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path: root/Library/Artifacts/ad/adb7a17b8ba9afb98404edb5a5303670
blob: a5224be05e5569322cd915bfd1e201dfc78f59b8 (plain)
ofshex dumpascii
0000 00 00 0f 81 00 00 4e ac 00 00 00 15 00 00 10 00 00 00 00 00 32 30 31 39 2e 33 2e 36 66 31 00 fe ......N.............2019.3.6f1..
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27a0 79 73 74 65 6d 73 20 3d 20 75 70 64 61 74 65 50 61 72 74 69 63 6c 65 20 3f 20 47 65 74 50 61 72 ystems.=.updateParticle.?.GetPar
27c0 74 69 63 6c 65 53 79 73 74 65 6d 52 6f 6f 74 73 28 73 6f 75 72 63 65 4f 62 6a 65 63 74 29 20 3a ticleSystemRoots(sourceObject).:
27e0 20 6b 5f 45 6d 70 74 79 50 61 72 74 69 63 6c 65 73 4c 69 73 74 3b 0a 0a 20 20 20 20 20 20 20 20 .k_EmptyParticlesList;..........
2800 20 20 20 20 20 20 20 20 2f 2f 20 75 70 64 61 74 65 20 74 68 65 20 64 75 72 61 74 69 6f 6e 20 61 ........//.update.the.duration.a
2820 6e 64 20 6c 6f 6f 70 20 76 61 6c 75 65 73 20 28 75 73 65 64 20 66 6f 72 20 55 49 20 70 75 72 70 nd.loop.values.(used.for.UI.purp
2840 6f 73 65 73 29 20 68 65 72 65 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 73 6f oses).here.................//.so
2860 20 74 68 65 79 20 61 72 65 20 74 69 65 64 20 74 6f 20 74 68 65 20 6c 61 74 65 73 74 20 67 61 6d .they.are.tied.to.the.latest.gam
2880 65 4f 62 6a 65 63 74 20 62 6f 75 6e 64 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 55 70 eObject.bound.................Up
28a0 64 61 74 65 44 75 72 61 74 69 6f 6e 41 6e 64 4c 6f 6f 70 46 6c 61 67 28 64 69 72 65 63 74 6f 72 dateDurationAndLoopFlag(director
28c0 73 2c 20 70 61 72 74 69 63 6c 65 53 79 73 74 65 6d 73 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 s,.particleSystems);............
28e0 20 20 20 20 20 20 76 61 72 20 64 69 72 65 63 74 6f 72 20 3d 20 67 6f 2e 47 65 74 43 6f 6d 70 6f ......var.director.=.go.GetCompo
2900 6e 65 6e 74 3c 50 6c 61 79 61 62 6c 65 44 69 72 65 63 74 6f 72 3e 28 29 3b 0a 20 20 20 20 20 20 nent<PlayableDirector>();.......
2920 20 20 20 20 20 20 20 20 20 20 69 66 20 28 64 69 72 65 63 74 6f 72 20 21 3d 20 6e 75 6c 6c 29 0a ..........if.(director.!=.null).
2940 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 43 6f 6e 74 72 6f 6c 44 69 72 ....................m_ControlDir
2960 65 63 74 6f 72 41 73 73 65 74 20 3d 20 64 69 72 65 63 74 6f 72 2e 70 6c 61 79 61 62 6c 65 41 73 ectorAsset.=.director.playableAs
2980 73 65 74 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 67 6f 20 3d 3d 20 set;..................if.(go.==.
29a0 73 6f 75 72 63 65 4f 62 6a 65 63 74 20 26 26 20 70 72 65 66 61 62 47 61 6d 65 4f 62 6a 65 63 74 sourceObject.&&.prefabGameObject
29c0 20 3d 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 .==.null).................{.....
29e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 44 65 62 75 67 2e 4c 6f 67 57 61 72 6e 69 6e 67 ................Debug.LogWarning
2a00 46 6f 72 6d 61 74 28 22 43 6f 6e 74 72 6f 6c 20 50 6c 61 79 61 62 6c 65 20 28 7b 30 7d 29 20 69 Format("Control.Playable.({0}).i
2a20 73 20 72 65 66 65 72 65 6e 63 69 6e 67 20 74 68 65 20 73 61 6d 65 20 50 6c 61 79 61 62 6c 65 44 s.referencing.the.same.PlayableD
2a40 69 72 65 63 74 6f 72 20 63 6f 6d 70 6f 6e 65 6e 74 20 74 68 61 6e 20 74 68 65 20 6f 6e 65 20 69 irector.component.than.the.one.i
2a60 6e 20 77 68 69 63 68 20 69 74 20 69 73 20 70 6c 61 79 69 6e 67 2e 22 2c 20 6e 61 6d 65 29 3b 0a n.which.it.is.playing.",.name);.
2a80 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 61 63 74 69 76 65 20 3d 20 66 61 6c ....................active.=.fal
2aa0 73 65 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 21 73 65 61 se;.....................if.(!sea
2ac0 72 63 68 48 69 65 72 61 72 63 68 79 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 rchHierarchy)...................
2ae0 20 20 20 20 20 20 75 70 64 61 74 65 44 69 72 65 63 74 6f 72 20 3d 20 66 61 6c 73 65 3b 0a 20 20 ......updateDirector.=.false;...
2b00 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ..............}.................
2b20 20 69 66 20 28 61 63 74 69 76 65 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 .if.(active)....................
2b40 20 43 72 65 61 74 65 41 63 74 69 76 61 74 69 6f 6e 50 6c 61 79 61 62 6c 65 28 73 6f 75 72 63 65 .CreateActivationPlayable(source
2b60 4f 62 6a 65 63 74 2c 20 67 72 61 70 68 2c 20 70 6c 61 79 61 62 6c 65 73 29 3b 0a 0a 20 20 20 20 Object,.graph,.playables);......
2b80 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 75 70 64 61 74 65 44 69 72 65 63 74 6f 72 29 0a ............if.(updateDirector).
2ba0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 53 65 61 72 63 68 48 69 65 72 61 72 ....................SearchHierar
2bc0 63 68 79 41 6e 64 43 6f 6e 6e 65 63 74 44 69 72 65 63 74 6f 72 28 64 69 72 65 63 74 6f 72 73 2c chyAndConnectDirector(directors,
2be0 20 67 72 61 70 68 2c 20 70 6c 61 79 61 62 6c 65 73 2c 20 70 72 65 66 61 62 47 61 6d 65 4f 62 6a .graph,.playables,.prefabGameObj
2c00 65 63 74 20 21 3d 20 6e 75 6c 6c 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 ect.!=.null);..................i
2c20 66 20 28 75 70 64 61 74 65 50 61 72 74 69 63 6c 65 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 f.(updateParticle)..............
2c40 20 20 20 20 20 20 20 53 65 61 72 63 68 48 69 65 61 72 63 68 79 41 6e 64 43 6f 6e 6e 65 63 74 50 .......SearchHiearchyAndConnectP
2c60 61 72 74 69 63 6c 65 53 79 73 74 65 6d 28 70 61 72 74 69 63 6c 65 53 79 73 74 65 6d 73 2c 20 67 articleSystem(particleSystems,.g
2c80 72 61 70 68 2c 20 70 6c 61 79 61 62 6c 65 73 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 raph,.playables);...............
2ca0 20 20 20 69 66 20 28 75 70 64 61 74 65 49 54 69 6d 65 43 6f 6e 74 72 6f 6c 29 0a 20 20 20 20 20 ...if.(updateITimeControl)......
2cc0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 53 65 61 72 63 68 48 69 65 72 61 72 63 68 79 41 6e ...............SearchHierarchyAn
2ce0 64 43 6f 6e 6e 65 63 74 43 6f 6e 74 72 6f 6c 61 62 6c 65 53 63 72 69 70 74 73 28 47 65 74 43 6f dConnectControlableScripts(GetCo
2d00 6e 74 72 6f 6c 61 62 6c 65 53 63 72 69 70 74 73 28 73 6f 75 72 63 65 4f 62 6a 65 63 74 29 2c 20 ntrolableScripts(sourceObject),.
2d20 67 72 61 70 68 2c 20 70 6c 61 79 61 62 6c 65 73 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 graph,.playables);..............
2d40 20 20 20 20 2f 2f 20 43 6f 6e 6e 65 63 74 20 50 6c 61 79 61 62 6c 65 73 20 74 6f 20 47 65 6e 65 ....//.Connect.Playables.to.Gene
2d60 72 69 63 20 74 6f 20 4d 69 78 65 72 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 6f 6f ric.to.Mixer.................roo
2d80 74 20 3d 20 43 6f 6e 6e 65 63 74 50 6c 61 79 61 62 6c 65 73 54 6f 4d 69 78 65 72 28 67 72 61 70 t.=.ConnectPlayablesToMixer(grap
2da0 68 2c 20 70 6c 61 79 61 62 6c 65 73 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 h,.playables);.............}....
2dc0 20 20 20 20 20 20 20 20 20 20 69 66 20 28 70 72 65 66 61 62 47 61 6d 65 4f 62 6a 65 63 74 20 21 ..........if.(prefabGameObject.!
2de0 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 5f 43 72 65 61 74 65 =.null).................s_Create
2e00 64 50 72 65 66 61 62 73 2e 52 65 6d 6f 76 65 28 70 72 65 66 61 62 47 61 6d 65 4f 62 6a 65 63 74 dPrefabs.Remove(prefabGameObject
2e20 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 21 72 6f 6f 74 2e 49 73 56 61 6c 69 );..............if.(!root.IsVali
2e40 64 28 29 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 6f 6f 74 20 3d 20 50 6c 61 79 d()).................root.=.Play
2e60 61 62 6c 65 2e 43 72 65 61 74 65 28 67 72 61 70 68 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 able.Create(graph);.............
2e80 20 72 65 74 75 72 6e 20 72 6f 6f 74 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 .return.root;.........}.........
2ea0 20 73 74 61 74 69 63 20 50 6c 61 79 61 62 6c 65 20 43 6f 6e 6e 65 63 74 50 6c 61 79 61 62 6c 65 .static.Playable.ConnectPlayable
2ec0 73 54 6f 4d 69 78 65 72 28 50 6c 61 79 61 62 6c 65 47 72 61 70 68 20 67 72 61 70 68 2c 20 4c 69 sToMixer(PlayableGraph.graph,.Li
2ee0 73 74 3c 50 6c 61 79 61 62 6c 65 3e 20 70 6c 61 79 61 62 6c 65 73 29 0a 20 20 20 20 20 20 20 20 st<Playable>.playables).........
2f00 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 6d 69 78 65 72 20 3d 20 50 6c 61 79 61 62 {.............var.mixer.=.Playab
2f20 6c 65 2e 43 72 65 61 74 65 28 67 72 61 70 68 2c 20 70 6c 61 79 61 62 6c 65 73 2e 43 6f 75 6e 74 le.Create(graph,.playables.Count
2f40 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 20 28 69 6e 74 20 69 20 3d 20 30 3b 20 );..............for.(int.i.=.0;.
2f60 69 20 21 3d 20 70 6c 61 79 61 62 6c 65 73 2e 43 6f 75 6e 74 3b 20 2b 2b 69 29 0a 20 20 20 20 20 i.!=.playables.Count;.++i)......
2f80 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 43 6f 6e 6e 65 63 74 .......{.................Connect
2fa0 4d 69 78 65 72 41 6e 64 50 6c 61 79 61 62 6c 65 28 67 72 61 70 68 2c 20 6d 69 78 65 72 2c 20 70 MixerAndPlayable(graph,.mixer,.p
2fc0 6c 61 79 61 62 6c 65 73 5b 69 5d 2c 20 69 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a layables[i],.i);.............}..
2fe0 20 20 20 20 20 20 20 20 20 20 20 20 6d 69 78 65 72 2e 53 65 74 50 72 6f 70 61 67 61 74 65 53 65 ............mixer.SetPropagateSe
3000 74 54 69 6d 65 28 74 72 75 65 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e tTime(true);..............return
3020 20 6d 69 78 65 72 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 76 6f 69 64 20 .mixer;.........}..........void.
3040 43 72 65 61 74 65 41 63 74 69 76 61 74 69 6f 6e 50 6c 61 79 61 62 6c 65 28 47 61 6d 65 4f 62 6a CreateActivationPlayable(GameObj
3060 65 63 74 20 72 6f 6f 74 2c 20 50 6c 61 79 61 62 6c 65 47 72 61 70 68 20 67 72 61 70 68 2c 0a 20 ect.root,.PlayableGraph.graph,..
3080 20 20 20 20 20 20 20 20 20 20 20 4c 69 73 74 3c 50 6c 61 79 61 62 6c 65 3e 20 6f 75 74 70 6c 61 ...........List<Playable>.outpla
30a0 79 61 62 6c 65 73 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 76 61 yables).........{.............va
30c0 72 20 61 63 74 69 76 61 74 69 6f 6e 20 3d 20 41 63 74 69 76 61 74 69 6f 6e 43 6f 6e 74 72 6f 6c r.activation.=.ActivationControl
30e0 50 6c 61 79 61 62 6c 65 2e 43 72 65 61 74 65 28 67 72 61 70 68 2c 20 72 6f 6f 74 2c 20 70 6f 73 Playable.Create(graph,.root,.pos
3100 74 50 6c 61 79 62 61 63 6b 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 61 63 74 69 tPlayback);.............if.(acti
3120 76 61 74 69 6f 6e 2e 49 73 56 61 6c 69 64 28 29 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 vation.IsValid())...............
3140 20 20 6f 75 74 70 6c 61 79 61 62 6c 65 73 2e 41 64 64 28 61 63 74 69 76 61 74 69 6f 6e 29 3b 0a ..outplayables.Add(activation);.
3160 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 76 6f 69 64 20 53 65 61 72 63 68 48 69 ........}..........void.SearchHi
3180 65 61 72 63 68 79 41 6e 64 43 6f 6e 6e 65 63 74 50 61 72 74 69 63 6c 65 53 79 73 74 65 6d 28 49 earchyAndConnectParticleSystem(I
31a0 45 6e 75 6d 65 72 61 62 6c 65 3c 50 61 72 74 69 63 6c 65 53 79 73 74 65 6d 3e 20 70 61 72 74 69 Enumerable<ParticleSystem>.parti
31c0 63 6c 65 53 79 73 74 65 6d 73 2c 20 50 6c 61 79 61 62 6c 65 47 72 61 70 68 20 67 72 61 70 68 2c cleSystems,.PlayableGraph.graph,
31e0 0a 20 20 20 20 20 20 20 20 20 20 20 20 4c 69 73 74 3c 50 6c 61 79 61 62 6c 65 3e 20 6f 75 74 70 .............List<Playable>.outp
3200 6c 61 79 61 62 6c 65 73 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 layables).........{.............
3220 66 6f 72 65 61 63 68 20 28 76 61 72 20 70 61 72 74 69 63 6c 65 53 79 73 74 65 6d 20 69 6e 20 70 foreach.(var.particleSystem.in.p
3240 61 72 74 69 63 6c 65 53 79 73 74 65 6d 73 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 articleSystems).............{...
3260 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 70 61 72 74 69 63 6c 65 53 79 73 74 65 6d ..............if.(particleSystem
3280 20 21 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 .!=.null).................{.....
32a0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 63 6f 6e 74 72 6f 6c 6c 69 6e 67 50 61 72 74 69 ................controllingParti
32c0 63 6c 65 73 20 3d 20 74 72 75 65 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 cles.=.true;....................
32e0 20 6f 75 74 70 6c 61 79 61 62 6c 65 73 2e 41 64 64 28 50 61 72 74 69 63 6c 65 43 6f 6e 74 72 6f .outplayables.Add(ParticleContro
3300 6c 50 6c 61 79 61 62 6c 65 2e 43 72 65 61 74 65 28 67 72 61 70 68 2c 20 70 61 72 74 69 63 6c 65 lPlayable.Create(graph,.particle
3320 53 79 73 74 65 6d 2c 20 70 61 72 74 69 63 6c 65 52 61 6e 64 6f 6d 53 65 65 64 29 29 3b 0a 20 20 System,.particleRandomSeed));...
3340 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 ..............}.............}...
3360 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 76 6f 69 64 20 53 65 61 72 63 68 48 69 65 72 ......}..........void.SearchHier
3380 61 72 63 68 79 41 6e 64 43 6f 6e 6e 65 63 74 44 69 72 65 63 74 6f 72 28 49 45 6e 75 6d 65 72 61 archyAndConnectDirector(IEnumera
33a0 62 6c 65 3c 50 6c 61 79 61 62 6c 65 44 69 72 65 63 74 6f 72 3e 20 64 69 72 65 63 74 6f 72 73 2c ble<PlayableDirector>.directors,
33c0 20 50 6c 61 79 61 62 6c 65 47 72 61 70 68 20 67 72 61 70 68 2c 0a 20 20 20 20 20 20 20 20 20 20 .PlayableGraph.graph,...........
33e0 20 20 4c 69 73 74 3c 50 6c 61 79 61 62 6c 65 3e 20 6f 75 74 70 6c 61 79 61 62 6c 65 73 2c 20 62 ..List<Playable>.outplayables,.b
3400 6f 6f 6c 20 64 69 73 61 62 6c 65 53 65 6c 66 52 65 66 65 72 65 6e 63 65 73 29 0a 20 20 20 20 20 ool.disableSelfReferences)......
3420 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 65 61 63 68 20 28 76 61 72 20 64 69 ...{.............foreach.(var.di
3440 72 65 63 74 6f 72 20 69 6e 20 64 69 72 65 63 74 6f 72 73 29 0a 20 20 20 20 20 20 20 20 20 20 20 rector.in.directors)............
3460 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 64 69 72 65 63 74 6f 72 20 .{.................if.(director.
3480 21 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 !=.null).................{......
34a0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 64 69 72 65 63 74 6f 72 2e 70 6c 61 79 ...............if.(director.play
34c0 61 62 6c 65 41 73 73 65 74 20 21 3d 20 6d 5f 43 6f 6e 74 72 6f 6c 44 69 72 65 63 74 6f 72 41 73 ableAsset.!=.m_ControlDirectorAs
34e0 73 65 74 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 set).....................{......
3500 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6f 75 74 70 6c 61 79 61 62 6c 65 73 2e ...................outplayables.
3520 41 64 64 28 44 69 72 65 63 74 6f 72 43 6f 6e 74 72 6f 6c 50 6c 61 79 61 62 6c 65 2e 43 72 65 61 Add(DirectorControlPlayable.Crea
3540 74 65 28 67 72 61 70 68 2c 20 64 69 72 65 63 74 6f 72 29 29 3b 0a 20 20 20 20 20 20 20 20 20 20 te(graph,.director));...........
3560 20 20 20 20 20 20 20 20 20 20 20 20 20 20 63 6f 6e 74 72 6f 6c 6c 69 6e 67 44 69 72 65 63 74 6f ..............controllingDirecto
3580 72 73 20 3d 20 74 72 75 65 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d rs.=.true;.....................}
35a0 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 69 66 20 74 68 69 73 20 .....................//.if.this.
35c0 73 65 6c 66 20 72 65 66 65 72 65 6e 63 65 73 2c 20 64 69 73 61 62 6c 65 20 74 68 65 20 64 69 72 self.references,.disable.the.dir
35e0 65 63 74 6f 72 2e 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 65 6c 73 65 20 ector......................else.
3600 69 66 20 28 64 69 73 61 62 6c 65 53 65 6c 66 52 65 66 65 72 65 6e 63 65 73 29 0a 20 20 20 20 20 if.(disableSelfReferences)......
3620 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ...............{................
3640 20 20 20 20 20 20 20 20 20 64 69 72 65 63 74 6f 72 2e 65 6e 61 62 6c 65 64 20 3d 20 66 61 6c 73 .........director.enabled.=.fals
3660 65 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 e;.....................}........
3680 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 .........}.............}........
36a0 20 7d 0a 0a 20 20 20 20 20 20 20 20 73 74 61 74 69 63 20 76 6f 69 64 20 53 65 61 72 63 68 48 69 .}..........static.void.SearchHi
36c0 65 72 61 72 63 68 79 41 6e 64 43 6f 6e 6e 65 63 74 43 6f 6e 74 72 6f 6c 61 62 6c 65 53 63 72 69 erarchyAndConnectControlableScri
36e0 70 74 73 28 49 45 6e 75 6d 65 72 61 62 6c 65 3c 4d 6f 6e 6f 42 65 68 61 76 69 6f 75 72 3e 20 63 pts(IEnumerable<MonoBehaviour>.c
3700 6f 6e 74 72 6f 6c 61 62 6c 65 53 63 72 69 70 74 73 2c 20 50 6c 61 79 61 62 6c 65 47 72 61 70 68 ontrolableScripts,.PlayableGraph
3720 20 67 72 61 70 68 2c 20 4c 69 73 74 3c 50 6c 61 79 61 62 6c 65 3e 20 6f 75 74 70 6c 61 79 61 62 .graph,.List<Playable>.outplayab
3740 6c 65 73 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 65 61 les).........{.............forea
3760 63 68 20 28 76 61 72 20 73 63 72 69 70 74 20 69 6e 20 63 6f 6e 74 72 6f 6c 61 62 6c 65 53 63 72 ch.(var.script.in.controlableScr
3780 69 70 74 73 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 ipts).............{.............
37a0 20 20 20 20 6f 75 74 70 6c 61 79 61 62 6c 65 73 2e 41 64 64 28 54 69 6d 65 43 6f 6e 74 72 6f 6c ....outplayables.Add(TimeControl
37c0 50 6c 61 79 61 62 6c 65 2e 43 72 65 61 74 65 28 67 72 61 70 68 2c 20 28 49 54 69 6d 65 43 6f 6e Playable.Create(graph,.(ITimeCon
37e0 74 72 6f 6c 29 73 63 72 69 70 74 29 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 trol)script));.............}....
3800 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 73 74 61 74 69 63 20 76 6f 69 64 20 43 6f 6e 6e .....}..........static.void.Conn
3820 65 63 74 4d 69 78 65 72 41 6e 64 50 6c 61 79 61 62 6c 65 28 50 6c 61 79 61 62 6c 65 47 72 61 70 ectMixerAndPlayable(PlayableGrap
3840 68 20 67 72 61 70 68 2c 20 50 6c 61 79 61 62 6c 65 20 6d 69 78 65 72 2c 20 50 6c 61 79 61 62 6c h.graph,.Playable.mixer,.Playabl
3860 65 20 70 6c 61 79 61 62 6c 65 2c 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 6e 74 20 70 6f 72 74 e.playable,.............int.port
3880 49 6e 64 65 78 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 67 72 61 Index).........{.............gra
38a0 70 68 2e 43 6f 6e 6e 65 63 74 28 70 6c 61 79 61 62 6c 65 2c 20 30 2c 20 6d 69 78 65 72 2c 20 70 ph.Connect(playable,.0,.mixer,.p
38c0 6f 72 74 49 6e 64 65 78 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d 69 78 65 72 2e 53 65 74 ortIndex);.............mixer.Set
38e0 49 6e 70 75 74 57 65 69 67 68 74 28 70 6c 61 79 61 62 6c 65 2c 20 31 2e 30 66 29 3b 0a 20 20 20 InputWeight(playable,.1.0f);....
3900 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 69 6e 74 65 72 6e 61 6c 20 49 4c 69 73 74 3c 54 .....}..........internal.IList<T
3920 3e 20 47 65 74 43 6f 6d 70 6f 6e 65 6e 74 3c 54 3e 28 47 61 6d 65 4f 62 6a 65 63 74 20 67 61 6d >.GetComponent<T>(GameObject.gam
3940 65 4f 62 6a 65 63 74 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 76 eObject).........{.............v
3960 61 72 20 63 6f 6d 70 6f 6e 65 6e 74 73 20 3d 20 6e 65 77 20 4c 69 73 74 3c 54 3e 28 29 3b 0a 20 ar.components.=.new.List<T>();..
3980 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 67 61 6d 65 4f 62 6a 65 63 74 20 21 3d 20 6e 75 6c ...........if.(gameObject.!=.nul
39a0 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 l).............{................
39c0 20 69 66 20 28 73 65 61 72 63 68 48 69 65 72 61 72 63 68 79 29 0a 20 20 20 20 20 20 20 20 20 20 .if.(searchHierarchy)...........
39e0 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 67 61 6d 65 ......{.....................game
3a00 4f 62 6a 65 63 74 2e 47 65 74 43 6f 6d 70 6f 6e 65 6e 74 73 49 6e 43 68 69 6c 64 72 65 6e 3c 54 Object.GetComponentsInChildren<T
3a20 3e 28 74 72 75 65 2c 20 63 6f 6d 70 6f 6e 65 6e 74 73 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 >(true,.components);............
3a40 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 65 6c 73 65 0a 20 20 20 20 .....}.................else.....
3a60 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ............{...................
3a80 20 20 67 61 6d 65 4f 62 6a 65 63 74 2e 47 65 74 43 6f 6d 70 6f 6e 65 6e 74 73 3c 54 3e 28 63 6f ..gameObject.GetComponents<T>(co
3aa0 6d 70 6f 6e 65 6e 74 73 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 mponents);.................}....
3ac0 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 63 6f .........}.............return.co
3ae0 6d 70 6f 6e 65 6e 74 73 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 73 74 61 mponents;.........}..........sta
3b00 74 69 63 20 49 45 6e 75 6d 65 72 61 62 6c 65 3c 4d 6f 6e 6f 42 65 68 61 76 69 6f 75 72 3e 20 47 tic.IEnumerable<MonoBehaviour>.G
3b20 65 74 43 6f 6e 74 72 6f 6c 61 62 6c 65 53 63 72 69 70 74 73 28 47 61 6d 65 4f 62 6a 65 63 74 20 etControlableScripts(GameObject.
3b40 72 6f 6f 74 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 root).........{.............if.(
3b60 72 6f 6f 74 20 3d 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 79 69 root.==.null).................yi
3b80 65 6c 64 20 62 72 65 61 6b 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 65 61 63 68 20 eld.break;..............foreach.
3ba0 28 76 61 72 20 73 63 72 69 70 74 20 69 6e 20 72 6f 6f 74 2e 47 65 74 43 6f 6d 70 6f 6e 65 6e 74 (var.script.in.root.GetComponent
3bc0 73 49 6e 43 68 69 6c 64 72 65 6e 3c 4d 6f 6e 6f 42 65 68 61 76 69 6f 75 72 3e 28 29 29 0a 20 20 sInChildren<MonoBehaviour>())...
3be0 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 ..........{.................if.(
3c00 73 63 72 69 70 74 20 69 73 20 49 54 69 6d 65 43 6f 6e 74 72 6f 6c 29 0a 20 20 20 20 20 20 20 20 script.is.ITimeControl).........
3c20 20 20 20 20 20 20 20 20 20 20 20 20 79 69 65 6c 64 20 72 65 74 75 72 6e 20 73 63 72 69 70 74 3b ............yield.return.script;
3c40 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 .............}.........}........
3c60 20 20 69 6e 74 65 72 6e 61 6c 20 76 6f 69 64 20 55 70 64 61 74 65 44 75 72 61 74 69 6f 6e 41 6e ..internal.void.UpdateDurationAn
3c80 64 4c 6f 6f 70 46 6c 61 67 28 49 4c 69 73 74 3c 50 6c 61 79 61 62 6c 65 44 69 72 65 63 74 6f 72 dLoopFlag(IList<PlayableDirector
3ca0 3e 20 64 69 72 65 63 74 6f 72 73 2c 20 49 4c 69 73 74 3c 50 61 72 74 69 63 6c 65 53 79 73 74 65 >.directors,.IList<ParticleSyste
3cc0 6d 3e 20 70 61 72 74 69 63 6c 65 53 79 73 74 65 6d 73 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 m>.particleSystems).........{...
3ce0 20 20 20 20 20 20 20 20 20 20 69 66 20 28 64 69 72 65 63 74 6f 72 73 2e 43 6f 75 6e 74 20 3d 3d ..........if.(directors.Count.==
3d00 20 30 20 26 26 20 70 61 72 74 69 63 6c 65 53 79 73 74 65 6d 73 2e 43 6f 75 6e 74 20 3d 3d 20 30 .0.&&.particleSystems.Count.==.0
3d20 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 3b 0a 0a 20 20 20 20 20 ).................return;.......
3d40 20 20 20 20 20 20 20 63 6f 6e 73 74 20 64 6f 75 62 6c 65 20 69 6e 76 61 6c 69 64 44 75 72 61 74 .......const.double.invalidDurat
3d60 69 6f 6e 20 3d 20 64 6f 75 62 6c 65 2e 4e 65 67 61 74 69 76 65 49 6e 66 69 6e 69 74 79 3b 0a 0a ion.=.double.NegativeInfinity;..
3d80 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 6d 61 78 44 75 72 61 74 69 6f 6e 20 3d 20 69 6e ............var.maxDuration.=.in
3da0 76 61 6c 69 64 44 75 72 61 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 73 validDuration;.............var.s
3dc0 75 70 70 6f 72 74 73 4c 6f 6f 70 20 3d 20 66 61 6c 73 65 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 upportsLoop.=.false;............
3de0 20 20 66 6f 72 65 61 63 68 20 28 76 61 72 20 64 69 72 65 63 74 6f 72 20 69 6e 20 64 69 72 65 63 ..foreach.(var.director.in.direc
3e00 74 6f 72 73 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 tors).............{.............
3e20 20 20 20 20 69 66 20 28 64 69 72 65 63 74 6f 72 2e 70 6c 61 79 61 62 6c 65 41 73 73 65 74 20 21 ....if.(director.playableAsset.!
3e40 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 =.null).................{.......
3e60 20 20 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 61 73 73 65 74 44 75 72 61 74 69 6f 6e 20 ..............var.assetDuration.
3e80 3d 20 64 69 72 65 63 74 6f 72 2e 70 6c 61 79 61 62 6c 65 41 73 73 65 74 2e 64 75 72 61 74 69 6f =.director.playableAsset.duratio
3ea0 6e 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 64 69 72 65 n;......................if.(dire
3ec0 63 74 6f 72 2e 70 6c 61 79 61 62 6c 65 41 73 73 65 74 20 69 73 20 54 69 6d 65 6c 69 6e 65 41 73 ctor.playableAsset.is.TimelineAs
3ee0 73 65 74 20 26 26 20 61 73 73 65 74 44 75 72 61 74 69 6f 6e 20 3e 20 30 2e 30 29 0a 20 20 20 20 set.&&.assetDuration.>.0.0).....
3f00 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 54 69 6d 65 6c 69 6e 65 20 ....................//.Timeline.
3f20 61 73 73 65 74 73 20 72 65 70 6f 72 74 20 62 65 69 6e 67 20 6f 6e 65 20 74 69 63 6b 20 73 68 6f assets.report.being.one.tick.sho
3f40 72 74 65 72 20 74 68 61 6e 20 74 68 65 79 20 61 63 74 75 61 6c 6c 79 20 61 72 65 2c 20 75 6e 6c rter.than.they.actually.are,.unl
3f60 65 73 73 20 74 68 65 79 20 61 72 65 20 65 6d 70 74 79 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 ess.they.are.empty..............
3f80 20 20 20 20 20 20 20 20 20 20 20 61 73 73 65 74 44 75 72 61 74 69 6f 6e 20 3d 20 28 64 6f 75 62 ...........assetDuration.=.(doub
3fa0 6c 65 29 28 28 44 69 73 63 72 65 74 65 54 69 6d 65 29 61 73 73 65 74 44 75 72 61 74 69 6f 6e 29 le)((DiscreteTime)assetDuration)
3fc0 2e 4f 6e 65 54 69 63 6b 41 66 74 65 72 28 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 .OneTickAfter();................
3fe0 20 20 20 20 20 20 6d 61 78 44 75 72 61 74 69 6f 6e 20 3d 20 4d 61 74 68 2e 4d 61 78 28 6d 61 78 ......maxDuration.=.Math.Max(max
4000 44 75 72 61 74 69 6f 6e 2c 20 61 73 73 65 74 44 75 72 61 74 69 6f 6e 29 3b 0a 20 20 20 20 20 20 Duration,.assetDuration);.......
4020 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 75 70 70 6f 72 74 73 4c 6f 6f 70 20 3d 20 73 75 70 ..............supportsLoop.=.sup
4040 70 6f 72 74 73 4c 6f 6f 70 20 7c 7c 20 64 69 72 65 63 74 6f 72 2e 65 78 74 72 61 70 6f 6c 61 74 portsLoop.||.director.extrapolat
4060 69 6f 6e 4d 6f 64 65 20 3d 3d 20 44 69 72 65 63 74 6f 72 57 72 61 70 4d 6f 64 65 2e 4c 6f 6f 70 ionMode.==.DirectorWrapMode.Loop
4080 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 ;.................}.............
40a0 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 65 61 63 68 20 28 76 61 72 20 70 61 72 74 }..............foreach.(var.part
40c0 69 63 6c 65 53 79 73 74 65 6d 20 69 6e 20 70 61 72 74 69 63 6c 65 53 79 73 74 65 6d 73 29 0a 20 icleSystem.in.particleSystems)..
40e0 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 61 78 ...........{.................max
4100 44 75 72 61 74 69 6f 6e 20 3d 20 4d 61 74 68 2e 4d 61 78 28 6d 61 78 44 75 72 61 74 69 6f 6e 2c Duration.=.Math.Max(maxDuration,
4120 20 70 61 72 74 69 63 6c 65 53 79 73 74 65 6d 2e 6d 61 69 6e 2e 64 75 72 61 74 69 6f 6e 29 3b 0a .particleSystem.main.duration);.
4140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 73 75 70 70 6f 72 74 73 4c 6f 6f 70 20 3d 20 73 ................supportsLoop.=.s
4160 75 70 70 6f 72 74 73 4c 6f 6f 70 20 7c 7c 20 70 61 72 74 69 63 6c 65 53 79 73 74 65 6d 2e 6d 61 upportsLoop.||.particleSystem.ma
4180 69 6e 2e 6c 6f 6f 70 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 in.loop;.............}..........
41a0 20 20 20 20 6d 5f 44 75 72 61 74 69 6f 6e 20 3d 20 64 6f 75 62 6c 65 2e 49 73 4e 65 67 61 74 69 ....m_Duration.=.double.IsNegati
41c0 76 65 49 6e 66 69 6e 69 74 79 28 6d 61 78 44 75 72 61 74 69 6f 6e 29 20 3f 20 50 6c 61 79 61 62 veInfinity(maxDuration).?.Playab
41e0 6c 65 42 69 6e 64 69 6e 67 2e 44 65 66 61 75 6c 74 44 75 72 61 74 69 6f 6e 20 3a 20 6d 61 78 44 leBinding.DefaultDuration.:.maxD
4200 75 72 61 74 69 6f 6e 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 53 75 70 70 6f 72 74 4c 6f uration;.............m_SupportLo
4220 6f 70 20 3d 20 73 75 70 70 6f 72 74 73 4c 6f 6f 70 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 op.=.supportsLoop;.........}....
4240 20 20 20 20 20 20 49 4c 69 73 74 3c 50 61 72 74 69 63 6c 65 53 79 73 74 65 6d 3e 20 47 65 74 50 ......IList<ParticleSystem>.GetP
4260 61 72 74 69 63 6c 65 53 79 73 74 65 6d 52 6f 6f 74 73 28 47 61 6d 65 4f 62 6a 65 63 74 20 67 6f articleSystemRoots(GameObject.go
4280 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 73 65 61 72 ).........{.............if.(sear
42a0 63 68 48 69 65 72 61 72 63 68 79 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 chHierarchy).............{......
42c0 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 57 65 20 6f 6e 6c 79 20 77 61 6e 74 20 74 68 65 20 70 ...........//.We.only.want.the.p
42e0 61 72 65 6e 74 20 73 79 73 74 65 6d 73 20 61 73 20 74 68 65 79 20 77 69 6c 6c 20 68 61 6e 64 6c arent.systems.as.they.will.handl
4300 65 20 61 6c 6c 20 74 68 65 20 63 68 69 6c 64 20 73 79 73 74 65 6d 73 2e 0a 20 20 20 20 20 20 20 e.all.the.child.systems.........
4320 20 20 20 20 20 20 20 20 20 76 61 72 20 72 6f 6f 74 73 20 3d 20 6e 65 77 20 4c 69 73 74 3c 50 61 .........var.roots.=.new.List<Pa
4340 72 74 69 63 6c 65 53 79 73 74 65 6d 3e 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 rticleSystem>();................
4360 20 47 65 74 50 61 72 74 69 63 6c 65 53 79 73 74 65 6d 52 6f 6f 74 73 28 67 6f 2e 74 72 61 6e 73 .GetParticleSystemRoots(go.trans
4380 66 6f 72 6d 2c 20 72 6f 6f 74 73 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 form,.roots);.................re
43a0 74 75 72 6e 20 72 6f 6f 74 73 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 turn.roots;.............}.......
43c0 20 20 20 20 20 20 72 65 74 75 72 6e 20 47 65 74 43 6f 6d 70 6f 6e 65 6e 74 3c 50 61 72 74 69 63 ......return.GetComponent<Partic
43e0 6c 65 53 79 73 74 65 6d 3e 28 67 6f 29 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 leSystem>(go);.........}........
4400 20 20 73 74 61 74 69 63 20 76 6f 69 64 20 47 65 74 50 61 72 74 69 63 6c 65 53 79 73 74 65 6d 52 ..static.void.GetParticleSystemR
4420 6f 6f 74 73 28 54 72 61 6e 73 66 6f 72 6d 20 74 2c 20 49 43 6f 6c 6c 65 63 74 69 6f 6e 3c 50 61 oots(Transform.t,.ICollection<Pa
4440 72 74 69 63 6c 65 53 79 73 74 65 6d 3e 20 72 6f 6f 74 73 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 rticleSystem>.roots).........{..
4460 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 70 73 20 3d 20 74 2e 47 65 74 43 6f 6d 70 6f 6e 65 ...........var.ps.=.t.GetCompone
4480 6e 74 3c 50 61 72 74 69 63 6c 65 53 79 73 74 65 6d 3e 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 nt<ParticleSystem>();...........
44a0 20 20 69 66 20 28 70 73 20 21 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a ..if.(ps.!=.null).............{.
44c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 69 74 73 20 61 20 72 6f 6f 74 0a 20 20 ................//.its.a.root...
44e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 6f 6f 74 73 2e 41 64 64 28 70 73 29 3b 0a 20 20 20 ..............roots.Add(ps);....
4500 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 3b 0a 20 20 20 20 20 20 20 20 20 20 20 .............return;............
4520 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 20 28 69 6e 74 20 69 20 3d 20 30 3b 20 .}..............for.(int.i.=.0;.
4540 69 20 3c 20 74 2e 63 68 69 6c 64 43 6f 75 6e 74 3b 20 2b 2b 69 29 0a 20 20 20 20 20 20 20 20 20 i.<.t.childCount;.++i)..........
4560 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 47 65 74 50 61 72 74 69 63 6c 65 ...{.................GetParticle
4580 53 79 73 74 65 6d 52 6f 6f 74 73 28 74 2e 47 65 74 43 68 69 6c 64 28 69 29 2c 20 72 6f 6f 74 73 SystemRoots(t.GetChild(i),.roots
45a0 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 );.............}.........}......
45c0 20 20 20 20 2f 2f 2f 20 3c 69 6e 68 65 72 69 74 64 6f 63 2f 3e 0a 20 20 20 20 20 20 20 20 70 75 ....///.<inheritdoc/>.........pu
45e0 62 6c 69 63 20 76 6f 69 64 20 47 61 74 68 65 72 50 72 6f 70 65 72 74 69 65 73 28 50 6c 61 79 61 blic.void.GatherProperties(Playa
4600 62 6c 65 44 69 72 65 63 74 6f 72 20 64 69 72 65 63 74 6f 72 2c 20 49 50 72 6f 70 65 72 74 79 43 bleDirector.director,.IPropertyC
4620 6f 6c 6c 65 63 74 6f 72 20 64 72 69 76 65 72 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 ollector.driver).........{......
4640 20 20 20 20 20 20 20 69 66 20 28 64 69 72 65 63 74 6f 72 20 3d 3d 20 6e 75 6c 6c 29 0a 20 20 20 .......if.(director.==.null)....
4660 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 .............return;............
4680 20 20 2f 2f 20 70 72 65 76 65 6e 74 20 69 6e 66 69 6e 69 74 65 20 72 65 63 75 72 73 69 6f 6e 0a ..//.prevent.infinite.recursion.
46a0 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 73 5f 50 72 6f 63 65 73 73 65 64 44 69 72 65 63 ............if.(s_ProcessedDirec
46c0 74 6f 72 73 2e 43 6f 6e 74 61 69 6e 73 28 64 69 72 65 63 74 6f 72 29 29 0a 20 20 20 20 20 20 20 tors.Contains(director))........
46e0 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 73 5f 50 .........return;.............s_P
4700 72 6f 63 65 73 73 65 64 44 69 72 65 63 74 6f 72 73 2e 41 64 64 28 64 69 72 65 63 74 6f 72 29 3b rocessedDirectors.Add(director);
4720 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 67 61 6d 65 4f 62 6a 65 63 74 20 3d 20 73 ..............var.gameObject.=.s
4740 6f 75 72 63 65 47 61 6d 65 4f 62 6a 65 63 74 2e 52 65 73 6f 6c 76 65 28 64 69 72 65 63 74 6f 72 ourceGameObject.Resolve(director
4760 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 67 61 6d 65 4f 62 6a 65 63 74 20 21 3d );.............if.(gameObject.!=
4780 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 .null).............{............
47a0 20 20 20 20 20 69 66 20 28 75 70 64 61 74 65 50 61 72 74 69 63 6c 65 29 0a 20 20 20 20 20 20 20 .....if.(updateParticle)........
47c0 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f .........{...................../
47e0 2f 20 63 61 73 65 20 31 30 37 36 38 35 30 20 2d 2d 20 64 72 69 76 65 20 61 6c 6c 20 65 6d 69 74 /.case.1076850.--.drive.all.emit
4800 74 65 72 73 2c 20 6e 6f 74 20 6a 75 73 74 20 72 6f 6f 74 73 2e 0a 20 20 20 20 20 20 20 20 20 20 ters,.not.just.roots............
4820 20 20 20 20 20 20 20 20 20 20 66 6f 72 65 61 63 68 20 28 76 61 72 20 70 73 20 69 6e 20 67 61 6d ..........foreach.(var.ps.in.gam
4840 65 4f 62 6a 65 63 74 2e 47 65 74 43 6f 6d 70 6f 6e 65 6e 74 73 49 6e 43 68 69 6c 64 72 65 6e 3c eObject.GetComponentsInChildren<
4860 50 61 72 74 69 63 6c 65 53 79 73 74 65 6d 3e 28 74 72 75 65 29 29 0a 20 20 20 20 20 20 20 20 20 ParticleSystem>(true))..........
4880 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ...........{....................
48a0 20 20 20 20 20 64 72 69 76 65 72 2e 41 64 64 46 72 6f 6d 4e 61 6d 65 3c 50 61 72 74 69 63 6c 65 .....driver.AddFromName<Particle
48c0 53 79 73 74 65 6d 3e 28 70 73 2e 67 61 6d 65 4f 62 6a 65 63 74 2c 20 22 72 61 6e 64 6f 6d 53 65 System>(ps.gameObject,."randomSe
48e0 65 64 22 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 64 72 ed");.........................dr
4900 69 76 65 72 2e 41 64 64 46 72 6f 6d 4e 61 6d 65 3c 50 61 72 74 69 63 6c 65 53 79 73 74 65 6d 3e iver.AddFromName<ParticleSystem>
4920 28 70 73 2e 67 61 6d 65 4f 62 6a 65 63 74 2c 20 22 61 75 74 6f 52 61 6e 64 6f 6d 53 65 65 64 22 (ps.gameObject,."autoRandomSeed"
4940 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 );.....................}........
4960 20 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 .........}..................if.(
4980 61 63 74 69 76 65 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 active).................{.......
49a0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 64 72 69 76 65 72 2e 41 64 64 46 72 6f 6d 4e 61 6d 65 ..............driver.AddFromName
49c0 28 67 61 6d 65 4f 62 6a 65 63 74 2c 20 22 6d 5f 49 73 41 63 74 69 76 65 22 29 3b 0a 20 20 20 20 (gameObject,."m_IsActive");.....
49e0 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 ............}..................i
4a00 66 20 28 75 70 64 61 74 65 49 54 69 6d 65 43 6f 6e 74 72 6f 6c 29 0a 20 20 20 20 20 20 20 20 20 f.(updateITimeControl)..........
4a20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 .......{.....................for
4a40 65 61 63 68 20 28 76 61 72 20 73 63 72 69 70 74 20 69 6e 20 47 65 74 43 6f 6e 74 72 6f 6c 61 62 each.(var.script.in.GetControlab
4a60 6c 65 53 63 72 69 70 74 73 28 67 61 6d 65 4f 62 6a 65 63 74 29 29 0a 20 20 20 20 20 20 20 20 20 leScripts(gameObject))..........
4a80 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ...........{....................
4aa0 20 20 20 20 20 76 61 72 20 70 72 6f 70 65 72 74 79 50 72 65 76 69 65 77 20 3d 20 73 63 72 69 70 .....var.propertyPreview.=.scrip
4ac0 74 20 61 73 20 49 50 72 6f 70 65 72 74 79 50 72 65 76 69 65 77 3b 0a 20 20 20 20 20 20 20 20 20 t.as.IPropertyPreview;..........
4ae0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 70 72 6f 70 65 72 74 79 50 72 65 76 69 ...............if.(propertyPrevi
4b00 65 77 20 21 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ew.!=.null).....................
4b20 20 20 20 20 20 20 20 20 70 72 6f 70 65 72 74 79 50 72 65 76 69 65 77 2e 47 61 74 68 65 72 50 72 ........propertyPreview.GatherPr
4b40 6f 70 65 72 74 69 65 73 28 64 69 72 65 63 74 6f 72 2c 20 64 72 69 76 65 72 29 3b 0a 20 20 20 20 operties(director,.driver);.....
4b60 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 65 6c 73 65 0a 20 20 20 20 20 20 20 ....................else........
4b80 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 64 72 69 76 65 72 2e 41 64 64 46 .....................driver.AddF
4ba0 72 6f 6d 43 6f 6d 70 6f 6e 65 6e 74 28 73 63 72 69 70 74 2e 67 61 6d 65 4f 62 6a 65 63 74 2c 20 romComponent(script.gameObject,.
4bc0 73 63 72 69 70 74 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 script);.....................}..
4be0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ...............}................
4c00 20 20 69 66 20 28 75 70 64 61 74 65 44 69 72 65 63 74 6f 72 29 0a 20 20 20 20 20 20 20 20 20 20 ..if.(updateDirector)...........
4c20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 65 ......{.....................fore
4c40 61 63 68 20 28 76 61 72 20 63 68 69 6c 64 44 69 72 65 63 74 6f 72 20 69 6e 20 47 65 74 43 6f 6d ach.(var.childDirector.in.GetCom
4c60 70 6f 6e 65 6e 74 3c 50 6c 61 79 61 62 6c 65 44 69 72 65 63 74 6f 72 3e 28 67 61 6d 65 4f 62 6a ponent<PlayableDirector>(gameObj
4c80 65 63 74 29 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 ect)).....................{.....
4ca0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 63 68 69 6c 64 44 69 72 ....................if.(childDir
4cc0 65 63 74 6f 72 20 3d 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ector.==.null)..................
4ce0 20 20 20 20 20 20 20 20 20 20 20 63 6f 6e 74 69 6e 75 65 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 ...........continue;............
4d00 20 20 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 74 69 6d 65 6c 69 6e 65 20 3d 20 63 68 69 ..............var.timeline.=.chi
4d20 6c 64 44 69 72 65 63 74 6f 72 2e 70 6c 61 79 61 62 6c 65 41 73 73 65 74 20 61 73 20 54 69 6d 65 ldDirector.playableAsset.as.Time
4d40 6c 69 6e 65 41 73 73 65 74 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 lineAsset;......................
4d60 20 20 20 69 66 20 28 74 69 6d 65 6c 69 6e 65 20 3d 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 ...if.(timeline.==.null)........
4d80 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 63 6f 6e 74 69 6e 75 65 3b 0a 0a .....................continue;..
4da0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 69 6d 65 6c 69 6e 65 ........................timeline
4dc0 2e 47 61 74 68 65 72 50 72 6f 70 65 72 74 69 65 73 28 63 68 69 6c 64 44 69 72 65 63 74 6f 72 2c .GatherProperties(childDirector,
4de0 20 64 72 69 76 65 72 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a .driver);.....................}.
4e00 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a ................}.............}.
4e20 20 20 20 20 20 20 20 20 20 20 20 20 73 5f 50 72 6f 63 65 73 73 65 64 44 69 72 65 63 74 6f 72 73 ............s_ProcessedDirectors
4e40 2e 52 65 6d 6f 76 65 28 64 69 72 65 63 74 6f 72 29 3b 0a 20 20 20 20 20 20 20 20 7d 0a 20 20 20 .Remove(director);.........}....
4e60 20 7d 0a 7d 0a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 14 00 00 00 .}.}............................
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