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ofshex dumpascii
0000 00 00 0f 81 00 00 44 88 00 00 00 15 00 00 10 00 00 00 00 00 32 30 31 39 2e 33 2e 36 66 31 00 fe ......D.............2019.3.6f1..
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0060 00 00 00 00 00 00 00 01 00 01 00 a6 03 00 80 b2 01 00 80 04 00 00 00 01 00 00 00 01 00 00 00 00 ................................
0080 00 00 00 00 00 00 00 01 00 01 00 0d 00 00 00 45 04 00 80 0c 00 00 00 02 00 00 00 01 00 00 00 00 ...............E................
00a0 00 00 00 00 00 00 00 01 00 02 00 de 00 00 80 23 00 00 00 04 00 00 00 03 00 00 00 01 00 80 00 00 ...............#................
00c0 00 00 00 00 00 00 00 01 00 02 00 2e 03 00 80 2c 00 00 00 08 00 00 00 04 00 00 00 01 00 80 00 00 ...............,................
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0180 00 00 00 00 00 00 00 01 00 02 00 2e 03 00 80 2c 00 00 00 08 00 00 00 0a 00 00 00 01 00 80 00 00 ...............,................
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0200 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a 00 00 80 01 00 00 00 0e 00 00 00 01 00 08 00 00 ...........Q...j................
0220 00 00 00 00 00 00 00 01 00 01 00 f1 00 00 80 4a 00 00 00 ff ff ff ff 0f 00 00 00 00 c0 00 00 00 ...............J................
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0360 00 00 00 00 00 00 00 01 00 06 01 31 00 00 80 31 00 00 80 ff ff ff ff 19 00 00 00 01 40 00 00 00 ...........1...1............@...
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03a0 00 00 00 00 00 00 00 01 00 07 00 51 00 00 80 6a 00 00 80 01 00 00 00 1b 00 00 00 01 00 00 00 00 ...........Q...j................
03c0 00 00 00 00 00 00 00 01 00 05 00 48 03 00 80 80 00 00 00 ff ff ff ff 1c 00 00 00 00 80 00 00 00 ...........H....................
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0560 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b 03 00 80 04 00 00 00 29 00 00 00 00 00 00 00 00 .......................)........
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05e0 00 00 00 00 00 00 00 01 00 06 00 de 00 00 80 1b 03 00 80 04 00 00 00 2d 00 00 00 01 00 00 00 00 .......................-........
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0640 00 00 00 00 00 00 00 01 00 05 00 de 00 00 80 23 00 00 00 04 00 00 00 30 00 00 00 01 00 80 00 00 ...............#.......0........
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06a0 00 00 00 00 00 00 00 01 00 01 00 be 02 00 80 b6 00 00 00 0c 00 00 00 33 00 00 00 00 40 00 00 00 .......................3....@...
06c0 00 00 00 00 00 00 00 01 00 02 00 de 00 00 80 23 00 00 00 04 00 00 00 34 00 00 00 01 00 80 00 00 ...............#.......4........
06e0 00 00 00 00 00 00 00 01 00 02 00 2e 03 00 80 2c 00 00 00 08 00 00 00 35 00 00 00 01 00 80 00 00 ...............,.......5........
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07a0 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 00 00 80 ff ff ff ff 3b 00 00 00 01 40 00 00 00 ...........1...1.......;....@...
07c0 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b 03 00 80 04 00 00 00 3c 00 00 00 01 00 00 00 00 .......................<........
07e0 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a 00 00 80 01 00 00 00 3d 00 00 00 01 00 00 00 00 ...........Q...j.......=........
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0820 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 00 00 80 ff ff ff ff 3f 00 00 00 01 40 00 00 00 ...........1...1.......?....@...
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0860 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a 00 00 80 01 00 00 00 41 00 00 00 01 00 00 00 00 ...........Q...j.......A........
0880 00 00 00 00 00 00 00 4d 6f 6e 6f 49 6d 70 6f 72 74 65 72 00 50 50 74 72 3c 45 64 69 74 6f 72 45 .......MonoImporter.PPtr<EditorE
08a0 78 74 65 6e 73 69 6f 6e 3e 00 6d 5f 46 69 6c 65 49 44 00 6d 5f 50 61 74 68 49 44 00 50 50 74 72 xtension>.m_FileID.m_PathID.PPtr
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09c0 01 00 80 04 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 00 00 00 00 45 ...............................E
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0a20 00 00 00 08 00 00 00 04 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 01 00 28 00 00 00 61 ...........................(...a
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0a80 00 00 00 08 00 00 00 07 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 01 00 86 02 00 80 72 ...............................r
0aa0 04 00 80 0c 00 00 00 08 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 02 00 de 00 00 80 16 ................................
0ac0 00 00 00 04 00 00 00 09 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 02 00 2e 03 00 80 1f ................................
0ae0 00 00 00 08 00 00 00 0a 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 ab ...........................H....
0b00 01 00 80 ff ff ff ff 0b 00 00 00 01 80 08 00 00 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 ...........................1...1
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0b40 03 00 80 04 00 00 00 0d 00 00 00 01 00 08 00 00 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a ...........................Q...j
0b60 00 00 80 01 00 00 00 0e 00 00 00 01 00 08 00 00 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 ea ...........................H....
0b80 01 00 80 ff ff ff ff 0f 00 00 00 01 80 00 00 00 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 ...........................1...1
0ba0 00 00 80 ff ff ff ff 10 00 00 00 01 40 00 00 00 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b ............@...................
0bc0 03 00 80 04 00 00 00 11 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a ...........................Q...j
0be0 00 00 80 01 00 00 00 12 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 f1 00 00 80 3d ...............................=
0c00 00 00 00 ff ff ff ff 13 00 00 00 01 80 00 00 00 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 ...........................1...1
0c20 00 00 80 ff ff ff ff 14 00 00 00 01 80 00 00 00 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b ................................
0c40 03 00 80 04 00 00 00 15 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 03 00 1f 02 00 80 6a ...............................j
0c60 00 00 80 ff ff ff ff 16 00 00 00 01 80 00 00 00 00 00 00 00 00 00 00 01 00 04 00 48 03 00 80 9b ...........................H....
0c80 00 00 80 ff ff ff ff 17 00 00 00 01 80 00 00 00 00 00 00 00 00 00 00 01 00 05 01 31 00 00 80 31 ...........................1...1
0ca0 00 00 80 ff ff ff ff 18 00 00 00 01 40 00 00 00 00 00 00 00 00 00 00 01 00 06 00 de 00 00 80 1b ............@...................
0cc0 03 00 80 04 00 00 00 19 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 06 00 51 00 00 80 6a ...........................Q...j
0ce0 00 00 80 01 00 00 00 1a 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 04 00 79 02 00 80 0a ...........................y....
0d00 03 00 80 0c 00 00 00 1b 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 05 00 de 00 00 80 16 ................................
0d20 00 00 00 04 00 00 00 1c 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 05 00 2e 03 00 80 1f ................................
0d40 00 00 00 08 00 00 00 1d 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 01 00 79 02 00 80 51 ...........................y...Q
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0da0 00 00 00 08 00 00 00 20 00 00 00 01 00 80 00 00 00 00 00 00 00 00 00 01 00 01 00 de 00 00 80 58 ...............................X
0dc0 00 00 00 04 00 00 00 21 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 69 .......!...................H...i
0de0 00 00 00 ff ff ff ff 22 00 00 00 10 80 00 00 00 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 ......."...................1...1
0e00 00 00 80 ff ff ff ff 23 00 00 00 11 40 00 00 00 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b .......#....@...................
0e20 03 00 80 04 00 00 00 24 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a .......$...................Q...j
0e40 00 00 80 01 00 00 00 25 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 48 03 00 80 75 .......%...................H...u
0e60 00 00 00 ff ff ff ff 26 00 00 00 10 80 00 00 00 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 .......&...................1...1
0e80 00 00 80 ff ff ff ff 27 00 00 00 11 40 00 00 00 00 00 00 00 00 00 00 01 00 03 00 de 00 00 80 1b .......'....@...................
0ea0 03 00 80 04 00 00 00 28 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a .......(...................Q...j
0ec0 00 00 80 01 00 00 00 29 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 50 50 74 72 3c 45 64 69 74 .......)...............PPtr<Edit
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0fc0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
0fe0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
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1080 00 00 00 00 00 00 00 00 10 00 00 00 54 69 6d 65 6c 69 6e 65 50 6c 61 79 61 62 6c 65 a5 33 00 00 ............TimelinePlayable.3..
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1100 0a 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 2e 41 75 64 69 6f 3b 0a 75 73 69 6e 67 20 .using.UnityEngine.Audio;.using.
1120 55 6e 69 74 79 45 6e 67 69 6e 65 2e 50 6c 61 79 61 62 6c 65 73 3b 0a 0a 6e 61 6d 65 73 70 61 63 UnityEngine.Playables;..namespac
1140 65 20 55 6e 69 74 79 45 6e 67 69 6e 65 2e 54 69 6d 65 6c 69 6e 65 0a 7b 0a 20 20 20 20 2f 2f 20 e.UnityEngine.Timeline.{.....//.
1160 47 65 6e 65 72 69 63 20 65 76 61 6c 75 61 74 69 6f 6e 20 63 61 6c 6c 62 61 63 6b 20 63 61 6c 6c Generic.evaluation.callback.call
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1200 0a 0a 0a 23 69 66 20 55 4e 49 54 59 5f 45 44 49 54 4f 52 0a 20 20 20 20 2f 2f 2f 20 3c 73 75 6d ...#if.UNITY_EDITOR.....///.<sum
1220 6d 61 72 79 3e 0a 20 20 20 20 2f 2f 2f 20 54 68 69 73 20 52 65 62 61 6c 61 6e 63 65 72 20 63 6c mary>.....///.This.Rebalancer.cl
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12a0 69 6e 73 69 64 65 20 63 68 61 6e 67 65 2e 0a 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 inside.change......///.</summary
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13c0 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 54 72 65 65 2e 55 70 64 61 74 65 49 6e 74 65 72 76 .............m_Tree.UpdateInterv
13e0 61 6c 73 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 6d 5f 54 72 65 65 als();.............return.m_Tree
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1420 20 20 20 20 2f 2f 20 54 68 65 20 54 69 6d 65 6c 69 6e 65 50 6c 61 79 61 62 6c 65 20 50 6c 61 79 ....//.The.TimelinePlayable.Play
1440 61 62 6c 65 0a 20 20 20 20 2f 2f 20 54 68 69 73 20 69 73 20 74 68 65 20 61 63 74 75 61 6c 20 72 able.....//.This.is.the.actual.r
1460 75 6e 74 69 6d 65 20 70 6c 61 79 61 62 6c 65 20 74 68 61 74 20 67 65 74 73 20 65 76 61 6c 75 61 untime.playable.that.gets.evalua
1480 74 65 64 20 61 73 20 70 61 72 74 20 6f 66 20 61 20 70 6c 61 79 61 62 6c 65 20 67 72 61 70 68 2e ted.as.part.of.a.playable.graph.
14a0 0a 20 20 20 20 2f 2f 20 49 74 20 22 63 6f 6d 70 69 6c 65 73 22 20 61 20 6c 69 73 74 20 6f 66 20 .....//.It."compiles".a.list.of.
14c0 74 72 61 63 6b 73 20 69 6e 74 6f 20 61 6e 20 49 6e 74 65 72 76 61 6c 54 72 65 65 20 6f 66 20 52 tracks.into.an.IntervalTree.of.R
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1500 6d 65 2c 20 69 74 20 61 64 76 61 6e 63 65 73 20 74 69 6d 65 2c 20 74 68 65 6e 20 66 65 74 63 68 me,.it.advances.time,.then.fetch
1520 65 73 20 74 68 65 20 22 69 6e 74 65 72 73 65 63 74 69 6f 6e 3a 20 6f 66 20 76 61 72 69 6f 75 73 es.the."intersection:.of.various
1540 20 74 69 6d 65 20 69 6e 74 65 72 76 61 6c 0a 20 20 20 20 2f 2f 20 75 73 69 6e 67 20 74 68 65 20 .time.interval.....//.using.the.
1560 69 6e 74 65 72 76 61 6c 20 74 72 65 65 2e 0a 20 20 20 20 2f 2f 20 46 69 6e 61 6c 6c 79 2c 20 6f interval.tree......//.Finally,.o
1580 6e 20 65 61 63 68 20 69 6e 74 65 72 73 65 63 74 69 6e 67 20 63 6c 69 70 2c 20 69 74 20 77 69 6c n.each.intersecting.clip,.it.wil
15a0 6c 20 63 61 6c 63 75 6c 61 74 65 20 65 61 63 68 20 63 6c 69 70 73 27 20 6c 6f 63 61 6c 20 74 69 l.calculate.each.clips'.local.ti
15c0 6d 65 2c 20 61 73 20 77 65 6c 6c 20 61 73 0a 20 20 20 20 2f 2f 20 62 6c 65 6e 64 20 77 65 69 67 me,.as.well.as.....//.blend.weig
15e0 68 74 20 61 6e 64 20 73 65 74 20 74 68 65 6d 20 61 63 63 6f 72 64 69 6e 67 6c 79 0a 0a 0a 20 20 ht.and.set.them.accordingly.....
1600 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 2f 2f 2f 20 54 68 65 20 72 6f 6f 74 ..///.<summary>.....///.The.root
1620 20 50 6c 61 79 61 62 6c 65 20 67 65 6e 65 72 61 74 65 64 20 62 79 20 74 69 6d 65 6c 69 6e 65 2e .Playable.generated.by.timeline.
1640 0a 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 70 75 62 6c 69 63 20 63 .....///.</summary>.....public.c
1660 6c 61 73 73 20 54 69 6d 65 6c 69 6e 65 50 6c 61 79 61 62 6c 65 20 3a 20 50 6c 61 79 61 62 6c 65 lass.TimelinePlayable.:.Playable
1680 42 65 68 61 76 69 6f 75 72 0a 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 70 72 69 76 61 74 65 20 Behaviour.....{.........private.
16a0 49 6e 74 65 72 76 61 6c 54 72 65 65 3c 52 75 6e 74 69 6d 65 45 6c 65 6d 65 6e 74 3e 20 6d 5f 49 IntervalTree<RuntimeElement>.m_I
16c0 6e 74 65 72 76 61 6c 54 72 65 65 20 3d 20 6e 65 77 20 49 6e 74 65 72 76 61 6c 54 72 65 65 3c 52 ntervalTree.=.new.IntervalTree<R
16e0 75 6e 74 69 6d 65 45 6c 65 6d 65 6e 74 3e 28 29 3b 0a 20 20 20 20 20 20 20 20 70 72 69 76 61 74 untimeElement>();.........privat
1700 65 20 4c 69 73 74 3c 52 75 6e 74 69 6d 65 45 6c 65 6d 65 6e 74 3e 20 6d 5f 41 63 74 69 76 65 43 e.List<RuntimeElement>.m_ActiveC
1720 6c 69 70 73 20 3d 20 6e 65 77 20 4c 69 73 74 3c 52 75 6e 74 69 6d 65 45 6c 65 6d 65 6e 74 3e 28 lips.=.new.List<RuntimeElement>(
1740 29 3b 0a 20 20 20 20 20 20 20 20 70 72 69 76 61 74 65 20 4c 69 73 74 3c 52 75 6e 74 69 6d 65 45 );.........private.List<RuntimeE
1760 6c 65 6d 65 6e 74 3e 20 6d 5f 43 75 72 72 65 6e 74 4c 69 73 74 4f 66 41 63 74 69 76 65 43 6c 69 lement>.m_CurrentListOfActiveCli
1780 70 73 3b 0a 20 20 20 20 20 20 20 20 70 72 69 76 61 74 65 20 69 6e 74 20 6d 5f 41 63 74 69 76 65 ps;.........private.int.m_Active
17a0 42 69 74 20 3d 20 30 3b 0a 0a 20 20 20 20 20 20 20 20 70 72 69 76 61 74 65 20 4c 69 73 74 3c 49 Bit.=.0;..........private.List<I
17c0 54 69 6d 65 6c 69 6e 65 45 76 61 6c 75 61 74 65 43 61 6c 6c 62 61 63 6b 3e 20 6d 5f 45 76 61 6c TimelineEvaluateCallback>.m_Eval
17e0 75 61 74 65 43 61 6c 6c 62 61 63 6b 73 20 3d 20 6e 65 77 20 4c 69 73 74 3c 49 54 69 6d 65 6c 69 uateCallbacks.=.new.List<ITimeli
1800 6e 65 45 76 61 6c 75 61 74 65 43 61 6c 6c 62 61 63 6b 3e 28 29 3b 0a 0a 20 20 20 20 20 20 20 20 neEvaluateCallback>();..........
1820 70 72 69 76 61 74 65 20 44 69 63 74 69 6f 6e 61 72 79 3c 54 72 61 63 6b 41 73 73 65 74 2c 20 50 private.Dictionary<TrackAsset,.P
1840 6c 61 79 61 62 6c 65 3e 20 6d 5f 50 6c 61 79 61 62 6c 65 43 61 63 68 65 20 3d 20 6e 65 77 20 44 layable>.m_PlayableCache.=.new.D
1860 69 63 74 69 6f 6e 61 72 79 3c 54 72 61 63 6b 41 73 73 65 74 2c 20 50 6c 61 79 61 62 6c 65 3e 28 ictionary<TrackAsset,.Playable>(
1880 29 3b 0a 0a 20 20 20 20 20 20 20 20 69 6e 74 65 72 6e 61 6c 20 73 74 61 74 69 63 20 62 6f 6f 6c );..........internal.static.bool
18a0 20 6d 75 74 65 41 75 64 69 6f 53 63 72 75 62 62 69 6e 67 20 3d 20 74 72 75 65 3b 0a 0a 23 69 66 .muteAudioScrubbing.=.true;..#if
18c0 20 55 4e 49 54 59 5f 45 44 49 54 4f 52 0a 20 20 20 20 20 20 20 20 70 72 69 76 61 74 65 20 49 6e .UNITY_EDITOR.........private.In
18e0 74 65 72 76 61 6c 54 72 65 65 52 65 62 61 6c 61 6e 63 65 72 20 6d 5f 52 65 62 61 6c 61 6e 63 65 tervalTreeRebalancer.m_Rebalance
1900 72 3b 0a 23 65 6e 64 69 66 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a r;.#endif.........///.<summary>.
1920 20 20 20 20 20 20 20 20 2f 2f 2f 20 43 72 65 61 74 65 73 20 61 6e 20 69 6e 73 74 61 6e 63 65 20 ........///.Creates.an.instance.
1940 6f 66 20 61 20 54 69 6d 65 6c 69 6e 65 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d of.a.Timeline.........///.</summ
1960 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 67 72 ary>.........///.<param.name="gr
1980 61 70 68 22 3e 54 68 65 20 70 6c 61 79 61 62 6c 65 20 67 72 61 70 68 20 74 6f 20 69 6e 6a 65 63 aph">The.playable.graph.to.injec
19a0 74 20 74 68 65 20 74 69 6d 65 6c 69 6e 65 2e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 t.the.timeline.</param>.........
19c0 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 74 72 61 63 6b 73 22 3e 54 68 65 20 6c 69 73 ///.<param.name="tracks">The.lis
19e0 74 20 6f 66 20 74 72 61 63 6b 73 20 74 6f 20 63 6f 6d 70 69 6c 65 3c 2f 70 61 72 61 6d 3e 0a 20 t.of.tracks.to.compile</param>..
1a00 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 67 6f 22 3e 54 68 65 20 .......///.<param.name="go">The.
1a20 47 61 6d 65 4f 62 6a 65 63 74 20 74 68 61 74 20 69 6e 69 74 69 61 74 65 64 20 74 68 65 20 63 6f GameObject.that.initiated.the.co
1a40 6d 70 69 6c 61 74 69 6f 6e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 mpilation</param>.........///.<p
1a60 61 72 61 6d 20 6e 61 6d 65 3d 22 61 75 74 6f 52 65 62 61 6c 61 6e 63 65 22 3e 49 6e 20 74 68 65 aram.name="autoRebalance">In.the
1a80 20 65 64 69 74 6f 72 2c 20 77 68 65 74 68 65 72 20 74 68 65 20 67 72 61 70 68 20 73 68 6f 75 6c .editor,.whether.the.graph.shoul
1aa0 64 20 61 63 63 6f 75 6e 74 20 66 6f 72 20 74 68 65 20 70 6f 73 73 69 62 69 6c 69 74 79 20 6f 66 d.account.for.the.possibility.of
1ac0 20 63 68 61 6e 67 69 6e 67 20 63 6c 69 70 20 74 69 6d 65 73 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 .changing.clip.times</param>....
1ae0 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 63 72 65 61 74 65 4f 75 74 70 .....///.<param.name="createOutp
1b00 75 74 73 22 3e 57 68 65 74 68 65 72 20 74 6f 20 63 72 65 61 74 65 20 50 6c 61 79 61 62 6c 65 4f uts">Whether.to.create.PlayableO
1b20 75 74 70 75 74 73 20 69 6e 20 74 68 65 20 67 72 61 70 68 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 utputs.in.the.graph</param>.....
1b40 20 20 20 20 2f 2f 2f 20 3c 72 65 74 75 72 6e 73 3e 41 20 73 75 62 67 72 61 70 68 20 77 69 74 68 ....///.<returns>A.subgraph.with
1b60 20 74 68 65 20 70 6c 61 79 61 62 6c 65 20 63 6f 6e 74 61 69 6e 69 6e 67 20 61 20 54 69 6d 65 6c .the.playable.containing.a.Timel
1b80 69 6e 65 50 6c 61 79 61 62 6c 65 20 62 65 68 61 76 69 6f 75 72 20 61 73 20 74 68 65 20 72 6f 6f inePlayable.behaviour.as.the.roo
1ba0 74 3c 2f 72 65 74 75 72 6e 73 3e 0a 20 20 20 20 20 20 20 20 70 75 62 6c 69 63 20 73 74 61 74 69 t</returns>.........public.stati
1bc0 63 20 53 63 72 69 70 74 50 6c 61 79 61 62 6c 65 3c 54 69 6d 65 6c 69 6e 65 50 6c 61 79 61 62 6c c.ScriptPlayable<TimelinePlayabl
1be0 65 3e 20 43 72 65 61 74 65 28 50 6c 61 79 61 62 6c 65 47 72 61 70 68 20 67 72 61 70 68 2c 20 49 e>.Create(PlayableGraph.graph,.I
1c00 45 6e 75 6d 65 72 61 62 6c 65 3c 54 72 61 63 6b 41 73 73 65 74 3e 20 74 72 61 63 6b 73 2c 20 47 Enumerable<TrackAsset>.tracks,.G
1c20 61 6d 65 4f 62 6a 65 63 74 20 67 6f 2c 20 62 6f 6f 6c 20 61 75 74 6f 52 65 62 61 6c 61 6e 63 65 ameObject.go,.bool.autoRebalance
1c40 2c 20 62 6f 6f 6c 20 63 72 65 61 74 65 4f 75 74 70 75 74 73 29 0a 20 20 20 20 20 20 20 20 7b 0a ,.bool.createOutputs).........{.
1c60 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 74 72 61 63 6b 73 20 3d 3d 20 6e 75 6c 6c 29 0a ............if.(tracks.==.null).
1c80 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 68 72 6f 77 20 6e 65 77 20 41 72 67 75 6d 65 ................throw.new.Argume
1ca0 6e 74 4e 75 6c 6c 45 78 63 65 70 74 69 6f 6e 28 22 54 72 61 63 6b 73 20 6c 69 73 74 20 69 73 20 ntNullException("Tracks.list.is.
1cc0 6e 75 6c 6c 22 2c 20 22 74 72 61 63 6b 73 22 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 null",."tracks");..............i
1ce0 66 20 28 67 6f 20 3d 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 f.(go.==.null).................t
1d00 68 72 6f 77 20 6e 65 77 20 41 72 67 75 6d 65 6e 74 4e 75 6c 6c 45 78 63 65 70 74 69 6f 6e 28 22 hrow.new.ArgumentNullException("
1d20 47 61 6d 65 4f 62 6a 65 63 74 20 70 61 72 61 6d 65 74 65 72 20 69 73 20 6e 75 6c 6c 22 2c 20 22 GameObject.parameter.is.null",."
1d40 67 6f 22 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 70 6c 61 79 61 62 6c 65 20 go");..............var.playable.
1d60 3d 20 53 63 72 69 70 74 50 6c 61 79 61 62 6c 65 3c 54 69 6d 65 6c 69 6e 65 50 6c 61 79 61 62 6c =.ScriptPlayable<TimelinePlayabl
1d80 65 3e 2e 43 72 65 61 74 65 28 67 72 61 70 68 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 70 6c e>.Create(graph);.............pl
1da0 61 79 61 62 6c 65 2e 53 65 74 54 72 61 76 65 72 73 61 6c 4d 6f 64 65 28 50 6c 61 79 61 62 6c 65 ayable.SetTraversalMode(Playable
1dc0 54 72 61 76 65 72 73 61 6c 4d 6f 64 65 2e 50 61 73 73 74 68 72 6f 75 67 68 29 3b 0a 20 20 20 20 TraversalMode.Passthrough);.....
1de0 20 20 20 20 20 20 20 20 76 61 72 20 73 65 71 75 65 6e 63 65 20 3d 20 70 6c 61 79 61 62 6c 65 2e ........var.sequence.=.playable.
1e00 47 65 74 42 65 68 61 76 69 6f 75 72 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 73 65 71 75 GetBehaviour();.............sequ
1e20 65 6e 63 65 2e 43 6f 6d 70 69 6c 65 28 67 72 61 70 68 2c 20 70 6c 61 79 61 62 6c 65 2c 20 74 72 ence.Compile(graph,.playable,.tr
1e40 61 63 6b 73 2c 20 67 6f 2c 20 61 75 74 6f 52 65 62 61 6c 61 6e 63 65 2c 20 63 72 65 61 74 65 4f acks,.go,.autoRebalance,.createO
1e60 75 74 70 75 74 73 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 70 6c 61 79 utputs);.............return.play
1e80 61 62 6c 65 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 able;.........}..........///.<su
1ea0 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 43 6f 6d 70 69 6c 65 73 20 74 68 65 20 mmary>.........///.Compiles.the.
1ec0 73 75 62 67 72 61 70 68 20 6f 66 20 74 68 69 73 20 74 69 6d 65 6c 69 6e 65 0a 20 20 20 20 20 20 subgraph.of.this.timeline.......
1ee0 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 ..///.</summary>.........///.<pa
1f00 72 61 6d 20 6e 61 6d 65 3d 22 67 72 61 70 68 22 3e 54 68 65 20 70 6c 61 79 61 62 6c 65 20 67 72 ram.name="graph">The.playable.gr
1f20 61 70 68 20 74 6f 20 69 6e 6a 65 63 74 20 74 68 65 20 74 69 6d 65 6c 69 6e 65 2e 3c 2f 70 61 72 aph.to.inject.the.timeline.</par
1f40 61 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 74 69 6d am>.........///.<param.name="tim
1f60 65 6c 69 6e 65 50 6c 61 79 61 62 6c 65 22 3e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 elinePlayable"></param>.........
1f80 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 74 72 61 63 6b 73 22 3e 54 68 65 20 6c 69 73 ///.<param.name="tracks">The.lis
1fa0 74 20 6f 66 20 74 72 61 63 6b 73 20 74 6f 20 63 6f 6d 70 69 6c 65 3c 2f 70 61 72 61 6d 3e 0a 20 t.of.tracks.to.compile</param>..
1fc0 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 67 6f 22 3e 54 68 65 20 .......///.<param.name="go">The.
1fe0 47 61 6d 65 4f 62 6a 65 63 74 20 74 68 61 74 20 69 6e 69 74 69 61 74 65 64 20 74 68 65 20 63 6f GameObject.that.initiated.the.co
2000 6d 70 69 6c 61 74 69 6f 6e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 mpilation</param>.........///.<p
2020 61 72 61 6d 20 6e 61 6d 65 3d 22 61 75 74 6f 52 65 62 61 6c 61 6e 63 65 22 3e 49 6e 20 74 68 65 aram.name="autoRebalance">In.the
2040 20 65 64 69 74 6f 72 2c 20 77 68 65 74 68 65 72 20 74 68 65 20 67 72 61 70 68 20 73 68 6f 75 6c .editor,.whether.the.graph.shoul
2060 64 20 61 63 63 6f 75 6e 74 20 66 6f 72 20 74 68 65 20 70 6f 73 73 69 62 69 6c 69 74 79 20 6f 66 d.account.for.the.possibility.of
2080 20 63 68 61 6e 67 69 6e 67 20 63 6c 69 70 20 74 69 6d 65 73 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 .changing.clip.times</param>....
20a0 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 63 72 65 61 74 65 4f 75 74 70 .....///.<param.name="createOutp
20c0 75 74 73 22 3e 57 68 65 74 68 65 72 20 74 6f 20 63 72 65 61 74 65 20 50 6c 61 79 61 62 6c 65 4f uts">Whether.to.create.PlayableO
20e0 75 74 70 75 74 73 20 69 6e 20 74 68 65 20 67 72 61 70 68 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 utputs.in.the.graph</param>.....
2100 20 20 20 20 70 75 62 6c 69 63 20 76 6f 69 64 20 43 6f 6d 70 69 6c 65 28 50 6c 61 79 61 62 6c 65 ....public.void.Compile(Playable
2120 47 72 61 70 68 20 67 72 61 70 68 2c 20 50 6c 61 79 61 62 6c 65 20 74 69 6d 65 6c 69 6e 65 50 6c Graph.graph,.Playable.timelinePl
2140 61 79 61 62 6c 65 2c 20 49 45 6e 75 6d 65 72 61 62 6c 65 3c 54 72 61 63 6b 41 73 73 65 74 3e 20 ayable,.IEnumerable<TrackAsset>.
2160 74 72 61 63 6b 73 2c 20 47 61 6d 65 4f 62 6a 65 63 74 20 67 6f 2c 20 62 6f 6f 6c 20 61 75 74 6f tracks,.GameObject.go,.bool.auto
2180 52 65 62 61 6c 61 6e 63 65 2c 20 62 6f 6f 6c 20 63 72 65 61 74 65 4f 75 74 70 75 74 73 29 0a 20 Rebalance,.bool.createOutputs)..
21a0 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 74 72 61 63 6b 73 20 .......{.............if.(tracks.
21c0 3d 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 68 72 6f 77 20 6e ==.null).................throw.n
21e0 65 77 20 41 72 67 75 6d 65 6e 74 4e 75 6c 6c 45 78 63 65 70 74 69 6f 6e 28 22 54 72 61 63 6b 73 ew.ArgumentNullException("Tracks
2200 20 6c 69 73 74 20 69 73 20 6e 75 6c 6c 22 2c 20 22 74 72 61 63 6b 73 22 29 3b 0a 0a 20 20 20 20 .list.is.null",."tracks");......
2220 20 20 20 20 20 20 20 20 69 66 20 28 67 6f 20 3d 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 ........if.(go.==.null).........
2240 20 20 20 20 20 20 20 20 74 68 72 6f 77 20 6e 65 77 20 41 72 67 75 6d 65 6e 74 4e 75 6c 6c 45 78 ........throw.new.ArgumentNullEx
2260 63 65 70 74 69 6f 6e 28 22 47 61 6d 65 4f 62 6a 65 63 74 20 70 61 72 61 6d 65 74 65 72 20 69 73 ception("GameObject.parameter.is
2280 20 6e 75 6c 6c 22 2c 20 22 67 6f 22 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 .null",."go");..............var.
22a0 6f 75 74 70 75 74 54 72 61 63 6b 4c 69 73 74 20 3d 20 6e 65 77 20 4c 69 73 74 3c 54 72 61 63 6b outputTrackList.=.new.List<Track
22c0 41 73 73 65 74 3e 28 74 72 61 63 6b 73 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 Asset>(tracks);.............var.
22e0 6d 61 78 69 6d 75 6d 4e 75 6d 62 65 72 4f 66 49 6e 74 65 72 73 65 63 74 69 6f 6e 73 20 3d 20 6f maximumNumberOfIntersections.=.o
2300 75 74 70 75 74 54 72 61 63 6b 4c 69 73 74 2e 43 6f 75 6e 74 20 2a 20 32 20 2b 20 6f 75 74 70 75 utputTrackList.Count.*.2.+.outpu
2320 74 54 72 61 63 6b 4c 69 73 74 2e 43 6f 75 6e 74 3b 20 2f 2f 20 77 6f 72 73 65 20 63 61 73 65 3a tTrackList.Count;.//.worse.case:
2340 20 32 20 6f 76 65 72 6c 61 70 70 69 6e 67 20 63 6c 69 70 73 20 70 65 72 20 74 72 61 63 6b 20 2b .2.overlapping.clips.per.track.+
2360 20 65 61 63 68 20 74 72 61 63 6b 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 43 75 72 72 65 6e .each.track.............m_Curren
2380 74 4c 69 73 74 4f 66 41 63 74 69 76 65 43 6c 69 70 73 20 3d 20 6e 65 77 20 4c 69 73 74 3c 52 75 tListOfActiveClips.=.new.List<Ru
23a0 6e 74 69 6d 65 45 6c 65 6d 65 6e 74 3e 28 6d 61 78 69 6d 75 6d 4e 75 6d 62 65 72 4f 66 49 6e 74 ntimeElement>(maximumNumberOfInt
23c0 65 72 73 65 63 74 69 6f 6e 73 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 41 63 74 69 76 ersections);.............m_Activ
23e0 65 43 6c 69 70 73 20 3d 20 6e 65 77 20 4c 69 73 74 3c 52 75 6e 74 69 6d 65 45 6c 65 6d 65 6e 74 eClips.=.new.List<RuntimeElement
2400 3e 28 6d 61 78 69 6d 75 6d 4e 75 6d 62 65 72 4f 66 49 6e 74 65 72 73 65 63 74 69 6f 6e 73 29 3b >(maximumNumberOfIntersections);
2420 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 45 76 61 6c 75 61 74 65 43 61 6c 6c 62 61 63 6b ..............m_EvaluateCallback
2440 73 2e 43 6c 65 61 72 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 50 6c 61 79 61 62 6c s.Clear();.............m_Playabl
2460 65 43 61 63 68 65 2e 43 6c 65 61 72 28 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 43 6f 6d eCache.Clear();..............Com
2480 70 69 6c 65 54 72 61 63 6b 4c 69 73 74 28 67 72 61 70 68 2c 20 74 69 6d 65 6c 69 6e 65 50 6c 61 pileTrackList(graph,.timelinePla
24a0 79 61 62 6c 65 2c 20 6f 75 74 70 75 74 54 72 61 63 6b 4c 69 73 74 2c 20 67 6f 2c 20 63 72 65 61 yable,.outputTrackList,.go,.crea
24c0 74 65 4f 75 74 70 75 74 73 29 3b 0a 0a 23 69 66 20 55 4e 49 54 59 5f 45 44 49 54 4f 52 0a 20 20 teOutputs);..#if.UNITY_EDITOR...
24e0 20 20 20 20 20 20 20 20 20 20 69 66 20 28 61 75 74 6f 52 65 62 61 6c 61 6e 63 65 29 0a 20 20 20 ..........if.(autoRebalance)....
2500 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 65 62 .........{.................m_Reb
2520 61 6c 61 6e 63 65 72 20 3d 20 6e 65 77 20 49 6e 74 65 72 76 61 6c 54 72 65 65 52 65 62 61 6c 61 alancer.=.new.IntervalTreeRebala
2540 6e 63 65 72 28 6d 5f 49 6e 74 65 72 76 61 6c 54 72 65 65 29 3b 0a 20 20 20 20 20 20 20 20 20 20 ncer(m_IntervalTree);...........
2560 20 20 7d 0a 23 65 6e 64 69 66 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 70 72 ..}.#endif.........}..........pr
2580 69 76 61 74 65 20 76 6f 69 64 20 43 6f 6d 70 69 6c 65 54 72 61 63 6b 4c 69 73 74 28 50 6c 61 79 ivate.void.CompileTrackList(Play
25a0 61 62 6c 65 47 72 61 70 68 20 67 72 61 70 68 2c 20 50 6c 61 79 61 62 6c 65 20 74 69 6d 65 6c 69 ableGraph.graph,.Playable.timeli
25c0 6e 65 50 6c 61 79 61 62 6c 65 2c 20 49 45 6e 75 6d 65 72 61 62 6c 65 3c 54 72 61 63 6b 41 73 73 nePlayable,.IEnumerable<TrackAss
25e0 65 74 3e 20 74 72 61 63 6b 73 2c 20 47 61 6d 65 4f 62 6a 65 63 74 20 67 6f 2c 20 62 6f 6f 6c 20 et>.tracks,.GameObject.go,.bool.
2600 63 72 65 61 74 65 4f 75 74 70 75 74 73 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 createOutputs).........{........
2620 20 20 20 20 20 66 6f 72 65 61 63 68 20 28 76 61 72 20 74 72 61 63 6b 20 69 6e 20 74 72 61 63 6b .....foreach.(var.track.in.track
2640 73 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 s).............{................
2660 20 69 66 20 28 21 74 72 61 63 6b 2e 49 73 43 6f 6d 70 69 6c 61 62 6c 65 28 29 29 0a 20 20 20 20 .if.(!track.IsCompilable()).....
2680 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 63 6f 6e 74 69 6e 75 65 3b 0a 0a 20 20 20 20 20 ................continue;.......
26a0 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 21 6d 5f 50 6c 61 79 61 62 6c 65 43 61 63 68 65 2e ...........if.(!m_PlayableCache.
26c0 43 6f 6e 74 61 69 6e 73 4b 65 79 28 74 72 61 63 6b 29 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 ContainsKey(track)).............
26e0 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 72 61 63 6b 2e ....{.....................track.
2700 53 6f 72 74 43 6c 69 70 73 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 SortClips();....................
2720 20 43 72 65 61 74 65 54 72 61 63 6b 50 6c 61 79 61 62 6c 65 28 67 72 61 70 68 2c 20 74 69 6d 65 .CreateTrackPlayable(graph,.time
2740 6c 69 6e 65 50 6c 61 79 61 62 6c 65 2c 20 74 72 61 63 6b 2c 20 67 6f 2c 20 63 72 65 61 74 65 4f linePlayable,.track,.go,.createO
2760 75 74 70 75 74 73 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 utputs);.................}......
2780 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 76 6f 69 64 .......}.........}..........void
27a0 20 43 72 65 61 74 65 54 72 61 63 6b 4f 75 74 70 75 74 28 50 6c 61 79 61 62 6c 65 47 72 61 70 68 .CreateTrackOutput(PlayableGraph
27c0 20 67 72 61 70 68 2c 20 54 72 61 63 6b 41 73 73 65 74 20 74 72 61 63 6b 2c 20 47 61 6d 65 4f 62 .graph,.TrackAsset.track,.GameOb
27e0 6a 65 63 74 20 67 6f 2c 20 50 6c 61 79 61 62 6c 65 20 70 6c 61 79 61 62 6c 65 2c 20 69 6e 74 20 ject.go,.Playable.playable,.int.
2800 70 6f 72 74 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 port).........{.............if.(
2820 74 72 61 63 6b 2e 69 73 53 75 62 54 72 61 63 6b 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 track.isSubTrack)...............
2840 20 20 72 65 74 75 72 6e 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 62 69 6e 64 69 ..return;..............var.bindi
2860 6e 67 73 20 3d 20 74 72 61 63 6b 2e 6f 75 74 70 75 74 73 3b 0a 20 20 20 20 20 20 20 20 20 20 20 ngs.=.track.outputs;............
2880 20 66 6f 72 65 61 63 68 20 28 76 61 72 20 62 69 6e 64 69 6e 67 20 69 6e 20 62 69 6e 64 69 6e 67 .foreach.(var.binding.in.binding
28a0 73 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 s).............{................
28c0 20 76 61 72 20 70 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 20 3d 20 62 69 6e 64 69 6e 67 2e 43 72 .var.playableOutput.=.binding.Cr
28e0 65 61 74 65 4f 75 74 70 75 74 28 67 72 61 70 68 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 eateOutput(graph);..............
2900 20 20 20 70 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 2e 53 65 74 52 65 66 65 72 65 6e 63 65 4f 62 ...playableOutput.SetReferenceOb
2920 6a 65 63 74 28 62 69 6e 64 69 6e 67 2e 73 6f 75 72 63 65 4f 62 6a 65 63 74 29 3b 0a 20 20 20 20 ject(binding.sourceObject);.....
2940 20 20 20 20 20 20 20 20 20 20 20 20 70 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 2e 53 65 74 53 6f ............playableOutput.SetSo
2960 75 72 63 65 50 6c 61 79 61 62 6c 65 28 70 6c 61 79 61 62 6c 65 2c 20 70 6f 72 74 29 3b 0a 20 20 urcePlayable(playable,.port);...
2980 20 20 20 20 20 20 20 20 20 20 20 20 20 20 70 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 2e 53 65 74 ..............playableOutput.Set
29a0 57 65 69 67 68 74 28 31 2e 30 66 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f Weight(1.0f);................../
29c0 2f 20 6f 6e 6c 79 20 61 70 70 6c 79 20 74 68 69 73 20 6f 6e 20 6f 75 72 20 61 6e 69 6d 61 74 69 /.only.apply.this.on.our.animati
29e0 6f 6e 20 74 72 61 63 6b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 74 72 61 on.track.................if.(tra
2a00 63 6b 20 61 73 20 41 6e 69 6d 61 74 69 6f 6e 54 72 61 63 6b 20 21 3d 20 6e 75 6c 6c 29 0a 20 20 ck.as.AnimationTrack.!=.null)...
2a20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ..............{.................
2a40 20 20 20 20 45 76 61 6c 75 61 74 65 57 65 69 67 68 74 73 46 6f 72 41 6e 69 6d 61 74 69 6f 6e 50 ....EvaluateWeightsForAnimationP
2a60 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 28 74 72 61 63 6b 2c 20 28 41 6e 69 6d 61 74 69 6f 6e 50 layableOutput(track,.(AnimationP
2a80 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 29 70 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 29 3b 0a 23 layableOutput)playableOutput);.#
2aa0 69 66 20 55 4e 49 54 59 5f 45 44 49 54 4f 52 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 if.UNITY_EDITOR.................
2ac0 20 20 20 20 69 66 20 28 21 41 70 70 6c 69 63 61 74 69 6f 6e 2e 69 73 50 6c 61 79 69 6e 67 29 0a ....if.(!Application.isPlaying).
2ae0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 45 76 61 6c 75 61 74 65 ........................Evaluate
2b00 41 6e 69 6d 61 74 69 6f 6e 50 72 65 76 69 65 77 55 70 64 61 74 65 43 61 6c 6c 62 61 63 6b 28 74 AnimationPreviewUpdateCallback(t
2b20 72 61 63 6b 2c 20 28 41 6e 69 6d 61 74 69 6f 6e 50 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 29 70 rack,.(AnimationPlayableOutput)p
2b40 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 29 3b 0a 23 65 6e 64 69 66 0a 20 20 20 20 20 20 20 20 20 layableOutput);.#endif..........
2b60 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 70 6c 61 .......}.................if.(pla
2b80 79 61 62 6c 65 4f 75 74 70 75 74 2e 49 73 50 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 4f 66 54 79 yableOutput.IsPlayableOutputOfTy
2ba0 70 65 3c 41 75 64 69 6f 50 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 3e 28 29 29 0a 20 20 20 20 20 pe<AudioPlayableOutput>())......
2bc0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 28 28 41 75 64 69 6f 50 6c 61 79 61 62 6c 65 4f 75 ...............((AudioPlayableOu
2be0 74 70 75 74 29 70 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 29 2e 53 65 74 45 76 61 6c 75 61 74 65 tput)playableOutput).SetEvaluate
2c00 4f 6e 53 65 65 6b 28 21 6d 75 74 65 41 75 64 69 6f 53 63 72 75 62 62 69 6e 67 29 3b 0a 0a 20 20 OnSeek(!muteAudioScrubbing);....
2c20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 49 66 20 74 68 65 20 74 72 61 63 6b 20 69 73 ..............//.If.the.track.is
2c40 20 74 68 65 20 74 69 6d 65 6c 69 6e 65 20 6d 61 72 6b 65 72 20 74 72 61 63 6b 2c 20 61 73 73 75 .the.timeline.marker.track,.assu
2c60 6d 65 20 62 69 6e 64 69 6e 67 20 69 73 20 74 68 65 20 50 6c 61 79 61 62 6c 65 44 69 72 65 63 74 me.binding.is.the.PlayableDirect
2c80 6f 72 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 74 72 61 63 6b 2e 74 69 6d or.................if.(track.tim
2ca0 65 6c 69 6e 65 41 73 73 65 74 2e 6d 61 72 6b 65 72 54 72 61 63 6b 20 3d 3d 20 74 72 61 63 6b 29 elineAsset.markerTrack.==.track)
2cc0 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 .................{..............
2ce0 20 20 20 20 20 20 20 76 61 72 20 64 69 72 65 63 74 6f 72 20 3d 20 67 6f 2e 47 65 74 43 6f 6d 70 .......var.director.=.go.GetComp
2d00 6f 6e 65 6e 74 3c 50 6c 61 79 61 62 6c 65 44 69 72 65 63 74 6f 72 3e 28 29 3b 0a 20 20 20 20 20 onent<PlayableDirector>();......
2d20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 70 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 2e 53 65 ...............playableOutput.Se
2d40 74 55 73 65 72 44 61 74 61 28 64 69 72 65 63 74 6f 72 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 tUserData(director);............
2d60 20 20 20 20 20 20 20 20 20 66 6f 72 65 61 63 68 20 28 76 61 72 20 63 20 69 6e 20 67 6f 2e 47 65 .........foreach.(var.c.in.go.Ge
2d80 74 43 6f 6d 70 6f 6e 65 6e 74 73 3c 49 4e 6f 74 69 66 69 63 61 74 69 6f 6e 52 65 63 65 69 76 65 tComponents<INotificationReceive
2da0 72 3e 28 29 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 r>()).....................{.....
2dc0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 70 6c 61 79 61 62 6c 65 4f 75 74 70 ....................playableOutp
2de0 75 74 2e 41 64 64 4e 6f 74 69 66 69 63 61 74 69 6f 6e 52 65 63 65 69 76 65 72 28 63 29 3b 0a 20 ut.AddNotificationReceiver(c);..
2e00 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 ...................}............
2e20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 7d 0a 0a .....}.............}.........}..
2e40 20 20 20 20 20 20 20 20 76 6f 69 64 20 45 76 61 6c 75 61 74 65 57 65 69 67 68 74 73 46 6f 72 41 ........void.EvaluateWeightsForA
2e60 6e 69 6d 61 74 69 6f 6e 50 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 28 54 72 61 63 6b 41 73 73 65 nimationPlayableOutput(TrackAsse
2e80 74 20 74 72 61 63 6b 2c 20 41 6e 69 6d 61 74 69 6f 6e 50 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 t.track,.AnimationPlayableOutput
2ea0 20 61 6e 69 6d 4f 75 74 70 75 74 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 .animOutput).........{..........
2ec0 20 20 20 6d 5f 45 76 61 6c 75 61 74 65 43 61 6c 6c 62 61 63 6b 73 2e 41 64 64 28 6e 65 77 20 41 ...m_EvaluateCallbacks.Add(new.A
2ee0 6e 69 6d 61 74 69 6f 6e 4f 75 74 70 75 74 57 65 69 67 68 74 50 72 6f 63 65 73 73 6f 72 28 61 6e nimationOutputWeightProcessor(an
2f00 69 6d 4f 75 74 70 75 74 29 29 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 76 imOutput));.........}..........v
2f20 6f 69 64 20 45 76 61 6c 75 61 74 65 41 6e 69 6d 61 74 69 6f 6e 50 72 65 76 69 65 77 55 70 64 61 oid.EvaluateAnimationPreviewUpda
2f40 74 65 43 61 6c 6c 62 61 63 6b 28 54 72 61 63 6b 41 73 73 65 74 20 74 72 61 63 6b 2c 20 41 6e 69 teCallback(TrackAsset.track,.Ani
2f60 6d 61 74 69 6f 6e 50 6c 61 79 61 62 6c 65 4f 75 74 70 75 74 20 61 6e 69 6d 4f 75 74 70 75 74 29 mationPlayableOutput.animOutput)
2f80 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 45 76 61 6c 75 61 74 .........{.............m_Evaluat
2fa0 65 43 61 6c 6c 62 61 63 6b 73 2e 41 64 64 28 6e 65 77 20 41 6e 69 6d 61 74 69 6f 6e 50 72 65 76 eCallbacks.Add(new.AnimationPrev
2fc0 69 65 77 55 70 64 61 74 65 43 61 6c 6c 62 61 63 6b 28 61 6e 69 6d 4f 75 74 70 75 74 29 29 3b 0a iewUpdateCallback(animOutput));.
2fe0 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 70 72 69 76 61 74 65 20 73 74 61 74 69 ........}..........private.stati
3000 63 20 50 6c 61 79 61 62 6c 65 20 43 72 65 61 74 65 50 6c 61 79 61 62 6c 65 47 72 61 70 68 28 50 c.Playable.CreatePlayableGraph(P
3020 6c 61 79 61 62 6c 65 47 72 61 70 68 20 67 72 61 70 68 2c 20 54 72 61 63 6b 41 73 73 65 74 20 61 layableGraph.graph,.TrackAsset.a
3040 73 73 65 74 2c 20 47 61 6d 65 4f 62 6a 65 63 74 20 67 6f 2c 20 49 6e 74 65 72 76 61 6c 54 72 65 sset,.GameObject.go,.IntervalTre
3060 65 3c 52 75 6e 74 69 6d 65 45 6c 65 6d 65 6e 74 3e 20 74 72 65 65 2c 20 50 6c 61 79 61 62 6c 65 e<RuntimeElement>.tree,.Playable
3080 20 74 69 6d 65 6c 69 6e 65 50 6c 61 79 61 62 6c 65 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 .timelinePlayable).........{....
30a0 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 61 73 73 65 74 2e 43 72 65 61 74 65 50 6c 61 79 .........return.asset.CreatePlay
30c0 61 62 6c 65 47 72 61 70 68 28 67 72 61 70 68 2c 20 67 6f 2c 20 74 72 65 65 2c 20 74 69 6d 65 6c ableGraph(graph,.go,.tree,.timel
30e0 69 6e 65 50 6c 61 79 61 62 6c 65 29 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 inePlayable);.........}.........
3100 20 70 72 69 76 61 74 65 20 50 6c 61 79 61 62 6c 65 20 43 72 65 61 74 65 54 72 61 63 6b 50 6c 61 .private.Playable.CreateTrackPla
3120 79 61 62 6c 65 28 50 6c 61 79 61 62 6c 65 47 72 61 70 68 20 67 72 61 70 68 2c 20 50 6c 61 79 61 yable(PlayableGraph.graph,.Playa
3140 62 6c 65 20 74 69 6d 65 6c 69 6e 65 50 6c 61 79 61 62 6c 65 2c 20 54 72 61 63 6b 41 73 73 65 74 ble.timelinePlayable,.TrackAsset
3160 20 74 72 61 63 6b 2c 20 47 61 6d 65 4f 62 6a 65 63 74 20 67 6f 2c 20 62 6f 6f 6c 20 63 72 65 61 .track,.GameObject.go,.bool.crea
3180 74 65 4f 75 74 70 75 74 73 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 teOutputs).........{............
31a0 20 69 66 20 28 21 74 72 61 63 6b 2e 49 73 43 6f 6d 70 69 6c 61 62 6c 65 28 29 29 20 2f 2f 20 77 .if.(!track.IsCompilable()).//.w
31c0 68 65 72 65 20 70 61 72 65 6e 74 73 20 61 72 65 20 6e 6f 74 20 63 6f 6d 70 69 6c 61 62 6c 65 20 here.parents.are.not.compilable.
31e0 28 67 72 6f 75 70 20 74 72 61 63 6b 73 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 (group.tracks).................r
3200 65 74 75 72 6e 20 74 69 6d 65 6c 69 6e 65 50 6c 61 79 61 62 6c 65 3b 0a 0a 20 20 20 20 20 20 20 eturn.timelinePlayable;.........
3220 20 20 20 20 20 50 6c 61 79 61 62 6c 65 20 70 6c 61 79 61 62 6c 65 3b 0a 20 20 20 20 20 20 20 20 .....Playable.playable;.........
3240 20 20 20 20 69 66 20 28 6d 5f 50 6c 61 79 61 62 6c 65 43 61 63 68 65 2e 54 72 79 47 65 74 56 61 ....if.(m_PlayableCache.TryGetVa
3260 6c 75 65 28 74 72 61 63 6b 2c 20 6f 75 74 20 70 6c 61 79 61 62 6c 65 29 29 0a 20 20 20 20 20 20 lue(track,.out.playable)).......
3280 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 70 6c 61 79 61 62 6c 65 3b 0a 0a 20 20 20 20 ..........return.playable;......
32a0 20 20 20 20 20 20 20 20 69 66 20 28 74 72 61 63 6b 2e 6e 61 6d 65 20 3d 3d 20 22 72 6f 6f 74 22 ........if.(track.name.==."root"
32c0 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 74 69 6d 65 6c 69 6e ).................return.timelin
32e0 65 50 6c 61 79 61 62 6c 65 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 54 72 61 63 6b 41 73 73 ePlayable;..............TrackAss
3300 65 74 20 70 61 72 65 6e 74 41 63 74 6f 72 20 3d 20 74 72 61 63 6b 2e 70 61 72 65 6e 74 20 61 73 et.parentActor.=.track.parent.as
3320 20 54 72 61 63 6b 41 73 73 65 74 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 70 61 72 .TrackAsset;.............var.par
3340 65 6e 74 50 6c 61 79 61 62 6c 65 20 3d 20 70 61 72 65 6e 74 41 63 74 6f 72 20 21 3d 20 6e 75 6c entPlayable.=.parentActor.!=.nul
3360 6c 20 3f 20 43 72 65 61 74 65 54 72 61 63 6b 50 6c 61 79 61 62 6c 65 28 67 72 61 70 68 2c 20 74 l.?.CreateTrackPlayable(graph,.t
3380 69 6d 65 6c 69 6e 65 50 6c 61 79 61 62 6c 65 2c 20 70 61 72 65 6e 74 41 63 74 6f 72 2c 20 67 6f imelinePlayable,.parentActor,.go
33a0 2c 20 63 72 65 61 74 65 4f 75 74 70 75 74 73 29 20 3a 20 74 69 6d 65 6c 69 6e 65 50 6c 61 79 61 ,.createOutputs).:.timelinePlaya
33c0 62 6c 65 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 61 63 74 6f 72 50 6c 61 79 61 62 ble;.............var.actorPlayab
33e0 6c 65 20 3d 20 43 72 65 61 74 65 50 6c 61 79 61 62 6c 65 47 72 61 70 68 28 67 72 61 70 68 2c 20 le.=.CreatePlayableGraph(graph,.
3400 74 72 61 63 6b 2c 20 67 6f 2c 20 6d 5f 49 6e 74 65 72 76 61 6c 54 72 65 65 2c 20 74 69 6d 65 6c track,.go,.m_IntervalTree,.timel
3420 69 6e 65 50 6c 61 79 61 62 6c 65 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 62 6f 6f 6c 20 63 inePlayable);.............bool.c
3440 6f 6e 6e 65 63 74 65 64 20 3d 20 66 61 6c 73 65 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 onnected.=.false;..............i
3460 66 20 28 21 61 63 74 6f 72 50 6c 61 79 61 62 6c 65 2e 49 73 56 61 6c 69 64 28 29 29 0a 20 20 20 f.(!actorPlayable.IsValid())....
3480 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 69 66 .........{.................//.if
34a0 20 61 20 74 72 61 63 6b 20 73 61 79 73 20 69 74 27 73 20 63 6f 6d 70 69 6c 61 62 6c 65 2c 20 62 .a.track.says.it's.compilable,.b
34c0 75 74 20 72 65 74 75 72 6e 73 20 50 6c 61 79 61 62 6c 65 2e 4e 75 6c 6c 2c 20 74 68 61 74 20 63 ut.returns.Playable.Null,.that.c
34e0 61 6e 20 73 63 72 65 77 20 75 70 20 74 68 65 20 77 68 6f 6c 65 20 67 72 61 70 68 2e 0a 20 20 20 an.screw.up.the.whole.graph.....
3500 20 20 20 20 20 20 20 20 20 20 20 20 20 74 68 72 6f 77 20 6e 65 77 20 49 6e 76 61 6c 69 64 4f 70 .............throw.new.InvalidOp
3520 65 72 61 74 69 6f 6e 45 78 63 65 70 74 69 6f 6e 28 74 72 61 63 6b 2e 6e 61 6d 65 20 2b 20 22 28 erationException(track.name.+."(
3540 22 20 2b 20 74 72 61 63 6b 2e 47 65 74 54 79 70 65 28 29 20 2b 20 22 29 20 64 69 64 20 6e 6f 74 ".+.track.GetType().+.").did.not
3560 20 70 72 6f 64 75 63 65 20 61 20 76 61 6c 69 64 20 70 6c 61 79 61 62 6c 65 2e 20 55 73 65 20 74 .produce.a.valid.playable..Use.t
3580 68 65 20 63 6f 6d 70 69 6c 61 62 6c 65 20 70 72 6f 70 65 72 74 79 20 74 6f 20 69 6e 64 69 63 61 he.compilable.property.to.indica
35a0 74 65 20 77 68 65 74 68 65 72 20 74 68 65 20 74 72 61 63 6b 20 69 73 20 76 61 6c 69 64 20 66 6f te.whether.the.track.is.valid.fo
35c0 72 20 70 72 6f 63 65 73 73 69 6e 67 22 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a 0a r.processing");.............}...
35e0 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 53 70 65 63 69 61 6c 20 63 61 73 65 20 66 6f 72 20 ............//.Special.case.for.
3600 61 6e 69 6d 61 74 69 6f 6e 20 74 72 61 63 6b 73 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 animation.tracks.............if.
3620 28 70 61 72 65 6e 74 50 6c 61 79 61 62 6c 65 2e 49 73 56 61 6c 69 64 28 29 20 26 26 20 61 63 74 (parentPlayable.IsValid().&&.act
3640 6f 72 50 6c 61 79 61 62 6c 65 2e 49 73 56 61 6c 69 64 28 29 29 0a 20 20 20 20 20 20 20 20 20 20 orPlayable.IsValid())...........
3660 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 6e 74 20 70 6f 72 74 20 3d 20 70 ..{.................int.port.=.p
3680 61 72 65 6e 74 50 6c 61 79 61 62 6c 65 2e 47 65 74 49 6e 70 75 74 43 6f 75 6e 74 28 29 3b 0a 20 arentPlayable.GetInputCount();..
36a0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 70 61 72 65 6e 74 50 6c 61 79 61 62 6c 65 2e 53 65 ...............parentPlayable.Se
36c0 74 49 6e 70 75 74 43 6f 75 6e 74 28 70 6f 72 74 20 2b 20 31 29 3b 0a 20 20 20 20 20 20 20 20 20 tInputCount(port.+.1);..........
36e0 20 20 20 20 20 20 20 63 6f 6e 6e 65 63 74 65 64 20 3d 20 67 72 61 70 68 2e 43 6f 6e 6e 65 63 74 .......connected.=.graph.Connect
3700 28 61 63 74 6f 72 50 6c 61 79 61 62 6c 65 2c 20 30 2c 20 70 61 72 65 6e 74 50 6c 61 79 61 62 6c (actorPlayable,.0,.parentPlayabl
3720 65 2c 20 70 6f 72 74 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 70 61 72 65 6e 74 e,.port);.................parent
3740 50 6c 61 79 61 62 6c 65 2e 53 65 74 49 6e 70 75 74 57 65 69 67 68 74 28 70 6f 72 74 2c 20 31 2e Playable.SetInputWeight(port,.1.
3760 30 66 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 0f);.............}..............
3780 69 66 20 28 63 72 65 61 74 65 4f 75 74 70 75 74 73 20 26 26 20 63 6f 6e 6e 65 63 74 65 64 29 0a if.(createOutputs.&&.connected).
37a0 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 43 72 ............{.................Cr
37c0 65 61 74 65 54 72 61 63 6b 4f 75 74 70 75 74 28 67 72 61 70 68 2c 20 74 72 61 63 6b 2c 20 67 6f eateTrackOutput(graph,.track,.go
37e0 2c 20 70 61 72 65 6e 74 50 6c 61 79 61 62 6c 65 2c 20 70 61 72 65 6e 74 50 6c 61 79 61 62 6c 65 ,.parentPlayable,.parentPlayable
3800 2e 47 65 74 49 6e 70 75 74 43 6f 75 6e 74 28 29 20 2d 20 31 29 3b 0a 20 20 20 20 20 20 20 20 20 .GetInputCount().-.1);..........
3820 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 43 61 63 68 65 54 72 61 63 6b 28 74 72 61 ...}..............CacheTrack(tra
3840 63 6b 2c 20 61 63 74 6f 72 50 6c 61 79 61 62 6c 65 2c 20 63 6f 6e 6e 65 63 74 65 64 20 3f 20 28 ck,.actorPlayable,.connected.?.(
3860 70 61 72 65 6e 74 50 6c 61 79 61 62 6c 65 2e 47 65 74 49 6e 70 75 74 43 6f 75 6e 74 28 29 20 2d parentPlayable.GetInputCount().-
3880 20 31 29 20 3a 20 2d 31 2c 20 70 61 72 65 6e 74 50 6c 61 79 61 62 6c 65 29 3b 0a 20 20 20 20 20 .1).:.-1,.parentPlayable);......
38a0 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 61 63 74 6f 72 50 6c 61 79 61 62 6c 65 3b 0a 20 20 20 .......return.actorPlayable;....
38c0 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 .....}..........///.<summary>...
38e0 20 20 20 20 20 20 2f 2f 2f 20 4f 76 65 72 72 69 64 64 65 6e 20 74 6f 20 68 61 6e 64 6c 65 20 73 ......///.Overridden.to.handle.s
3900 79 6e 63 68 72 6f 6e 69 7a 69 6e 67 20 74 69 6d 65 20 6f 6e 20 74 68 65 20 74 69 6d 65 6c 69 6e ynchronizing.time.on.the.timelin
3920 65 20 69 6e 73 74 61 6e 63 65 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 e.instance..........///.</summar
3940 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 70 6c 61 79 y>.........///.<param.name="play
3960 61 62 6c 65 22 3e 54 68 65 20 50 6c 61 79 61 62 6c 65 20 74 68 61 74 20 6f 77 6e 73 20 74 68 65 able">The.Playable.that.owns.the
3980 20 63 75 72 72 65 6e 74 20 50 6c 61 79 61 62 6c 65 42 65 68 61 76 69 6f 75 72 2e 3c 2f 70 61 72 .current.PlayableBehaviour.</par
39a0 61 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 69 6e 66 am>.........///.<param.name="inf
39c0 6f 22 3e 41 20 46 72 61 6d 65 44 61 74 61 20 73 74 72 75 63 74 75 72 65 20 74 68 61 74 20 63 6f o">A.FrameData.structure.that.co
39e0 6e 74 61 69 6e 73 20 69 6e 66 6f 72 6d 61 74 69 6f 6e 20 61 62 6f 75 74 20 74 68 65 20 63 75 72 ntains.information.about.the.cur
3a00 72 65 6e 74 20 66 72 61 6d 65 20 63 6f 6e 74 65 78 74 2e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 rent.frame.context.</param>.....
3a20 20 20 20 20 70 75 62 6c 69 63 20 6f 76 65 72 72 69 64 65 20 76 6f 69 64 20 50 72 65 70 61 72 65 ....public.override.void.Prepare
3a40 46 72 61 6d 65 28 50 6c 61 79 61 62 6c 65 20 70 6c 61 79 61 62 6c 65 2c 20 46 72 61 6d 65 44 61 Frame(Playable.playable,.FrameDa
3a60 74 61 20 69 6e 66 6f 29 0a 20 20 20 20 20 20 20 20 7b 0a 23 69 66 20 55 4e 49 54 59 5f 45 44 49 ta.info).........{.#if.UNITY_EDI
3a80 54 4f 52 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 6d 5f 52 65 62 61 6c 61 6e 63 65 72 TOR.............if.(m_Rebalancer
3aa0 20 21 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 52 65 62 61 .!=.null).................m_Reba
3ac0 6c 61 6e 63 65 72 2e 52 65 62 61 6c 61 6e 63 65 28 29 3b 0a 23 65 6e 64 69 66 0a 0a 20 20 20 20 lancer.Rebalance();.#endif......
3ae0 20 20 20 20 20 20 20 20 2f 2f 20 66 6f 72 63 65 20 73 65 65 6b 20 69 66 20 77 65 20 61 72 65 20 ........//.force.seek.if.we.are.
3b00 62 65 69 6e 67 20 65 76 61 6c 75 61 74 65 64 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 20 being.evaluated.............//..
3b20 6f 72 20 69 66 20 6f 75 72 20 74 69 6d 65 20 68 61 73 20 6a 75 6d 70 65 64 2e 20 54 68 69 73 20 or.if.our.time.has.jumped..This.
3b40 69 73 20 75 73 65 64 20 74 6f 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 20 72 65 73 79 6e is.used.to.............//..resyn
3b60 63 68 72 6f 6e 69 7a 65 0a 20 20 20 20 20 20 20 20 20 20 20 20 45 76 61 6c 75 61 74 65 28 70 6c chronize.............Evaluate(pl
3b80 61 79 61 62 6c 65 2c 20 69 6e 66 6f 29 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 ayable,.info);.........}........
3ba0 20 20 70 72 69 76 61 74 65 20 76 6f 69 64 20 45 76 61 6c 75 61 74 65 28 50 6c 61 79 61 62 6c 65 ..private.void.Evaluate(Playable
3bc0 20 70 6c 61 79 61 62 6c 65 2c 20 46 72 61 6d 65 44 61 74 61 20 66 72 61 6d 65 44 61 74 61 29 0a .playable,.FrameData.frameData).
3be0 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 6d 5f 49 6e 74 65 ........{.............if.(m_Inte
3c00 72 76 61 6c 54 72 65 65 20 3d 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 rvalTree.==.null)...............
3c20 20 20 72 65 74 75 72 6e 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 64 6f 75 62 6c 65 20 6c 6f ..return;..............double.lo
3c40 63 61 6c 54 69 6d 65 20 3d 20 70 6c 61 79 61 62 6c 65 2e 47 65 74 54 69 6d 65 28 29 3b 0a 20 20 calTime.=.playable.GetTime();...
3c60 20 20 20 20 20 20 20 20 20 20 6d 5f 41 63 74 69 76 65 42 69 74 20 3d 20 6d 5f 41 63 74 69 76 65 ..........m_ActiveBit.=.m_Active
3c80 42 69 74 20 3d 3d 20 30 20 3f 20 31 20 3a 20 30 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d Bit.==.0.?.1.:.0;..............m
3ca0 5f 43 75 72 72 65 6e 74 4c 69 73 74 4f 66 41 63 74 69 76 65 43 6c 69 70 73 2e 43 6c 65 61 72 28 _CurrentListOfActiveClips.Clear(
3cc0 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 49 6e 74 65 72 76 61 6c 54 72 65 65 2e 49 6e );.............m_IntervalTree.In
3ce0 74 65 72 73 65 63 74 73 57 69 74 68 28 44 69 73 63 72 65 74 65 54 69 6d 65 2e 47 65 74 4e 65 61 tersectsWith(DiscreteTime.GetNea
3d00 72 65 73 74 54 69 63 6b 28 6c 6f 63 61 6c 54 69 6d 65 29 2c 20 6d 5f 43 75 72 72 65 6e 74 4c 69 restTick(localTime),.m_CurrentLi
3d20 73 74 4f 66 41 63 74 69 76 65 43 6c 69 70 73 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 66 stOfActiveClips);..............f
3d40 6f 72 65 61 63 68 20 28 76 61 72 20 63 20 69 6e 20 6d 5f 43 75 72 72 65 6e 74 4c 69 73 74 4f 66 oreach.(var.c.in.m_CurrentListOf
3d60 41 63 74 69 76 65 43 6c 69 70 73 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 ActiveClips).............{......
3d80 20 20 20 20 20 20 20 20 20 20 20 63 2e 69 6e 74 65 72 76 61 6c 42 69 74 20 3d 20 6d 5f 41 63 74 ...........c.intervalBit.=.m_Act
3da0 69 76 65 42 69 74 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 66 72 61 6d iveBit;.................if.(fram
3dc0 65 44 61 74 61 2e 74 69 6d 65 4c 6f 6f 70 65 64 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 eData.timeLooped)...............
3de0 20 20 20 20 20 20 63 2e 52 65 73 65 74 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a ......c.Reset();.............}..
3e00 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 61 6c 6c 20 70 72 65 76 69 6f 75 73 6c 79 20 61 63 ............//.all.previously.ac
3e20 74 69 76 65 20 63 6c 69 70 73 20 68 61 76 69 6e 67 20 61 20 64 69 66 66 65 72 65 6e 74 20 69 6e tive.clips.having.a.different.in
3e40 74 65 72 76 61 6c 42 69 74 20 66 6c 61 67 20 61 72 65 20 6e 6f 74 0a 20 20 20 20 20 20 20 20 20 tervalBit.flag.are.not..........
3e60 20 20 20 2f 2f 20 69 6e 20 74 68 65 20 63 75 72 72 65 6e 74 20 69 6e 74 65 72 73 65 63 74 69 6f ...//.in.the.current.intersectio
3e80 6e 2c 20 74 68 65 72 65 66 6f 72 65 20 61 72 65 20 63 6f 6e 73 69 64 65 72 65 64 20 62 65 63 6f n,.therefore.are.considered.beco
3ea0 6d 69 6e 67 20 64 69 73 61 62 6c 65 64 20 61 74 20 74 68 69 73 20 66 72 61 6d 65 0a 20 20 20 20 ming.disabled.at.this.frame.....
3ec0 20 20 20 20 20 20 20 20 76 61 72 20 74 69 6d 65 6c 69 6e 65 45 6e 64 20 3d 20 70 6c 61 79 61 62 ........var.timelineEnd.=.playab
3ee0 6c 65 2e 47 65 74 44 75 72 61 74 69 6f 6e 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 66 6f le.GetDuration();.............fo
3f00 72 65 61 63 68 20 28 76 61 72 20 63 20 69 6e 20 6d 5f 41 63 74 69 76 65 43 6c 69 70 73 29 0a 20 reach.(var.c.in.m_ActiveClips)..
3f20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 ...........{.................if.
3f40 28 63 2e 69 6e 74 65 72 76 61 6c 42 69 74 20 21 3d 20 6d 5f 41 63 74 69 76 65 42 69 74 29 0a 20 (c.intervalBit.!=.m_ActiveBit)..
3f60 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ...............{................
3f80 20 20 20 20 20 76 61 72 20 63 6c 69 70 45 6e 64 20 3d 20 28 64 6f 75 62 6c 65 29 44 69 73 63 72 .....var.clipEnd.=.(double)Discr
3fa0 65 74 65 54 69 6d 65 2e 46 72 6f 6d 54 69 63 6b 73 28 63 2e 69 6e 74 65 72 76 61 6c 45 6e 64 29 eteTime.FromTicks(c.intervalEnd)
3fc0 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 74 69 6d 65 20 3d ;.....................var.time.=
3fe0 20 66 72 61 6d 65 44 61 74 61 2e 74 69 6d 65 4c 6f 6f 70 65 64 20 3f 20 4d 61 74 68 2e 4d 69 6e .frameData.timeLooped.?.Math.Min
4000 28 63 6c 69 70 45 6e 64 2c 20 74 69 6d 65 6c 69 6e 65 45 6e 64 29 20 3a 20 4d 61 74 68 2e 4d 69 (clipEnd,.timelineEnd).:.Math.Mi
4020 6e 28 6c 6f 63 61 6c 54 69 6d 65 2c 20 63 6c 69 70 45 6e 64 29 3b 0a 20 20 20 20 20 20 20 20 20 n(localTime,.clipEnd);..........
4040 20 20 20 20 20 20 20 20 20 20 20 63 2e 45 76 61 6c 75 61 74 65 41 74 28 74 69 6d 65 2c 20 66 72 ...........c.EvaluateAt(time,.fr
4060 61 6d 65 44 61 74 61 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 63 2e ameData);.....................c.
4080 65 6e 61 62 6c 65 20 3d 20 66 61 6c 73 65 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 enable.=.false;.................
40a0 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 41 }.............}..............m_A
40c0 63 74 69 76 65 43 6c 69 70 73 2e 43 6c 65 61 72 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 ctiveClips.Clear();.............
40e0 2f 2f 20 63 61 73 65 20 39 39 38 36 34 32 20 2d 20 64 6f 6e 27 74 20 75 73 65 20 6d 5f 41 63 74 //.case.998642.-.don't.use.m_Act
4100 69 76 65 43 6c 69 70 73 2e 41 64 64 52 61 6e 67 65 2c 20 61 73 20 69 6e 20 34 2e 36 20 2e 4e 65 iveClips.AddRange,.as.in.4.6..Ne
4120 74 20 73 63 72 69 70 74 69 6e 67 20 69 74 20 63 61 75 73 65 73 20 47 43 20 61 6c 6c 6f 63 73 0a t.scripting.it.causes.GC.allocs.
4140 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 20 28 76 61 72 20 61 20 3d 20 30 3b 20 61 20 3c 20 ............for.(var.a.=.0;.a.<.
4160 6d 5f 43 75 72 72 65 6e 74 4c 69 73 74 4f 66 41 63 74 69 76 65 43 6c 69 70 73 2e 43 6f 75 6e 74 m_CurrentListOfActiveClips.Count
4180 3b 20 61 2b 2b 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 ;.a++).............{............
41a0 20 20 20 20 20 6d 5f 43 75 72 72 65 6e 74 4c 69 73 74 4f 66 41 63 74 69 76 65 43 6c 69 70 73 5b .....m_CurrentListOfActiveClips[
41c0 61 5d 2e 45 76 61 6c 75 61 74 65 41 74 28 6c 6f 63 61 6c 54 69 6d 65 2c 20 66 72 61 6d 65 44 61 a].EvaluateAt(localTime,.frameDa
41e0 74 61 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 41 63 74 69 76 65 43 6c 69 ta);.................m_ActiveCli
4200 70 73 2e 41 64 64 28 6d 5f 43 75 72 72 65 6e 74 4c 69 73 74 4f 66 41 63 74 69 76 65 43 6c 69 70 ps.Add(m_CurrentListOfActiveClip
4220 73 5b 61 5d 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 s[a]);.............}............
4240 20 20 69 6e 74 20 63 6f 75 6e 74 20 3d 20 6d 5f 45 76 61 6c 75 61 74 65 43 61 6c 6c 62 61 63 6b ..int.count.=.m_EvaluateCallback
4260 73 2e 43 6f 75 6e 74 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 20 28 69 6e 74 20 69 20 s.Count;.............for.(int.i.
4280 3d 20 30 3b 20 69 20 3c 20 63 6f 75 6e 74 3b 20 69 2b 2b 29 0a 20 20 20 20 20 20 20 20 20 20 20 =.0;.i.<.count;.i++)............
42a0 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 45 76 61 6c 75 61 74 65 43 61 6c .{.................m_EvaluateCal
42c0 6c 62 61 63 6b 73 5b 69 5d 2e 45 76 61 6c 75 61 74 65 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 lbacks[i].Evaluate();...........
42e0 20 20 7d 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 70 72 69 76 61 74 65 20 76 ..}.........}..........private.v
4300 6f 69 64 20 43 61 63 68 65 54 72 61 63 6b 28 54 72 61 63 6b 41 73 73 65 74 20 74 72 61 63 6b 2c oid.CacheTrack(TrackAsset.track,
4320 20 50 6c 61 79 61 62 6c 65 20 70 6c 61 79 61 62 6c 65 2c 20 69 6e 74 20 70 6f 72 74 2c 20 50 6c .Playable.playable,.int.port,.Pl
4340 61 79 61 62 6c 65 20 70 61 72 65 6e 74 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 ayable.parent).........{........
4360 20 20 20 20 20 6d 5f 50 6c 61 79 61 62 6c 65 43 61 63 68 65 5b 74 72 61 63 6b 5d 20 3d 20 70 6c .....m_PlayableCache[track].=.pl
4380 61 79 61 62 6c 65 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f 6e 65 63 ayable;.........}..........//nec
43a0 65 73 73 61 72 79 20 74 6f 20 62 75 69 6c 64 20 6f 6e 20 41 4f 54 20 70 6c 61 74 66 6f 72 6d 73 essary.to.build.on.AOT.platforms
43c0 0a 20 20 20 20 20 20 20 20 73 74 61 74 69 63 20 76 6f 69 64 20 46 6f 72 41 4f 54 43 6f 6d 70 69 .........static.void.ForAOTCompi
43e0 6c 61 74 69 6f 6e 4f 6e 6c 79 28 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 lationOnly().........{..........
4400 20 20 20 6e 65 77 20 4c 69 73 74 3c 49 6e 74 65 72 76 61 6c 54 72 65 65 3c 52 75 6e 74 69 6d 65 ...new.List<IntervalTree<Runtime
4420 45 6c 65 6d 65 6e 74 3e 2e 45 6e 74 72 79 3e 28 29 3b 0a 20 20 20 20 20 20 20 20 7d 0a 20 20 20 Element>.Entry>();.........}....
4440 20 7d 0a 7d 0a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 00 00 00 .}.}............................
4460 54 69 6d 65 6c 69 6e 65 50 6c 61 79 61 62 6c 65 14 00 00 00 55 6e 69 74 79 45 6e 67 69 6e 65 2e TimelinePlayable....UnityEngine.
4480 54 69 6d 65 6c 69 6e 65 Timeline