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using System.Runtime.CompilerServices;

// Allow internal visibility for testing purposes.
[assembly: InternalsVisibleTo("Unity.TextCore")]

[assembly: InternalsVisibleTo("Unity.FontEngine.Tests")]

#if UNITY_EDITOR
[assembly: InternalsVisibleTo("Unity.TextCore.Editor")]
[assembly: InternalsVisibleTo("Unity.TextMeshPro.Editor")]
#endif