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using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.Timeline
{
interface IMoveItemMode
{
void OnTrackDetach(IEnumerable<ItemsPerTrack> itemsGroups);
void HandleTrackSwitch(IEnumerable<ItemsPerTrack> itemsGroups);
bool AllowTrackSwitch();
double AdjustStartTime(WindowState state, ItemsPerTrack itemsGroup, double time);
void OnModeClutchEnter(IEnumerable<ItemsPerTrack> itemsGroups);
void OnModeClutchExit(IEnumerable<ItemsPerTrack> itemsGroups);
void BeginMove(IEnumerable<ItemsPerTrack> itemsGroups);
void UpdateMove(IEnumerable<ItemsPerTrack> itemsGroups);
void FinishMove(IEnumerable<ItemsPerTrack> itemsGroups);
bool ValidateMove(ItemsPerTrack itemsGroup);
}
interface IMoveItemDrawer
{
void DrawGUI(WindowState state, IEnumerable<MovingItems> movingItems, Color color);
}
}
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