summaryrefslogtreecommitdiff
path: root/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_StyleAssetMenu.cs
blob: db42bb4052fadeed296d32d43a967777d8ab3490 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections;


namespace TMPro.EditorUtilities
{

    public static class TMP_StyleAssetMenu
    {

        [MenuItem("Assets/Create/TextMeshPro/Style Sheet", false, 120)]
        public static void CreateTextMeshProObjectPerform()
        {
            string filePath;
            if (Selection.assetGUIDs.Length == 0)
            {
                // No asset selected.
                filePath = "Assets";
            }
            else
            {
                // Get the path of the selected folder or asset.
                filePath = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]);

                // Get the file extension of the selected asset as it might need to be removed.
                string fileExtension = Path.GetExtension(filePath);
                if (fileExtension != "")
                {
                    filePath = Path.GetDirectoryName(filePath);
                }
            }


            string filePathWithName = AssetDatabase.GenerateUniqueAssetPath(filePath + "/TMP StyleSheet.asset");

            //// Create new Style Sheet Asset.
            TMP_StyleSheet styleSheet = ScriptableObject.CreateInstance<TMP_StyleSheet>();

            AssetDatabase.CreateAsset(styleSheet, filePathWithName);

            EditorUtility.SetDirty(styleSheet);

            AssetDatabase.SaveAssets();
        }
    }

}