1 2 3 4 5 6 7 8 9 10 11 12 13 14
using System; namespace UnityEditor.Timeline { [AttributeUsage(AttributeTargets.Class)] class ActiveInModeAttribute : Attribute { public TimelineModes modes { get; private set; } public ActiveInModeAttribute(TimelineModes timelineModes) { modes = timelineModes; } } }