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/************************************************************************
*
* Project Ports
* Copyright (C) 2018 UniverseDG
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**************************************************************************/
using System;
using System.IO;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using PortEngine;
namespace Project_Ports
{
public partial class MainMenu : Form
{
WindowManager wm = new WindowManager();
public MainMenu()
{
InitializeComponent();
}
private void btnPlay_Click(object sender, EventArgs e)
{
Desktop desktop = new Desktop();
#if DEBUG
Properties.Settings.Default.hijacked = false;
desktop.Show();
#endif
if (Properties.Settings.Default.hijacked == true)
{
hijackScreen hijack = new hijackScreen();
hijack.Show();
}
else
{
desktop.Show();
}
}
private void btnExit_Click(object sender, EventArgs e)
{
this.Close();
}
private void btnAbout_Click(object sender, EventArgs e)
{
wm.createWindow(new AboutPorts(), "About Ports");
}
private void MainMenu_Load(object sender, EventArgs e)
{
#if DEBUG
MessageBox.Show("You have set the build to \"Debug\". There are some features that is disabled in debug builds.");
#endif
portsVersion.Text = Properties.Settings.Default.version;
FileSystem.CreateGameFolder();
}
}
}
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