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using NUnit.Framework;
using NUnit.Framework.Interfaces;
namespace UnityEngine.TestTools.TestRunner
{
internal class UnityTestTimeoutException : ResultStateException
{
public UnityTestTimeoutException(int timeout)
: base(BuildMessage(timeout))
{
}
private static string BuildMessage(int timeout)
{
return string.Format("UnityTest exceeded Timeout value of {0}ms", timeout);
}
public override ResultState ResultState
{
get { return ResultState.Failure; }
}
public override string StackTrace
{
get { return ""; }
}
}
}
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