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| author | Andrew Lee <alee14498@gmail.com> | 2019-11-03 18:31:04 -0500 |
|---|---|---|
| committer | Andrew Lee <alee14498@gmail.com> | 2019-11-03 18:31:04 -0500 |
| commit | e8dd5d4fd406e6e6b710cbe85309f6870bccc37a (patch) | |
| tree | db0e99cfdbefb1625d66d07631f43565ae8ff41f /Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedImage.cs | |
| parent | 20b14c9a89821e6592bf25bed9329a5abe20495c (diff) | |
| download | Unicity-e8dd5d4fd406e6e6b710cbe85309f6870bccc37a.tar.gz Unicity-e8dd5d4fd406e6e6b710cbe85309f6870bccc37a.tar.bz2 Unicity-e8dd5d4fd406e6e6b710cbe85309f6870bccc37a.zip | |
Remove everything
Diffstat (limited to 'Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedImage.cs')
| -rw-r--r-- | Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedImage.cs | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedImage.cs b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedImage.cs deleted file mode 100644 index 664ec95..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedImage.cs +++ /dev/null @@ -1,48 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; - -namespace Lean.Localization -{ - /// <summary>This component will update an Image component with a localized sprite, or use a fallback if none is found</summary> - [ExecuteInEditMode] - [DisallowMultipleComponent] - [RequireComponent(typeof(Image))] - [HelpURL(LeanLocalization.HelpUrlPrefix + "LeanLocalizedImage")] - [AddComponentMenu(LeanLocalization.ComponentPathPrefix + "Localized Image")] - public class LeanLocalizedImage : LeanLocalizedBehaviour - { - [Tooltip("If PhraseName couldn't be found, this sprite will be used")] - public Sprite FallbackSprite; - - // This gets called every time the translation needs updating - public override void UpdateTranslation(LeanTranslation translation) - { - // Get the Image component attached to this GameObject - var image = GetComponent<Image>(); - - // Use translation? - if (translation != null && translation.Data is Sprite) - { - image.sprite = (Sprite)translation.Data; - } - // Use fallback? - else - { - image.sprite = FallbackSprite; - } - } - - protected virtual void Awake() - { - // Should we set FallbackSprite? - if (FallbackSprite == null) - { - // Get the SpriteRenderer component attached to this GameObject - var spriteRenderer = GetComponent<Image>(); - - // Copy current sprite to fallback - FallbackSprite = spriteRenderer.sprite; - } - } - } -}
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