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using System;
using System.Reflection;
namespace UnityEditor.TestTools.TestRunner.GUI
{
internal interface IGuiHelper
{
bool OpenScriptInExternalEditor(string stacktrace);
void OpenScriptInExternalEditor(Type type, MethodInfo method);
IFileOpenInfo GetFileOpenInfo(Type type, MethodInfo method);
string FilePathToAssetsRelativeAndUnified(string filePath);
}
}
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