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using System;
using UnityEditor;
using UnityEngine;
namespace Packages.Rider.Editor
{
public class RiderScriptEditorData : ScriptableSingleton<RiderScriptEditorData>
{
[SerializeField] internal bool HasChanges = true; // sln/csproj files were changed
[SerializeField] internal bool shouldLoadEditorPlugin;
[SerializeField] internal bool InitializedOnce;
[SerializeField] internal string currentEditorVersion;
public void Init()
{
if (string.IsNullOrEmpty(currentEditorVersion))
Invalidate(RiderScriptEditor.CurrentEditor);
}
public void Invalidate(string editorInstallationPath)
{
currentEditorVersion = RiderPathLocator.GetBuildNumber(editorInstallationPath);
if (!Version.TryParse(currentEditorVersion, out var version))
shouldLoadEditorPlugin = false;
shouldLoadEditorPlugin = version >= new Version("191.7141.156");
}
}
}
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