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using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace TMPro
{
// Class which contains the Sprite Info for each sprite contained in the sprite asset.
[Serializable]
public class TMP_Sprite : TMP_TextElement_Legacy
{
//public int fileID;
//public int id;
public string name;
public int hashCode;
public int unicode;
//public float x;
//public float y;
//public float width;
//public float height;
public Vector2 pivot;
//public float xOffset; // Pivot X
//public float yOffset; // Pivot Y
//public float xAdvance;
//public float scale;
public Sprite sprite;
}
}
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