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using UnityEngine;
using UnityEditor;
namespace UnityEditor.Timeline
{
static class ObjectExtension
{
public static bool IsSceneObject(this Object obj)
{
if (obj == null)
return false;
bool isSceneType = obj is GameObject || obj is Component;
if (!isSceneType)
return false;
return !PrefabUtility.IsPartOfPrefabAsset(obj);
}
public static bool IsPrefab(this Object obj)
{
if (obj == null)
return false;
return PrefabUtility.IsPartOfPrefabAsset(obj);
}
}
}
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