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ofshex dumpascii
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1520 20 72 65 74 75 72 6e 3b 0a 20 20 20 20 2f 2f 2f 20 20 20 20 20 20 20 20 20 45 78 65 63 75 74 65 .return;.....///.........Execute
1540 45 76 65 6e 74 73 2e 45 78 65 63 75 74 65 20 28 6d 5f 54 61 72 67 65 74 4f 62 6a 65 63 74 2c 20 Events.Execute.(m_TargetObject,.
1560 6e 65 77 20 42 61 73 65 45 76 65 6e 74 44 61 74 61 20 28 65 76 65 6e 74 53 79 73 74 65 6d 29 2c new.BaseEventData.(eventSystem),
1580 20 45 78 65 63 75 74 65 45 76 65 6e 74 73 2e 6d 6f 76 65 48 61 6e 64 6c 65 72 29 3b 0a 20 20 20 .ExecuteEvents.moveHandler);....
15a0 20 2f 2f 2f 20 20 20 20 20 7d 0a 20 20 20 20 2f 2f 2f 20 7d 0a 20 20 20 20 2f 2f 2f 20 3c 2f 63 .///.....}.....///.}.....///.</c
15c0 6f 64 65 3e 0a 20 20 20 20 2f 2f 2f 20 3c 2f 65 78 61 6d 70 6c 65 3e 0a 20 20 20 20 70 75 62 6c ode>.....///.</example>.....publ
15e0 69 63 20 61 62 73 74 72 61 63 74 20 63 6c 61 73 73 20 42 61 73 65 49 6e 70 75 74 4d 6f 64 75 6c ic.abstract.class.BaseInputModul
1600 65 20 3a 20 55 49 42 65 68 61 76 69 6f 75 72 0a 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 5b 4e e.:.UIBehaviour.....{.........[N
1620 6f 6e 53 65 72 69 61 6c 69 7a 65 64 5d 0a 20 20 20 20 20 20 20 20 70 72 6f 74 65 63 74 65 64 20 onSerialized].........protected.
1640 4c 69 73 74 3c 52 61 79 63 61 73 74 52 65 73 75 6c 74 3e 20 6d 5f 52 61 79 63 61 73 74 52 65 73 List<RaycastResult>.m_RaycastRes
1660 75 6c 74 43 61 63 68 65 20 3d 20 6e 65 77 20 4c 69 73 74 3c 52 61 79 63 61 73 74 52 65 73 75 6c ultCache.=.new.List<RaycastResul
1680 74 3e 28 29 3b 0a 0a 20 20 20 20 20 20 20 20 70 72 69 76 61 74 65 20 41 78 69 73 45 76 65 6e 74 t>();..........private.AxisEvent
16a0 44 61 74 61 20 6d 5f 41 78 69 73 45 76 65 6e 74 44 61 74 61 3b 0a 0a 20 20 20 20 20 20 20 20 70 Data.m_AxisEventData;..........p
16c0 72 69 76 61 74 65 20 45 76 65 6e 74 53 79 73 74 65 6d 20 6d 5f 45 76 65 6e 74 53 79 73 74 65 6d rivate.EventSystem.m_EventSystem
16e0 3b 0a 20 20 20 20 20 20 20 20 70 72 69 76 61 74 65 20 42 61 73 65 45 76 65 6e 74 44 61 74 61 20 ;.........private.BaseEventData.
1700 6d 5f 42 61 73 65 45 76 65 6e 74 44 61 74 61 3b 0a 0a 20 20 20 20 20 20 20 20 70 72 6f 74 65 63 m_BaseEventData;..........protec
1720 74 65 64 20 42 61 73 65 49 6e 70 75 74 20 6d 5f 49 6e 70 75 74 4f 76 65 72 72 69 64 65 3b 0a 20 ted.BaseInput.m_InputOverride;..
1740 20 20 20 20 20 20 20 70 72 69 76 61 74 65 20 42 61 73 65 49 6e 70 75 74 20 6d 5f 44 65 66 61 75 .......private.BaseInput.m_Defau
1760 6c 74 49 6e 70 75 74 3b 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a ltInput;..........///.<summary>.
1780 20 20 20 20 20 20 20 20 2f 2f 2f 20 54 68 65 20 63 75 72 72 65 6e 74 20 42 61 73 65 49 6e 70 75 ........///.The.current.BaseInpu
17a0 74 20 62 65 69 6e 67 20 75 73 65 64 20 62 79 20 74 68 65 20 69 6e 70 75 74 20 6d 6f 64 75 6c 65 t.being.used.by.the.input.module
17c0 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 ..........///.</summary>........
17e0 20 70 75 62 6c 69 63 20 42 61 73 65 49 6e 70 75 74 20 69 6e 70 75 74 0a 20 20 20 20 20 20 20 20 .public.BaseInput.input.........
1800 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 67 65 74 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a {.............get.............{.
1820 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 6d 5f 49 6e 70 75 74 4f 76 65 72 72 ................if.(m_InputOverr
1840 69 64 65 20 21 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ide.!=.null)....................
1860 20 72 65 74 75 72 6e 20 6d 5f 49 6e 70 75 74 4f 76 65 72 72 69 64 65 3b 0a 0a 20 20 20 20 20 20 .return.m_InputOverride;........
1880 20 20 20 20 20 20 20 20 20 20 69 66 20 28 6d 5f 44 65 66 61 75 6c 74 49 6e 70 75 74 20 3d 3d 20 ..........if.(m_DefaultInput.==.
18a0 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 null).................{.........
18c0 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 69 6e 70 75 74 73 20 3d 20 47 65 74 43 6f 6d 70 ............var.inputs.=.GetComp
18e0 6f 6e 65 6e 74 73 3c 42 61 73 65 49 6e 70 75 74 3e 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 onents<BaseInput>();............
1900 20 20 20 20 20 20 20 20 20 66 6f 72 65 61 63 68 20 28 76 61 72 20 62 61 73 65 49 6e 70 75 74 20 .........foreach.(var.baseInput.
1920 69 6e 20 69 6e 70 75 74 73 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b in.inputs).....................{
1940 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 57 65 20 64 .........................//.We.d
1960 6f 6e 74 20 77 61 6e 74 20 74 6f 20 75 73 65 20 61 6e 79 20 63 6c 61 73 73 65 73 20 74 68 61 74 ont.want.to.use.any.classes.that
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19a0 75 6c 74 2e 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 ult..........................if.
19c0 28 62 61 73 65 49 6e 70 75 74 20 21 3d 20 6e 75 6c 6c 20 26 26 20 62 61 73 65 49 6e 70 75 74 2e (baseInput.!=.null.&&.baseInput.
19e0 47 65 74 54 79 70 65 28 29 20 3d 3d 20 74 79 70 65 6f 66 28 42 61 73 65 49 6e 70 75 74 29 29 0a GetType().==.typeof(BaseInput)).
1a00 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 ........................{.......
1a20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 44 65 66 61 75 6c 74 49 ......................m_DefaultI
1a40 6e 70 75 74 20 3d 20 62 61 73 65 49 6e 70 75 74 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 nput.=.baseInput;...............
1a60 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 20 20 20 20 20 20 20 20 20 20 20 ..............break;............
1a80 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 .............}..................
1aa0 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 6d 5f ...}......................if.(m_
1ac0 44 65 66 61 75 6c 74 49 6e 70 75 74 20 3d 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 DefaultInput.==.null)...........
1ae0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 44 65 66 61 75 6c 74 49 6e 70 75 74 20 3d 20 67 ..............m_DefaultInput.=.g
1b00 61 6d 65 4f 62 6a 65 63 74 2e 41 64 64 43 6f 6d 70 6f 6e 65 6e 74 3c 42 61 73 65 49 6e 70 75 74 ameObject.AddComponent<BaseInput
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1b40 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 6d 5f 44 65 66 61 75 6c 74 49 6e 70 75 74 3b 0a 20 ........return.m_DefaultInput;..
1b60 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 ...........}.........}..........
1b80 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 55 73 65 64 20 74 ///.<summary>.........///.Used.t
1ba0 6f 20 6f 76 65 72 72 69 64 65 20 74 68 65 20 64 65 66 61 75 6c 74 20 42 61 73 65 49 6e 70 75 74 o.override.the.default.BaseInput
1bc0 20 66 6f 72 20 74 68 65 20 69 6e 70 75 74 20 6d 6f 64 75 6c 65 2e 0a 20 20 20 20 20 20 20 20 2f .for.the.input.module........../
1be0 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 72 65 6d 61 72 //.</summary>.........///.<remar
1c00 6b 73 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 57 69 74 68 20 74 68 69 73 20 69 74 20 69 73 20 ks>.........///.With.this.it.is.
1c20 70 6f 73 73 69 62 6c 65 20 74 6f 20 62 79 70 61 73 73 20 74 68 65 20 49 6e 70 75 74 20 73 79 73 possible.to.bypass.the.Input.sys
1c40 74 65 6d 20 77 69 74 68 20 79 6f 75 72 20 6f 77 6e 20 62 75 74 20 73 74 69 6c 6c 20 75 73 65 20 tem.with.your.own.but.still.use.
1c60 74 68 65 20 73 61 6d 65 20 49 6e 70 75 74 4d 6f 64 75 6c 65 2e 20 46 6f 72 20 65 78 61 6d 70 6c the.same.InputModule..For.exampl
1c80 65 20 74 68 69 73 20 63 61 6e 20 62 65 20 75 73 65 64 20 74 6f 20 66 65 65 64 20 66 61 6b 65 20 e.this.can.be.used.to.feed.fake.
1ca0 69 6e 70 75 74 20 69 6e 74 6f 20 74 68 65 20 55 49 20 6f 72 20 69 6e 74 65 72 66 61 63 65 20 77 input.into.the.UI.or.interface.w
1cc0 69 74 68 20 61 20 64 69 66 66 65 72 65 6e 74 20 69 6e 70 75 74 20 73 79 73 74 65 6d 2e 0a 20 20 ith.a.different.input.system....
1ce0 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 72 65 6d 61 72 6b 73 3e 0a 20 20 20 20 20 20 20 20 70 75 62 ......///.</remarks>.........pub
1d00 6c 69 63 20 42 61 73 65 49 6e 70 75 74 20 69 6e 70 75 74 4f 76 65 72 72 69 64 65 0a 20 20 20 20 lic.BaseInput.inputOverride.....
1d20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 67 65 74 20 7b 20 72 65 74 75 72 6e 20 6d ....{.............get.{.return.m
1d40 5f 49 6e 70 75 74 4f 76 65 72 72 69 64 65 3b 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 73 65 _InputOverride;.}.............se
1d60 74 20 7b 20 6d 5f 49 6e 70 75 74 4f 76 65 72 72 69 64 65 20 3d 20 76 61 6c 75 65 3b 20 7d 0a 20 t.{.m_InputOverride.=.value;.}..
1d80 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 70 72 6f 74 65 63 74 65 64 20 45 76 65 6e .......}..........protected.Even
1da0 74 53 79 73 74 65 6d 20 65 76 65 6e 74 53 79 73 74 65 6d 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 tSystem.eventSystem.........{...
1dc0 20 20 20 20 20 20 20 20 20 20 67 65 74 20 7b 20 72 65 74 75 72 6e 20 6d 5f 45 76 65 6e 74 53 79 ..........get.{.return.m_EventSy
1de0 73 74 65 6d 3b 20 7d 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 70 72 6f 74 65 stem;.}.........}..........prote
1e00 63 74 65 64 20 6f 76 65 72 72 69 64 65 20 76 6f 69 64 20 4f 6e 45 6e 61 62 6c 65 28 29 0a 20 20 cted.override.void.OnEnable()...
1e20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 62 61 73 65 2e 4f 6e 45 6e 61 62 6c ......{.............base.OnEnabl
1e40 65 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 45 76 65 6e 74 53 79 73 74 65 6d 20 3d e();.............m_EventSystem.=
1e60 20 47 65 74 43 6f 6d 70 6f 6e 65 6e 74 3c 45 76 65 6e 74 53 79 73 74 65 6d 3e 28 29 3b 0a 20 20 .GetComponent<EventSystem>();...
1e80 20 20 20 20 20 20 20 20 20 20 6d 5f 45 76 65 6e 74 53 79 73 74 65 6d 2e 55 70 64 61 74 65 4d 6f ..........m_EventSystem.UpdateMo
1ea0 64 75 6c 65 73 28 29 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 70 72 6f 74 dules();.........}..........prot
1ec0 65 63 74 65 64 20 6f 76 65 72 72 69 64 65 20 76 6f 69 64 20 4f 6e 44 69 73 61 62 6c 65 28 29 0a ected.override.void.OnDisable().
1ee0 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 45 76 65 6e 74 53 79 73 ........{.............m_EventSys
1f00 74 65 6d 2e 55 70 64 61 74 65 4d 6f 64 75 6c 65 73 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 tem.UpdateModules();............
1f20 20 62 61 73 65 2e 4f 6e 44 69 73 61 62 6c 65 28 29 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 .base.OnDisable();.........}....
1f40 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 ......///.<summary>.........///.
1f60 50 72 6f 63 65 73 73 20 74 68 65 20 63 75 72 72 65 6e 74 20 74 69 63 6b 20 66 6f 72 20 74 68 65 Process.the.current.tick.for.the
1f80 20 6d 6f 64 75 6c 65 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a .module..........///.</summary>.
1fa0 20 20 20 20 20 20 20 20 70 75 62 6c 69 63 20 61 62 73 74 72 61 63 74 20 76 6f 69 64 20 50 72 6f ........public.abstract.void.Pro
1fc0 63 65 73 73 28 29 3b 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 cess();..........///.<summary>..
1fe0 20 20 20 20 20 20 20 2f 2f 2f 20 52 65 74 75 72 6e 20 74 68 65 20 66 69 72 73 74 20 76 61 6c 69 .......///.Return.the.first.vali
2000 64 20 52 61 79 63 61 73 74 52 65 73 75 6c 74 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 d.RaycastResult..........///.</s
2020 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 70 72 6f 74 65 63 74 65 64 20 73 74 61 74 69 63 ummary>.........protected.static
2040 20 52 61 79 63 61 73 74 52 65 73 75 6c 74 20 46 69 6e 64 46 69 72 73 74 52 61 79 63 61 73 74 28 .RaycastResult.FindFirstRaycast(
2060 4c 69 73 74 3c 52 61 79 63 61 73 74 52 65 73 75 6c 74 3e 20 63 61 6e 64 69 64 61 74 65 73 29 0a List<RaycastResult>.candidates).
2080 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 20 28 76 61 72 20 69 ........{.............for.(var.i
20a0 20 3d 20 30 3b 20 69 20 3c 20 63 61 6e 64 69 64 61 74 65 73 2e 43 6f 75 6e 74 3b 20 2b 2b 69 29 .=.0;.i.<.candidates.Count;.++i)
20c0 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 .............{.................i
20e0 66 20 28 63 61 6e 64 69 64 61 74 65 73 5b 69 5d 2e 67 61 6d 65 4f 62 6a 65 63 74 20 3d 3d 20 6e f.(candidates[i].gameObject.==.n
2100 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 63 6f 6e 74 69 6e 75 ull).....................continu
2120 65 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 63 61 6e 64 69 e;..................return.candi
2140 64 61 74 65 73 5b 69 5d 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 dates[i];.............}.........
2160 20 20 20 20 72 65 74 75 72 6e 20 6e 65 77 20 52 61 79 63 61 73 74 52 65 73 75 6c 74 28 29 3b 0a ....return.new.RaycastResult();.
2180 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e ........}..........///.<summary>
21a0 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 47 69 76 65 6e 20 61 6e 20 69 6e 70 75 74 20 6d 6f 76 65 .........///.Given.an.input.move
21c0 6d 65 6e 74 2c 20 64 65 74 65 72 6d 69 6e 65 20 74 68 65 20 62 65 73 74 20 4d 6f 76 65 44 69 72 ment,.determine.the.best.MoveDir
21e0 65 63 74 69 6f 6e 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 ection..........///.</summary>..
2200 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 78 22 3e 58 20 6d 6f 76 .......///.<param.name="x">X.mov
2220 65 6d 65 6e 74 2e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 ement.</param>.........///.<para
2240 6d 20 6e 61 6d 65 3d 22 79 22 3e 59 20 6d 6f 76 65 6d 65 6e 74 2e 3c 2f 70 61 72 61 6d 3e 0a 20 m.name="y">Y.movement.</param>..
2260 20 20 20 20 20 20 20 70 72 6f 74 65 63 74 65 64 20 73 74 61 74 69 63 20 4d 6f 76 65 44 69 72 65 .......protected.static.MoveDire
2280 63 74 69 6f 6e 20 44 65 74 65 72 6d 69 6e 65 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 28 66 6c 6f ction.DetermineMoveDirection(flo
22a0 61 74 20 78 2c 20 66 6c 6f 61 74 20 79 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 at.x,.float.y).........{........
22c0 20 20 20 20 20 72 65 74 75 72 6e 20 44 65 74 65 72 6d 69 6e 65 4d 6f 76 65 44 69 72 65 63 74 69 .....return.DetermineMoveDirecti
22e0 6f 6e 28 78 2c 20 79 2c 20 30 2e 36 66 29 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 on(x,.y,.0.6f);.........}.......
2300 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 47 69 76 ...///.<summary>.........///.Giv
2320 65 6e 20 61 6e 20 69 6e 70 75 74 20 6d 6f 76 65 6d 65 6e 74 2c 20 64 65 74 65 72 6d 69 6e 65 20 en.an.input.movement,.determine.
2340 74 68 65 20 62 65 73 74 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 0a 20 20 20 20 20 20 20 20 the.best.MoveDirection..........
2360 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 ///.</summary>.........///.<para
2380 6d 20 6e 61 6d 65 3d 22 78 22 3e 58 20 6d 6f 76 65 6d 65 6e 74 2e 3c 2f 70 61 72 61 6d 3e 0a 20 m.name="x">X.movement.</param>..
23a0 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 79 22 3e 59 20 6d 6f 76 .......///.<param.name="y">Y.mov
23c0 65 6d 65 6e 74 2e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 ement.</param>.........///.<para
23e0 6d 20 6e 61 6d 65 3d 22 64 65 61 64 5a 6f 6e 65 22 3e 44 65 61 64 20 7a 6f 6e 65 2e 3c 2f 70 61 m.name="deadZone">Dead.zone.</pa
2400 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 70 72 6f 74 65 63 74 65 64 20 73 74 61 74 69 63 20 4d 6f ram>.........protected.static.Mo
2420 76 65 44 69 72 65 63 74 69 6f 6e 20 44 65 74 65 72 6d 69 6e 65 4d 6f 76 65 44 69 72 65 63 74 69 veDirection.DetermineMoveDirecti
2440 6f 6e 28 66 6c 6f 61 74 20 78 2c 20 66 6c 6f 61 74 20 79 2c 20 66 6c 6f 61 74 20 64 65 61 64 5a on(float.x,.float.y,.float.deadZ
2460 6f 6e 65 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 69 66 one).........{.............//.if
2480 20 76 65 63 74 6f 72 20 69 73 20 74 6f 6f 20 73 6d 61 6c 6c 2e 2e 2e 20 6a 75 73 74 20 72 65 74 .vector.is.too.small....just.ret
24a0 75 72 6e 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 6e 65 77 20 56 65 63 74 6f 72 32 28 urn.............if.(new.Vector2(
24c0 78 2c 20 79 29 2e 73 71 72 4d 61 67 6e 69 74 75 64 65 20 3c 20 64 65 61 64 5a 6f 6e 65 20 2a 20 x,.y).sqrMagnitude.<.deadZone.*.
24e0 64 65 61 64 5a 6f 6e 65 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e deadZone).................return
2500 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 4e 6f 6e 65 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 .MoveDirection.None;............
2520 20 20 69 66 20 28 4d 61 74 68 66 2e 41 62 73 28 78 29 20 3e 20 4d 61 74 68 66 2e 41 62 73 28 79 ..if.(Mathf.Abs(x).>.Mathf.Abs(y
2540 29 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 )).............{................
2560 20 69 66 20 28 78 20 3e 20 30 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 .if.(x.>.0).....................
2580 72 65 74 75 72 6e 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 52 69 67 68 74 3b 0a 20 20 20 20 return.MoveDirection.Right;.....
25a0 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e ............return.MoveDirection
25c0 2e 4c 65 66 74 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 .Left;.............}............
25e0 20 65 6c 73 65 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 .else.............{.............
2600 20 20 20 20 69 66 20 28 79 20 3e 20 30 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ....if.(y.>.0)..................
2620 20 20 20 72 65 74 75 72 6e 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 2e 55 70 3b 0a 20 20 20 20 ...return.MoveDirection.Up;.....
2640 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e ............return.MoveDirection
2660 2e 44 6f 77 6e 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 7d 0a 0a .Down;.............}.........}..
2680 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f ........///.<summary>.........//
26a0 2f 20 47 69 76 65 6e 20 32 20 47 61 6d 65 4f 62 6a 65 63 74 73 2c 20 72 65 74 75 72 6e 20 61 20 /.Given.2.GameObjects,.return.a.
26c0 63 6f 6d 6d 6f 6e 20 72 6f 6f 74 20 47 61 6d 65 4f 62 6a 65 63 74 20 28 6f 72 20 6e 75 6c 6c 29 common.root.GameObject.(or.null)
26e0 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 ..........///.</summary>........
2700 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 67 31 22 3e 47 61 6d 65 4f 62 6a 65 63 74 .///.<param.name="g1">GameObject
2720 20 74 6f 20 63 6f 6d 70 61 72 65 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 .to.compare</param>.........///.
2740 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 67 32 22 3e 47 61 6d 65 4f 62 6a 65 63 74 20 74 6f 20 63 <param.name="g2">GameObject.to.c
2760 6f 6d 70 61 72 65 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 72 65 74 75 ompare</param>.........///.<retu
2780 72 6e 73 3e 3c 2f 72 65 74 75 72 6e 73 3e 0a 20 20 20 20 20 20 20 20 70 72 6f 74 65 63 74 65 64 rns></returns>.........protected
27a0 20 73 74 61 74 69 63 20 47 61 6d 65 4f 62 6a 65 63 74 20 46 69 6e 64 43 6f 6d 6d 6f 6e 52 6f 6f .static.GameObject.FindCommonRoo
27c0 74 28 47 61 6d 65 4f 62 6a 65 63 74 20 67 31 2c 20 47 61 6d 65 4f 62 6a 65 63 74 20 67 32 29 0a t(GameObject.g1,.GameObject.g2).
27e0 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 67 31 20 3d 3d 20 ........{.............if.(g1.==.
2800 6e 75 6c 6c 20 7c 7c 20 67 32 20 3d 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 null.||.g2.==.null).............
2820 20 20 20 20 72 65 74 75 72 6e 20 6e 75 6c 6c 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 76 61 ....return.null;..............va
2840 72 20 74 31 20 3d 20 67 31 2e 74 72 61 6e 73 66 6f 72 6d 3b 0a 20 20 20 20 20 20 20 20 20 20 20 r.t1.=.g1.transform;............
2860 20 77 68 69 6c 65 20 28 74 31 20 21 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 .while.(t1.!=.null).............
2880 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 74 32 20 3d 20 67 32 2e 74 72 {.................var.t2.=.g2.tr
28a0 61 6e 73 66 6f 72 6d 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 77 68 69 6c 65 20 28 ansform;.................while.(
28c0 74 32 20 21 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 t2.!=.null).................{...
28e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 74 31 20 3d 3d 20 74 32 29 0a ..................if.(t1.==.t2).
2900 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 74 ........................return.t
2920 31 2e 67 61 6d 65 4f 62 6a 65 63 74 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 1.gameObject;...................
2940 20 20 74 32 20 3d 20 74 32 2e 70 61 72 65 6e 74 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ..t2.=.t2.parent;...............
2960 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 31 20 3d 20 74 31 2e 70 61 72 65 ..}.................t1.=.t1.pare
2980 6e 74 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 72 65 nt;.............}.............re
29a0 74 75 72 6e 20 6e 75 6c 6c 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f turn.null;.........}..........//
29c0 20 77 61 6c 6b 20 75 70 20 74 68 65 20 74 72 65 65 20 74 69 6c 6c 20 61 20 63 6f 6d 6d 6f 6e 20 .walk.up.the.tree.till.a.common.
29e0 72 6f 6f 74 20 62 65 74 77 65 65 6e 20 74 68 65 20 6c 61 73 74 20 65 6e 74 65 72 65 64 20 61 6e root.between.the.last.entered.an
2a00 64 20 74 68 65 20 63 75 72 72 65 6e 74 20 65 6e 74 65 72 65 64 20 69 73 20 66 6f 75 6e 67 0a 20 d.the.current.entered.is.foung..
2a20 20 20 20 20 20 20 20 2f 2f 20 73 65 6e 64 20 65 78 69 74 20 65 76 65 6e 74 73 20 75 70 20 74 6f .......//.send.exit.events.up.to
2a40 20 28 62 75 74 20 6e 6f 74 20 69 6e 6c 75 64 69 6e 67 29 20 74 68 65 20 63 6f 6d 6d 6f 6e 20 72 .(but.not.inluding).the.common.r
2a60 6f 6f 74 2e 20 54 68 65 6e 20 73 65 6e 64 20 65 6e 74 65 72 20 65 76 65 6e 74 73 20 75 70 20 74 oot..Then.send.enter.events.up.t
2a80 6f 0a 20 20 20 20 20 20 20 20 2f 2f 20 28 62 75 74 20 6e 6f 74 20 69 6e 63 6c 75 64 69 6e 67 20 o.........//.(but.not.including.
2aa0 74 68 65 20 63 6f 6d 6d 6f 6e 20 72 6f 6f 74 29 2e 0a 20 20 20 20 20 20 20 20 70 72 6f 74 65 63 the.common.root)..........protec
2ac0 74 65 64 20 76 6f 69 64 20 48 61 6e 64 6c 65 50 6f 69 6e 74 65 72 45 78 69 74 41 6e 64 45 6e 74 ted.void.HandlePointerExitAndEnt
2ae0 65 72 28 50 6f 69 6e 74 65 72 45 76 65 6e 74 44 61 74 61 20 63 75 72 72 65 6e 74 50 6f 69 6e 74 er(PointerEventData.currentPoint
2b00 65 72 44 61 74 61 2c 20 47 61 6d 65 4f 62 6a 65 63 74 20 6e 65 77 45 6e 74 65 72 54 61 72 67 65 erData,.GameObject.newEnterTarge
2b20 74 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 69 66 20 77 t).........{.............//.if.w
2b40 65 20 68 61 76 65 20 6e 6f 20 74 61 72 67 65 74 20 2f 20 70 6f 69 6e 74 65 72 45 6e 74 65 72 20 e.have.no.target./.pointerEnter.
2b60 68 61 73 20 62 65 65 6e 20 64 65 6c 65 74 65 64 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 has.been.deleted.............//.
2b80 6a 75 73 74 20 73 65 6e 64 20 65 78 69 74 20 65 76 65 6e 74 73 20 74 6f 20 61 6e 79 74 68 69 6e just.send.exit.events.to.anythin
2ba0 67 20 77 65 20 61 72 65 20 74 72 61 63 6b 69 6e 67 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f g.we.are.tracking.............//
2bc0 20 74 68 65 6e 20 65 78 69 74 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 6e 65 77 45 6e .then.exit.............if.(newEn
2be0 74 65 72 54 61 72 67 65 74 20 3d 3d 20 6e 75 6c 6c 20 7c 7c 20 63 75 72 72 65 6e 74 50 6f 69 6e terTarget.==.null.||.currentPoin
2c00 74 65 72 44 61 74 61 2e 70 6f 69 6e 74 65 72 45 6e 74 65 72 20 3d 3d 20 6e 75 6c 6c 29 0a 20 20 terData.pointerEnter.==.null)...
2c20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 66 6f 72 20 ..........{.................for.
2c40 28 76 61 72 20 69 20 3d 20 30 3b 20 69 20 3c 20 63 75 72 72 65 6e 74 50 6f 69 6e 74 65 72 44 61 (var.i.=.0;.i.<.currentPointerDa
2c60 74 61 2e 68 6f 76 65 72 65 64 2e 43 6f 75 6e 74 3b 20 2b 2b 69 29 0a 20 20 20 20 20 20 20 20 20 ta.hovered.Count;.++i)..........
2c80 20 20 20 20 20 20 20 20 20 20 20 45 78 65 63 75 74 65 45 76 65 6e 74 73 2e 45 78 65 63 75 74 65 ...........ExecuteEvents.Execute
2ca0 28 63 75 72 72 65 6e 74 50 6f 69 6e 74 65 72 44 61 74 61 2e 68 6f 76 65 72 65 64 5b 69 5d 2c 20 (currentPointerData.hovered[i],.
2cc0 63 75 72 72 65 6e 74 50 6f 69 6e 74 65 72 44 61 74 61 2c 20 45 78 65 63 75 74 65 45 76 65 6e 74 currentPointerData,.ExecuteEvent
2ce0 73 2e 70 6f 69 6e 74 65 72 45 78 69 74 48 61 6e 64 6c 65 72 29 3b 0a 0a 20 20 20 20 20 20 20 20 s.pointerExitHandler);..........
2d00 20 20 20 20 20 20 20 20 63 75 72 72 65 6e 74 50 6f 69 6e 74 65 72 44 61 74 61 2e 68 6f 76 65 72 ........currentPointerData.hover
2d20 65 64 2e 43 6c 65 61 72 28 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 ed.Clear();..................if.
2d40 28 6e 65 77 45 6e 74 65 72 54 61 72 67 65 74 20 3d 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 (newEnterTarget.==.null)........
2d60 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 63 .........{.....................c
2d80 75 72 72 65 6e 74 50 6f 69 6e 74 65 72 44 61 74 61 2e 70 6f 69 6e 74 65 72 45 6e 74 65 72 20 3d urrentPointerData.pointerEnter.=
2da0 20 6e 75 6c 6c 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 .null;.....................retur
2dc0 6e 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 n;.................}............
2de0 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 69 66 20 77 65 20 68 61 76 65 20 6e 6f .}..............//.if.we.have.no
2e00 74 20 63 68 61 6e 67 65 64 20 68 6f 76 65 72 20 74 61 72 67 65 74 0a 20 20 20 20 20 20 20 20 20 t.changed.hover.target..........
2e20 20 20 20 69 66 20 28 63 75 72 72 65 6e 74 50 6f 69 6e 74 65 72 44 61 74 61 2e 70 6f 69 6e 74 65 ...if.(currentPointerData.pointe
2e40 72 45 6e 74 65 72 20 3d 3d 20 6e 65 77 45 6e 74 65 72 54 61 72 67 65 74 20 26 26 20 6e 65 77 45 rEnter.==.newEnterTarget.&&.newE
2e60 6e 74 65 72 54 61 72 67 65 74 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 nterTarget).................retu
2e80 72 6e 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 47 61 6d 65 4f 62 6a 65 63 74 20 63 6f 6d 6d rn;..............GameObject.comm
2ea0 6f 6e 52 6f 6f 74 20 3d 20 46 69 6e 64 43 6f 6d 6d 6f 6e 52 6f 6f 74 28 63 75 72 72 65 6e 74 50 onRoot.=.FindCommonRoot(currentP
2ec0 6f 69 6e 74 65 72 44 61 74 61 2e 70 6f 69 6e 74 65 72 45 6e 74 65 72 2c 20 6e 65 77 45 6e 74 65 ointerData.pointerEnter,.newEnte
2ee0 72 54 61 72 67 65 74 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 61 6e 64 20 77 65 rTarget);..............//.and.we
2f00 20 61 6c 72 65 61 64 79 20 61 6e 20 65 6e 74 65 72 65 64 20 6f 62 6a 65 63 74 20 66 72 6f 6d 20 .already.an.entered.object.from.
2f20 6c 61 73 74 20 74 69 6d 65 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 63 75 72 72 65 6e last.time.............if.(curren
2f40 74 50 6f 69 6e 74 65 72 44 61 74 61 2e 70 6f 69 6e 74 65 72 45 6e 74 65 72 20 21 3d 20 6e 75 6c tPointerData.pointerEnter.!=.nul
2f60 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 l).............{................
2f80 20 2f 2f 20 73 65 6e 64 20 65 78 69 74 20 68 61 6e 64 6c 65 72 20 63 61 6c 6c 20 74 6f 20 61 6c .//.send.exit.handler.call.to.al
2fa0 6c 20 65 6c 65 6d 65 6e 74 73 20 69 6e 20 74 68 65 20 63 68 61 69 6e 0a 20 20 20 20 20 20 20 20 l.elements.in.the.chain.........
2fc0 20 20 20 20 20 20 20 20 2f 2f 20 75 6e 74 69 6c 20 77 65 20 72 65 61 63 68 20 74 68 65 20 6e 65 ........//.until.we.reach.the.ne
2fe0 77 20 74 61 72 67 65 74 2c 20 6f 72 20 6e 75 6c 6c 21 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 w.target,.or.null!..............
3000 20 20 20 54 72 61 6e 73 66 6f 72 6d 20 74 20 3d 20 63 75 72 72 65 6e 74 50 6f 69 6e 74 65 72 44 ...Transform.t.=.currentPointerD
3020 61 74 61 2e 70 6f 69 6e 74 65 72 45 6e 74 65 72 2e 74 72 61 6e 73 66 6f 72 6d 3b 0a 0a 20 20 20 ata.pointerEnter.transform;.....
3040 20 20 20 20 20 20 20 20 20 20 20 20 20 77 68 69 6c 65 20 28 74 20 21 3d 20 6e 75 6c 6c 29 0a 20 .............while.(t.!=.null)..
3060 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ...............{................
3080 20 20 20 20 20 2f 2f 20 69 66 20 77 65 20 72 65 61 63 68 20 74 68 65 20 63 6f 6d 6d 6f 6e 20 72 .....//.if.we.reach.the.common.r
30a0 6f 6f 74 20 62 72 65 61 6b 20 6f 75 74 21 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 oot.break.out!..................
30c0 20 20 20 69 66 20 28 63 6f 6d 6d 6f 6e 52 6f 6f 74 20 21 3d 20 6e 75 6c 6c 20 26 26 20 63 6f 6d ...if.(commonRoot.!=.null.&&.com
30e0 6d 6f 6e 52 6f 6f 74 2e 74 72 61 6e 73 66 6f 72 6d 20 3d 3d 20 74 29 0a 20 20 20 20 20 20 20 20 monRoot.transform.==.t).........
3100 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 72 65 61 6b 3b 0a 0a 20 20 20 20 20 20 20 20 ................break;..........
3120 20 20 20 20 20 20 20 20 20 20 20 20 45 78 65 63 75 74 65 45 76 65 6e 74 73 2e 45 78 65 63 75 74 ............ExecuteEvents.Execut
3140 65 28 74 2e 67 61 6d 65 4f 62 6a 65 63 74 2c 20 63 75 72 72 65 6e 74 50 6f 69 6e 74 65 72 44 61 e(t.gameObject,.currentPointerDa
3160 74 61 2c 20 45 78 65 63 75 74 65 45 76 65 6e 74 73 2e 70 6f 69 6e 74 65 72 45 78 69 74 48 61 6e ta,.ExecuteEvents.pointerExitHan
3180 64 6c 65 72 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 63 75 72 72 65 dler);.....................curre
31a0 6e 74 50 6f 69 6e 74 65 72 44 61 74 61 2e 68 6f 76 65 72 65 64 2e 52 65 6d 6f 76 65 28 74 2e 67 ntPointerData.hovered.Remove(t.g
31c0 61 6d 65 4f 62 6a 65 63 74 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ameObject);.....................
31e0 74 20 3d 20 74 2e 70 61 72 65 6e 74 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a t.=.t.parent;.................}.
3200 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 6e 6f ............}..............//.no
3220 77 20 69 73 73 75 65 20 74 68 65 20 65 6e 74 65 72 20 63 61 6c 6c 20 75 70 20 74 6f 20 62 75 74 w.issue.the.enter.call.up.to.but
3240 20 6e 6f 74 20 69 6e 63 6c 75 64 69 6e 67 20 74 68 65 20 63 6f 6d 6d 6f 6e 20 72 6f 6f 74 0a 20 .not.including.the.common.root..
3260 20 20 20 20 20 20 20 20 20 20 20 63 75 72 72 65 6e 74 50 6f 69 6e 74 65 72 44 61 74 61 2e 70 6f ...........currentPointerData.po
3280 69 6e 74 65 72 45 6e 74 65 72 20 3d 20 6e 65 77 45 6e 74 65 72 54 61 72 67 65 74 3b 0a 20 20 20 interEnter.=.newEnterTarget;....
32a0 20 20 20 20 20 20 20 20 20 69 66 20 28 6e 65 77 45 6e 74 65 72 54 61 72 67 65 74 20 21 3d 20 6e .........if.(newEnterTarget.!=.n
32c0 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 ull).............{..............
32e0 20 20 20 54 72 61 6e 73 66 6f 72 6d 20 74 20 3d 20 6e 65 77 45 6e 74 65 72 54 61 72 67 65 74 2e ...Transform.t.=.newEnterTarget.
3300 74 72 61 6e 73 66 6f 72 6d 3b 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 77 68 69 6c transform;..................whil
3320 65 20 28 74 20 21 3d 20 6e 75 6c 6c 20 26 26 20 74 2e 67 61 6d 65 4f 62 6a 65 63 74 20 21 3d 20 e.(t.!=.null.&&.t.gameObject.!=.
3340 63 6f 6d 6d 6f 6e 52 6f 6f 74 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 commonRoot).................{...
3360 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 45 78 65 63 75 74 65 45 76 65 6e 74 73 2e ..................ExecuteEvents.
3380 45 78 65 63 75 74 65 28 74 2e 67 61 6d 65 4f 62 6a 65 63 74 2c 20 63 75 72 72 65 6e 74 50 6f 69 Execute(t.gameObject,.currentPoi
33a0 6e 74 65 72 44 61 74 61 2c 20 45 78 65 63 75 74 65 45 76 65 6e 74 73 2e 70 6f 69 6e 74 65 72 45 nterData,.ExecuteEvents.pointerE
33c0 6e 74 65 72 48 61 6e 64 6c 65 72 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 nterHandler);...................
33e0 20 20 63 75 72 72 65 6e 74 50 6f 69 6e 74 65 72 44 61 74 61 2e 68 6f 76 65 72 65 64 2e 41 64 64 ..currentPointerData.hovered.Add
3400 28 74 2e 67 61 6d 65 4f 62 6a 65 63 74 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 (t.gameObject);.................
3420 20 20 20 20 74 20 3d 20 74 2e 70 61 72 65 6e 74 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ....t.=.t.parent;...............
3440 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 ..}.............}.........}.....
3460 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 47 .....///.<summary>.........///.G
3480 69 76 65 6e 20 73 6f 6d 65 20 69 6e 70 75 74 20 64 61 74 61 20 67 65 6e 65 72 61 74 65 20 61 6e iven.some.input.data.generate.an
34a0 20 41 78 69 73 45 76 65 6e 74 44 61 74 61 20 74 68 61 74 20 63 61 6e 20 62 65 20 75 73 65 64 20 .AxisEventData.that.can.be.used.
34c0 62 79 20 74 68 65 20 65 76 65 6e 74 20 73 79 73 74 65 6d 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f by.the.event.system..........///
34e0 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e .</summary>.........///.<param.n
3500 61 6d 65 3d 22 78 22 3e 58 20 6d 6f 76 65 6d 65 6e 74 2e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 ame="x">X.movement.</param>.....
3520 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 79 22 3e 59 20 6d 6f 76 65 6d 65 ....///.<param.name="y">Y.moveme
3540 6e 74 2e 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e nt.</param>.........///.<param.n
3560 61 6d 65 3d 22 64 65 61 64 5a 6f 6e 65 22 3e 44 65 61 64 20 7a 6f 6e 65 2e 3c 2f 70 61 72 61 6d ame="deadZone">Dead.zone.</param
3580 3e 0a 20 20 20 20 20 20 20 20 70 72 6f 74 65 63 74 65 64 20 76 69 72 74 75 61 6c 20 41 78 69 73 >.........protected.virtual.Axis
35a0 45 76 65 6e 74 44 61 74 61 20 47 65 74 41 78 69 73 45 76 65 6e 74 44 61 74 61 28 66 6c 6f 61 74 EventData.GetAxisEventData(float
35c0 20 78 2c 20 66 6c 6f 61 74 20 79 2c 20 66 6c 6f 61 74 20 6d 6f 76 65 44 65 61 64 5a 6f 6e 65 29 .x,.float.y,.float.moveDeadZone)
35e0 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 6d 5f 41 78 69 .........{.............if.(m_Axi
3600 73 45 76 65 6e 74 44 61 74 61 20 3d 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 sEventData.==.null).............
3620 20 20 20 20 6d 5f 41 78 69 73 45 76 65 6e 74 44 61 74 61 20 3d 20 6e 65 77 20 41 78 69 73 45 76 ....m_AxisEventData.=.new.AxisEv
3640 65 6e 74 44 61 74 61 28 65 76 65 6e 74 53 79 73 74 65 6d 29 3b 0a 0a 20 20 20 20 20 20 20 20 20 entData(eventSystem);...........
3660 20 20 20 6d 5f 41 78 69 73 45 76 65 6e 74 44 61 74 61 2e 52 65 73 65 74 28 29 3b 0a 20 20 20 20 ...m_AxisEventData.Reset();.....
3680 20 20 20 20 20 20 20 20 6d 5f 41 78 69 73 45 76 65 6e 74 44 61 74 61 2e 6d 6f 76 65 56 65 63 74 ........m_AxisEventData.moveVect
36a0 6f 72 20 3d 20 6e 65 77 20 56 65 63 74 6f 72 32 28 78 2c 20 79 29 3b 0a 20 20 20 20 20 20 20 20 or.=.new.Vector2(x,.y);.........
36c0 20 20 20 20 6d 5f 41 78 69 73 45 76 65 6e 74 44 61 74 61 2e 6d 6f 76 65 44 69 72 20 3d 20 44 65 ....m_AxisEventData.moveDir.=.De
36e0 74 65 72 6d 69 6e 65 4d 6f 76 65 44 69 72 65 63 74 69 6f 6e 28 78 2c 20 79 2c 20 6d 6f 76 65 44 termineMoveDirection(x,.y,.moveD
3700 65 61 64 5a 6f 6e 65 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 6d 5f 41 eadZone);.............return.m_A
3720 78 69 73 45 76 65 6e 74 44 61 74 61 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 xisEventData;.........}.........
3740 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 47 65 6e 65 72 .///.<summary>.........///.Gener
3760 61 74 65 20 61 20 42 61 73 65 45 76 65 6e 74 44 61 74 61 20 74 68 61 74 20 63 61 6e 20 62 65 20 ate.a.BaseEventData.that.can.be.
3780 75 73 65 64 20 62 79 20 74 68 65 20 45 76 65 6e 74 53 79 73 74 65 6d 2e 0a 20 20 20 20 20 20 20 used.by.the.EventSystem.........
37a0 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 70 72 6f 74 65 63 74 65 .///.</summary>.........protecte
37c0 64 20 76 69 72 74 75 61 6c 20 42 61 73 65 45 76 65 6e 74 44 61 74 61 20 47 65 74 42 61 73 65 45 d.virtual.BaseEventData.GetBaseE
37e0 76 65 6e 74 44 61 74 61 28 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 ventData().........{............
3800 20 69 66 20 28 6d 5f 42 61 73 65 45 76 65 6e 74 44 61 74 61 20 3d 3d 20 6e 75 6c 6c 29 0a 20 20 .if.(m_BaseEventData.==.null)...
3820 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 42 61 73 65 45 76 65 6e 74 44 61 74 61 20 3d 20 ..............m_BaseEventData.=.
3840 6e 65 77 20 42 61 73 65 45 76 65 6e 74 44 61 74 61 28 65 76 65 6e 74 53 79 73 74 65 6d 29 3b 0a new.BaseEventData(eventSystem);.
3860 0a 20 20 20 20 20 20 20 20 20 20 20 20 6d 5f 42 61 73 65 45 76 65 6e 74 44 61 74 61 2e 52 65 73 .............m_BaseEventData.Res
3880 65 74 28 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 20 6d 5f 42 61 73 65 45 et();.............return.m_BaseE
38a0 76 65 6e 74 44 61 74 61 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f ventData;.........}..........///
38c0 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 49 66 20 74 68 65 20 6d 6f .<summary>.........///.If.the.mo
38e0 64 75 6c 65 20 69 73 20 70 6f 69 6e 74 65 72 20 62 61 73 65 64 2c 20 74 68 65 6e 20 6f 76 65 72 dule.is.pointer.based,.then.over
3900 72 69 64 65 20 74 68 69 73 20 74 6f 20 72 65 74 75 72 6e 20 74 72 75 65 20 69 66 20 74 68 65 20 ride.this.to.return.true.if.the.
3920 70 6f 69 6e 74 65 72 20 69 73 20 6f 76 65 72 20 61 6e 20 65 76 65 6e 74 20 73 79 73 74 65 6d 20 pointer.is.over.an.event.system.
3940 6f 62 6a 65 63 74 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 object..........///.</summary>..
3960 20 20 20 20 20 20 20 2f 2f 2f 20 3c 70 61 72 61 6d 20 6e 61 6d 65 3d 22 70 6f 69 6e 74 65 72 49 .......///.<param.name="pointerI
3980 64 22 3e 50 6f 69 6e 74 65 72 20 49 44 3c 2f 70 61 72 61 6d 3e 0a 20 20 20 20 20 20 20 20 2f 2f d">Pointer.ID</param>.........//
39a0 2f 20 3c 72 65 74 75 72 6e 73 3e 49 73 20 74 68 65 20 67 69 76 65 6e 20 70 6f 69 6e 74 65 72 20 /.<returns>Is.the.given.pointer.
39c0 6f 76 65 72 20 61 6e 20 65 76 65 6e 74 20 73 79 73 74 65 6d 20 6f 62 6a 65 63 74 3f 3c 2f 72 65 over.an.event.system.object?</re
39e0 74 75 72 6e 73 3e 0a 20 20 20 20 20 20 20 20 70 75 62 6c 69 63 20 76 69 72 74 75 61 6c 20 62 6f turns>.........public.virtual.bo
3a00 6f 6c 20 49 73 50 6f 69 6e 74 65 72 4f 76 65 72 47 61 6d 65 4f 62 6a 65 63 74 28 69 6e 74 20 70 ol.IsPointerOverGameObject(int.p
3a20 6f 69 6e 74 65 72 49 64 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 ointerId).........{.............
3a40 72 65 74 75 72 6e 20 66 61 6c 73 65 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 return.false;.........}.........
3a60 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 53 68 6f 75 6c .///.<summary>.........///.Shoul
3a80 64 20 74 68 65 20 6d 6f 64 75 6c 65 20 62 65 20 61 63 74 69 76 61 74 65 64 2e 0a 20 20 20 20 20 d.the.module.be.activated.......
3aa0 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 70 75 62 6c 69 63 ...///.</summary>.........public
3ac0 20 76 69 72 74 75 61 6c 20 62 6f 6f 6c 20 53 68 6f 75 6c 64 41 63 74 69 76 61 74 65 4d 6f 64 75 .virtual.bool.ShouldActivateModu
3ae0 6c 65 28 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 le().........{.............retur
3b00 6e 20 65 6e 61 62 6c 65 64 20 26 26 20 67 61 6d 65 4f 62 6a 65 63 74 2e 61 63 74 69 76 65 49 6e n.enabled.&&.gameObject.activeIn
3b20 48 69 65 72 61 72 63 68 79 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f Hierarchy;.........}..........//
3b40 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 43 61 6c 6c 65 64 20 77 /.<summary>.........///.Called.w
3b60 68 65 6e 20 74 68 65 20 6d 6f 64 75 6c 65 20 69 73 20 64 65 61 63 74 69 76 61 74 65 64 2e 20 4f hen.the.module.is.deactivated..O
3b80 76 65 72 72 69 64 65 20 74 68 69 73 20 69 66 20 79 6f 75 20 77 61 6e 74 20 63 75 73 74 6f 6d 20 verride.this.if.you.want.custom.
3ba0 63 6f 64 65 20 74 6f 20 65 78 65 63 75 74 65 20 77 68 65 6e 20 79 6f 75 20 64 65 61 63 74 69 76 code.to.execute.when.you.deactiv
3bc0 61 74 65 20 79 6f 75 72 20 6d 6f 64 75 6c 65 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 ate.your.module..........///.</s
3be0 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 70 75 62 6c 69 63 20 76 69 72 74 75 61 6c 20 76 ummary>.........public.virtual.v
3c00 6f 69 64 20 44 65 61 63 74 69 76 61 74 65 4d 6f 64 75 6c 65 28 29 0a 20 20 20 20 20 20 20 20 7b oid.DeactivateModule().........{
3c20 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 }..........///.<summary>........
3c40 20 2f 2f 2f 20 43 61 6c 6c 65 64 20 77 68 65 6e 20 74 68 65 20 6d 6f 64 75 6c 65 20 69 73 20 61 .///.Called.when.the.module.is.a
3c60 63 74 69 76 61 74 65 64 2e 20 4f 76 65 72 72 69 64 65 20 74 68 69 73 20 69 66 20 79 6f 75 20 77 ctivated..Override.this.if.you.w
3c80 61 6e 74 20 63 75 73 74 6f 6d 20 63 6f 64 65 20 74 6f 20 65 78 65 63 75 74 65 20 77 68 65 6e 20 ant.custom.code.to.execute.when.
3ca0 79 6f 75 20 61 63 74 69 76 61 74 65 20 79 6f 75 72 20 6d 6f 64 75 6c 65 2e 0a 20 20 20 20 20 20 you.activate.your.module........
3cc0 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 70 75 62 6c 69 63 20 ..///.</summary>.........public.
3ce0 76 69 72 74 75 61 6c 20 76 6f 69 64 20 41 63 74 69 76 61 74 65 4d 6f 64 75 6c 65 28 29 0a 20 20 virtual.void.ActivateModule()...
3d00 20 20 20 20 20 20 7b 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a ......{}..........///.<summary>.
3d20 20 20 20 20 20 20 20 20 2f 2f 2f 20 55 70 64 61 74 65 20 74 68 65 20 69 6e 74 65 72 6e 61 6c 20 ........///.Update.the.internal.
3d40 73 74 61 74 65 20 6f 66 20 74 68 65 20 4d 6f 64 75 6c 65 2e 0a 20 20 20 20 20 20 20 20 2f 2f 2f state.of.the.Module..........///
3d60 20 3c 2f 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 20 70 75 62 6c 69 63 20 76 69 72 74 75 .</summary>.........public.virtu
3d80 61 6c 20 76 6f 69 64 20 55 70 64 61 74 65 4d 6f 64 75 6c 65 28 29 0a 20 20 20 20 20 20 20 20 7b al.void.UpdateModule().........{
3da0 7d 0a 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 73 75 6d 6d 61 72 79 3e 0a 20 20 20 20 20 20 20 }..........///.<summary>........
3dc0 20 2f 2f 2f 20 43 68 65 63 6b 20 74 6f 20 73 65 65 20 69 66 20 74 68 65 20 6d 6f 64 75 6c 65 20 .///.Check.to.see.if.the.module.
3de0 69 73 20 73 75 70 70 6f 72 74 65 64 2e 20 4f 76 65 72 72 69 64 65 20 74 68 69 73 20 69 66 20 79 is.supported..Override.this.if.y
3e00 6f 75 20 68 61 76 65 20 61 20 70 6c 61 74 66 6f 72 6d 20 73 70 65 63 69 66 69 63 20 6d 6f 64 75 ou.have.a.platform.specific.modu
3e20 6c 65 20 28 65 67 2e 20 54 6f 75 63 68 49 6e 70 75 74 4d 6f 64 75 6c 65 20 74 68 61 74 20 79 6f le.(eg..TouchInputModule.that.yo
3e40 75 20 64 6f 20 6e 6f 74 20 77 61 6e 74 20 74 6f 20 61 63 74 69 76 61 74 65 20 6f 6e 20 73 74 61 u.do.not.want.to.activate.on.sta
3e60 6e 64 61 6c 6f 6e 65 2e 29 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 2f 73 75 6d 6d 61 72 79 3e ndalone.).........///.</summary>
3e80 0a 20 20 20 20 20 20 20 20 2f 2f 2f 20 3c 72 65 74 75 72 6e 73 3e 49 73 20 74 68 65 20 6d 6f 64 .........///.<returns>Is.the.mod
3ea0 75 6c 65 20 73 75 70 70 6f 72 74 65 64 2e 3c 2f 72 65 74 75 72 6e 73 3e 0a 20 20 20 20 20 20 20 ule.supported.</returns>........
3ec0 20 70 75 62 6c 69 63 20 76 69 72 74 75 61 6c 20 62 6f 6f 6c 20 49 73 4d 6f 64 75 6c 65 53 75 70 .public.virtual.bool.IsModuleSup
3ee0 70 6f 72 74 65 64 28 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 72 ported().........{.............r
3f00 65 74 75 72 6e 20 74 72 75 65 3b 0a 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 7d 0a 7d 0a 00 00 eturn.true;.........}.....}.}...
3f20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0f 00 00 00 42 61 73 65 49 6e 70 75 ........................BaseInpu
3f40 74 4d 6f 64 75 6c 65 00 18 00 00 00 55 6e 69 74 79 45 6e 67 69 6e 65 2e 45 76 65 6e 74 53 79 73 tModule.....UnityEngine.EventSys
3f60 74 65 6d 73 tems