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/************************************************************************
*
* PortEngine
* Copyright (C) 2018 UniverseDG
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**************************************************************************/
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PortEngine
{
public class FileSystem
{
public static string universedgFolder
{
get
{
return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "UniverseDG");
}
}
public static string portsFolder
{
get
{
return Path.Combine(universedgFolder, "Project Ports");
}
}
public static string dataFolder
{
get
{
return Path.Combine(portsFolder, "Data");
}
}
public static string homeFolder
{
get
{
return Path.Combine(dataFolder, "home");
}
}
public static string logsFolder
{
get
{
return Path.Combine(dataFolder, "logs");
}
}
public static string sysFolder
{
get
{
return Path.Combine(dataFolder, "sys");
}
}
public static void warningTxt()
{
// string textWarning = "Warning: You are currently in the Project Ports AppData folder" + Environment.NewLine +
// "Please be caution if modifing the system files, the game can corrupt. "+ Environment.NewLine + "Stay safe, UniverseDG";
// File.WriteAllText(dataFolder, "warning.txt", textWarning);
}
public static void CreateGameFolder()
{
Directory.CreateDirectory(universedgFolder);
Directory.CreateDirectory(portsFolder);
Directory.CreateDirectory(dataFolder);
Directory.CreateDirectory(homeFolder);
Directory.CreateDirectory(logsFolder);
Directory.CreateDirectory(sysFolder);
}
}
}
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