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using System;
using UnityEngine;
namespace UnityEditor
{
// Special Clip Scope that only effects painting, and keeps the coordinate system identical
struct GUIViewportScope : IDisposable
{
bool m_open;
public GUIViewportScope(Rect position)
{
m_open = false;
if (Event.current.type == EventType.Repaint || Event.current.type == EventType.Layout)
{
GUI.BeginClip(position, -position.min, Vector2.zero, false);
m_open = true;
}
}
public void Dispose()
{
CloseScope();
}
void CloseScope()
{
if (m_open)
{
GUI.EndClip();
m_open = false;
}
}
}
}
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