blob: 3af3f64046ae0fbf5e8e476e4ae436e43ab3f165 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
/************************************************************************
*
* Project Ports
* Copyright (C) 2018 UniverseDG
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**************************************************************************/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using PortEngine;
namespace Project_Ports
{
public partial class ChatApp : UserControl
{
public ChatApp()
{
InitializeComponent();
}
private void btnSendMSG_Click(object sender, EventArgs e)
{
//ChatAPI.SendMessage(txtMsgContents, txtSentMessages);
}
private void txtMsgContents_KeyDown(object sender, KeyEventArgs e)
{
//if (e.KeyCode == Keys.Enter)
//{
//ChatAPI.SendMessage(txtMsgContents, txtSentMessages);
//e.SuppressKeyPress = true;
//}
}
private void ChatApp_Load(object sender, EventArgs e)
{
StorylineAPI.StartChatterEvent1(txtMsgContents);
}
}
}
|