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using UnityEditor.TestTools.TestRunner.Api;
namespace UnityEditor.TestTools.TestRunner.CommandLineTest
{
internal class RunSettings : ITestRunSettings
{
private ITestSettings m_TestSettings;
public RunSettings(ITestSettings testSettings)
{
this.m_TestSettings = testSettings;
}
public void Apply()
{
if (m_TestSettings != null)
{
m_TestSettings.SetupProjectParameters();
}
}
public void Dispose()
{
if (m_TestSettings != null)
{
m_TestSettings.Dispose();
}
}
}
}
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