 6d 65 20 76 69 65 77 20 74 6f 20 73 65 65 20 69 ht".button.in.Game.view.to.see.i
4800 74 20 69 6e 20 61 63 74 69 6f 6e 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 t.in.action..........///........
4820 20 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 3b 0a 20 20 20 20 20 20 20 20 .///.using.UnityEngine;.........
4840 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 2e 45 76 65 6e 74 53 79 73 74 65 ///.using.UnityEngine.EventSyste
4860 6d 73 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 70 75 62 6c ms;.........///.........///.publ
4880 69 63 20 63 6c 61 73 73 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 45 78 61 6d 70 6c 65 20 3a 20 ic.class.MoveDirectionExample.:.
48a0 4d 6f 6e 6f 42 65 68 61 76 69 6f 75 72 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 7b 0a 20 20 20 20 MonoBehaviour.........///.{.....
48c0 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 ....///.....Vector3.m_StartPosit
48e0 69 6f 6e 2c 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 ion,.m_StartForce;.........///..
4900 20 20 20 52 69 67 69 64 62 6f 64 79 20 6d 5f 52 69 67 69 64 62 6f 64 79 3b 0a 20 20 20 20 20 20 ...Rigidbody.m_Rigidbody;.......
4920 20 20 2f 2f 2f 20 20 20 20 20 2f 2f 55 73 65 20 45 6e 75 6d 20 66 6f 72 20 65 61 73 79 20 73 77 ..///.....//Use.Enum.for.easy.sw
4940 69 74 63 68 69 6e 67 20 62 65 74 77 65 65 6e 20 64 69 72 65 63 74 69 6f 6e 20 73 74 61 74 65 73 itching.between.direction.states
4960 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 6d .........///.....MoveDirection.m
4980 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 _MoveDirection;.........///.....
49a0 20 20 20 20 2f 2f 2f 20 20 20 20 20 2f 2f 55 73 65 20 74 68 65 73 65 20 56 65 63 74 6f 72 73 20 ....///.....//Use.these.Vectors.
49c0 66 6f 72 20 6d 6f 76 69 6e 67 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 73 0a for.moving.Rigidbody.components.
49e0 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 52 65 73 65 74 56 ........///.....Vector3.m_ResetV
4a00 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d ector;.........///.....Vector3.m
4a20 5f 52 69 67 68 74 56 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 63 6f _RightVector;.........///.....co
4a40 6e 73 74 20 66 6c 6f 61 74 20 73 70 65 65 64 20 3d 20 35 2e 30 66 3b 0a 20 20 20 20 20 20 20 20 nst.float.speed.=.5.0f;.........
4a60 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 53 74 61 72 74 28 29 ///.........///.....void.Start()
4a80 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 .........///.....{.........///..
4aa0 20 20 20 20 20 20 20 2f 2f 59 6f 75 20 67 65 74 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 63 .......//You.get.the.Rigidbody.c
4ac0 6f 6d 70 6f 6e 65 6e 74 20 61 74 74 61 63 68 65 64 20 74 6f 20 74 68 65 20 47 61 6d 65 4f 62 6a omponent.attached.to.the.GameObj
4ae0 65 63 74 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 ect.........///.........m_Rigidb
4b00 6f 64 79 20 3d 20 47 65 74 43 6f 6d 70 6f 6e 65 6e 74 3c 52 69 67 69 64 62 6f 64 79 3e 28 29 3b ody.=.GetComponent<Rigidbody>();
4b20 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 73 74 61 72 .........///.........//This.star
4b40 74 73 20 77 69 74 68 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 6e 6f 74 20 6d 6f 76 69 6e 67 ts.with.the.Rigidbody.not.moving
4b60 20 69 6e 20 61 6e 79 20 64 69 72 65 63 74 69 6f 6e 20 61 74 20 61 6c 6c 0a 20 20 20 20 20 20 20 .in.any.direction.at.all........
4b80 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d .///.........m_MoveDirection.=.M
4ba0 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 oveDirection.None;.........///..
4bc0 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 73 65 20 61 72 65 20 74 .......///.........//These.are.t
4be0 68 65 20 47 61 6d 65 4f 62 6a 65 63 74 e2 80 99 73 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 he.GameObject...s.starting.posit
4c00 69 6f 6e 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 20 70 6f 73 69 74 69 6f 6e 0a 20 20 20 20 20 ion.and.Rigidbody.position......
4c20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 20 3d ...///.........m_StartPosition.=
4c40 20 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f .transform.position;.........///
4c60 20 20 20 20 20 20 20 20 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 20 3d 20 6d 5f 52 69 67 69 64 62 .........m_StartForce.=.m_Rigidb
4c80 6f 64 79 2e 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 ody.transform.position;.........
4ca0 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 ///.........///.........//This.V
4cc0 65 63 74 6f 72 20 69 73 20 73 65 74 20 74 6f 20 31 20 69 6e 20 74 68 65 20 78 20 61 78 69 73 20 ector.is.set.to.1.in.the.x.axis.
4ce0 28 66 6f 72 20 6d 6f 76 69 6e 67 20 69 6e 20 74 68 65 20 72 69 67 68 74 20 64 69 72 65 63 74 69 (for.moving.in.the.right.directi
4d00 6f 6e 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 68 74 56 on).........///.........m_RightV
4d20 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 72 69 67 68 74 3b 0a 20 20 20 20 20 20 20 20 2f ector.=.Vector3.right;........./
4d40 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 73 20 7a 65 72 6f //.........//This.Vector.is.zero
4d60 65 64 20 6f 75 74 20 66 6f 72 20 77 68 65 6e 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 73 68 ed.out.for.when.the.Rigidbody.sh
4d80 6f 75 6c 64 20 6e 6f 74 20 6d 6f 76 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 ould.not.move.........///.......
4da0 20 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 7a 65 72 6f 3b 0a ..m_ResetVector.=.Vector3.zero;.
4dc0 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 ........///.....}.........///...
4de0 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 55 70 64 61 74 65 28 29 0a 20 20 20 20 ......///.....void.Update().....
4e00 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 ....///.....{.........///.......
4e20 20 20 2f 2f 54 68 69 73 20 73 77 69 74 63 68 65 73 20 74 68 65 20 64 69 72 65 63 74 69 6f 6e 20 ..//This.switches.the.direction.
4e40 64 65 70 65 6e 64 69 6e 67 20 6f 6e 20 62 75 74 74 6f 6e 20 70 72 65 73 73 65 73 0a 20 20 20 20 depending.on.button.presses.....
4e60 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 73 77 69 74 63 68 20 28 6d 5f 4d 6f 76 65 44 69 ....///.........switch.(m_MoveDi
4e80 72 65 63 74 69 6f 6e 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 rection).........///.........{..
4ea0 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 20 73 74 61 .......///.............//The.sta
4ec0 72 74 69 6e 67 20 73 74 61 74 65 20 77 68 69 63 68 20 72 65 73 65 74 73 20 74 68 65 20 6f 62 6a rting.state.which.resets.the.obj
4ee0 65 63 74 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 73 65 ect.........///.............case
4f00 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3a 0a 20 20 20 20 20 20 20 20 2f 2f 2f .MoveDirection.None:.........///
4f20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 52 65 73 65 74 20 74 6f 20 74 68 65 20 .................//Reset.to.the.
4f40 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e 20 6f 66 20 74 68 65 20 47 61 6d 65 4f 62 6a starting.position.of.the.GameObj
4f60 65 63 74 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 ect.and.Rigidbody.........///...
4f80 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e ..............transform.position
4fa0 20 3d 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 .=.m_StartPosition;.........///.
4fc0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 74 72 61 6e ................m_Rigidbody.tran
4fe0 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 3b 0a 20 sform.position.=.m_StartForce;..
5000 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 .......///.................//Thi
5020 73 20 72 65 73 65 74 73 20 74 68 65 20 76 65 6c 6f 63 69 74 79 20 6f 66 20 74 68 65 20 52 69 67 s.resets.the.velocity.of.the.Rig
5040 69 64 62 6f 64 79 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 idbody.........///..............
5060 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 6d 5f 52 65 73 65 ...m_Rigidbody.velocity.=.m_Rese
5080 74 56 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 tVector;.........///............
50a0 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 .....break;.........///.........
50c0 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 69 73 20 66 6f 72 20 6d 6f ///.............//This.is.for.mo
50e0 76 69 6e 67 20 72 69 67 68 74 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 ving.right.........///..........
5100 20 20 20 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 52 69 67 68 74 3a 0a 20 20 20 ...case.MoveDirection.Right:....
5120 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 .....///.................//This.
5140 6d 6f 76 65 73 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 74 6f 20 74 68 65 20 72 69 67 68 74 moves.the.Rigidbody.to.the.right
5160 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 .........///.................m_R
5180 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 6d 5f 52 69 67 68 74 56 65 63 74 6f igidbody.velocity.=.m_RightVecto
51a0 72 20 2a 20 73 70 65 65 64 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 r.*.speed;.........///..........
51c0 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 .......break;.........///.......
51e0 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f ..}.........///.....}.........//
5200 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 4f 6e 47 55 49 28 29 0a 20 /.........///.....void.OnGUI()..
5220 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 .......///.....{.........///....
5240 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 72 65 73 65 74 20 42 75 74 74 6f 6e 20 74 6f .....//Press.the.reset.Button.to
5260 20 73 77 69 74 63 68 20 74 6f 20 6e 6f 20 6d 6f 64 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 .switch.to.no.mode.........///..
5280 20 20 20 20 20 20 20 69 66 20 28 47 55 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 .......if.(GUI.Button(new.Rect(1
52a0 30 30 2c 20 30 2c 20 31 35 30 2c 20 33 30 29 2c 20 22 52 65 73 65 74 22 29 29 0a 20 20 20 20 20 00,.0,.150,.30),."Reset"))......
52c0 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 ...///.........{.........///....
52e0 20 20 20 20 20 20 20 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 73 74 61 72 74 2f 72 65 73 65 74 .........//Switch.to.start/reset
5300 20 63 61 73 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f .case.........///.............m_
5320 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f MoveDirection.=.MoveDirection.No
5340 6e 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 ne;.........///.........}.......
5360 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 ..///.........///.........//Pres
5380 73 20 74 68 65 20 4c 65 66 74 20 62 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 68 65 20 s.the.Left.button.to.switch.the.
53a0 52 69 67 69 64 62 6f 64 79 20 64 69 72 65 63 74 69 6f 6e 20 74 6f 20 74 68 65 20 72 69 67 68 74 Rigidbody.direction.to.the.right
53c0 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 28 47 55 49 2e 42 75 74 .........///.........if.(GUI.But
53e0 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 33 30 2c 20 31 35 30 2c 20 33 30 29 2c 20 ton(new.Rect(100,.30,.150,.30),.
5400 22 4d 6f 76 65 20 52 69 67 68 74 22 29 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 "Move.Right")).........///......
5420 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 53 ...{.........///.............//S
5440 77 69 74 63 68 20 74 6f 20 74 68 65 20 6c 65 66 74 20 64 69 72 65 63 74 69 6f 6e 0a 20 20 20 20 witch.to.the.left.direction.....
5460 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 ....///.............m_MoveDirect
5480 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 52 69 67 68 74 3b 0a 20 20 20 20 20 ion.=.MoveDirection.Right;......
54a0 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 ...///.........}.........///....
54c0 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 63 .}.........///.}.........///.</c
54e0 6f 64 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 65 78 61 6d 70 6c 65 3e 0a 20 20 20 20 ode>.........///.</example>.....
5500 20 20 20 20 52 69 67 68 74 2c 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 ....Right,..........///.<summary
5520 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 54 68 65 20 44 6f 77 6e 20 53 74 61 74 65 20 6f 66 20 >.........///.The.Down.State.of.
5540 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 20 41 73 73 69 67 6e 20 66 75 6e 63 74 69 6f 6e 61 6c MoveDirection..Assign.functional
5560 69 74 79 20 66 6f 72 20 6d 6f 76 69 6e 67 20 69 6e 20 61 20 64 6f 77 6e 77 61 72 64 20 64 69 72 ity.for.moving.in.a.downward.dir
5580 65 63 74 69 6f 6e 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 ection..........///.</summary>..
55a0 20 20 20 20 20 20 20 2f 2f 2f 20 3c 72 65 6d 61 72 6b 73 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f .......///.<remarks>.........///
55c0 20 55 73 65 20 74 68 65 20 44 6f 77 6e 20 73 74 61 74 65 20 66 6f 72 20 61 6e 20 65 61 73 69 6c .Use.the.Down.state.for.an.easil
55e0 79 20 69 64 65 6e 74 69 66 69 61 62 6c 65 20 77 61 79 20 6f 66 20 6d 6f 76 69 6e 67 20 61 20 47 y.identifiable.way.of.moving.a.G
5600 61 6d 65 4f 62 6a 65 63 74 20 64 6f 77 6e 77 61 72 64 73 20 28 30 20 2c 20 2d 31 20 2c 20 30 29 ameObject.downwards.(0.,.-1.,.0)
5620 2e 20 54 68 69 73 20 69 73 20 61 20 73 74 61 74 65 20 77 69 74 68 6f 75 74 20 61 6e 79 20 70 72 ..This.is.a.state.without.any.pr
5640 65 64 65 66 69 6e 65 64 20 66 75 6e 63 74 69 6f 6e 61 6c 69 74 79 2e 20 42 65 66 6f 72 65 20 75 edefined.functionality..Before.u
5660 73 69 6e 67 20 74 68 69 73 20 73 74 61 74 65 2c 20 79 6f 75 20 73 68 6f 75 6c 64 20 64 65 66 69 sing.this.state,.you.should.defi
5680 6e 65 20 77 68 61 74 20 79 6f 75 72 20 47 61 6d 65 4f 62 6a 65 63 74 20 77 69 6c 6c 20 64 6f 20 ne.what.your.GameObject.will.do.
56a0 69 6e 20 63 6f 64 65 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 72 65 6d 61 72 6b 73 3e 0a in.code..........///.</remarks>.
56c0 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 65 78 61 6d 70 6c 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f ........///.<example>.........//
56e0 2f 20 3c 63 6f 64 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 2f 2f 41 74 74 61 63 68 20 74 68 /.<code>.........///.//Attach.th
5700 69 73 20 73 63 72 69 70 74 20 74 6f 20 61 20 47 61 6d 65 4f 62 6a 65 63 74 20 77 69 74 68 20 61 is.script.to.a.GameObject.with.a
5720 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 2e 20 50 72 65 73 73 20 74 68 65 20 .Rigidbody.component..Press.the.
5740 22 4d 6f 76 65 20 44 6f 77 6e 22 20 62 75 74 74 6f 6e 20 69 6e 20 47 61 6d 65 20 76 69 65 77 20 "Move.Down".button.in.Game.view.
5760 74 6f 20 73 65 65 20 69 74 20 69 6e 20 61 63 74 69 6f 6e 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f to.see.it.in.action..........///
5780 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 3b 0a .........///.using.UnityEngine;.
57a0 20 20 20 20 20 20 20 20 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 2e 45 76 ........///.using.UnityEngine.Ev
57c0 65 6e 74 53 79 73 74 65 6d 73 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 entSystems;.........///.........
57e0 2f 2f 2f 20 70 75 62 6c 69 63 20 63 6c 61 73 73 20 45 78 61 6d 70 6c 65 20 3a 20 4d 6f 6e 6f 42 ///.public.class.Example.:.MonoB
5800 65 68 61 76 69 6f 75 72 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 7b 0a 20 20 20 20 20 20 20 20 2f ehaviour.........///.{........./
5820 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 2c 20 //.....Vector3.m_StartPosition,.
5840 6d 5f 53 74 61 72 74 46 6f 72 63 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 52 69 m_StartForce;.........///.....Ri
5860 67 69 64 62 6f 64 79 20 6d 5f 52 69 67 69 64 62 6f 64 79 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f gidbody.m_Rigidbody;.........///
5880 20 20 20 20 20 2f 2f 55 73 65 20 45 6e 75 6d 20 66 6f 72 20 65 61 73 79 20 73 77 69 74 63 68 69 .....//Use.Enum.for.easy.switchi
58a0 6e 67 20 62 65 74 77 65 65 6e 20 64 69 72 65 63 74 69 6f 6e 20 73 74 61 74 65 73 0a 20 20 20 20 ng.between.direction.states.....
58c0 20 20 20 20 2f 2f 2f 20 20 20 20 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 6d 5f 4d 6f 76 65 ....///.....MoveDirection.m_Move
58e0 44 69 72 65 63 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f Direction;.........///........./
5900 2f 2f 20 20 20 20 20 2f 2f 55 73 65 20 74 68 65 73 65 20 56 65 63 74 6f 72 73 20 66 6f 72 20 6d //.....//Use.these.Vectors.for.m
5920 6f 76 69 6e 67 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 73 0a 20 20 20 20 20 oving.Rigidbody.components......
5940 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 ...///.....Vector3.m_ResetVector
5960 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 55 70 56 65 ;.........///.....Vector3.m_UpVe
5980 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 63 6f 6e 73 74 20 66 6c 6f 61 ctor;.........///.....const.floa
59a0 74 20 73 70 65 65 64 20 3d 20 31 30 2e 30 66 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 t.speed.=.10.0f;.........///....
59c0 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 53 74 61 72 74 28 29 0a 20 20 20 20 20 20 .....///.....void.Start().......
59e0 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 ..///.....{.........///.........
5a00 2f 2f 59 6f 75 20 67 65 74 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e //You.get.the.Rigidbody.componen
5a20 74 20 61 74 74 61 63 68 65 64 20 74 6f 20 74 68 65 20 47 61 6d 65 4f 62 6a 65 63 74 0a 20 20 20 t.attached.to.the.GameObject....
5a40 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 20 3d 20 47 .....///.........m_Rigidbody.=.G
5a60 65 74 43 6f 6d 70 6f 6e 65 6e 74 3c 52 69 67 69 64 62 6f 64 79 3e 28 29 3b 0a 20 20 20 20 20 20 etComponent<Rigidbody>();.......
5a80 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 73 74 61 72 74 73 20 77 69 74 68 ..///.........//This.starts.with
5aa0 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 6e 6f 74 20 6d 6f 76 69 6e 67 20 69 6e 20 61 6e 79 .the.Rigidbody.not.moving.in.any
5ac0 20 64 69 72 65 63 74 69 6f 6e 20 61 74 20 61 6c 6c 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 .direction.at.all.........///...
5ae0 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 ......m_MoveDirection.=.MoveDire
5b00 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 ction.None;.........///.........
5b20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 73 65 20 61 72 65 20 74 68 65 20 47 61 6d 65 ///.........//These.are.the.Game
5b40 4f 62 6a 65 63 74 e2 80 99 73 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e 20 61 6e 64 Object...s.starting.position.and
5b60 20 52 69 67 69 64 62 6f 64 79 20 70 6f 73 69 74 69 6f 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 .Rigidbody.position.........///.
5b80 20 20 20 20 20 20 20 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 20 3d 20 74 72 61 6e 73 66 ........m_StartPosition.=.transf
5ba0 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 orm.position;.........///.......
5bc0 20 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 20 3d 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 74 72 61 ..m_StartForce.=.m_Rigidbody.tra
5be0 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 nsform.position;.........///....
5c00 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 .....///.........//This.Vector.i
5c20 73 20 73 65 74 20 74 6f 20 31 20 69 6e 20 74 68 65 20 79 20 61 78 69 73 20 28 66 6f 72 20 6d 6f s.set.to.1.in.the.y.axis.(for.mo
5c40 76 69 6e 67 20 75 70 77 61 72 64 73 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 ving.upwards).........///.......
5c60 20 20 6d 5f 55 70 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 75 70 3b 0a 20 20 20 20 20 ..m_UpVector.=.Vector3.up;......
5c80 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 73 20 ...///.........//This.Vector.is.
5ca0 7a 65 72 6f 65 64 20 6f 75 74 20 66 6f 72 20 77 68 65 6e 20 74 68 65 20 52 69 67 69 64 62 6f 64 zeroed.out.for.when.the.Rigidbod
5cc0 79 20 73 68 6f 75 6c 64 20 6e 6f 74 20 6d 6f 76 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 y.should.not.move.........///...
5ce0 20 20 20 20 20 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 7a 65 ......m_ResetVector.=.Vector3.ze
5d00 72 6f 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f ro;.........///.....}.........//
5d20 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 55 70 64 61 74 65 28 29 0a /.........///.....void.Update().
5d40 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 ........///.....{.........///...
5d60 20 20 20 20 20 20 2f 2f 54 68 69 73 20 73 77 69 74 63 68 65 73 20 74 68 65 20 64 69 72 65 63 74 ......//This.switches.the.direct
5d80 69 6f 6e 20 64 65 70 65 6e 64 69 6e 67 20 6f 6e 20 62 75 74 74 6f 6e 20 70 72 65 73 73 65 73 0a ion.depending.on.button.presses.
5da0 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 73 77 69 74 63 68 20 28 6d 5f 4d 6f ........///.........switch.(m_Mo
5dc0 76 65 44 69 72 65 63 74 69 6f 6e 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 veDirection).........///........
5de0 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 .{.........///.............//The
5e00 20 73 74 61 72 74 69 6e 67 20 73 74 61 74 65 20 77 68 69 63 68 20 72 65 73 65 74 73 20 74 68 65 .starting.state.which.resets.the
5e20 20 6f 62 6a 65 63 74 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 .object.........///.............
5e40 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3a 0a 20 20 20 20 20 20 20 case.MoveDirection.None:........
5e60 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 52 65 73 65 74 20 74 6f 20 .///.................//Reset.to.
5e80 74 68 65 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e 20 6f 66 20 74 68 65 20 47 61 6d the.starting.position.of.the.Gam
5ea0 65 4f 62 6a 65 63 74 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 0a 20 20 20 20 20 20 20 20 2f 2f eObject.and.Rigidbody.........//
5ec0 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 /.................transform.posi
5ee0 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 tion.=.m_StartPosition;.........
5f00 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e ///.................m_Rigidbody.
5f20 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 46 6f 72 63 transform.position.=.m_StartForc
5f40 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f e;.........///................./
5f60 2f 54 68 69 73 20 72 65 73 65 74 73 20 74 68 65 20 76 65 6c 6f 63 69 74 79 20 6f 66 20 74 68 65 /This.resets.the.velocity.of.the
5f80 20 52 69 67 69 64 62 6f 64 79 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 .Rigidbody.........///..........
5fa0 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 6d 5f .......m_Rigidbody.velocity.=.m_
5fc0 52 65 73 65 74 56 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 ResetVector;.........///........
5fe0 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 .........break;.........///.....
6000 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 69 73 20 66 6f ....///.............//This.is.fo
6020 72 20 6d 6f 76 69 6e 67 20 64 6f 77 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 r.moving.down.........///.......
6040 20 20 20 20 20 20 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 44 6f 77 6e 3a 0a 20 ......case.MoveDirection.Down:..
6060 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 .......///.................//Thi
6080 73 20 6d 6f 76 65 73 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 64 6f 77 6e 0a 20 20 20 20 20 s.moves.the.Rigidbody.down......
60a0 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f ...///.................m_Rigidbo
60c0 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 2d 6d 5f 55 70 56 65 63 74 6f 72 20 2a 20 73 70 65 65 dy.velocity.=.-m_UpVector.*.spee
60e0 64 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 d;.........///.................b
6100 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 reak;.........///.........}.....
6120 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 ....///.....}.........///.......
6140 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 4f 6e 47 55 49 28 29 0a 20 20 20 20 20 20 20 20 2f ..///.....void.OnGUI()........./
6160 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 //.....{.........///.........//P
6180 72 65 73 73 20 74 68 65 20 72 65 73 65 74 20 42 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 ress.the.reset.Button.to.switch.
61a0 74 6f 20 6e 6f 20 6d 6f 64 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 to.no.mode.........///.........i
61c0 66 20 28 47 55 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 30 2c 20 31 f.(GUI.Button(new.Rect(100,.0,.1
61e0 35 30 2c 20 33 30 29 2c 20 22 52 65 73 65 74 22 29 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 50,.30),."Reset")).........///..
6200 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 .......{.........///............
6220 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 73 74 61 72 74 2f 72 65 73 65 74 20 63 61 73 65 0a 20 20 .//Switch.to.start/reset.case...
6240 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 ......///.............m_MoveDire
6260 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 ction.=.MoveDirection.None;.....
6280 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 ....///.........}.........///...
62a0 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 44 6f ......///.........//Press.the.Do
62c0 77 6e 20 62 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 68 65 20 64 69 72 65 63 74 69 6f wn.button.to.switch.the.directio
62e0 6e 20 74 6f 20 64 6f 77 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 n.to.down.........///.........if
6300 20 28 47 55 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 39 30 2c 20 31 .(GUI.Button(new.Rect(100,.90,.1
6320 35 30 2c 20 33 30 29 2c 20 22 4d 6f 76 65 20 44 6f 77 6e 22 29 29 0a 20 20 20 20 20 20 20 20 2f 50,.30),."Move.Down"))........./
6340 2f 2f 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 //.........{.........///........
6360 20 20 20 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 44 6f 77 6e 20 44 69 72 65 63 74 69 6f 6e 0a .....//Switch.to.Down.Direction.
6380 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 ........///.............m_MoveDi
63a0 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 44 6f 77 6e 3b 0a 20 20 rection.=.MoveDirection.Down;...
63c0 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 ......///.........}.........///.
63e0 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 ....}.........///.}.........///.
6400 3c 2f 63 6f 64 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 65 78 61 6d 70 6c 65 3e 0a 20 </code>.........///.</example>..
6420 20 20 20 20 20 20 20 44 6f 77 6e 2c 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 .......Down,..........///.<summa
6440 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 54 68 69 73 20 69 73 20 74 68 65 20 4e 6f 6e 65 ry>.........///.This.is.the.None
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6480 74 20 73 74 6f 70 73 20 6d 6f 76 65 6d 65 6e 74 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f t.stops.movement..........///.</
64a0 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 72 65 6d 61 72 6b 73 3e 0a 20 summary>.........///.<remarks>..
64c0 20 20 20 20 20 20 20 2f 2f 2f 20 55 73 65 20 74 68 65 20 4e 6f 6e 65 20 73 74 61 74 65 20 66 6f .......///.Use.the.None.state.fo
64e0 72 20 61 6e 20 65 61 73 69 6c 79 20 69 64 65 6e 74 69 66 69 61 62 6c 65 20 77 61 79 20 6f 66 20 r.an.easily.identifiable.way.of.
6500 73 74 6f 70 70 69 6e 67 2c 20 72 65 73 65 74 74 69 6e 67 20 6f 72 20 69 6e 69 74 69 61 6c 69 73 stopping,.resetting.or.initialis
6520 69 6e 67 20 61 20 47 61 6d 65 4f 62 6a 65 63 74 27 73 20 6d 6f 76 65 6d 65 6e 74 2e 20 54 68 69 ing.a.GameObject's.movement..Thi
6540 73 20 69 73 20 61 20 73 74 61 74 65 20 77 69 74 68 6f 75 74 20 61 6e 79 20 70 72 65 64 65 66 69 s.is.a.state.without.any.predefi
6560 6e 65 64 20 66 75 6e 63 74 69 6f 6e 61 6c 69 74 79 2e 20 42 65 66 6f 72 65 20 75 73 69 6e 67 20 ned.functionality..Before.using.
6580 74 68 69 73 20 73 74 61 74 65 2c 20 79 6f 75 20 73 68 6f 75 6c 64 20 64 65 66 69 6e 65 20 77 68 this.state,.you.should.define.wh
65a0 61 74 20 79 6f 75 72 20 47 61 6d 65 4f 62 6a 65 63 74 20 77 69 6c 6c 20 64 6f 20 69 6e 20 63 6f at.your.GameObject.will.do.in.co
65c0 64 65 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 72 65 6d 61 72 6b 73 3e 0a 20 20 20 20 20 de..........///.</remarks>......
65e0 20 20 20 2f 2f 2f 20 3c 65 78 61 6d 70 6c 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 63 6f ...///.<example>.........///.<co
6600 64 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 2f 2f 41 74 74 61 63 68 20 74 68 69 73 20 73 63 de>.........///.//Attach.this.sc
6620 72 69 70 74 20 74 6f 20 61 20 47 61 6d 65 4f 62 6a 65 63 74 20 77 69 74 68 20 61 20 52 69 67 69 ript.to.a.GameObject.with.a.Rigi
6640 64 62 6f 64 79 20 61 74 74 61 63 68 65 64 2e 20 54 68 69 73 20 73 63 72 69 70 74 20 73 74 61 72 dbody.attached..This.script.star
6660 74 73 20 6f 66 66 20 6f 6e 20 74 68 65 20 4d 6f 64 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 ts.off.on.the.ModeDirection.None
6680 20 73 74 61 74 65 20 62 75 74 20 63 68 61 6e 67 65 73 20 64 65 70 65 6e 64 69 6e 67 20 6f 6e 20 .state.but.changes.depending.on.
66a0 62 75 74 74 6f 6e 73 20 79 6f 75 20 70 72 65 73 73 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 buttons.you.press..........///..
66c0 20 20 20 20 20 20 20 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 3b 0a 20 20 .......///.using.UnityEngine;...
66e0 20 20 20 20 20 20 2f 2f 2f 20 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 2e 45 76 65 6e ......///.using.UnityEngine.Even
6700 74 53 79 73 74 65 6d 73 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f tSystems;.........///.........//
6720 2f 20 70 75 62 6c 69 63 20 63 6c 61 73 73 20 45 78 61 6d 70 6c 65 20 3a 20 4d 6f 6e 6f 42 65 68 /.public.class.Example.:.MonoBeh
6740 61 76 69 6f 75 72 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f aviour.........///.{.........///
6760 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 2c 20 6d 5f .....Vector3.m_StartPosition,.m_
6780 53 74 61 72 74 46 6f 72 63 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 52 69 67 69 StartForce;.........///.....Rigi
67a0 64 62 6f 64 79 20 6d 5f 52 69 67 69 64 62 6f 64 79 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 dbody.m_Rigidbody;.........///..
67c0 20 20 20 2f 2f 55 73 65 20 45 6e 75 6d 20 66 6f 72 20 65 61 73 79 20 73 77 69 74 63 68 69 6e 67 ...//Use.Enum.for.easy.switching
67e0 20 62 65 74 77 65 65 6e 20 64 69 72 65 63 74 69 6f 6e 20 73 74 61 74 65 73 0a 20 20 20 20 20 20 .between.direction.states.......
6800 20 20 2f 2f 2f 20 20 20 20 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 6d 5f 4d 6f 76 65 44 69 ..///.....MoveDirection.m_MoveDi
6820 72 65 63 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f 2f rection;.........///.........///
6840 20 20 20 20 20 2f 2f 55 73 65 20 74 68 65 73 65 20 56 65 63 74 6f 72 73 20 66 6f 72 20 6d 6f 76 .....//Use.these.Vectors.for.mov
6860 69 6e 67 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 73 0a 20 20 20 20 20 20 20 ing.Rigidbody.components........
6880 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 3b 0a .///.....Vector3.m_ResetVector;.
68a0 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 56 65 63 74 6f 72 33 20 6d 5f 55 70 56 65 63 74 ........///.....Vector3.m_UpVect
68c0 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 63 6f 6e 73 74 20 66 6c 6f 61 74 20 or;.........///.....const.float.
68e0 73 70 65 65 64 20 3d 20 31 30 2e 30 66 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 speed.=.10.0f;.........///......
6900 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 53 74 61 72 74 28 29 0a 20 20 20 20 20 20 20 20 ...///.....void.Start().........
6920 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f ///.....{.........///.........//
6940 59 6f 75 20 67 65 74 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 63 6f 6d 70 6f 6e 65 6e 74 20 You.get.the.Rigidbody.component.
6960 61 74 74 61 63 68 65 64 20 74 6f 20 74 68 65 20 47 61 6d 65 4f 62 6a 65 63 74 0a 20 20 20 20 20 attached.to.the.GameObject......
6980 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 20 3d 20 47 65 74 ...///.........m_Rigidbody.=.Get
69a0 43 6f 6d 70 6f 6e 65 6e 74 3c 52 69 67 69 64 62 6f 64 79 3e 28 29 3b 0a 20 20 20 20 20 20 20 20 Component<Rigidbody>();.........
69c0 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 73 74 61 72 74 73 20 77 69 74 68 20 74 ///.........//This.starts.with.t
69e0 68 65 20 52 69 67 69 64 62 6f 64 79 20 6e 6f 74 20 6d 6f 76 69 6e 67 20 69 6e 20 61 6e 79 20 64 he.Rigidbody.not.moving.in.any.d
6a00 69 72 65 63 74 69 6f 6e 20 61 74 20 61 6c 6c 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 irection.at.all.........///.....
6a20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 ....m_MoveDirection.=.MoveDirect
6a40 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 2f 2f ion.None;.........///.........//
6a60 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 73 65 20 61 72 65 20 74 68 65 20 47 61 6d 65 4f 62 /.........//These.are.the.GameOb
6a80 6a 65 63 74 e2 80 99 73 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e 20 61 6e 64 20 52 ject...s.starting.position.and.R
6aa0 69 67 69 64 62 6f 64 79 20 70 6f 73 69 74 69 6f 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 igidbody.position.........///...
6ac0 20 20 20 20 20 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 20 3d 20 74 72 61 6e 73 66 6f 72 ......m_StartPosition.=.transfor
6ae0 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 m.position;.........///.........
6b00 6d 5f 53 74 61 72 74 46 6f 72 63 65 20 3d 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 74 72 61 6e 73 m_StartForce.=.m_Rigidbody.trans
6b20 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 form.position;.........///......
6b40 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 73 20 ...///.........//This.Vector.is.
6b60 73 65 74 20 74 6f 20 31 20 69 6e 20 74 68 65 20 79 20 61 78 69 73 20 28 66 6f 72 20 6d 6f 76 69 set.to.1.in.the.y.axis.(for.movi
6b80 6e 67 20 75 70 77 61 72 64 73 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 ng.upwards).........///.........
6ba0 6d 5f 55 70 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 75 70 3b 0a 20 20 20 20 20 20 20 m_UpVector.=.Vector3.up;........
6bc0 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 56 65 63 74 6f 72 20 69 73 20 7a 65 .///.........//This.Vector.is.ze
6be0 72 6f 65 64 20 6f 75 74 20 66 6f 72 20 77 68 65 6e 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 roed.out.for.when.the.Rigidbody.
6c00 73 68 6f 75 6c 64 20 6e 6f 74 20 6d 6f 76 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 should.not.move.........///.....
6c20 20 20 20 20 6d 5f 52 65 73 65 74 56 65 63 74 6f 72 20 3d 20 56 65 63 74 6f 72 33 2e 7a 65 72 6f ....m_ResetVector.=.Vector3.zero
6c40 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a ;.........///.....}.........///.
6c60 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 55 70 64 61 74 65 28 29 0a 20 20 ........///.....void.Update()...
6c80 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 ......///.....{.........///.....
6ca0 20 20 20 20 2f 2f 54 68 69 73 20 73 77 69 74 63 68 65 73 20 74 68 65 20 64 69 72 65 63 74 69 6f ....//This.switches.the.directio
6cc0 6e 20 64 65 70 65 6e 64 69 6e 67 20 6f 6e 20 62 75 74 74 6f 6e 20 70 72 65 73 73 65 73 0a 20 20 n.depending.on.button.presses...
6ce0 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 73 77 69 74 63 68 20 28 6d 5f 4d 6f 76 65 ......///.........switch.(m_Move
6d00 44 69 72 65 63 74 69 6f 6e 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7b Direction).........///.........{
6d20 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 65 20 73 .........///.............//The.s
6d40 74 61 72 74 69 6e 67 20 73 74 61 74 65 20 77 68 69 63 68 20 72 65 73 65 74 73 20 74 68 65 20 6f tarting.state.which.resets.the.o
6d60 62 6a 65 63 74 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 bject.........///.............ca
6d80 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3a 0a 20 20 20 20 20 20 20 20 2f se.MoveDirection.None:........./
6da0 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 52 65 73 65 74 20 74 6f 20 74 68 //.................//Reset.to.th
6dc0 65 20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e 20 6f 66 20 74 68 65 20 47 61 6d 65 4f e.starting.position.of.the.GameO
6de0 62 6a 65 63 74 20 61 6e 64 20 52 69 67 69 64 62 6f 64 79 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 bject.and.Rigidbody.........///.
6e00 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 72 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 ................transform.positi
6e20 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 50 6f 73 69 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 2f 2f on.=.m_StartPosition;.........//
6e40 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 74 72 /.................m_Rigidbody.tr
6e60 61 6e 73 66 6f 72 6d 2e 70 6f 73 69 74 69 6f 6e 20 3d 20 6d 5f 53 74 61 72 74 46 6f 72 63 65 3b ansform.position.=.m_StartForce;
6e80 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 .........///.................//T
6ea0 68 69 73 20 72 65 73 65 74 73 20 74 68 65 20 76 65 6c 6f 63 69 74 79 20 6f 66 20 74 68 65 20 52 his.resets.the.velocity.of.the.R
6ec0 69 67 69 64 62 6f 64 79 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 igidbody.........///............
6ee0 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 2e 76 65 6c 6f 63 69 74 79 20 3d 20 6d 5f 52 65 .....m_Rigidbody.velocity.=.m_Re
6f00 73 65 74 56 65 63 74 6f 72 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 setVector;.........///..........
6f20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 .......break;.........///.......
6f40 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 69 73 20 66 6f 72 20 ..///.............//This.is.for.
6f60 6d 6f 76 69 6e 67 20 64 6f 77 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 moving.down.........///.........
6f80 20 20 20 20 63 61 73 65 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 44 6f 77 6e 3a 0a 20 20 20 ....case.MoveDirection.Down:....
6fa0 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 54 68 69 73 20 .....///.................//This.
6fc0 6d 6f 76 65 73 20 74 68 65 20 52 69 67 69 64 62 6f 64 79 20 64 6f 77 6e 0a 20 20 20 20 20 20 20 moves.the.Rigidbody.down........
6fe0 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 69 67 69 64 62 6f 64 79 .///.................m_Rigidbody
7000 2e 76 65 6c 6f 63 69 74 79 20 3d 20 2d 6d 5f 55 70 56 65 63 74 6f 72 20 2a 20 73 70 65 65 64 3b .velocity.=.-m_UpVector.*.speed;
7020 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 .........///.................bre
7040 61 6b 3b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 ak;.........///.........}.......
7060 20 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 20 20 20 20 ..///.....}.........///.........
7080 2f 2f 2f 20 20 20 20 20 76 6f 69 64 20 4f 6e 47 55 49 28 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f ///.....void.OnGUI().........///
70a0 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 .....{.........///.........//Pre
70c0 73 73 20 74 68 65 20 72 65 73 65 74 20 42 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 6f ss.the.reset.Button.to.switch.to
70e0 20 6e 6f 20 6d 6f 64 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 .no.mode.........///.........if.
7100 28 47 55 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 30 2c 20 31 35 30 (GUI.Button(new.Rect(100,.0,.150
7120 2c 20 33 30 29 2c 20 22 52 65 73 65 74 22 29 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 ,.30),."Reset")).........///....
7140 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 2f .....{.........///............./
7160 2f 53 77 69 74 63 68 20 74 6f 20 73 74 61 72 74 2f 72 65 73 65 74 20 63 61 73 65 0a 20 20 20 20 /Switch.to.start/reset.case.....
7180 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 63 74 ....///.............m_MoveDirect
71a0 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 20 20 20 20 20 20 ion.=.MoveDirection.None;.......
71c0 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 0a 20 20 20 20 ..///.........}.........///.....
71e0 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 2f 2f 50 72 65 73 73 20 74 68 65 20 44 6f 77 6e ....///.........//Press.the.Down
7200 20 62 75 74 74 6f 6e 20 74 6f 20 73 77 69 74 63 68 20 74 68 65 20 64 69 72 65 63 74 69 6f 6e 20 .button.to.switch.the.direction.
7220 74 6f 20 64 6f 77 6e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 69 66 20 28 to.down.........///.........if.(
7240 47 55 49 2e 42 75 74 74 6f 6e 28 6e 65 77 20 52 65 63 74 28 31 30 30 2c 20 39 30 2c 20 31 35 30 GUI.Button(new.Rect(100,.90,.150
7260 2c 20 33 30 29 2c 20 22 4d 6f 76 65 20 44 6f 77 6e 22 29 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f ,.30),."Move.Down")).........///
7280 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 .........{.........///..........
72a0 20 20 20 2f 2f 53 77 69 74 63 68 20 74 6f 20 44 6f 77 6e 20 44 69 72 65 63 74 69 6f 6e 0a 20 20 ...//Switch.to.Down.Direction...
72c0 20 20 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 4d 6f 76 65 44 69 72 65 ......///.............m_MoveDire
72e0 63 74 69 6f 6e 20 3d 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 44 6f 77 6e 3b 0a 20 20 20 20 ction.=.MoveDirection.Down;.....
7300 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 20 20 ....///.........}.........///...
7320 20 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 7d 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f ..}.........///.}.........///.</
7340 63 6f 64 65 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 65 78 61 6d 70 6c 65 3e 0a 20 20 20 code>.........///.</example>....
7360 20 20 20 20 20 4e 6f 6e 65 0a 20 20 20 20 7d 0a 7d 0a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 .....None.....}.}...............
7380 00 00 00 00 00 00 00 00 0d 00 00 00 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 00 00 00 00 00 00 00 ............MoveDirection.......