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path: root/Library/Artifacts/ee/eee8108f285f18cd81cec9ad7dd02ee2
blob: fdccbe575819a190d639a3a2680f8047073d78d1 (plain)
ofshex dumpascii
0000 00 00 0f 81 00 00 1b 14 00 00 00 15 00 00 10 00 00 00 00 00 32 30 31 39 2e 33 2e 36 66 31 00 fe ....................2019.3.6f1..
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0880 00 00 00 00 00 00 00 4d 6f 6e 6f 49 6d 70 6f 72 74 65 72 00 50 50 74 72 3c 45 64 69 74 6f 72 45 .......MonoImporter.PPtr<EditorE
08a0 78 74 65 6e 73 69 6f 6e 3e 00 6d 5f 46 69 6c 65 49 44 00 6d 5f 50 61 74 68 49 44 00 50 50 74 72 xtension>.m_FileID.m_PathID.PPtr
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08e0 74 73 00 53 6f 75 72 63 65 41 73 73 65 74 49 64 65 6e 74 69 66 69 65 72 00 74 79 70 65 00 61 73 ts.SourceAssetIdentifier.type.as
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0e60 00 00 00 ff ff ff ff 26 00 00 00 10 80 00 00 00 00 00 00 00 00 00 00 01 00 02 01 31 00 00 80 31 .......&...................1...1
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0ea0 03 00 80 04 00 00 00 28 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 01 00 03 00 51 00 00 80 6a .......(...................Q...j
0ec0 00 00 80 01 00 00 00 29 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 50 50 74 72 3c 45 64 69 74 .......)...............PPtr<Edit
0ee0 6f 72 45 78 74 65 6e 73 69 6f 6e 3e 00 6d 5f 46 69 6c 65 49 44 00 6d 5f 50 61 74 68 49 44 00 50 orExtension>.m_FileID.m_PathID.P
0f00 50 74 72 3c 50 72 65 66 61 62 49 6e 73 74 61 6e 63 65 3e 00 6d 5f 44 65 66 61 75 6c 74 52 65 66 Ptr<PrefabInstance>.m_DefaultRef
0f20 65 72 65 6e 63 65 73 00 6d 5f 49 63 6f 6e 00 6d 5f 45 78 65 63 75 74 69 6f 6e 4f 72 64 65 72 00 erences.m_Icon.m_ExecutionOrder.
0f40 6d 5f 43 6c 61 73 73 4e 61 6d 65 00 6d 5f 4e 61 6d 65 73 70 61 63 65 00 00 00 00 00 02 00 00 00 m_ClassName.m_Namespace.........
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1080 00 00 00 00 00 00 00 00 18 00 00 00 54 69 6d 65 6c 69 6e 65 57 69 6e 64 6f 77 5f 53 65 6c 65 63 ............TimelineWindow_Selec
10a0 74 69 6f 6e 35 0a 00 00 75 73 69 6e 67 20 55 6e 69 74 79 45 6e 67 69 6e 65 3b 0a 75 73 69 6e 67 tion5...using.UnityEngine;.using
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10e0 69 74 79 45 6e 67 69 6e 65 2e 54 69 6d 65 6c 69 6e 65 3b 0a 0a 6e 61 6d 65 73 70 61 63 65 20 55 ityEngine.Timeline;..namespace.U
1100 6e 69 74 79 45 64 69 74 6f 72 2e 54 69 6d 65 6c 69 6e 65 0a 7b 0a 20 20 20 20 70 61 72 74 69 61 nityEditor.Timeline.{.....partia
1120 6c 20 63 6c 61 73 73 20 54 69 6d 65 6c 69 6e 65 57 69 6e 64 6f 77 0a 20 20 20 20 7b 0a 20 20 20 l.class.TimelineWindow.....{....
1140 20 20 20 20 20 5b 53 65 72 69 61 6c 69 7a 65 46 69 65 6c 64 5d 0a 20 20 20 20 20 20 20 20 53 65 .....[SerializeField].........Se
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1180 20 20 20 70 72 69 76 61 74 65 20 4f 62 6a 65 63 74 20 6c 61 73 74 53 65 6c 65 63 74 65 64 47 4f ...private.Object.lastSelectedGO
11a0 20 7b 20 67 65 74 3b 20 73 65 74 3b 20 7d 0a 0a 20 20 20 20 20 20 20 20 76 6f 69 64 20 4f 6e 53 .{.get;.set;.}..........void.OnS
11c0 65 6c 65 63 74 69 6f 6e 43 68 61 6e 67 65 28 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 electionChange().........{......
11e0 20 20 20 20 20 20 20 52 65 66 72 65 73 68 53 65 6c 65 63 74 69 6f 6e 28 66 61 6c 73 65 29 3b 0a .......RefreshSelection(false);.
1200 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 76 6f 69 64 20 52 65 66 72 65 73 68 53 ........}..........void.RefreshS
1220 65 6c 65 63 74 69 6f 6e 28 62 6f 6f 6c 20 66 6f 72 63 65 52 65 62 75 69 6c 64 29 0a 20 20 20 20 election(bool.forceRebuild).....
1240 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 69 66 20 77 65 27 72 65 20 69 6e ....{.............//.if.we're.in
1260 20 4c 6f 63 6b 65 64 20 6d 6f 64 65 2c 20 6b 65 65 70 20 63 75 72 72 65 6e 74 20 73 65 6c 65 63 .Locked.mode,.keep.current.selec
1280 74 69 6f 6e 20 2d 20 64 6f 6e 27 74 20 75 73 65 20 6c 6f 63 6b 65 64 20 70 72 6f 70 65 72 74 79 tion.-.don't.use.locked.property
12a0 20 62 65 63 61 75 73 65 20 74 68 65 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 73 65 71 75 .because.the.............//.sequ
12c0 65 6e 63 65 20 68 69 65 72 61 72 63 68 79 20 6d 61 79 20 6e 65 65 64 20 74 6f 20 62 65 20 72 65 ence.hierarchy.may.need.to.be.re
12e0 62 75 69 6c 74 20 61 6e 64 20 69 74 20 61 73 73 75 6d 65 73 20 6e 6f 20 61 73 73 65 74 20 3d 3d built.and.it.assumes.no.asset.==
1300 20 75 6e 6c 6f 63 6b 65 64 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 66 20 28 6d 5f 4c 6f 63 6b .unlocked.............if.(m_Lock
1320 54 72 61 63 6b 65 72 2e 69 73 4c 6f 63 6b 65 64 20 7c 7c 20 28 73 74 61 74 65 20 21 3d 20 6e 75 Tracker.isLocked.||.(state.!=.nu
1340 6c 6c 20 26 26 20 73 74 61 74 65 2e 72 65 63 6f 72 64 69 6e 67 29 29 0a 20 20 20 20 20 20 20 20 ll.&&.state.recording)).........
1360 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 52 65 73 74 6f 72 65 4c 61 73 ....{.................RestoreLas
1380 74 53 65 6c 65 63 74 69 6f 6e 28 66 6f 72 63 65 52 65 62 75 69 6c 64 29 3b 0a 20 20 20 20 20 20 tSelection(forceRebuild);.......
13a0 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6e 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a ..........return;.............}.
13c0 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 73 65 6c 65 63 74 69 6f 6e 20 69 73 20 61 20 54 .............//.selection.is.a.T
13e0 69 6d 65 6c 69 6e 65 41 73 73 65 74 0a 20 20 20 20 20 20 20 20 20 20 20 20 4f 62 6a 65 63 74 20 imelineAsset.............Object.
1400 73 65 6c 65 63 74 65 64 4f 62 6a 65 63 74 20 3d 20 53 65 6c 65 63 74 69 6f 6e 2e 61 63 74 69 76 selectedObject.=.Selection.activ
1420 65 4f 62 6a 65 63 74 20 61 73 20 54 69 6d 65 6c 69 6e 65 41 73 73 65 74 3b 0a 20 20 20 20 20 20 eObject.as.TimelineAsset;.......
1440 20 20 20 20 20 20 69 66 20 28 73 65 6c 65 63 74 65 64 4f 62 6a 65 63 74 20 21 3d 20 6e 75 6c 6c ......if.(selectedObject.!=.null
1460 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ).............{.................
1480 53 65 74 43 75 72 72 65 6e 74 53 65 6c 65 63 74 69 6f 6e 28 53 65 6c 65 63 74 69 6f 6e 2e 61 63 SetCurrentSelection(Selection.ac
14a0 74 69 76 65 4f 62 6a 65 63 74 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 65 74 tiveObject);.................ret
14c0 75 72 6e 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 urn;.............}..............
14e0 2f 2f 20 73 65 6c 65 63 74 69 6f 6e 20 69 73 20 61 20 47 61 6d 65 4f 62 6a 65 63 74 2c 20 6f 72 //.selection.is.a.GameObject,.or
1500 20 61 20 70 72 65 66 61 62 20 77 69 74 68 20 61 20 64 69 72 65 63 74 6f 72 0a 20 20 20 20 20 20 .a.prefab.with.a.director.......
1520 20 20 20 20 20 20 76 61 72 20 73 65 6c 65 63 74 65 64 47 4f 20 3d 20 53 65 6c 65 63 74 69 6f 6e ......var.selectedGO.=.Selection
1540 2e 61 63 74 69 76 65 47 61 6d 65 4f 62 6a 65 63 74 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 69 .activeGameObject;.............i
1560 66 20 28 73 65 6c 65 63 74 65 64 47 4f 20 21 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 f.(selectedGO.!=.null)..........
1580 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 62 6f 6f 6c 20 69 73 53 63 65 6e ...{.................bool.isScen
15a0 65 4f 62 6a 65 63 74 20 3d 20 21 50 72 65 66 61 62 55 74 69 6c 69 74 79 2e 49 73 50 61 72 74 4f eObject.=.!PrefabUtility.IsPartO
15c0 66 50 72 65 66 61 62 41 73 73 65 74 28 73 65 6c 65 63 74 65 64 47 4f 29 3b 0a 20 20 20 20 20 20 fPrefabAsset(selectedGO);.......
15e0 20 20 20 20 20 20 20 20 20 20 62 6f 6f 6c 20 68 61 73 44 69 72 65 63 74 6f 72 20 3d 20 73 65 6c ..........bool.hasDirector.=.sel
1600 65 63 74 65 64 47 4f 2e 47 65 74 43 6f 6d 70 6f 6e 65 6e 74 3c 50 6c 61 79 61 62 6c 65 44 69 72 ectedGO.GetComponent<PlayableDir
1620 65 63 74 6f 72 3e 28 29 20 21 3d 20 6e 75 6c 6c 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ector>().!=.null;...............
1640 20 20 69 66 20 28 69 73 53 63 65 6e 65 4f 62 6a 65 63 74 20 7c 7c 20 68 61 73 44 69 72 65 63 74 ..if.(isSceneObject.||.hasDirect
1660 6f 72 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 or).................{...........
1680 20 20 20 20 20 20 20 20 20 20 53 65 74 43 75 72 72 65 6e 74 53 65 6c 65 63 74 69 6f 6e 28 73 65 ..........SetCurrentSelection(se
16a0 6c 65 63 74 65 64 47 4f 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 72 lectedGO);.....................r
16c0 65 74 75 72 6e 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 eturn;.................}........
16e0 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 2f 2f 20 6f 74 68 65 72 77 69 73 65 .....}..............//.otherwise
1700 2c 20 6b 65 65 70 20 74 68 65 20 73 61 6d 65 20 73 65 6c 65 63 74 69 6f 6e 2e 0a 20 20 20 20 20 ,.keep.the.same.selection.......
1720 20 20 20 20 20 20 20 52 65 73 74 6f 72 65 4c 61 73 74 53 65 6c 65 63 74 69 6f 6e 28 66 6f 72 63 .......RestoreLastSelection(forc
1740 65 52 65 62 75 69 6c 64 29 3b 0a 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 76 6f eRebuild);.........}..........vo
1760 69 64 20 52 65 73 74 6f 72 65 4c 61 73 74 53 65 6c 65 63 74 69 6f 6e 28 62 6f 6f 6c 20 66 6f 72 id.RestoreLastSelection(bool.for
1780 63 65 52 65 62 75 69 6c 64 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 ceRebuild).........{............
17a0 20 73 74 61 74 65 2e 53 65 74 43 75 72 72 65 6e 74 53 65 71 75 65 6e 63 65 50 61 74 68 28 6d 5f .state.SetCurrentSequencePath(m_
17c0 53 65 71 75 65 6e 63 65 50 61 74 68 2c 20 66 6f 72 63 65 52 65 62 75 69 6c 64 29 3b 0a 20 20 20 SequencePath,.forceRebuild);....
17e0 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 76 6f 69 64 20 53 65 74 43 75 72 72 65 6e 74 53 .....}..........void.SetCurrentS
1800 65 6c 65 63 74 69 6f 6e 28 4f 62 6a 65 63 74 20 6f 62 6a 29 0a 20 20 20 20 20 20 20 20 7b 0a 20 election(Object.obj).........{..
1820 20 20 20 20 20 20 20 20 20 20 20 76 61 72 20 73 65 6c 65 63 74 65 64 47 61 6d 65 4f 62 6a 65 63 ...........var.selectedGameObjec
1840 74 20 3d 20 6f 62 6a 20 61 73 20 47 61 6d 65 4f 62 6a 65 63 74 3b 0a 20 20 20 20 20 20 20 20 20 t.=.obj.as.GameObject;..........
1860 20 20 20 69 66 20 28 73 65 6c 65 63 74 65 64 47 61 6d 65 4f 62 6a 65 63 74 20 21 3d 20 6e 75 6c ...if.(selectedGameObject.!=.nul
1880 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 l).............{................
18a0 20 50 6c 61 79 61 62 6c 65 44 69 72 65 63 74 6f 72 20 64 69 72 65 63 74 6f 72 20 3d 20 54 69 6d .PlayableDirector.director.=.Tim
18c0 65 6c 69 6e 65 55 74 69 6c 69 74 79 2e 47 65 74 44 69 72 65 63 74 6f 72 43 6f 6d 70 6f 6e 65 6e elineUtility.GetDirectorComponen
18e0 74 46 6f 72 47 61 6d 65 4f 62 6a 65 63 74 28 73 65 6c 65 63 74 65 64 47 61 6d 65 4f 62 6a 65 63 tForGameObject(selectedGameObjec
1900 74 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 53 65 74 43 75 72 72 65 6e 74 54 69 t);.................SetCurrentTi
1920 6d 65 6c 69 6e 65 28 64 69 72 65 63 74 6f 72 29 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 meline(director);...............
1940 20 20 6c 61 73 74 53 65 6c 65 63 74 65 64 47 4f 20 3d 20 73 65 6c 65 63 74 65 64 47 61 6d 65 4f ..lastSelectedGO.=.selectedGameO
1960 62 6a 65 63 74 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 bject;.............}............
1980 20 65 6c 73 65 0a 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 20 20 20 20 20 20 20 .else.............{.............
19a0 20 20 20 20 76 61 72 20 73 65 6c 65 63 74 65 64 53 65 71 75 65 6e 63 65 41 73 73 65 74 20 3d 20 ....var.selectedSequenceAsset.=.
19c0 6f 62 6a 20 61 73 20 54 69 6d 65 6c 69 6e 65 41 73 73 65 74 3b 0a 20 20 20 20 20 20 20 20 20 20 obj.as.TimelineAsset;...........
19e0 20 20 20 20 20 20 69 66 20 28 73 65 6c 65 63 74 65 64 53 65 71 75 65 6e 63 65 41 73 73 65 74 20 ......if.(selectedSequenceAsset.
1a00 21 3d 20 6e 75 6c 6c 29 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7b 0a 20 20 20 20 20 !=.null).................{......
1a20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 53 65 74 43 75 72 72 65 6e 74 54 69 6d 65 6c 69 6e ...............SetCurrentTimelin
1a40 65 28 73 65 6c 65 63 74 65 64 53 65 71 75 65 6e 63 65 41 73 73 65 74 29 3b 0a 20 20 20 20 20 20 e(selectedSequenceAsset);.......
1a60 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6c 61 73 74 53 65 6c 65 63 74 65 64 47 4f 20 3d 20 73 ..............lastSelectedGO.=.s
1a80 65 6c 65 63 74 65 64 47 61 6d 65 4f 62 6a 65 63 74 3b 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 electedGameObject;..............
1aa0 20 20 20 7d 0a 20 20 20 20 20 20 20 20 20 20 20 20 7d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 ...}.............}..............
1ac0 52 65 70 61 69 6e 74 28 29 3b 0a 20 20 20 20 20 20 20 20 7d 0a 20 20 20 20 7d 0a 7d 0a 00 00 00 Repaint();.........}.....}.}....
1ae0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 18 00 00 00 54 69 6d 65 6c 69 6e 65 ........................Timeline
1b00 57 69 6e 64 6f 77 5f 53 65 6c 65 63 74 69 6f 6e 00 00 00 00 Window_Selection....