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authorAndrew Lee <alee14498@gmail.com>2019-11-03 18:31:04 -0500
committerAndrew Lee <alee14498@gmail.com>2019-11-03 18:31:04 -0500
commite8dd5d4fd406e6e6b710cbe85309f6870bccc37a (patch)
treedb0e99cfdbefb1625d66d07631f43565ae8ff41f /Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts
parent20b14c9a89821e6592bf25bed9329a5abe20495c (diff)
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Remove everything
Diffstat (limited to 'Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts')
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced.meta9
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs376
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio.meta9
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs261
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs242
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs216
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs103
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor.meta9
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyDebuggerEditor.cs658
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyDebuggerEditor.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyManagerEditor.cs961
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyManagerEditor.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps.meta9
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs178
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs257
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs158
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs170
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph.meta9
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph/G_Graph.cs37
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph/G_Graph.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyDebugger.cs567
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyDebugger.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs713
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram.meta9
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs257
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamManager.cs235
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamManager.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamMonitor.cs60
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamMonitor.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamText.cs109
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamText.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader.meta9
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader/G_GraphShader.cs154
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader/G_GraphShader.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI.meta9
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IModifiableState.cs28
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IModifiableState.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IMovable.cs30
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IMovable.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util.meta9
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs67
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs232
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs131
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs135
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs.meta12
59 files changed, 0 insertions, 6716 deletions
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced.meta
deleted file mode 100644
index 27858e1..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 1ac38d39b5dd9f442a088b7284b58236
-folderAsset: yes
-timeCreated: 1513377123
-licenseType: Store
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs
deleted file mode 100644
index 92081b5..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs
+++ /dev/null
@@ -1,376 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 05-Dec-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-using UnityEngine.UI;
-using System.Collections.Generic;
-using System.Text;
-using Tayx.Graphy.UI;
-using Tayx.Graphy.Utils;
-using Tayx.Graphy.Utils.NumString;
-
-#if UNITY_5_5_OR_NEWER
-using UnityEngine.Profiling;
-#endif
-
-namespace Tayx.Graphy.Advanced
-{
- public class G_AdvancedData : MonoBehaviour, IMovable, IModifiableState
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * --------------------------------------*/
-
- #region Variables -> Serialized Private
-
- [SerializeField] private List<Image> m_backgroundImages = new List<Image>();
-
- [SerializeField] private Text m_graphicsDeviceVersionText = null;
-
- [SerializeField] private Text m_processorTypeText = null;
-
- [SerializeField] private Text m_operatingSystemText = null;
-
- [SerializeField] private Text m_systemMemoryText = null;
-
- [SerializeField] private Text m_graphicsDeviceNameText = null;
- [SerializeField] private Text m_graphicsMemorySizeText = null;
- [SerializeField] private Text m_screenResolutionText = null;
- [SerializeField] private Text m_gameWindowResolutionText = null;
-
- [Range(1, 60)]
- [SerializeField] private float m_updateRate = 1f; // 1 update per sec.
-
- #endregion
-
- #region Variables -> Private
-
- private GraphyManager m_graphyManager = null;
-
- private RectTransform m_rectTransform = null;
-
- private float m_deltaTime = 0.0f;
-
- private StringBuilder m_sb = null;
-
- private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL;
- private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL;
-
- private readonly string[] m_windowStrings =
- {
- "Window: ",
- "x",
- "@",
- "Hz",
- "[",
- "dpi]"
- };
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void OnEnable()
- {
- Init();
- }
-
- private void Update()
- {
- m_deltaTime += Time.unscaledDeltaTime;
-
- if (m_deltaTime > 1f / m_updateRate)
- {
- // Update screen window resolution
- m_sb.Length = 0;
-
- m_sb.Append(m_windowStrings[0]).Append(Screen.width.ToStringNonAlloc())
- .Append(m_windowStrings[1]).Append(Screen.height.ToStringNonAlloc())
- .Append(m_windowStrings[2]).Append(Screen.currentResolution.refreshRate.ToStringNonAlloc())
- .Append(m_windowStrings[3])
- .Append(m_windowStrings[4]).Append(Screen.dpi.ToStringNonAlloc())
- .Append(m_windowStrings[5]);
-
- m_gameWindowResolutionText.text = m_sb.ToString();
-
- // Reset variables
- m_deltaTime = 0f;
- }
- }
-
- #endregion
-
- #region Methods -> Public
-
- public void SetPosition(GraphyManager.ModulePosition newModulePosition)
- {
- float xSideOffsetBackgroundImage = Mathf.Abs(m_backgroundImages[0].rectTransform.anchoredPosition.x);
- float ySideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.y);
-
- switch (newModulePosition)
- {
- case GraphyManager.ModulePosition.TOP_LEFT:
-
- m_rectTransform.anchorMax = Vector2.one;
- m_rectTransform.anchorMin = Vector2.up;
- m_rectTransform.anchoredPosition = new Vector2(0, -ySideOffset);
-
-
- m_backgroundImages[0].rectTransform.anchorMax = Vector2.up;
- m_backgroundImages[0].rectTransform.anchorMin = Vector2.zero;
- m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(xSideOffsetBackgroundImage, 0);
-
- break;
-
- case GraphyManager.ModulePosition.TOP_RIGHT:
-
- m_rectTransform.anchorMax = Vector2.one;
- m_rectTransform.anchorMin = Vector2.up;
- m_rectTransform.anchoredPosition = new Vector2(0, -ySideOffset);
-
- m_backgroundImages[0].rectTransform.anchorMax = Vector2.one;
- m_backgroundImages[0].rectTransform.anchorMin = Vector2.right;
- m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(-xSideOffsetBackgroundImage, 0);
-
- break;
-
- case GraphyManager.ModulePosition.BOTTOM_LEFT:
-
- m_rectTransform.anchorMax = Vector2.right;
- m_rectTransform.anchorMin = Vector2.zero;
- m_rectTransform.anchoredPosition = new Vector2(0, ySideOffset);
-
- m_backgroundImages[0].rectTransform.anchorMax = Vector2.up;
- m_backgroundImages[0].rectTransform.anchorMin = Vector2.zero;
- m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(xSideOffsetBackgroundImage, 0);
-
- break;
-
- case GraphyManager.ModulePosition.BOTTOM_RIGHT:
-
- m_rectTransform.anchorMax = Vector2.right;
- m_rectTransform.anchorMin = Vector2.zero;
- m_rectTransform.anchoredPosition = new Vector2(0, ySideOffset);
-
- m_backgroundImages[0].rectTransform.anchorMax = Vector2.one;
- m_backgroundImages[0].rectTransform.anchorMin = Vector2.right;
- m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(-xSideOffsetBackgroundImage, 0);
-
- break;
-
- case GraphyManager.ModulePosition.FREE:
- break;
- }
-
- switch (newModulePosition)
- {
- case GraphyManager.ModulePosition.TOP_LEFT:
- case GraphyManager.ModulePosition.BOTTOM_LEFT:
-
- m_processorTypeText .alignment = TextAnchor.UpperLeft;
- m_systemMemoryText .alignment = TextAnchor.UpperLeft;
- m_graphicsDeviceNameText .alignment = TextAnchor.UpperLeft;
- m_graphicsDeviceVersionText .alignment = TextAnchor.UpperLeft;
- m_graphicsMemorySizeText .alignment = TextAnchor.UpperLeft;
- m_screenResolutionText .alignment = TextAnchor.UpperLeft;
- m_gameWindowResolutionText .alignment = TextAnchor.UpperLeft;
- m_operatingSystemText .alignment = TextAnchor.UpperLeft;
-
- break;
-
- case GraphyManager.ModulePosition.TOP_RIGHT:
- case GraphyManager.ModulePosition.BOTTOM_RIGHT:
-
- m_processorTypeText .alignment = TextAnchor.UpperRight;
- m_systemMemoryText .alignment = TextAnchor.UpperRight;
- m_graphicsDeviceNameText .alignment = TextAnchor.UpperRight;
- m_graphicsDeviceVersionText .alignment = TextAnchor.UpperRight;
- m_graphicsMemorySizeText .alignment = TextAnchor.UpperRight;
- m_screenResolutionText .alignment = TextAnchor.UpperRight;
- m_gameWindowResolutionText .alignment = TextAnchor.UpperRight;
- m_operatingSystemText .alignment = TextAnchor.UpperRight;
-
- break;
-
- case GraphyManager.ModulePosition.FREE:
- break;
- }
- }
-
- public void SetState(GraphyManager.ModuleState state, bool silentUpdate = false)
- {
- if (!silentUpdate)
- {
- m_previousModuleState = m_currentModuleState;
- }
-
- m_currentModuleState = state;
-
- bool active = state == GraphyManager.ModuleState.FULL
- || state == GraphyManager.ModuleState.TEXT
- || state == GraphyManager.ModuleState.BASIC;
-
- gameObject.SetActive(active);
-
- m_backgroundImages.SetAllActive(active && m_graphyManager.Background);
- }
-
- /// <summary>
- /// Restores state to the previous one.
- /// </summary>
- public void RestorePreviousState()
- {
- SetState(m_previousModuleState);
- }
-
- public void UpdateParameters()
- {
- foreach (var image in m_backgroundImages)
- {
- image.color = m_graphyManager.BackgroundColor;
- }
-
- SetPosition(m_graphyManager.AdvancedModulePosition);
- SetState(m_graphyManager.AdvancedModuleState);
- }
-
- public void RefreshParameters()
- {
- foreach (var image in m_backgroundImages)
- {
- image.color = m_graphyManager.BackgroundColor;
- }
-
- SetPosition(m_graphyManager.AdvancedModulePosition);
- SetState(m_currentModuleState, true);
- }
-
- #endregion
-
- #region Methods -> Private
-
- private void Init()
- {
- //TODO: Replace this with one activated from the core and figure out the min value.
- if (!G_FloatString.Inited
- || G_FloatString.MinValue > -1000f
- || G_FloatString.MaxValue < 16384f)
- {
- G_FloatString.Init
- (
- minNegativeValue: -1001f,
- maxPositiveValue: 16386f
- );
- }
-
- m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
-
- m_sb = new StringBuilder();
-
- m_rectTransform = GetComponent<RectTransform>();
-
- #region Section -> Text
-
- m_processorTypeText.text
- = "CPU: "
- + SystemInfo.processorType
- + " ["
- + SystemInfo.processorCount
- + " cores]";
-
- m_systemMemoryText.text
- = "RAM: "
- + SystemInfo.systemMemorySize
- + " MB";
-
- m_graphicsDeviceVersionText.text
- = "Graphics API: "
- + SystemInfo.graphicsDeviceVersion;
-
- m_graphicsDeviceNameText.text
- = "GPU: "
- + SystemInfo.graphicsDeviceName;
-
- m_graphicsMemorySizeText.text
- = "VRAM: "
- + SystemInfo.graphicsMemorySize
- + "MB. Max texture size: "
- + SystemInfo.maxTextureSize
- + "px. Shader level: "
- + SystemInfo.graphicsShaderLevel;
-
- Resolution res = Screen.currentResolution;
-
- m_screenResolutionText.text
- = "Screen: "
- + res.width
- + "x"
- + res.height
- + "@"
- + res.refreshRate
- + "Hz";
-
- m_operatingSystemText.text
- = "OS: "
- + SystemInfo.operatingSystem
- + " ["
- + SystemInfo.deviceType
- + "]";
-
- float preferredWidth = 0;
-
- // Resize the background overlay
-
- List<Text> texts = new List<Text>()
- {
- m_graphicsDeviceVersionText,
- m_processorTypeText,
- m_systemMemoryText,
- m_graphicsDeviceNameText,
- m_graphicsMemorySizeText,
- m_screenResolutionText,
- m_gameWindowResolutionText,
- m_operatingSystemText
- };
-
- foreach (var text in texts)
- {
- if (text.preferredWidth > preferredWidth)
- {
- preferredWidth = text.preferredWidth;
- }
- }
-
- #endregion
-
- #region Section -> Background Images
-
- m_backgroundImages[0].rectTransform.SetSizeWithCurrentAnchors
- (
- axis: RectTransform.Axis.Horizontal,
- size: preferredWidth + 10
- );
-
- m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2
- (
- x: (preferredWidth + 15) / 2 * Mathf.Sign(m_backgroundImages[0].rectTransform.anchoredPosition.x),
- y: m_backgroundImages[0].rectTransform.anchoredPosition.y
- );
-
- #endregion
-
- UpdateParameters();
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs.meta
deleted file mode 100644
index 2bbe0ec..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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-guid: 5c1019d31db77fd468164577146737ad
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-MonoImporter:
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- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio.meta
deleted file mode 100644
index 0af3857..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2523395741efc1c48822a27d9fcb57d2
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- userData:
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs
deleted file mode 100644
index 0c4888b..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs
+++ /dev/null
@@ -1,261 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 15-Dec-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using Tayx.Graphy.Graph;
-using UnityEngine;
-using UnityEngine.UI;
-
-namespace Tayx.Graphy.Audio
-{
- public class G_AudioGraph : G_Graph
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * Check if we should add a "RequireComponent" for "AudioMonitor".
- * --------------------------------------*/
-
- #region Variables -> Serialized Private
-
- [SerializeField] private Image m_imageGraph = null;
- [SerializeField] private Image m_imageGraphHighestValues = null;
-
- [SerializeField] private Shader ShaderFull = null;
- [SerializeField] private Shader ShaderLight = null;
-
- #endregion
-
- #region Variables -> Private
-
- private GraphyManager m_graphyManager = null;
-
- private G_AudioMonitor m_audioMonitor = null;
-
- private int m_resolution = 40;
-
- private G_GraphShader m_shaderGraph = null;
- private G_GraphShader m_shaderGraphHighestValues = null;
-
- private float[] m_graphArray;
- private float[] m_graphArrayHighestValue;
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void OnEnable()
- {
- Init();
- }
-
- private void Update()
- {
- if (m_audioMonitor.SpectrumDataAvailable)
- {
- UpdateGraph();
- }
- }
-
- #endregion
-
- #region Methods -> Public
-
- public void UpdateParameters()
- {
- switch (m_graphyManager.GraphyMode)
- {
- case GraphyManager.Mode.FULL:
- m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
- m_shaderGraph.Image.material = new Material(ShaderFull);
-
- m_shaderGraphHighestValues.ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
- m_shaderGraphHighestValues.Image.material = new Material(ShaderFull);
- break;
-
- case GraphyManager.Mode.LIGHT:
- m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
- m_shaderGraph.Image.material = new Material(ShaderLight);
-
- m_shaderGraphHighestValues.ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
- m_shaderGraphHighestValues.Image.material = new Material(ShaderLight);
- break;
- }
-
- m_shaderGraph.InitializeShader();
- m_shaderGraphHighestValues.InitializeShader();
-
- m_resolution = m_graphyManager.AudioGraphResolution;
-
- CreatePoints();
- }
-
- #endregion
-
- #region Methods -> Protected Override
-
- protected override void UpdateGraph()
- {
- int incrementPerIteration = Mathf.FloorToInt(m_audioMonitor.Spectrum.Length / (float)m_resolution);
-
- // Current values -------------------------
-
- for (int i = 0; i <= m_resolution - 1; i++)
- {
- float currentValue = 0;
-
- for (int j = 0; j < incrementPerIteration; j++)
- {
- currentValue += m_audioMonitor.Spectrum[i * incrementPerIteration + j];
- }
-
- // Uses 3 values for each bar to accomplish that look
-
- if ((i + 1) % 3 == 0 && i > 1)
- {
- float value =
- (
- m_audioMonitor.dBNormalized(m_audioMonitor.lin2dB(currentValue / incrementPerIteration))
- + m_graphArray[i - 1]
- + m_graphArray[i - 2]
- ) / 3;
-
- m_graphArray[i] = value;
- m_graphArray[i - 1] = value;
- m_graphArray[i - 2] = -1; // Always set the third one to -1 to leave gaps in the graph and improve readability
- }
- else
- {
- m_graphArray[i] = m_audioMonitor.dBNormalized(m_audioMonitor.lin2dB(currentValue / incrementPerIteration));
- }
- }
-
- for (int i = 0; i <= m_resolution - 1; i++)
- {
- m_shaderGraph.Array[i] = m_graphArray[i];
- }
-
- m_shaderGraph.UpdatePoints();
-
-
- // Highest values -------------------------
-
- for (int i = 0; i <= m_resolution - 1; i++)
- {
- float currentValue = 0;
-
- for (int j = 0; j < incrementPerIteration; j++)
- {
- currentValue += m_audioMonitor.SpectrumHighestValues[i * incrementPerIteration + j];
- }
-
- // Uses 3 values for each bar to accomplish that look
-
- if ((i + 1) % 3 == 0 && i > 1)
- {
- float value =
- (
- m_audioMonitor.dBNormalized(m_audioMonitor.lin2dB(currentValue / incrementPerIteration))
- + m_graphArrayHighestValue[i - 1]
- + m_graphArrayHighestValue[i - 2]
- ) / 3;
-
- m_graphArrayHighestValue[i] = value;
- m_graphArrayHighestValue[i - 1] = value;
- m_graphArrayHighestValue[i - 2] = -1; // Always set the third one to -1 to leave gaps in the graph and improve readability
- }
- else
- {
- m_graphArrayHighestValue[i] = m_audioMonitor.dBNormalized(m_audioMonitor.lin2dB(currentValue / incrementPerIteration));
- }
- }
-
- for (int i = 0; i <= m_resolution - 1; i++)
- {
- m_shaderGraphHighestValues.Array[i] = m_graphArrayHighestValue[i];
- }
-
- m_shaderGraphHighestValues.UpdatePoints();
-
- }
-
- protected override void CreatePoints()
- {
- // Init Arrays
- m_shaderGraph.Array = new float[m_resolution];
- m_shaderGraphHighestValues.Array = new float[m_resolution];
-
- m_graphArray = new float[m_resolution];
- m_graphArrayHighestValue = new float[m_resolution];
-
- for (int i = 0; i < m_resolution; i++)
- {
- m_shaderGraph.Array[i] = 0;
- m_shaderGraphHighestValues.Array[i] = 0;
- }
-
- // Color
- m_shaderGraph.GoodColor = m_graphyManager.AudioGraphColor;
- m_shaderGraph.CautionColor = m_graphyManager.AudioGraphColor;
- m_shaderGraph.CriticalColor = m_graphyManager.AudioGraphColor;
- m_shaderGraph.UpdateColors();
-
- m_shaderGraphHighestValues.GoodColor = m_graphyManager.AudioGraphColor;
- m_shaderGraphHighestValues.CautionColor = m_graphyManager.AudioGraphColor;
- m_shaderGraphHighestValues.CriticalColor = m_graphyManager.AudioGraphColor;
- m_shaderGraphHighestValues.UpdateColors();
-
- // Threshold
- m_shaderGraph.GoodThreshold = 0;
- m_shaderGraph.CautionThreshold = 0;
- m_shaderGraph.UpdateThresholds();
-
- m_shaderGraphHighestValues.GoodThreshold = 0;
- m_shaderGraphHighestValues.CautionThreshold = 0;
- m_shaderGraphHighestValues.UpdateThresholds();
-
- // Update Array
- m_shaderGraph.UpdateArray();
- m_shaderGraphHighestValues.UpdateArray();
-
- // Average
- m_shaderGraph.Average = 0;
- m_shaderGraph.UpdateAverage();
-
- m_shaderGraphHighestValues.Average = 0;
- m_shaderGraphHighestValues.UpdateAverage();
- }
-
- #endregion
-
- #region Methods -> Private
-
- private void Init()
- {
- m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
-
- m_audioMonitor = GetComponent<G_AudioMonitor>();
-
- m_shaderGraph = new G_GraphShader
- {
- Image = m_imageGraph
- };
-
- m_shaderGraphHighestValues = new G_GraphShader
- {
- Image = m_imageGraphHighestValues
- };
-
- UpdateParameters();
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs.meta
deleted file mode 100644
index 157e8cf..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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-guid: f2d6ca19dafe21b4b983441274e7f12a
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs
deleted file mode 100644
index 1466546..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs
+++ /dev/null
@@ -1,242 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 03-Jan-18
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-using UnityEngine.UI;
-using System.Collections.Generic;
-using Tayx.Graphy.UI;
-using Tayx.Graphy.Utils;
-
-namespace Tayx.Graphy.Audio
-{
- public class G_AudioManager : MonoBehaviour, IMovable, IModifiableState
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * Check if we should add a "RequireComponent" for "RectTransform".
- * Check if we should add a "RequireComponent" for "AudioGraph".
- * Check if we should add a "RequireComponent" for "AudioMonitor".
- * Check if we should add a "RequireComponent" for "AudioText".
- * --------------------------------------*/
-
- #region Variables -> Serialized Private
-
- [SerializeField] private GameObject m_audioGraphGameObject = null;
- [SerializeField] private Text m_audioDbText = null;
-
- [SerializeField] private List<Image> m_backgroundImages = new List<Image>();
-
- #endregion
-
- #region Variables -> Private
-
- private GraphyManager m_graphyManager = null;
-
- private G_AudioGraph m_audioGraph = null;
- private G_AudioMonitor m_audioMonitor = null;
- private G_AudioText m_audioText = null;
-
- private RectTransform m_rectTransform = null;
-
- private List<GameObject> m_childrenGameObjects = new List<GameObject>();
-
- private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL;
- private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL;
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void Awake()
- {
- Init();
- }
-
- private void Start()
- {
- UpdateParameters();
- }
-
- #endregion
-
- #region Methods -> Public
-
- public void SetPosition(GraphyManager.ModulePosition newModulePosition)
- {
- float xSideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.x);
- float ySideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.y);
-
- m_audioDbText.alignment = TextAnchor.UpperRight;
-
- switch (newModulePosition)
- {
- case GraphyManager.ModulePosition.TOP_LEFT:
-
- m_rectTransform.anchorMax = Vector2.up;
- m_rectTransform.anchorMin = Vector2.up;
- m_rectTransform.anchoredPosition = new Vector2(xSideOffset, -ySideOffset);
-
- break;
-
- case GraphyManager.ModulePosition.TOP_RIGHT:
-
- m_rectTransform.anchorMax = Vector2.one;
- m_rectTransform.anchorMin = Vector2.one;
- m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, -ySideOffset);
-
- break;
-
- case GraphyManager.ModulePosition.BOTTOM_LEFT:
-
- m_rectTransform.anchorMax = Vector2.zero;
- m_rectTransform.anchorMin = Vector2.zero;
- m_rectTransform.anchoredPosition = new Vector2(xSideOffset, ySideOffset);
-
- break;
-
- case GraphyManager.ModulePosition.BOTTOM_RIGHT:
-
- m_rectTransform.anchorMax = Vector2.right;
- m_rectTransform.anchorMin = Vector2.right;
- m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, ySideOffset);
-
- break;
-
- case GraphyManager.ModulePosition.FREE:
- break;
- }
- }
-
- public void SetState(GraphyManager.ModuleState state, bool silentUpdate = false)
- {
- if (!silentUpdate)
- {
- m_previousModuleState = m_currentModuleState;
- }
-
- m_currentModuleState = state;
-
- switch (state)
- {
- case GraphyManager.ModuleState.FULL:
- gameObject.SetActive(true);
- m_childrenGameObjects.SetAllActive(true);
- SetGraphActive(true);
-
- if (m_graphyManager.Background)
- {
- m_backgroundImages.SetOneActive(0);
- }
- else
- {
- m_backgroundImages.SetAllActive(false);
- }
-
- break;
-
- case GraphyManager.ModuleState.TEXT:
- case GraphyManager.ModuleState.BASIC:
- gameObject.SetActive(true);
- m_childrenGameObjects.SetAllActive(true);
- SetGraphActive(false);
-
- if (m_graphyManager.Background)
- {
- m_backgroundImages.SetOneActive(1);
- }
- else
- {
- m_backgroundImages.SetAllActive(false);
- }
-
- break;
-
- case GraphyManager.ModuleState.BACKGROUND:
- gameObject.SetActive(true);
- SetGraphActive(false);
- m_childrenGameObjects.SetAllActive(false);
-
- m_backgroundImages.SetAllActive(false);
-
- break;
-
- case GraphyManager.ModuleState.OFF:
- gameObject.SetActive(false);
- break;
- }
- }
-
- public void RestorePreviousState()
- {
- SetState(m_previousModuleState);
- }
-
- public void UpdateParameters()
- {
- foreach (var image in m_backgroundImages)
- {
- image.color = m_graphyManager.BackgroundColor;
- }
-
- m_audioGraph .UpdateParameters();
- m_audioMonitor .UpdateParameters();
- m_audioText .UpdateParameters();
-
- SetState(m_graphyManager.AudioModuleState);
- }
-
- public void RefreshParameters()
- {
- foreach (var image in m_backgroundImages)
- {
- image.color = m_graphyManager.BackgroundColor;
- }
-
- m_audioGraph .UpdateParameters();
- m_audioMonitor .UpdateParameters();
- m_audioText .UpdateParameters();
-
- SetState(m_currentModuleState, true);
- }
-
- #endregion
-
- #region Methods -> Private
-
- private void Init()
- {
- m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
-
- m_rectTransform = GetComponent<RectTransform>();
-
- m_audioGraph = GetComponent<G_AudioGraph>();
- m_audioMonitor = GetComponent<G_AudioMonitor>();
- m_audioText = GetComponent<G_AudioText>();
-
- foreach (Transform child in transform)
- {
- if (child.parent == transform)
- {
- m_childrenGameObjects.Add(child.gameObject);
- }
- }
- }
-
- private void SetGraphActive(bool active)
- {
- m_audioGraph.enabled = active;
- m_audioGraphGameObject.SetActive(active);
- }
-
- #endregion
- }
-}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs.meta
deleted file mode 100644
index fa8bc90..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs
deleted file mode 100644
index a1f2774..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs
+++ /dev/null
@@ -1,216 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 15-Dec-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-using UnityEngine.SceneManagement;
-
-namespace Tayx.Graphy.Audio
-{
- public class G_AudioMonitor : MonoBehaviour
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * Make the "FindAudioListener" not constantly use "Camera.main".
- * --------------------------------------*/
-
- #region Variables -> Private
-
- private const float m_refValue = 1f;
-
- private GraphyManager m_graphyManager = null;
-
- private AudioListener m_audioListener = null;
-
- private GraphyManager.LookForAudioListener m_findAudioListenerInCameraIfNull = GraphyManager.LookForAudioListener.ON_SCENE_LOAD;
-
- private FFTWindow m_FFTWindow = FFTWindow.Blackman;
-
- private int m_spectrumSize = 512;
-
- private float[] m_spectrum;
- private float[] m_spectrumHighestValues;
-
- private float m_maxDB;
-
- #endregion
-
- #region Properties -> Public
-
- /// <summary>
- /// Current audio spectrum from the specified AudioListener.
- /// </summary>
- public float[] Spectrum { get { return m_spectrum; } }
-
- /// <summary>
- /// Highest audio spectrum from the specified AudioListener in the last few seconds.
- /// </summary>
- public float[] SpectrumHighestValues { get { return m_spectrumHighestValues; } }
-
- /// <summary>
- /// Maximum DB registered in the current spectrum.
- /// </summary>
- public float MaxDB { get { return m_maxDB; } }
-
- /// <summary>
- /// Returns true if there is a reference to the audio listener.
- /// </summary>
- public bool SpectrumDataAvailable { get { return m_audioListener != null;} }
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void Awake()
- {
- Init();
- }
-
- private void Update()
- {
- if (m_audioListener != null)
- {
- // Use this data to calculate the dB value
-
- AudioListener.GetOutputData(m_spectrum, 0);
-
- float sum = 0;
-
- for (int i = 0; i < m_spectrum.Length; i++)
- {
- sum += m_spectrum[i] * m_spectrum[i]; // sum squared samples
- }
-
- float rmsValue = Mathf.Sqrt(sum / m_spectrum.Length); // rms = square root of average
-
- m_maxDB = 20 * Mathf.Log10(rmsValue / m_refValue); // calculate dB
-
- if (m_maxDB < -80) m_maxDB = -80; // clamp it to -80dB min
-
- // Use this data to draw the spectrum in the graphs
-
- AudioListener.GetSpectrumData(m_spectrum, 0, m_FFTWindow);
-
- for (int i = 0; i < m_spectrum.Length; i++)
- {
- // Update the highest value if its lower than the current one
- if (m_spectrum[i] > m_spectrumHighestValues[i])
- {
- m_spectrumHighestValues[i] = m_spectrum[i];
- }
-
- // Slowly lower the value
- else
- {
- m_spectrumHighestValues[i] = Mathf.Clamp
- (
- value: m_spectrumHighestValues[i] - m_spectrumHighestValues[i] * Time.deltaTime * 2,
- min: 0,
- max: 1
- );
- }
- }
- }
- else if( m_audioListener == null
- && m_findAudioListenerInCameraIfNull == GraphyManager.LookForAudioListener.ALWAYS)
- {
- m_audioListener = FindAudioListener();
- }
- }
-
- private void OnDestroy()
- {
- UnityEngine.SceneManagement.SceneManager.sceneLoaded -= OnSceneLoaded;
- }
-
- #endregion
-
- #region Methods -> Public
-
- public void UpdateParameters()
- {
- m_findAudioListenerInCameraIfNull = m_graphyManager.FindAudioListenerInCameraIfNull;
-
- m_audioListener = m_graphyManager.AudioListener;
- m_FFTWindow = m_graphyManager.FftWindow;
- m_spectrumSize = m_graphyManager.SpectrumSize;
-
- if (m_audioListener == null
- && m_findAudioListenerInCameraIfNull != GraphyManager.LookForAudioListener.NEVER)
- {
- m_audioListener = FindAudioListener();
- }
-
- m_spectrum = new float[m_spectrumSize];
- m_spectrumHighestValues = new float[m_spectrumSize];
- }
-
- /// <summary>
- /// Converts spectrum values to decibels using logarithms.
- /// </summary>
- /// <param name="linear"></param>
- /// <returns></returns>
- public float lin2dB(float linear)
- {
- return Mathf.Clamp(Mathf.Log10(linear) * 20.0f, -160.0f, 0.0f);
- }
-
- /// <summary>
- /// Normalizes a value in decibels between 0-1.
- /// </summary>
- /// <param name="db"></param>
- /// <returns></returns>
- public float dBNormalized(float db)
- {
- return (db + 160f) / 160f;
- }
-
- #endregion
-
- #region Methods -> Private
-
- /// <summary>
- /// Tries to find an audio listener in the main camera.
- /// </summary>
- private AudioListener FindAudioListener()
- {
- Camera mainCamera = Camera.main;
-
- if (mainCamera != null)
- {
- return mainCamera.GetComponent<AudioListener>();
- }
- else
- {
- return null;
- }
- }
-
- private void OnSceneLoaded(Scene scene, LoadSceneMode loadSceneMode)
- {
- if (m_findAudioListenerInCameraIfNull == GraphyManager.LookForAudioListener.ON_SCENE_LOAD)
- {
- m_audioListener = FindAudioListener();
- }
- }
-
- private void Init()
- {
- m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
-
- UpdateParameters();
-
- UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs.meta
deleted file mode 100644
index feade85..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs
deleted file mode 100644
index 8fd8ac7..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs
+++ /dev/null
@@ -1,103 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 15-Dec-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-using UnityEngine.UI;
-using Tayx.Graphy.Utils.NumString;
-
-namespace Tayx.Graphy.Audio
-{
- public class G_AudioText : MonoBehaviour
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * Check if we should add a "RequireComponent" for "AudioMonitor".
- * Improve the FloatString Init to come from the core instead.
- * --------------------------------------*/
-
- #region Variables -> Serialized Private
-
- [SerializeField] private Text m_DBText = null;
-
- #endregion
-
- #region Variables -> Private
-
- private GraphyManager m_graphyManager = null;
-
- private G_AudioMonitor m_audioMonitor = null;
-
- private int m_updateRate = 4;
-
- private float m_deltaTimeOffset = 0;
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void Awake()
- {
- Init();
- }
-
- private void Update()
- {
- if (m_audioMonitor.SpectrumDataAvailable)
- {
- if (m_deltaTimeOffset > 1f / m_updateRate)
- {
- m_deltaTimeOffset = 0f;
-
- m_DBText.text = Mathf.Clamp(m_audioMonitor.MaxDB, -80f, 0f).ToStringNonAlloc();
- }
- else
- {
- m_deltaTimeOffset += Time.deltaTime;
- }
- }
- }
-
- #endregion
-
- #region Methods -> Public
-
- public void UpdateParameters()
- {
- m_updateRate = m_graphyManager.AudioTextUpdateRate;
- }
-
- #endregion
-
- #region Methods -> Private
-
- private void Init()
- {
- //TODO: Replace this with one activated from the core and figure out the min value.
- if (!G_FloatString.Inited || G_FloatString.MinValue > -1000f || G_FloatString.MaxValue < 16384f)
- {
- G_FloatString.Init
- (
- minNegativeValue: -1001f,
- maxPositiveValue: 16386f
- );
- }
-
- m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
-
- m_audioMonitor = GetComponent<G_AudioMonitor>();
-
- UpdateParameters();
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs.meta
deleted file mode 100644
index f6bfa71..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs.meta
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@@ -1,12 +0,0 @@
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor.meta
deleted file mode 100644
index 79782ad..0000000
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- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyDebuggerEditor.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyDebuggerEditor.cs
deleted file mode 100644
index 7ae6b69..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyDebuggerEditor.cs
+++ /dev/null
@@ -1,658 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 02-Jan-18
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using System;
-using UnityEngine;
-using System.Collections.Generic;
-using System.IO;
-using UnityEditor;
-
-namespace Tayx.Graphy
-{
- [CustomEditor(typeof(GraphyDebugger))]
- internal class GraphyDebuggerEditor : Editor
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * Finish spacing on "OnInspectorGUI".
- * Add sections to "OnInspectorGUI".
- * Fix the use of Space to be consistent with "GraphyManagerEditor".
- * --------------------------------------*/
-
- #region Variables -> Private
-
- private GraphyDebugger m_target;
-
- private int m_newDebugPacketListSize = 0;
-
- private int m_previouslySelectedDebugPacketIndex = 0;
- private int m_currentlySelectedDebugPacketIndex = 0;
-
- private int m_selectedDebugPacketCondition = 0;
-
- private GUISkin m_skin;
-
- private GUIStyle m_headerStyle1;
- private GUIStyle m_headerStyle2;
-
- private Texture2D m_logoTexture;
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void OnEnable()
- {
- m_target = (GraphyDebugger) target;
- }
-
- #endregion
-
- #region Methods -> Public Override
-
- public override void OnInspectorGUI()
- {
- if (m_target == null && target == null)
- {
- base.OnInspectorGUI();
-
- return;
- }
-
- LoadGuiStyles();
-
- float defaultLabelWidth = EditorGUIUtility.labelWidth;
- float defaultFieldWidth = EditorGUIUtility.fieldWidth;
-
- //===== CONTENT REGION ========================================================================
-
- GUILayout.Space(20);
-
- #region Section -> Logo
-
- if (m_logoTexture != null)
- {
- GUILayout.Label
- (
- image: m_logoTexture,
- style: new GUIStyle(GUI.skin.GetStyle("Label"))
- {
- alignment = TextAnchor.UpperCenter
- }
- );
-
- GUILayout.Space(10);
- }
- else
- {
- EditorGUILayout.LabelField
- (
- label: "[ GRAPHY - DEBUGGER ]",
- style: m_headerStyle1
- );
- }
-
- #endregion
-
- GUILayout.Space(5); //Extra pixels added when the logo is used.
-
- #region Section -> Settings
-
- SerializedObject serObj = serializedObject;
-
- SerializedProperty debugPacketList = serObj.FindProperty("m_debugPackets"); // Find the List in our script and create a refrence of it
-
- //Update our list
- serObj.Update();
-
- EditorGUILayout.LabelField("Current [Debug Packets] list size: " + debugPacketList.arraySize);
-
- EditorGUIUtility.fieldWidth = 32;
- EditorGUILayout.BeginHorizontal();
-
-
-
- m_newDebugPacketListSize = EditorGUILayout.IntField
- (
- label: "Define a new list size",
- value: m_newDebugPacketListSize
- );
-
- if (GUILayout.Button("Resize List"))
- {
- if (EditorUtility.DisplayDialog
- (
- title:
- "Resize List",
-
- message:
- "Are you sure you want to resize the entire List?\n\n" +
- "Current List Size -> " +
- debugPacketList.arraySize +
- "\n" +
- "New List Size -> " +
- m_newDebugPacketListSize +
- "\n" +
- "This will add default entries if the value is greater than the list size, or erase the bottom values until the new size specified.",
-
- ok:
- "Resize",
-
- cancel:
- "Cancel")
- )
- {
- m_currentlySelectedDebugPacketIndex = 0;
-
- if (m_newDebugPacketListSize != debugPacketList.arraySize)
- {
- while (m_newDebugPacketListSize > debugPacketList.arraySize)
- {
- debugPacketList.InsertArrayElementAtIndex(debugPacketList.arraySize);
- SetDefaultDebugPacketValues(debugPacketList);
- }
- while (m_newDebugPacketListSize < debugPacketList.arraySize)
- {
- debugPacketList.DeleteArrayElementAtIndex(debugPacketList.arraySize - 1);
- }
- }
- }
- }
-
- EditorGUILayout.EndHorizontal();
-
- EditorGUILayout.LabelField("NOT RECOMMENDED (Only use for first initialization)", EditorStyles.centeredGreyMiniLabel);
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
-
- if (debugPacketList.arraySize < 1)
- {
- m_previouslySelectedDebugPacketIndex = 0;
- m_currentlySelectedDebugPacketIndex = 0;
- m_selectedDebugPacketCondition = 0;
-
- serializedObject.ApplyModifiedProperties();
- return;
- }
-
- m_headerStyle2.contentOffset = Vector2.down * 3f;
-
- EditorGUILayout.LabelField("Selected debug packet:");
-
- EditorGUILayout.BeginHorizontal();
-
- List<string> debugPacketNames = new List<string>();
- for (int i = 0; i < debugPacketList.arraySize; i++)
- {
- SerializedProperty listItem = debugPacketList.GetArrayElementAtIndex(i);
- // NOTE: If the Popup detects two equal strings, it just paints 1, that's why I always add the "i"
- char checkMark = listItem.FindPropertyRelative("Active").boolValue ? '\u2714' : '\u2718';
- debugPacketNames.Add
- (
- (i + 1) +
- " (" +
- checkMark +
- ") " +
- " - ID: " +
- listItem.FindPropertyRelative("Id").intValue +
- " (Conditions: " +
- listItem.FindPropertyRelative("DebugConditions").arraySize +
- ")"
- );
- }
-
- m_currentlySelectedDebugPacketIndex = EditorGUILayout.Popup(m_currentlySelectedDebugPacketIndex, debugPacketNames.ToArray());
-
- if (m_currentlySelectedDebugPacketIndex != m_previouslySelectedDebugPacketIndex)
- {
- m_selectedDebugPacketCondition = 0;
-
- m_previouslySelectedDebugPacketIndex = m_currentlySelectedDebugPacketIndex;
- }
-
- Color defaultGUIColor = GUI.color;
-
- GUI.color = new Color(0.7f, 1f, 0.0f, 1f);
-
- //Or add a new item to the List<> with a button
-
- if (GUILayout.Button("Add", GUILayout.Width(60)))
- {
- debugPacketList.InsertArrayElementAtIndex(debugPacketList.arraySize);
- SetDefaultDebugPacketValues(debugPacketList);
- }
-
- GUI.color = new Color(1f, 0.7f, 0.0f, 1f);
-
- //Remove this index from the List
-
- if (GUILayout.Button("Remove", GUILayout.Width(60)))
- {
- debugPacketList.DeleteArrayElementAtIndex(m_currentlySelectedDebugPacketIndex);
- if (m_currentlySelectedDebugPacketIndex > 0)
- {
- m_currentlySelectedDebugPacketIndex--;
- }
-
- if (debugPacketList.arraySize < 1)
- {
- serializedObject.ApplyModifiedProperties();
- return;
- }
- }
-
- GUI.color = defaultGUIColor;
-
- EditorGUILayout.EndHorizontal();
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- EditorGUILayout.Space();
-
- //Display our list to the inspector window
-
- SerializedProperty listItemSelected = debugPacketList.GetArrayElementAtIndex(m_currentlySelectedDebugPacketIndex);
-
- SerializedProperty Active = listItemSelected.FindPropertyRelative("Active");
- SerializedProperty Id = listItemSelected.FindPropertyRelative("Id");
- SerializedProperty ExecuteOnce = listItemSelected.FindPropertyRelative("ExecuteOnce");
- SerializedProperty InitSleepTime = listItemSelected.FindPropertyRelative("InitSleepTime");
- SerializedProperty ExecuteSleepTime = listItemSelected.FindPropertyRelative("ExecuteSleepTime");
- SerializedProperty ConditionEvaluation = listItemSelected.FindPropertyRelative("ConditionEvaluation");
- SerializedProperty DebugConditions = listItemSelected.FindPropertyRelative("DebugConditions");
- SerializedProperty MessageType = listItemSelected.FindPropertyRelative("MessageType");
- SerializedProperty Message = listItemSelected.FindPropertyRelative("Message");
- SerializedProperty TakeScreenshot = listItemSelected.FindPropertyRelative("TakeScreenshot");
- SerializedProperty ScreenshotFileName = listItemSelected.FindPropertyRelative("ScreenshotFileName");
- SerializedProperty DebugBreak = listItemSelected.FindPropertyRelative("DebugBreak");
- SerializedProperty UnityEvents = listItemSelected.FindPropertyRelative("UnityEvents");
-
- #endregion
-
- EditorGUILayout.LabelField
- (
- label:
- "[ PACKET ] - ID: " +
- Id.intValue +
- " (Conditions: " +
- DebugConditions.arraySize +
- ")",
-
- style: m_headerStyle2
- );
-
- EditorGUIUtility.labelWidth = 150;
- EditorGUIUtility.fieldWidth = 35;
-
- Active.boolValue = EditorGUILayout.Toggle
- (
- new GUIContent
- (
- text: "Active",
- tooltip: "If false, it will not be checked"
- ),
- value: Active.boolValue
- );
-
- Id.intValue = EditorGUILayout.IntField
- (
- new GUIContent
- (
- text: "ID",
- tooltip: "Optional Id. It's used to get or remove DebugPackets in runtime"
- ),
- value: Id.intValue
- );
-
- ExecuteOnce.boolValue = EditorGUILayout.Toggle
- (
- new GUIContent
- (
- text: "Execute once",
- tooltip: "If true, once the actions are executed, this DebugPacket will delete itself"
- ),
- value: ExecuteOnce.boolValue
- );
-
- InitSleepTime.floatValue = EditorGUILayout.FloatField
- (
- new GUIContent
- (
- text: "Init sleep time",
- tooltip: "Time to wait before checking if conditions are met (use this to avoid low fps drops triggering the conditions when loading the game)"
- ),
- value: InitSleepTime.floatValue
- );
-
- ExecuteSleepTime.floatValue = EditorGUILayout.FloatField
- (
- new GUIContent
- (
- text: "Sleep time after execute",
- tooltip: "Time to wait before checking if conditions are met again (once they have already been met and if ExecuteOnce is false)"
- ),
- value: ExecuteSleepTime.floatValue
- );
-
-
-
- EditorGUIUtility.labelWidth = defaultLabelWidth;
- EditorGUIUtility.fieldWidth = defaultFieldWidth;
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
-
- EditorGUILayout.LabelField("[ CONDITIONS ] (" + DebugConditions.arraySize + ")", m_headerStyle2);
-
- EditorGUILayout.PropertyField
- (
- ConditionEvaluation,
- new GUIContent("Condition evaluation")
- );
-
- EditorGUILayout.Space();
-
- if (DebugConditions.arraySize < 1)
- {
- DebugConditions.InsertArrayElementAtIndex(DebugConditions.arraySize);
- m_selectedDebugPacketCondition = 0;
- }
-
- EditorGUILayout.BeginHorizontal();
-
- List<string> debugPacketConditionNames = new List<string>();
- for (int i = 0; i < DebugConditions.arraySize; i++)
- {
- SerializedProperty listItem = DebugConditions.GetArrayElementAtIndex(i);
- // NOTE: If the Popup detects two equal strings, it just paints 1, that's why I always add the "i"
-
- string conditionName = (i + 1).ToString() + " - ";
- conditionName += GetComparerStringFromDebugVariable((GraphyDebugger.DebugVariable)listItem.FindPropertyRelative("Variable").intValue) + " ";
- conditionName += GetComparerStringFromDebugComparer((GraphyDebugger.DebugComparer)listItem.FindPropertyRelative("Comparer").intValue) + " ";
- conditionName += listItem.FindPropertyRelative("Value").floatValue.ToString();
-
- debugPacketConditionNames.Add(conditionName);
- }
-
- m_selectedDebugPacketCondition = EditorGUILayout.Popup(m_selectedDebugPacketCondition, debugPacketConditionNames.ToArray());
-
- GUI.color = new Color(0.7f, 1f, 0.0f, 1f);
-
- if (GUILayout.Button("Add", GUILayout.Width(60)))
- {
- DebugConditions.InsertArrayElementAtIndex(DebugConditions.arraySize);
- }
-
- if (DebugConditions.arraySize > 1)
- {
- GUI.color = new Color(1f, 0.7f, 0.0f, 1f);
- }
- else
- {
- GUI.color = new Color(1f, 0.7f, 0.0f, 0.5f);
- }
-
- //Remove this index from the List
- if (GUILayout.Button("Remove", GUILayout.Width(60)))
- {
- if (DebugConditions.arraySize > 1)
- {
- DebugConditions.DeleteArrayElementAtIndex(m_selectedDebugPacketCondition);
- if (m_selectedDebugPacketCondition > 0)
- {
- m_selectedDebugPacketCondition--;
- }
- }
- }
-
- GUI.color = defaultGUIColor;
-
- EditorGUILayout.EndHorizontal();
-
- SerializedProperty conditionListItemSelected = DebugConditions.GetArrayElementAtIndex(m_selectedDebugPacketCondition);
-
- SerializedProperty Variable = conditionListItemSelected.FindPropertyRelative("Variable");
- SerializedProperty Comparer = conditionListItemSelected.FindPropertyRelative("Comparer");
- SerializedProperty Value = conditionListItemSelected.FindPropertyRelative("Value");
-
- EditorGUILayout.PropertyField
- (
- Variable,
- new GUIContent("Variable")
- );
-
- EditorGUILayout.PropertyField
- (
- Comparer,
- new GUIContent("Comparer")
- );
-
- EditorGUILayout.PropertyField
- (
- Value,
- new GUIContent("Value")
- );
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
-
- EditorGUILayout.LabelField("[ ACTIONS ]", m_headerStyle2);
-
- EditorGUIUtility.labelWidth = 140;
- EditorGUIUtility.fieldWidth = 35;
-
- EditorGUILayout.PropertyField
- (
- MessageType,
- new GUIContent("Message type")
- );
-
- EditorGUILayout.PropertyField(Message);
-
- TakeScreenshot.boolValue = EditorGUILayout.Toggle
- (
- new GUIContent
- (
- text: "Take screenshot",
- tooltip: "If true, it takes a screenshot and stores it. The location where the image is written to can include a directory/folder list. With no directory/folder list the image will be written into the Project folder. On mobile platforms the filename is appended to the persistent data path."
- ),
- value: TakeScreenshot.boolValue
- );
-
- if (TakeScreenshot.boolValue)
- {
- EditorGUILayout.PropertyField
- (
- ScreenshotFileName,
- new GUIContent
- (
- text: "Screenshot file name",
- tooltip: "Avoid this characters: * . \" / \\ [ ] : ; | = , \n\nIt will have the date appended at the end to avoid overwriting."
- )
- );
- }
-
- DebugBreak.boolValue = EditorGUILayout.Toggle
- (
- new GUIContent
- (
- text: "Debug Break",
- tooltip: "If true, it pauses the editor"
- ),
- DebugBreak.boolValue
- );
-
- EditorGUILayout.PropertyField(UnityEvents);
-
- EditorGUIUtility.labelWidth = defaultLabelWidth;
- EditorGUIUtility.fieldWidth = defaultFieldWidth;
-
- serializedObject.ApplyModifiedProperties();
-
- }
-
- #endregion
-
- #region Methods -> Private
-
- private void LoadGuiStyles()
- {
- string path = GetMonoScriptFilePath(this);
-
- path = path.Split(new string[] { "Assets" }, StringSplitOptions.None)[1]
- .Split(new string[] { "Tayx" }, StringSplitOptions.None)[0];
-
- m_logoTexture = AssetDatabase.LoadAssetAtPath<Texture2D>
- (
- "Assets" +
- path +
- "Tayx/Graphy - Ultimate Stats Monitor/Textures/Debugger_Logo_" +
- (EditorGUIUtility.isProSkin ? "White.png" : "Dark.png")
- );
-
- m_skin = AssetDatabase.LoadAssetAtPath<GUISkin>
- (
- "Assets" +
- path +
- "Tayx/Graphy - Ultimate Stats Monitor/GUI/Graphy.guiskin"
- );
-
- if (m_skin != null)
- {
- m_headerStyle1 = m_skin.GetStyle("Header1");
- m_headerStyle2 = m_skin.GetStyle("Header2");
-
- SetGuiStyleFontColor
- (
- guiStyle: m_headerStyle2,
- color: EditorGUIUtility.isProSkin ? Color.white : Color.black
- );
- }
- else
- {
- m_headerStyle1 = EditorStyles.boldLabel;
- m_headerStyle2 = EditorStyles.boldLabel;
- }
- }
-
- private void SetGuiStyleFontColor(GUIStyle guiStyle, Color color)
- {
- guiStyle.normal .textColor = color;
- guiStyle.hover .textColor = color;
- guiStyle.active .textColor = color;
- guiStyle.focused .textColor = color;
- guiStyle.onNormal .textColor = color;
- guiStyle.onHover .textColor = color;
- guiStyle.onActive .textColor = color;
- guiStyle.onFocused .textColor = color;
- }
-
- private string GetMonoScriptFilePath(ScriptableObject scriptableObject)
- {
- MonoScript ms = MonoScript.FromScriptableObject(scriptableObject);
-
- string filePath = AssetDatabase.GetAssetPath(ms);
-
- FileInfo fi = new FileInfo(filePath);
-
- if (fi.Directory != null)
- {
- filePath = fi.Directory.ToString();
-
- return filePath.Replace
- (
- oldChar: '\\',
- newChar: '/'
- );
- }
- return null;
-
- }
-
- private void SetDefaultDebugPacketValues(SerializedProperty debugPacketSerializedProperty)
- {
- GraphyDebugger.DebugPacket debugPacket = new GraphyDebugger.DebugPacket();
-
- debugPacketSerializedProperty.GetArrayElementAtIndex(debugPacketSerializedProperty.arraySize - 1)
- .FindPropertyRelative("Active")
- .boolValue = debugPacket.Active;
-
- debugPacketSerializedProperty.GetArrayElementAtIndex(debugPacketSerializedProperty.arraySize - 1)
- .FindPropertyRelative("Id")
- .intValue = debugPacketSerializedProperty.arraySize;
-
- debugPacketSerializedProperty.GetArrayElementAtIndex(debugPacketSerializedProperty.arraySize - 1)
- .FindPropertyRelative("ExecuteOnce")
- .boolValue = debugPacket.ExecuteOnce;
-
- debugPacketSerializedProperty.GetArrayElementAtIndex(debugPacketSerializedProperty.arraySize - 1)
- .FindPropertyRelative("InitSleepTime")
- .floatValue = debugPacket.InitSleepTime;
-
- debugPacketSerializedProperty.GetArrayElementAtIndex(debugPacketSerializedProperty.arraySize - 1)
- .FindPropertyRelative("ExecuteSleepTime")
- .floatValue = debugPacket.ExecuteSleepTime;
- }
-
- private string GetComparerStringFromDebugVariable(GraphyDebugger.DebugVariable debugVariable)
- {
- switch (debugVariable)
- {
- case GraphyDebugger.DebugVariable.Fps:
- return "FPS Current";
- case GraphyDebugger.DebugVariable.Fps_Min:
- return "FPS Min";
- case GraphyDebugger.DebugVariable.Fps_Max:
- return "FPS Max";
- case GraphyDebugger.DebugVariable.Fps_Avg:
- return "FPS Avg";
-
- case GraphyDebugger.DebugVariable.Ram_Allocated:
- return "Ram Allocated";
- case GraphyDebugger.DebugVariable.Ram_Reserved:
- return "Ram Reserved";
- case GraphyDebugger.DebugVariable.Ram_Mono:
- return "Ram Mono";
-
- case GraphyDebugger.DebugVariable.Audio_DB:
- return "Audio DB";
-
- default:
- return null;
-
- }
- }
-
- private string GetComparerStringFromDebugComparer(GraphyDebugger.DebugComparer debugComparer)
- {
- switch (debugComparer)
- {
- case GraphyDebugger.DebugComparer.Less_than:
- return "<";
- case GraphyDebugger.DebugComparer.Equals_or_less_than:
- return "<=";
- case GraphyDebugger.DebugComparer.Equals:
- return "==";
- case GraphyDebugger.DebugComparer.Equals_or_greater_than:
- return ">=";
- case GraphyDebugger.DebugComparer.Greater_than:
- return ">";
-
- default:
- return null;
- }
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyDebuggerEditor.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyDebuggerEditor.cs.meta
deleted file mode 100644
index 576169a..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyDebuggerEditor.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 4a96825e094d61441b5247d0c32652b3
-timeCreated: 1514907656
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyManagerEditor.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyManagerEditor.cs
deleted file mode 100644
index 8f87a9c..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyManagerEditor.cs
+++ /dev/null
@@ -1,961 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 20-Dec-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using System;
-using UnityEngine;
-using System.IO;
-using UnityEditor;
-
-namespace Tayx.Graphy
-{
- [CustomEditor(typeof(GraphyManager))]
- internal class GraphyManagerEditor : Editor
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * --------------------------------------*/
-
- #region Variables -> Private
-
- private GraphyManager m_target;
-
- private GUISkin m_skin;
-
- private GUIStyle m_headerStyle1;
- private GUIStyle m_headerStyle2;
-
- private Texture2D m_logoTexture;
-
- private int[] m_spectrumSizeValues =
- {
- 128,
- 256,
- 512,
- 1024,
- 2048,
- 4096,
- 8192
- };
-
- #region Section -> Settings
-
- private SerializedProperty m_graphyMode;
-
- private SerializedProperty m_enableOnStartup;
-
- private SerializedProperty m_keepAlive;
-
- private SerializedProperty m_background;
- private SerializedProperty m_backgroundColor;
-
- private SerializedProperty m_enableHotkeys;
-
- private SerializedProperty m_toggleModeKeyCode;
- private SerializedProperty m_toggleModeCtrl;
- private SerializedProperty m_toggleModeAlt;
-
- private SerializedProperty m_toggleActiveKeyCode;
- private SerializedProperty m_toggleActiveCtrl;
- private SerializedProperty m_toggleActiveAlt;
-
-
- private SerializedProperty m_graphModulePosition;
-
- #endregion
-
- #region Section -> FPS
-
- private bool m_fpsModuleInspectorToggle = true;
-
- private SerializedProperty m_fpsModuleState;
-
- private SerializedProperty m_timeToResetMinMaxFps;
-
- private SerializedProperty m_goodFpsColor;
- private SerializedProperty m_goodFpsThreshold;
-
- private SerializedProperty m_cautionFpsColor;
- private SerializedProperty m_cautionFpsThreshold;
-
- private SerializedProperty m_criticalFpsColor;
-
- private SerializedProperty m_fpsGraphResolution;
-
- private SerializedProperty m_fpsTextUpdateRate;
-
- #endregion
-
- #region Section -> RAM
-
- private bool m_ramModuleInspectorToggle = true;
-
- private SerializedProperty m_ramModuleState;
-
- private SerializedProperty m_allocatedRamColor;
- private SerializedProperty m_reservedRamColor;
- private SerializedProperty m_monoRamColor;
-
- private SerializedProperty m_ramGraphResolution;
-
- private SerializedProperty m_ramTextUpdateRate;
-
- #endregion
-
- #region Section -> Audio
-
- private bool m_audioModuleInspectorToggle = true;
-
- private SerializedProperty m_findAudioListenerInCameraIfNull;
-
- private SerializedProperty m_audioListener;
-
- private SerializedProperty m_audioModuleState;
-
- private SerializedProperty m_audioGraphColor;
-
- private SerializedProperty m_audioGraphResolution;
-
- private SerializedProperty m_audioTextUpdateRate;
-
- private SerializedProperty m_FFTWindow;
-
- private SerializedProperty m_spectrumSize;
-
- #endregion
-
- #region Section -> Advanced Settings
-
- private bool m_advancedModuleInspectorToggle = true;
-
- private SerializedProperty m_advancedModulePosition;
-
- private SerializedProperty m_advancedModuleState;
-
- #endregion
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void OnEnable()
- {
- m_target = (GraphyManager)target;
-
- SerializedObject serObj = serializedObject;
-
- #region Section -> Settings
-
- m_graphyMode = serObj.FindProperty("m_graphyMode");
-
- m_enableOnStartup = serObj.FindProperty("m_enableOnStartup");
-
- m_keepAlive = serObj.FindProperty("m_keepAlive");
-
- m_background = serObj.FindProperty("m_background");
- m_backgroundColor = serObj.FindProperty("m_backgroundColor");
-
- m_enableHotkeys = serObj.FindProperty("m_enableHotkeys");
-
- m_toggleModeKeyCode = serObj.FindProperty("m_toggleModeKeyCode");
-
- m_toggleModeCtrl = serObj.FindProperty("m_toggleModeCtrl");
- m_toggleModeAlt = serObj.FindProperty("m_toggleModeAlt");
-
- m_toggleActiveKeyCode = serObj.FindProperty("m_toggleActiveKeyCode");
-
- m_toggleActiveCtrl = serObj.FindProperty("m_toggleActiveCtrl");
- m_toggleActiveAlt = serObj.FindProperty("m_toggleActiveAlt");
-
- m_graphModulePosition = serObj.FindProperty("m_graphModulePosition");
-
- #endregion
-
- #region Section -> FPS
-
- m_fpsModuleState = serObj.FindProperty("m_fpsModuleState");
-
- m_timeToResetMinMaxFps = serObj.FindProperty("m_timeToResetMinMaxFps");
-
- m_goodFpsColor = serObj.FindProperty("m_goodFpsColor");
- m_goodFpsThreshold = serObj.FindProperty("m_goodFpsThreshold");
-
- m_cautionFpsColor = serObj.FindProperty("m_cautionFpsColor");
- m_cautionFpsThreshold = serObj.FindProperty("m_cautionFpsThreshold");
-
- m_criticalFpsColor = serObj.FindProperty("m_criticalFpsColor");
-
- m_fpsGraphResolution = serObj.FindProperty("m_fpsGraphResolution");
-
- m_fpsTextUpdateRate = serObj.FindProperty("m_fpsTextUpdateRate");
-
- #endregion
-
- #region Section -> RAM
-
- m_ramModuleState = serObj.FindProperty("m_ramModuleState");
-
- m_allocatedRamColor = serObj.FindProperty("m_allocatedRamColor");
- m_reservedRamColor = serObj.FindProperty("m_reservedRamColor");
- m_monoRamColor = serObj.FindProperty("m_monoRamColor");
-
- m_ramGraphResolution = serObj.FindProperty("m_ramGraphResolution");
-
- m_ramTextUpdateRate = serObj.FindProperty("m_ramTextUpdateRate");
-
- #endregion
-
- #region Section -> Audio
-
- m_findAudioListenerInCameraIfNull = serObj.FindProperty("m_findAudioListenerInCameraIfNull");
-
- m_audioListener = serObj.FindProperty("m_audioListener");
-
- m_audioModuleState = serObj.FindProperty("m_audioModuleState");
-
- m_audioGraphColor = serObj.FindProperty("m_audioGraphColor");
-
- m_audioGraphResolution = serObj.FindProperty("m_audioGraphResolution");
-
- m_audioTextUpdateRate = serObj.FindProperty("m_audioTextUpdateRate");
-
- m_FFTWindow = serObj.FindProperty("m_FFTWindow");
-
- m_spectrumSize = serObj.FindProperty("m_spectrumSize");
-
- #endregion
-
- #region Section -> Advanced Settings
-
- m_advancedModulePosition = serObj.FindProperty("m_advancedModulePosition");
-
- m_advancedModuleState = serObj.FindProperty("m_advancedModuleState");
-
- #endregion
-
- }
-
- #endregion
-
- #region Methods -> Public Override
-
- public override void OnInspectorGUI()
- {
- if (m_target == null && target == null)
- {
- base.OnInspectorGUI();
- return;
- }
-
- LoadGuiStyles();
-
- float defaultLabelWidth = EditorGUIUtility.labelWidth;
- float defaultFieldWidth = EditorGUIUtility.fieldWidth;
-
- GUIStyle foldoutStyle = new GUIStyle(EditorStyles.foldout)
- {
- font = m_headerStyle2.font,
- fontStyle = m_headerStyle2.fontStyle,
- contentOffset = Vector2.down * 3f //TODO: Maybe replace this with "new Vector2(0f, -3f);"
- };
-
- SetGuiStyleFontColor
- (
- guiStyle: foldoutStyle,
- color: EditorGUIUtility.isProSkin ? Color.white : Color.black
- );
-
- //===== CONTENT REGION ========================================================================
-
- GUILayout.Space(20);
-
- #region Section -> Logo
-
- if (m_logoTexture != null)
- {
- GUILayout.Label
- (
- image: m_logoTexture,
- style: new GUIStyle(GUI.skin.GetStyle("Label"))
- {
- alignment = TextAnchor.UpperCenter
- }
- );
-
- GUILayout.Space(10);
- }
- else
- {
- EditorGUILayout.LabelField
- (
- label: "[ GRAPHY - MANAGER ]",
- style: m_headerStyle1
- );
- }
-
- #endregion
-
- GUILayout.Space(5); //Extra pixels added when the logo is used.
-
- #region Section -> Settings
-
- EditorGUIUtility.labelWidth = 130;
- EditorGUIUtility.fieldWidth = 35;
-
- EditorGUILayout.PropertyField
- (
- m_graphyMode,
- new GUIContent
- (
- text: "Graphy Mode",
- tooltip: "LIGHT mode increases compatibility with mobile and older, less powerful GPUs, but reduces the maximum graph resolutions to 128."
- )
- );
-
- GUILayout.Space(10);
-
- m_enableOnStartup.boolValue = EditorGUILayout.Toggle
- (
- new GUIContent
- (
- text: "Enable On Startup",
- tooltip: "If ticked, Graphy will be displayed by default on startup, otherwise it will initiate and hide."
- ),
- value: m_enableOnStartup.boolValue
- );
-
- // This is a neat trick to hide Graphy in the Scene if it's going to be deactivated in play mode so that it doesn't use screen space.
- if (!Application.isPlaying)
- {
- m_target.GetComponent<Canvas>().enabled = m_enableOnStartup.boolValue;
- }
-
- m_keepAlive.boolValue = EditorGUILayout.Toggle
- (
- new GUIContent
- (
- text: "Keep Alive",
- tooltip: "If ticked, it will survive scene changes.\n\nCAREFUL, if you set Graphy as a child of another GameObject, the root GameObject will also survive scene changes. If you want to avoid that put Graphy in the root of the Scene as its own entity."
- ),
- value: m_keepAlive.boolValue
- );
-
- GUILayout.Space(10);
-
- EditorGUILayout.BeginHorizontal();
-
- m_background.boolValue = EditorGUILayout.Toggle
- (
- new GUIContent
- (
- text: "Background",
- tooltip: "If ticked, it will show a background overlay to improve readability in cluttered scenes."
- ),
- value: m_background.boolValue
- );
-
- m_backgroundColor.colorValue = EditorGUILayout.ColorField(m_backgroundColor.colorValue);
-
- EditorGUILayout.EndHorizontal();
-
- GUILayout.Space(10);
-
- m_enableHotkeys.boolValue = EditorGUILayout.Toggle
- (
- new GUIContent
- (
- text: "Enable Hotkeys",
- tooltip: "If ticked, it will enable the hotkeys to be able to modify Graphy in runtime with custom keyboard shortcuts."
- ),
- value: m_enableHotkeys.boolValue
- );
-
- if (m_enableHotkeys.boolValue)
- {
- EditorGUILayout.BeginHorizontal();
-
- EditorGUIUtility.labelWidth = 130;
- EditorGUIUtility.fieldWidth = 35;
-
- EditorGUILayout.PropertyField
- (
- m_toggleModeKeyCode,
- new GUIContent
- (
- text: "Toggle Mode Key",
- tooltip: "If ticked, it will require clicking this key and the other ones you have set up."
- )
- );
-
- EditorGUIUtility.labelWidth = 30;
- EditorGUIUtility.fieldWidth = 35;
-
- m_toggleModeCtrl.boolValue = EditorGUILayout.Toggle
- (
- new GUIContent
- (
- text: "Ctrl",
- tooltip: "If ticked, it will require clicking Ctrl and the other keys you have set up."
- ),
- value: m_toggleModeCtrl.boolValue
- );
-
- m_toggleModeAlt.boolValue = EditorGUILayout.Toggle
- (
- new GUIContent
- (
- text: "Alt",
- tooltip: "If ticked, it will require clicking Alt and the other keys you have set up."
- ),
- value: m_toggleModeAlt.boolValue
- );
-
- EditorGUILayout.EndHorizontal();
-
- EditorGUILayout.BeginHorizontal();
-
- EditorGUIUtility.labelWidth = 130;
- EditorGUIUtility.fieldWidth = 35;
-
- EditorGUILayout.PropertyField
- (
- m_toggleActiveKeyCode,
- new GUIContent
- (
- text: "Toggle Active Key",
- tooltip: "If ticked, it will require clicking this key and the other ones you have set up."
- )
- );
-
- EditorGUIUtility.labelWidth = 30;
- EditorGUIUtility.fieldWidth = 35;
-
- m_toggleActiveCtrl.boolValue = EditorGUILayout.Toggle
- (
- new GUIContent
- (
- text: "Ctrl",
- tooltip: "If ticked, it will require clicking Ctrl and the other kesy you have set up."
- ),
- value: m_toggleActiveCtrl.boolValue
- );
-
- m_toggleActiveAlt.boolValue = EditorGUILayout.Toggle
- (
- new GUIContent
- (
- text: "Alt",
- tooltip: "If ticked, it will require clicking Alt and the other keys you have set up."
- ),
- value: m_toggleActiveAlt.boolValue
- );
-
- EditorGUILayout.EndHorizontal();
- }
-
- GUILayout.Space(15);
-
- EditorGUIUtility.labelWidth = 155;
- EditorGUIUtility.fieldWidth = 35;
-
- EditorGUILayout.PropertyField
- (
- m_graphModulePosition,
- new GUIContent
- (
- text: "Graph modules position",
- tooltip: "Defines in which corner the modules will be located."
- )
- );
-
- #endregion
-
- GUILayout.Space(20);
-
- #region Section -> FPS
-
- m_fpsModuleInspectorToggle = EditorGUILayout.Foldout
- (
- m_fpsModuleInspectorToggle,
- content: " [ FPS ]",
- style: foldoutStyle
- );
-
- GUILayout.Space(5);
-
- if (m_fpsModuleInspectorToggle)
- {
- EditorGUILayout.PropertyField
- (
- m_fpsModuleState,
- new GUIContent
- (
- text: "Module state",
- tooltip: "FULL -> Text + Graph \nTEXT -> Just text \nOFF -> Turned off"
- )
- );
-
- GUILayout.Space(5);
-
- EditorGUILayout.LabelField("Fps thresholds and colors:");
-
- EditorGUI.indentLevel++;
-
- EditorGUILayout.BeginHorizontal();
-
- m_goodFpsThreshold.intValue = EditorGUILayout.IntField
- (
- new GUIContent
- (
- text: "- Good",
- tooltip: "When FPS rise above this value, this color will be used."
- ),
- value: m_goodFpsThreshold.intValue
- );
-
- m_goodFpsColor.colorValue = EditorGUILayout.ColorField(m_goodFpsColor.colorValue);
-
- EditorGUILayout.EndHorizontal();
-
- if (m_goodFpsThreshold.intValue <= m_cautionFpsThreshold.intValue && m_goodFpsThreshold.intValue > 1)
- {
- m_cautionFpsThreshold.intValue = m_goodFpsThreshold.intValue - 1;
- }
- else if (m_goodFpsThreshold.intValue <= 1)
- {
- m_goodFpsThreshold.intValue = 2;
- }
-
- EditorGUILayout.BeginHorizontal();
-
- m_cautionFpsThreshold.intValue = EditorGUILayout.IntField
- (
- new GUIContent
- (
- text: "- Caution",
- tooltip: "When FPS falls between this and the Good value, this color will be used."
- ),
- value: m_cautionFpsThreshold.intValue
- );
-
- m_cautionFpsColor.colorValue = EditorGUILayout.ColorField(m_cautionFpsColor.colorValue);
-
- EditorGUILayout.EndHorizontal();
-
- if (m_cautionFpsThreshold.intValue >= m_goodFpsThreshold.intValue)
- {
- m_cautionFpsThreshold.intValue = m_goodFpsThreshold.intValue - 1;
- }
- else if (m_cautionFpsThreshold.intValue <= 0)
- {
- m_cautionFpsThreshold.intValue = 1;
- }
-
- EditorGUILayout.BeginHorizontal();
-
- EditorGUILayout.IntField
- (
- new GUIContent
- (
- text: "- Critical",
- tooltip: "When FPS falls below the Caution value, this color will be used. (You can't have negative FPS, so this value is just for reference, it can't be changed)."
- ),
- value: 0
- );
-
- m_criticalFpsColor.colorValue = EditorGUILayout.ColorField(m_criticalFpsColor.colorValue);
-
- EditorGUILayout.EndHorizontal();
-
- EditorGUI.indentLevel--;
-
- if (m_fpsModuleState.intValue == 0)
- {
- m_fpsGraphResolution.intValue = EditorGUILayout.IntSlider
- (
- new GUIContent
- (
- text: "Graph resolution",
- tooltip: "Defines the amount of points in the graph"
- ),
- m_fpsGraphResolution.intValue,
- leftValue: 20,
- rightValue: m_graphyMode.intValue == 0 ? 300 : 128
- );
- }
-
- EditorGUIUtility.labelWidth = 180;
- EditorGUIUtility.fieldWidth = 35;
-
- m_timeToResetMinMaxFps.intValue = EditorGUILayout.IntSlider
- (
- new GUIContent
- (
- text: "Time to reset min/max values",
- tooltip: "If the min/max value doesn't change in the specified time, they will be reset. This allows tracking the min/max fps in a shorter interval. \n\nSet it to 0 if you don't want it to reset."
- ),
- m_timeToResetMinMaxFps.intValue,
- leftValue: 0,
- rightValue: 120
- );
-
- EditorGUIUtility.labelWidth = 155;
- EditorGUIUtility.fieldWidth = 35;
-
- m_fpsTextUpdateRate.intValue = EditorGUILayout.IntSlider
- (
- new GUIContent
- (
- text: "Text update rate",
- tooltip: "Defines the amount times the text is updated in 1 second."
- ),
- m_fpsTextUpdateRate.intValue,
- leftValue: 1,
- rightValue: 60
- );
- }
-
- #endregion
-
- GUILayout.Space(20);
-
- #region Section -> RAM
-
- m_ramModuleInspectorToggle = EditorGUILayout.Foldout
- (
- m_ramModuleInspectorToggle,
- content: " [ RAM ]",
- style: foldoutStyle
- );
-
- GUILayout.Space(5);
-
- if (m_ramModuleInspectorToggle)
- {
- EditorGUILayout.PropertyField
- (
- m_ramModuleState,
- new GUIContent
- (
- text: "Module state",
- tooltip: "FULL -> Text + Graph \nTEXT -> Just text \nOFF -> Turned off"
- )
- );
-
- GUILayout.Space(5);
-
- EditorGUILayout.LabelField("Graph colors:");
-
- EditorGUI.indentLevel++;
-
- m_allocatedRamColor.colorValue = EditorGUILayout.ColorField
- (
- label: "- Allocated",
- value: m_allocatedRamColor.colorValue
- );
-
- m_reservedRamColor.colorValue = EditorGUILayout.ColorField
- (
- label: "- Reserved",
- value: m_reservedRamColor.colorValue
- );
-
- m_monoRamColor.colorValue = EditorGUILayout.ColorField
- (
- label: "- Mono",
- value: m_monoRamColor.colorValue
- );
-
- EditorGUI.indentLevel--;
-
- if (m_ramModuleState.intValue == 0)
- {
- m_ramGraphResolution.intValue = EditorGUILayout.IntSlider(
- new GUIContent
- (
- text: "Graph resolution",
- tooltip: "Defines the amount of points are in the graph"
- ),
- m_ramGraphResolution.intValue,
- leftValue: 20,
- rightValue: m_graphyMode.intValue == 0 ? 300 : 128
- );
- }
-
- m_ramTextUpdateRate.intValue = EditorGUILayout.IntSlider
- (
- new GUIContent
- (
- text: "Text update rate",
- tooltip: "Defines the amount times the text is updated in 1 second."
- ),
- m_ramTextUpdateRate.intValue,
- leftValue: 1,
- rightValue: 60
- );
- }
-
- #endregion
-
- GUILayout.Space(20);
-
- #region Section -> Audio
-
- m_audioModuleInspectorToggle = EditorGUILayout.Foldout
- (
- m_audioModuleInspectorToggle,
- content: " [ AUDIO ]",
- style: foldoutStyle
- );
-
- GUILayout.Space(5);
-
- if (m_audioModuleInspectorToggle)
- {
- EditorGUILayout.PropertyField
- (
- m_audioModuleState,
- new GUIContent
- (
- text: "Module state",
- tooltip: "FULL -> Text + Graph \nTEXT -> Just text \nOFF -> Turned off"
- )
- );
-
- GUILayout.Space(5);
-
- EditorGUILayout.PropertyField
- (
- m_findAudioListenerInCameraIfNull,
- new GUIContent
- (
- text: "Find audio listener",
- tooltip: "Tries to find the AudioListener in the Main camera in the scene. (if AudioListener is null)"
- )
- );
-
- EditorGUILayout.PropertyField
- (
- m_audioListener,
- new GUIContent
- (
- text: "Audio Listener",
- tooltip: "Graphy will take the data from this Listener. If none are specified, it will try to get it from the Main Camera in the scene."
- )
- );
-
- if (m_audioModuleState.intValue == 0)
- {
- m_audioGraphColor.colorValue = EditorGUILayout.ColorField
- (
- label: "Graph color",
- value: m_audioGraphColor.colorValue
- );
-
- m_audioGraphResolution.intValue = EditorGUILayout.IntSlider
- (
- new GUIContent
- (
- text: "Graph resolution",
- tooltip: "Defines the amount of points that are in the graph."
- ),
- m_audioGraphResolution.intValue,
- leftValue: 20,
- rightValue: m_graphyMode.intValue == 0 ? 300 : 128
- );
-
- // Forces the value to be a multiple of 3, this way the audio graph is painted correctly
- if (m_audioGraphResolution.intValue % 3 != 0 && m_audioGraphResolution.intValue < 300)
- {
- m_audioGraphResolution.intValue += 3 - m_audioGraphResolution.intValue % 3;
- }
- //TODO: Figure out why a static version of the ForceMultipleOf3 isnt used.
- }
-
- EditorGUILayout.PropertyField
- (
- m_FFTWindow,
- new GUIContent
- (
- text: "FFT Window",
- tooltip: "Used to reduce leakage between frequency bins/bands. Note, the more complex window type, the better the quality, but reduced speed. \n\nSimplest is rectangular. Most complex is BlackmanHarris"
- )
- );
-
- m_spectrumSize.intValue = EditorGUILayout.IntSlider
- (
- new GUIContent
- (
- text: "Spectrum size",
- tooltip: "Has to be a power of 2 between 128-8192. The higher sample rate, the less precision but also more impact on performance. Careful with mobile devices"
- ),
- m_spectrumSize.intValue,
- leftValue: 128,
- rightValue: 8192
- );
-
- int closestSpectrumIndex = 0;
- int minDistanceToSpectrumValue = 100000;
-
- for (int i = 0; i < m_spectrumSizeValues.Length; i++)
- {
- int newDistance = Mathf.Abs
- (
- value: m_spectrumSize.intValue - m_spectrumSizeValues[i]
- );
-
- if (newDistance < minDistanceToSpectrumValue)
- {
- minDistanceToSpectrumValue = newDistance;
- closestSpectrumIndex = i;
- }
- }
-
- m_spectrumSize.intValue = m_spectrumSizeValues[closestSpectrumIndex];
-
- m_audioTextUpdateRate.intValue = EditorGUILayout.IntSlider
- (
- new GUIContent
- (
- text: "Text update rate",
- tooltip: "Defines the amount times the text is updated in 1 second"
- ),
- m_audioTextUpdateRate.intValue,
- leftValue: 1,
- rightValue: 60
- );
- }
-
- #endregion
-
- GUILayout.Space(20);
-
- #region Section -> Advanced Settings
-
- m_advancedModuleInspectorToggle = EditorGUILayout.Foldout
- (
- m_advancedModuleInspectorToggle,
- content: " [ ADVANCED DATA ]",
- style: foldoutStyle
- );
-
- GUILayout.Space(5);
-
- if (m_advancedModuleInspectorToggle)
- {
- EditorGUILayout.PropertyField(m_advancedModulePosition);
-
- EditorGUILayout.PropertyField
- (
- m_advancedModuleState,
- new GUIContent
- (
- text: "Module state",
- tooltip: "FULL -> Text \nOFF -> Turned off"
- )
- );
- }
-
- #endregion;
-
- EditorGUIUtility.labelWidth = defaultLabelWidth;
- EditorGUIUtility.fieldWidth = defaultFieldWidth;
-
- serializedObject.ApplyModifiedProperties();
- }
-
- #endregion
-
- #region Methods -> Private
-
- private void LoadGuiStyles()
- {
- string path = GetMonoScriptFilePath(this);
-
- path = path.Split(separator: new string[] { "Assets" }, options: StringSplitOptions.None)[1]
- .Split(separator: new string[] { "Tayx" }, options: StringSplitOptions.None)[0];
-
- m_logoTexture = AssetDatabase.LoadAssetAtPath<Texture2D>
- (
- "Assets" +
- path +
- "Tayx/Graphy - Ultimate Stats Monitor/Textures/Manager_Logo_" +
- (EditorGUIUtility.isProSkin ? "White.png" : "Dark.png")
- );
-
- m_skin = AssetDatabase.LoadAssetAtPath<GUISkin>
- (
- "Assets" +
- path +
- "Tayx/Graphy - Ultimate Stats Monitor/GUI/Graphy.guiskin"
- );
-
- if (m_skin != null)
- {
- m_headerStyle1 = m_skin.GetStyle("Header1");
- m_headerStyle2 = m_skin.GetStyle("Header2");
-
- SetGuiStyleFontColor
- (
- guiStyle: m_headerStyle2,
- color: EditorGUIUtility.isProSkin ? Color.white : Color.black
- );
- }
- else
- {
- m_headerStyle1 = EditorStyles.boldLabel;
- m_headerStyle2 = EditorStyles.boldLabel;
- }
- }
-
- /// <summary>
- /// Sets the colors of the GUIStyle's text.
- /// </summary>
- /// <param name="guiStyle">
- /// The GUIStyle to be altered.
- /// </param>
- /// <param name="color">
- /// The color for the text.
- /// </param>
- private void SetGuiStyleFontColor(GUIStyle guiStyle, Color color) //TODO: Perhaps add a null check.
- {
- guiStyle.normal .textColor = color;
- guiStyle.hover .textColor = color;
- guiStyle.active .textColor = color;
- guiStyle.focused .textColor = color;
- guiStyle.onNormal .textColor = color;
- guiStyle.onHover .textColor = color;
- guiStyle.onActive .textColor = color;
- guiStyle.onFocused .textColor = color;
- }
-
- private string GetMonoScriptFilePath(ScriptableObject scriptableObject) //TODO: Perhaps add a null check.
- {
- MonoScript ms = MonoScript.FromScriptableObject(scriptableObject);
- string filePath = AssetDatabase.GetAssetPath(ms);
-
- FileInfo fi = new FileInfo(filePath);
-
- if (fi.Directory != null)
- {
- filePath = fi.Directory.ToString();
- return filePath.Replace
- (
- oldChar: '\\',
- newChar: '/'
- );
- }
- return null;
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyManagerEditor.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyManagerEditor.cs.meta
deleted file mode 100644
index 0d1145c..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyManagerEditor.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: f01a5c28e5127404da343db2a7409c10
-timeCreated: 1513764399
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps.meta
deleted file mode 100644
index 844e57b..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 3232b12a3422d1a4d8ff3eaa000c43ae
-folderAsset: yes
-timeCreated: 1513377102
-licenseType: Store
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs
deleted file mode 100644
index c25d964..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs
+++ /dev/null
@@ -1,178 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 15-Dec-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using Tayx.Graphy.Graph;
-using UnityEngine;
-using UnityEngine.UI;
-
-namespace Tayx.Graphy.Fps
-{
- public class G_FpsGraph : G_Graph
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * Check if we should add a "RequireComponent" for "FpsMonitor".
- * --------------------------------------*/
-
- #region Variables -> Serialized Private
-
- [SerializeField] private Image m_imageGraph = null;
-
- [SerializeField] private Shader ShaderFull = null;
- [SerializeField] private Shader ShaderLight = null;
-
- #endregion
-
- #region Variables -> Private
-
- private GraphyManager m_graphyManager = null;
-
- private G_FpsMonitor m_fpsMonitor = null;
-
- private int m_resolution = 150;
-
- private G_GraphShader m_shaderGraph = null;
-
- private int[] m_fpsArray;
-
- private int m_highestFps;
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void OnEnable()
- {
- Init();
- }
-
- private void Update()
- {
- UpdateGraph();
- }
-
- #endregion
-
- #region Methods -> Public
-
- public void UpdateParameters()
- {
- switch (m_graphyManager.GraphyMode)
- {
- case GraphyManager.Mode.FULL:
- m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
- m_shaderGraph.Image.material = new Material(ShaderFull);
- break;
-
- case GraphyManager.Mode.LIGHT:
- m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
- m_shaderGraph.Image.material = new Material(ShaderLight);
- break;
- }
-
- m_shaderGraph.InitializeShader();
-
- m_resolution = m_graphyManager.FpsGraphResolution;
-
- CreatePoints();
- }
-
- #endregion
-
- #region Methods -> Protected Override
-
- protected override void UpdateGraph()
- {
- int fps = (int)(1 / Time.unscaledDeltaTime);
-
- int currentMaxFps = 0;
-
- for (int i = 0; i <= m_resolution - 1; i++)
- {
- if (i >= m_resolution - 1)
- {
- m_fpsArray[i] = fps;
- }
- else
- {
- m_fpsArray[i] = m_fpsArray[i + 1];
- }
-
- // Store the highest fps to use as the highest point in the graph
-
- if (currentMaxFps < m_fpsArray[i])
- {
- currentMaxFps = m_fpsArray[i];
- }
-
- }
-
- m_highestFps = m_highestFps < 1 || m_highestFps <= currentMaxFps ? currentMaxFps : m_highestFps - 1;
-
- for (int i = 0; i <= m_resolution - 1; i++)
- {
- m_shaderGraph.Array[i] = m_fpsArray[i] / (float) m_highestFps;
- }
-
- // Update the material values
-
- m_shaderGraph.UpdatePoints();
-
- m_shaderGraph.Average = m_fpsMonitor.AverageFPS / m_highestFps;
- m_shaderGraph.UpdateAverage();
-
- m_shaderGraph.GoodThreshold = (float)m_graphyManager.GoodFPSThreshold / m_highestFps;
- m_shaderGraph.CautionThreshold = (float)m_graphyManager.CautionFPSThreshold / m_highestFps;
- m_shaderGraph.UpdateThresholds();
- }
-
- protected override void CreatePoints()
- {
- m_shaderGraph.Array = new float[m_resolution];
-
- m_fpsArray = new int[m_resolution];
-
- for (int i = 0; i < m_resolution; i++)
- {
- m_shaderGraph.Array[i] = 0;
- }
-
- m_shaderGraph.GoodColor = m_graphyManager.GoodFPSColor;
- m_shaderGraph.CautionColor = m_graphyManager.CautionFPSColor;
- m_shaderGraph.CriticalColor = m_graphyManager.CriticalFPSColor;
-
- m_shaderGraph.UpdateColors();
-
- m_shaderGraph.UpdateArray();
- }
-
- #endregion
-
- #region Methods -> Private
-
- private void Init()
- {
- m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
-
- m_fpsMonitor = GetComponent<G_FpsMonitor>();
-
- m_shaderGraph = new G_GraphShader
- {
- Image = m_imageGraph
- };
-
- UpdateParameters();
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs.meta
deleted file mode 100644
index 97df8e6..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 2e119c7747ac400478c7cfcaea03214e
-timeCreated: 1511794194
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs
deleted file mode 100644
index 395b2eb..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs
+++ /dev/null
@@ -1,257 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 03-Jan-18
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-using System.Collections.Generic;
-using Tayx.Graphy.UI;
-using Tayx.Graphy.Utils;
-using UnityEngine.UI;
-
-namespace Tayx.Graphy.Fps
-{
- public class G_FpsManager : MonoBehaviour, IMovable, IModifiableState
- {
- /* ----- TODO: ----------------------------
- * Check if we can seal this class.
- * Add summaries to the variables.
- * Add summaries to the functions.
- * Check if we should add a "RequireComponent" for "RectTransform".
- * Check if we should add a "RequireComponent" for "FpsGraph".
- * Check if we should add a "RequireComponent" for "FpsMonitor".
- * Check if we should add a "RequireComponent" for "FpsText".
- * --------------------------------------*/
-
- #region Variables -> Serialized Private
-
- [SerializeField] private GameObject m_fpsGraphGameObject = null;
-
- [SerializeField] private List<GameObject> m_nonBasicTextGameObjects = new List<GameObject>();
-
- [SerializeField] private List<Image> m_backgroundImages = new List<Image>();
-
- #endregion
-
- #region Variables -> Private
-
- private GraphyManager m_graphyManager = null;
-
- private G_FpsGraph m_fpsGraph = null;
- private G_FpsMonitor m_fpsMonitor = null;
- private G_FpsText m_fpsText = null;
-
- private RectTransform m_rectTransform = null;
-
- private List<GameObject> m_childrenGameObjects = new List<GameObject>();
-
- private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL;
- private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL;
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void Awake()
- {
- Init();
- }
-
- private void Start()
- {
- UpdateParameters();
- }
-
- #endregion
-
- #region Methods -> Public
-
- public void SetPosition(GraphyManager.ModulePosition newModulePosition)
- {
- float xSideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.x);
- float ySideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.y);
-
- switch (newModulePosition)
- {
- case GraphyManager.ModulePosition.TOP_LEFT:
-
- m_rectTransform.anchorMax = Vector2.up;
- m_rectTransform.anchorMin = Vector2.up;
- m_rectTransform.anchoredPosition = new Vector2(xSideOffset, -ySideOffset);
-
- break;
-
- case GraphyManager.ModulePosition.TOP_RIGHT:
-
- m_rectTransform.anchorMax = Vector2.one;
- m_rectTransform.anchorMin = Vector2.one;
- m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, -ySideOffset);
-
- break;
-
- case GraphyManager.ModulePosition.BOTTOM_LEFT:
-
- m_rectTransform.anchorMax = Vector2.zero;
- m_rectTransform.anchorMin = Vector2.zero;
- m_rectTransform.anchoredPosition = new Vector2(xSideOffset, ySideOffset);
-
- break;
-
- case GraphyManager.ModulePosition.BOTTOM_RIGHT:
-
- m_rectTransform.anchorMax = Vector2.right;
- m_rectTransform.anchorMin = Vector2.right;
- m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, ySideOffset);
-
- break;
-
- case GraphyManager.ModulePosition.FREE:
- break;
- }
- }
-
- public void SetState(GraphyManager.ModuleState state, bool silentUpdate = false)
- {
- if (!silentUpdate)
- {
- m_previousModuleState = m_currentModuleState;
- }
-
- m_currentModuleState = state;
-
- switch (state)
- {
- case GraphyManager.ModuleState.FULL:
- gameObject.SetActive(true);
- m_childrenGameObjects.SetAllActive(true);
- SetGraphActive(true);
-
- if (m_graphyManager.Background)
- {
- m_backgroundImages.SetOneActive(0);
- }
- else
- {
- m_backgroundImages.SetAllActive(false);
- }
-
- break;
-
- case GraphyManager.ModuleState.TEXT:
- gameObject.SetActive(true);
- m_childrenGameObjects.SetAllActive(true);
- SetGraphActive(false);
-
- if (m_graphyManager.Background)
- {
- m_backgroundImages.SetOneActive(1);
- }
- else
- {
- m_backgroundImages.SetAllActive(false);
- }
-
- break;
-
- case GraphyManager.ModuleState.BASIC:
- gameObject.SetActive(true);
- m_childrenGameObjects.SetAllActive(true);
- m_nonBasicTextGameObjects.SetAllActive(false);
- SetGraphActive(false);
-
- if (m_graphyManager.Background)
- {
- m_backgroundImages.SetOneActive(2);
- }
- else
- {
- m_backgroundImages.SetAllActive(false);
- }
-
- break;
-
- case GraphyManager.ModuleState.BACKGROUND:
- gameObject.SetActive(true);
- m_childrenGameObjects.SetAllActive(false);
- SetGraphActive(false);
-
- m_backgroundImages.SetAllActive(false);
- break;
-
- case GraphyManager.ModuleState.OFF:
- gameObject.SetActive(false);
- break;
- }
- }
-
- public void RestorePreviousState()
- {
- SetState(m_previousModuleState);
- }
-
- public void UpdateParameters()
- {
- foreach (var image in m_backgroundImages)
- {
- image.color = m_graphyManager.BackgroundColor;
- }
-
- m_fpsGraph .UpdateParameters();
- m_fpsMonitor .UpdateParameters();
- m_fpsText .UpdateParameters();
-
- SetState(m_graphyManager.FpsModuleState);
- }
-
- public void RefreshParameters()
- {
- foreach (var image in m_backgroundImages)
- {
- image.color = m_graphyManager.BackgroundColor;
- }
-
- m_fpsGraph .UpdateParameters();
- m_fpsMonitor .UpdateParameters();
- m_fpsText .UpdateParameters();
-
- SetState(m_currentModuleState, true);
- }
-
- #endregion
-
- #region Methods -> Private
-
- private void Init()
- {
- m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
-
- m_rectTransform = GetComponent<RectTransform>();
-
- m_fpsGraph = GetComponent<G_FpsGraph>();
- m_fpsMonitor = GetComponent<G_FpsMonitor>();
- m_fpsText = GetComponent<G_FpsText>();
-
- foreach (Transform child in transform)
- {
- if (child.parent == transform)
- {
- m_childrenGameObjects.Add(child.gameObject);
- }
- }
- }
-
- private void SetGraphActive(bool active)
- {
- m_fpsGraph.enabled = active;
- m_fpsGraphGameObject.SetActive(active);
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs.meta
deleted file mode 100644
index f43ada8..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 221dc0b3655ddb749ace6bad55f0159f
-timeCreated: 1514998359
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs
deleted file mode 100644
index 551681e..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs
+++ /dev/null
@@ -1,158 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 15-Dec-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-using System.Collections.Generic;
-
-namespace Tayx.Graphy.Fps
-{
- public class G_FpsMonitor : MonoBehaviour
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * --------------------------------------*/
-
- #region Variables -> Serialized Private
-
- [SerializeField] private int m_averageSamples = 200;
-
- #endregion
-
- #region Variables -> Private
-
- private GraphyManager m_graphyManager;
-
- private float m_currentFps = 0f;
- private float m_avgFps = 0f;
- private float m_minFps = 0f;
- private float m_maxFps = 0f;
-
- private List<float> m_averageFpsSamples;
-
- private int m_timeToResetMinMaxFps = 10;
-
- private float m_timeToResetMinFpsPassed = 0f;
- private float m_timeToResetMaxFpsPassed = 0f;
-
- private float unscaledDeltaTime = 0f;
-
- #endregion
-
- #region Properties -> Public
-
- public float CurrentFPS { get { return m_currentFps; } }
- public float AverageFPS { get { return m_avgFps;} }
-
- public float MinFPS { get { return m_minFps;} }
- public float MaxFPS { get { return m_maxFps;} }
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void Awake()
- {
- Init();
- }
-
- private void Update()
- {
- unscaledDeltaTime = Time.unscaledDeltaTime;
-
- m_timeToResetMinFpsPassed += unscaledDeltaTime;
- m_timeToResetMaxFpsPassed += unscaledDeltaTime;
-
- // Update fps and ms
-
- m_currentFps = 1 / unscaledDeltaTime;
-
- // Update avg fps
-
- m_avgFps = 0;
-
- if (m_averageFpsSamples.Count >= m_averageSamples)
- {
- m_averageFpsSamples.Add(m_currentFps);
- m_averageFpsSamples.RemoveAt(0);
- }
- else
- {
- m_averageFpsSamples.Add(m_currentFps);
- }
-
- for (int i = 0; i < m_averageFpsSamples.Count; i++)
- {
- m_avgFps += m_averageFpsSamples[i];
- }
-
- m_avgFps /= m_averageSamples;
-
- // Checks to reset min and max fps
-
- if ( m_timeToResetMinMaxFps > 0
- && m_timeToResetMinFpsPassed > m_timeToResetMinMaxFps)
- {
- m_minFps = 0;
- m_timeToResetMinFpsPassed = 0;
- }
-
- if ( m_timeToResetMinMaxFps > 0
- && m_timeToResetMaxFpsPassed > m_timeToResetMinMaxFps)
- {
- m_maxFps = 0;
- m_timeToResetMaxFpsPassed = 0;
- }
-
- // Update min fps
-
- if (m_currentFps < m_minFps || m_minFps <= 0)
- {
- m_minFps = m_currentFps;
-
- m_timeToResetMinFpsPassed = 0;
- }
-
- // Update max fps
-
- if (m_currentFps > m_maxFps || m_maxFps <= 0)
- {
- m_maxFps = m_currentFps;
-
- m_timeToResetMaxFpsPassed = 0;
- }
- }
-
- #endregion
-
- #region Methods -> Public
-
- public void UpdateParameters()
- {
- m_timeToResetMinMaxFps = m_graphyManager.TimeToResetMinMaxFps;
- }
-
- #endregion
-
- #region Methods -> Private
-
- private void Init()
- {
- m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
-
- m_averageFpsSamples = new List<float>();
-
- UpdateParameters();
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs.meta
deleted file mode 100644
index 02bc149..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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-guid: b205584e495e4634aa3a332a78102a19
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-MonoImporter:
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- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs
deleted file mode 100644
index 1a6ef9f..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs
+++ /dev/null
@@ -1,170 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 22-Nov-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-using UnityEngine.UI;
-using Tayx.Graphy.Utils.NumString;
-
-namespace Tayx.Graphy.Fps
-{
- public class G_FpsText : MonoBehaviour
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * Check if we should add a "RequireComponent" for "FpsMonitor".
- * Improve the IntString Init to come from the core instead.
- * --------------------------------------*/
-
- #region Variables -> Serialized Private
-
- [SerializeField] private Text m_fpsText = null;
- [SerializeField] private Text m_msText = null;
-
- [SerializeField] private Text m_avgFpsText = null;
- [SerializeField] private Text m_minFpsText = null;
- [SerializeField] private Text m_maxFpsText = null;
-
- #endregion
-
- #region Variables -> Private
-
- private GraphyManager m_graphyManager = null;
-
- private G_FpsMonitor m_fpsMonitor = null;
-
- private int m_updateRate = 4; // 4 updates per sec.
-
- private int m_frameCount = 0;
-
- private float m_deltaTime = 0f;
-
- private float m_fps = 0f;
-
- private const int m_minFps = 0;
- private const int m_maxFps = 10000;
-
- private const string m_msStringFormat = "0.0";
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void Awake()
- {
- Init();
- }
-
- private void Update()
- {
- m_deltaTime += Time.unscaledDeltaTime;
-
- m_frameCount++;
-
- // Only update texts 'm_updateRate' times per second
-
- if (m_deltaTime > 1f / m_updateRate)
- {
- m_fps = m_frameCount / m_deltaTime;
-
- // Update fps and ms
-
- m_fpsText.text = Mathf.RoundToInt(m_fps).ToStringNonAlloc();
- m_msText.text = (m_deltaTime / m_frameCount * 1000f).ToStringNonAlloc(m_msStringFormat);
-
- // Update min fps
-
- m_minFpsText.text = m_fpsMonitor.MinFPS.ToInt().ToStringNonAlloc();
-
- SetFpsRelatedTextColor(m_minFpsText, m_fpsMonitor.MinFPS);
-
- // Update max fps
-
- m_maxFpsText.text = m_fpsMonitor.MaxFPS.ToInt().ToStringNonAlloc();
-
- SetFpsRelatedTextColor(m_maxFpsText, m_fpsMonitor.MaxFPS);
-
- // Update avg fps
-
- m_avgFpsText.text = m_fpsMonitor.AverageFPS.ToInt().ToStringNonAlloc();
-
- SetFpsRelatedTextColor(m_avgFpsText, m_fpsMonitor.AverageFPS);
-
- // Reset variables
-
- m_deltaTime = 0f;
- m_frameCount = 0;
- }
- }
-
- #endregion
-
- #region Methods -> Public
-
- public void UpdateParameters()
- {
- m_updateRate = m_graphyManager.FpsTextUpdateRate;
- }
-
- #endregion
-
- #region Methods -> Private
-
- /// <summary>
- /// Assigns color to a text according to their fps numeric value and
- /// the colors specified in the 3 categories (Good, Caution, Critical).
- /// </summary>
- ///
- /// <param name="text">
- /// UI Text component to change its color
- /// </param>
- ///
- /// <param name="fps">
- /// Numeric fps value
- /// </param>
- private void SetFpsRelatedTextColor(Text text, float fps)
- {
- if (fps > m_graphyManager.GoodFPSThreshold)
- {
- text.color = m_graphyManager.GoodFPSColor;
- }
- else if (fps > m_graphyManager.CautionFPSThreshold)
- {
- text.color = m_graphyManager.CautionFPSColor;
- }
- else
- {
- text.color = m_graphyManager.CriticalFPSColor;
- }
- }
-
- private void Init()
- {
- //TODO: Replace this with one activated from the core and figure out the min value.
- if (!G_IntString.Inited || G_IntString.MinValue > m_minFps || G_IntString.MaxValue < m_maxFps)
- {
- G_IntString.Init
- (
- minNegativeValue: m_minFps,
- maxPositiveValue: m_maxFps
- );
- }
-
- m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
-
- m_fpsMonitor = GetComponent<G_FpsMonitor>();
-
- UpdateParameters();
- }
-
- #endregion
- }
-}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs.meta
deleted file mode 100644
index 88db3fa..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph.meta
deleted file mode 100644
index 1deb090..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: aca40e3cb2846db40ad6d970f36d4a7f
-folderAsset: yes
-timeCreated: 1516716444
-licenseType: Store
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph/G_Graph.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph/G_Graph.cs
deleted file mode 100644
index acbd102..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph/G_Graph.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 23-Jan-18
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-
-namespace Tayx.Graphy.Graph
-{
- public abstract class G_Graph : MonoBehaviour
- {
- /* ----- TODO: ----------------------------
- *
- * --------------------------------------*/
-
- #region Methods -> Protected
-
- /// <summary>
- /// Updates the graph/s.
- /// </summary>
- protected abstract void UpdateGraph();
-
- /// <summary>
- /// Creates the points for the graph/s.
- /// </summary>
- protected abstract void CreatePoints();
-
- #endregion
- }
-
-}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph/G_Graph.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph/G_Graph.cs.meta
deleted file mode 100644
index 1bbc702..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph/G_Graph.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyDebugger.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyDebugger.cs
deleted file mode 100644
index 515cc2c..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyDebugger.cs
+++ /dev/null
@@ -1,567 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 23-Dec-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-using UnityEngine.Events;
-
-using System;
-using System.Collections.Generic;
-using System.Linq;
-
-using Tayx.Graphy.Audio;
-using Tayx.Graphy.Fps;
-using Tayx.Graphy.Ram;
-using Tayx.Graphy.Utils;
-
-namespace Tayx.Graphy
-{
- public class GraphyDebugger : G_Singleton<GraphyDebugger>
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * Ask why we're not using System.Serializable instead for the helper class.
- * Simplify the initializers of the DebugPackets, but check wether we should as some wont work with certain lists.
- * --------------------------------------*/
-
- protected GraphyDebugger () { }
-
- #region Enums -> Public
-
- public enum DebugVariable
- {
- Fps,
- Fps_Min,
- Fps_Max,
- Fps_Avg,
- Ram_Allocated,
- Ram_Reserved,
- Ram_Mono,
- Audio_DB
- }
-
- public enum DebugComparer
- {
- Less_than,
- Equals_or_less_than,
- Equals,
- Equals_or_greater_than,
- Greater_than
- }
-
- public enum ConditionEvaluation
- {
- All_conditions_must_be_met,
- Only_one_condition_has_to_be_met,
-
- }
-
- public enum MessageType
- {
- Log,
- Warning,
- Error
- }
-
- #endregion
-
- #region Structs -> Public
-
- [Serializable]
- public struct DebugCondition
- {
- [Tooltip("Variable to compare against")]
- public DebugVariable Variable;
- [Tooltip("Comparer operator to use")]
- public DebugComparer Comparer;
- [Tooltip("Value to compare against the chosen variable")]
- public float Value;
- }
-
- #endregion
-
- #region Helper Classes
-
- [Serializable]
- public class DebugPacket
- {
-
- [Tooltip("If false, it won't be checked")]
- public bool Active = true;
- [Tooltip("Optional Id. It's used to get or remove DebugPackets in runtime")]
- public int Id;
- [Tooltip("If true, once the actions are executed, this DebugPacket will delete itself")]
- public bool ExecuteOnce = true;
- [Tooltip("Time to wait before checking if conditions are met (use this to avoid low fps drops triggering the conditions when loading the game)")]
- public float InitSleepTime = 2;
- [Tooltip("Time to wait before checking if conditions are met again (once they have already been met and if ExecuteOnce is false)")]
- public float ExecuteSleepTime = 2;
-
- public ConditionEvaluation ConditionEvaluation = ConditionEvaluation.All_conditions_must_be_met;
- [Tooltip("List of conditions that will be checked each frame")]
- public List<DebugCondition> DebugConditions = new List<DebugCondition>();
-
- // Actions on conditions met
-
- public MessageType MessageType;
- [Multiline]
- public string Message = string.Empty;
- public bool TakeScreenshot = false;
- public string ScreenshotFileName = "Graphy_Screenshot";
- [Tooltip("If true, it pauses the editor")]
- public bool DebugBreak = false;
- public UnityEvent UnityEvents;
- public List<System.Action> Callbacks = new List<System.Action>();
-
-
- private bool canBeChecked = false;
- private bool executed = false;
-
- private float timePassed = 0;
-
- public bool Check { get { return canBeChecked; } }
-
- public void Update()
- {
- if (!canBeChecked)
- {
- timePassed += Time.deltaTime;
-
- if ( (executed && timePassed >= ExecuteSleepTime)
- || (!executed && timePassed >= InitSleepTime))
- {
- canBeChecked = true;
-
- timePassed = 0;
- }
- }
- }
-
- public void Executed()
- {
- canBeChecked = false;
- executed = true;
- }
- }
-
- #endregion
-
- #region Variables -> Serialized Private
-
- [SerializeField] private List<DebugPacket> m_debugPackets = new List<DebugPacket>();
-
- #endregion
-
- #region Variables -> Private
-
- private G_FpsMonitor m_fpsMonitor = null;
- private G_RamMonitor m_ramMonitor = null;
- private G_AudioMonitor m_audioMonitor = null;
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void Start()
- {
- m_fpsMonitor = GetComponentInChildren<G_FpsMonitor>();
- m_ramMonitor = GetComponentInChildren<G_RamMonitor>();
- m_audioMonitor = GetComponentInChildren<G_AudioMonitor>();
- }
-
- private void Update()
- {
- CheckDebugPackets();
- }
-
- #endregion
-
- #region Public Methods
-
- /// <summary>
- /// Add a new DebugPacket.
- /// </summary>
- public void AddNewDebugPacket(DebugPacket newDebugPacket)
- {
- if (m_debugPackets != null)
- {
- m_debugPackets.Add(newDebugPacket);
- }
- }
-
- /// <summary>
- /// Add a new DebugPacket.
- /// </summary>
- public void AddNewDebugPacket
- (
- int newId,
- DebugCondition newDebugCondition,
- MessageType newMessageType,
- string newMessage,
- bool newDebugBreak,
- System.Action newCallback
- )
- {
- DebugPacket newDebugPacket = new DebugPacket();
-
- newDebugPacket.Id = newId;
- newDebugPacket.DebugConditions.Add(newDebugCondition);
- newDebugPacket.MessageType = newMessageType;
- newDebugPacket.Message = newMessage;
- newDebugPacket.DebugBreak = newDebugBreak;
- newDebugPacket.Callbacks.Add(newCallback);
-
- AddNewDebugPacket(newDebugPacket);
- }
-
- /// <summary>
- /// Add a new DebugPacket.
- /// </summary>
- public void AddNewDebugPacket
- (
- int newId,
- List<DebugCondition> newDebugConditions,
- MessageType newMessageType,
- string newMessage,
- bool newDebugBreak,
- System.Action newCallback
- )
- {
- DebugPacket newDebugPacket = new DebugPacket();
-
- newDebugPacket.Id = newId;
- newDebugPacket.DebugConditions = newDebugConditions;
- newDebugPacket.MessageType = newMessageType;
- newDebugPacket.Message = newMessage;
- newDebugPacket.DebugBreak = newDebugBreak;
- newDebugPacket.Callbacks.Add(newCallback);
-
- AddNewDebugPacket(newDebugPacket);
- }
-
- /// <summary>
- /// Add a new DebugPacket.
- /// </summary>
- public void AddNewDebugPacket
- (
- int newId,
- DebugCondition newDebugCondition,
- MessageType newMessageType,
- string newMessage,
- bool newDebugBreak,
- List<System.Action> newCallbacks
- )
- {
- DebugPacket newDebugPacket = new DebugPacket();
-
- newDebugPacket.Id = newId;
- newDebugPacket.DebugConditions.Add(newDebugCondition);
- newDebugPacket.MessageType = newMessageType;
- newDebugPacket.Message = newMessage;
- newDebugPacket.DebugBreak = newDebugBreak;
- newDebugPacket.Callbacks = newCallbacks;
-
- AddNewDebugPacket(newDebugPacket);
- }
-
- /// <summary>
- /// Add a new DebugPacket.
- /// </summary>
- public void AddNewDebugPacket
- (
- int newId,
- List<DebugCondition> newDebugConditions,
- MessageType newMessageType,
- string newMessage,
- bool newDebugBreak,
- List<System.Action> newCallbacks
- )
- {
- DebugPacket newDebugPacket = new DebugPacket();
-
- newDebugPacket.Id = newId;
- newDebugPacket.DebugConditions = newDebugConditions;
- newDebugPacket.MessageType = newMessageType;
- newDebugPacket.Message = newMessage;
- newDebugPacket.DebugBreak = newDebugBreak;
- newDebugPacket.Callbacks = newCallbacks;
-
- AddNewDebugPacket(newDebugPacket);
- }
-
- /// <summary>
- /// Returns the first Packet with the specified ID in the DebugPacket list.
- /// </summary>
- /// <param name="packetId"></param>
- /// <returns></returns>
- public DebugPacket GetFirstDebugPacketWithId(int packetId)
- {
- return m_debugPackets.First(x => x.Id == packetId);
- }
-
- /// <summary>
- /// Returns a list with all the Packets with the specified ID in the DebugPacket list.
- /// </summary>
- /// <param name="packetId"></param>
- /// <returns></returns>
- public List<DebugPacket> GetAllDebugPacketsWithId(int packetId)
- {
- return m_debugPackets.FindAll(x => x.Id == packetId);
- }
-
- /// <summary>
- /// Removes the first Packet with the specified ID in the DebugPacket list.
- /// </summary>
- /// <param name="packetId"></param>
- /// <returns></returns>
- public void RemoveFirstDebugPacketWithId(int packetId)
- {
- if (m_debugPackets != null && GetFirstDebugPacketWithId(packetId) != null)
- {
- m_debugPackets.Remove(GetFirstDebugPacketWithId(packetId));
- }
- }
-
- /// <summary>
- /// Removes all the Packets with the specified ID in the DebugPacket list.
- /// </summary>
- /// <param name="packetId"></param>
- /// <returns></returns>
- public void RemoveAllDebugPacketsWithId(int packetId)
- {
- if (m_debugPackets != null)
- {
- m_debugPackets.RemoveAll(x => x.Id == packetId);
- }
- }
-
- /// <summary>
- /// Add an Action callback to the first Packet with the specified ID in the DebugPacket list.
- /// </summary>
- /// <param name="callback"></param>
- /// <param name="id"></param>
- public void AddCallbackToFirstDebugPacketWithId(System.Action callback, int id)
- {
- if (GetFirstDebugPacketWithId(id) != null)
- {
- GetFirstDebugPacketWithId(id).Callbacks.Add(callback);
- }
- }
-
- /// <summary>
- /// Add an Action callback to all the Packets with the specified ID in the DebugPacket list.
- /// </summary>
- /// <param name="callback"></param>
- /// <param name="id"></param>
- public void AddCallbackToAllDebugPacketWithId(System.Action callback, int id)
- {
- if (GetAllDebugPacketsWithId(id) != null)
- {
- foreach (var debugPacket in GetAllDebugPacketsWithId(id))
- {
- if (callback != null)
- {
- debugPacket.Callbacks.Add(callback);
- }
- }
- }
- }
-
- #endregion
-
- #region Methods -> Private
-
- /// <summary>
- /// Checks all the Debug Packets to see if they have to be executed.
- /// </summary>
- private void CheckDebugPackets()
- {
- if (m_debugPackets == null)
- {
- return;
- }
-
- for (var i = 0; i < m_debugPackets.Count; i++)
- {
- DebugPacket packet = m_debugPackets[i];
-
- if (packet != null && packet.Active)
- {
- packet.Update();
-
- if (packet.Check)
- {
- switch (packet.ConditionEvaluation)
- {
- case ConditionEvaluation.All_conditions_must_be_met:
- int count = 0;
-
- foreach (var packetDebugCondition in packet.DebugConditions)
- {
- if (CheckIfConditionIsMet(packetDebugCondition))
- {
- count++;
- }
- }
-
- if (count >= packet.DebugConditions.Count)
- {
- ExecuteOperationsInDebugPacket(packet);
-
- if (packet.ExecuteOnce)
- {
- m_debugPackets[i] = null;
- }
- }
-
- break;
-
- case ConditionEvaluation.Only_one_condition_has_to_be_met:
- foreach (var packetDebugCondition in packet.DebugConditions)
- {
- if (CheckIfConditionIsMet(packetDebugCondition))
- {
- ExecuteOperationsInDebugPacket(packet);
-
- if (packet.ExecuteOnce)
- {
- m_debugPackets[i] = null;
- }
-
- break;
- }
- }
-
- break;
- }
- }
- }
- }
-
- m_debugPackets.RemoveAll((packet) => packet == null);
- }
-
- /// <summary>
- /// Returns true if a condition is met.
- /// </summary>
- /// <param name="debugCondition"></param>
- /// <returns></returns>
- private bool CheckIfConditionIsMet(DebugCondition debugCondition)
- {
- switch (debugCondition.Comparer)
- {
- case DebugComparer.Less_than:
- return GetRequestedValueFromDebugVariable(debugCondition.Variable) < debugCondition.Value;
- case DebugComparer.Equals_or_less_than:
- return GetRequestedValueFromDebugVariable(debugCondition.Variable) <= debugCondition.Value;
- case DebugComparer.Equals:
- return Mathf.Approximately(GetRequestedValueFromDebugVariable(debugCondition.Variable), debugCondition.Value);
- case DebugComparer.Equals_or_greater_than:
- return GetRequestedValueFromDebugVariable(debugCondition.Variable) >= debugCondition.Value;
- case DebugComparer.Greater_than:
- return GetRequestedValueFromDebugVariable(debugCondition.Variable) > debugCondition.Value;
-
- default:
- return false;
- }
- }
-
- /// <summary>
- /// Obtains the requested value from the specified variable.
- /// </summary>
- /// <param name="debugVariable"></param>
- /// <returns></returns>
- private float GetRequestedValueFromDebugVariable(DebugVariable debugVariable)
- {
- switch (debugVariable)
- {
- case DebugVariable.Fps:
- return m_fpsMonitor != null ? m_fpsMonitor.CurrentFPS : 0;
- case DebugVariable.Fps_Min:
- return m_fpsMonitor != null ? m_fpsMonitor.MinFPS : 0;
- case DebugVariable.Fps_Max:
- return m_fpsMonitor != null ? m_fpsMonitor.MaxFPS : 0;
- case DebugVariable.Fps_Avg:
- return m_fpsMonitor != null ? m_fpsMonitor.AverageFPS : 0;
-
- case DebugVariable.Ram_Allocated:
- return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
- case DebugVariable.Ram_Reserved:
- return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
- case DebugVariable.Ram_Mono:
- return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
-
- case DebugVariable.Audio_DB:
- return m_audioMonitor != null ? m_audioMonitor.MaxDB : 0;
-
- default:
- return 0;
-
- }
- }
-
- /// <summary>
- /// Executes the operations in the DebugPacket specified.
- /// </summary>
- /// <param name="debugPacket"></param>
- private void ExecuteOperationsInDebugPacket(DebugPacket debugPacket)
- {
- if (debugPacket != null)
- {
- if (debugPacket.DebugBreak)
- {
- Debug.Break();
- }
-
- if (debugPacket.Message != "")
- {
- string message = "[Graphy] (" + System.DateTime.Now + "): " + debugPacket.Message;
-
- switch (debugPacket.MessageType)
- {
- case MessageType.Log:
- Debug.Log(message);
- break;
- case MessageType.Warning:
- Debug.LogWarning(message);
- break;
- case MessageType.Error:
- Debug.LogError(message);
- break;
- }
- }
-
- if (debugPacket.TakeScreenshot)
- {
- string path = debugPacket.ScreenshotFileName + "_" + System.DateTime.Now + ".png";
- path = path.Replace("/", "-").Replace(" ", "_").Replace(":", "-");
-
-#if UNITY_2017_1_OR_NEWER
- ScreenCapture.CaptureScreenshot(path);
-#else
- Application.CaptureScreenshot(path);
-#endif
- }
-
- debugPacket.UnityEvents.Invoke();
-
- foreach (var callback in debugPacket.Callbacks)
- {
- if (callback != null) callback();
- }
-
- debugPacket.Executed();
- }
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyDebugger.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyDebugger.cs.meta
deleted file mode 100644
index b5c31b0..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyDebugger.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: cb8428f1f208dcc49b6c04976d44cbc9
-timeCreated: 1514034949
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs
deleted file mode 100644
index 480f9e2..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs
+++ /dev/null
@@ -1,713 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 15-Dec-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using System;
-using UnityEngine;
-using Tayx.Graphy.Audio;
-using Tayx.Graphy.Fps;
-using Tayx.Graphy.Ram;
-using Tayx.Graphy.Utils;
-using Tayx.Graphy.Advanced;
-
-namespace Tayx.Graphy
-{
- //[ExecuteInEditMode]
- public class GraphyManager : G_Singleton<GraphyManager>
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * --------------------------------------*/
-
- protected GraphyManager () { }
-
- //Enums
- #region Enums -> Public
-
- public enum Mode
- {
- FULL = 0,
- LIGHT = 1
- }
-
- public enum ModuleType
- {
- FPS = 0,
- RAM = 1,
- AUDIO = 2,
- ADVANCED = 3
- }
-
- public enum ModuleState
- {
- FULL = 0,
- TEXT = 1,
- BASIC = 2,
- BACKGROUND = 3,
- OFF = 4
- }
-
- public enum ModulePosition
- {
- TOP_RIGHT = 0,
- TOP_LEFT = 1,
- BOTTOM_RIGHT = 2,
- BOTTOM_LEFT = 3,
- FREE = 4
- }
-
- public enum LookForAudioListener
- {
- ALWAYS,
- ON_SCENE_LOAD,
- NEVER
- }
-
- public enum ModulePreset
- {
- FPS_BASIC = 0,
- FPS_TEXT = 1,
- FPS_FULL = 2,
-
- FPS_TEXT_RAM_TEXT = 3,
- FPS_FULL_RAM_TEXT = 4,
- FPS_FULL_RAM_FULL = 5,
-
- FPS_TEXT_RAM_TEXT_AUDIO_TEXT = 6,
- FPS_FULL_RAM_TEXT_AUDIO_TEXT = 7,
- FPS_FULL_RAM_FULL_AUDIO_TEXT = 8,
- FPS_FULL_RAM_FULL_AUDIO_FULL = 9,
-
- FPS_FULL_RAM_FULL_AUDIO_FULL_ADVANCED_FULL = 10,
- FPS_BASIC_ADVANCED_FULL = 11
- }
-
- #endregion
-
- #region Variables -> Serialized Private
-
- [SerializeField] private Mode m_graphyMode = Mode.FULL;
-
- [SerializeField] private bool m_enableOnStartup = true;
-
- [SerializeField] private bool m_keepAlive = true;
-
- [SerializeField] private bool m_background = true;
- [SerializeField] private Color m_backgroundColor = new Color(0, 0, 0, 0.3f);
-
- [SerializeField] private bool m_enableHotkeys = true;
-
- [SerializeField] private KeyCode m_toggleModeKeyCode = KeyCode.G;
- [SerializeField] private bool m_toggleModeCtrl = true;
- [SerializeField] private bool m_toggleModeAlt = false;
-
- [SerializeField] private KeyCode m_toggleActiveKeyCode = KeyCode.H;
- [SerializeField] private bool m_toggleActiveCtrl = true;
- [SerializeField] private bool m_toggleActiveAlt = false;
-
- [SerializeField] private ModulePosition m_graphModulePosition = ModulePosition.TOP_RIGHT;
-
- // Fps ---------------------------------------------------------------------------
-
- [SerializeField] private ModuleState m_fpsModuleState = ModuleState.FULL;
-
- [Range(0, 200)]
- [Tooltip("Time (in seconds) to reset the minimum and maximum framerates if they don't change in the specified time. Set to 0 if you don't want it to reset.")]
- [SerializeField] private int m_timeToResetMinMaxFps = 10;
-
- [SerializeField] private Color m_goodFpsColor = new Color32(118, 212, 58, 255);
- [SerializeField] private int m_goodFpsThreshold = 60;
-
- [SerializeField] private Color m_cautionFpsColor = new Color32(243, 232, 0, 255);
- [SerializeField] private int m_cautionFpsThreshold = 30;
-
- [SerializeField] private Color m_criticalFpsColor = new Color32(220, 41, 30, 255);
-
- [Range(10, 300)]
- [SerializeField] private int m_fpsGraphResolution = 150;
-
- [Range(1, 200)]
- [SerializeField] private int m_fpsTextUpdateRate = 3; // 3 updates per sec.
-
- // Ram ---------------------------------------------------------------------------
-
- [SerializeField] private ModuleState m_ramModuleState = ModuleState.FULL;
-
- [SerializeField] private Color m_allocatedRamColor = new Color32(255, 190, 60, 255);
- [SerializeField] private Color m_reservedRamColor = new Color32(205, 84, 229, 255);
- [SerializeField] private Color m_monoRamColor = new Color(0.3f, 0.65f, 1f, 1);
-
- [Range(10, 300)]
- [SerializeField] private int m_ramGraphResolution = 150;
-
-
- [Range(1, 200)]
- [SerializeField] private int m_ramTextUpdateRate = 3; // 3 updates per sec.
-
- // Audio -------------------------------------------------------------------------
-
- [SerializeField] private ModuleState m_audioModuleState = ModuleState.FULL;
-
- [SerializeField] private LookForAudioListener m_findAudioListenerInCameraIfNull = LookForAudioListener.ON_SCENE_LOAD;
-
- [SerializeField] private AudioListener m_audioListener = null;
-
- [SerializeField] private Color m_audioGraphColor = Color.white;
-
- [Range(10, 300)]
- [SerializeField] private int m_audioGraphResolution = 81;
-
- [Range(1, 200)]
- [SerializeField] private int m_audioTextUpdateRate = 3; // 3 updates per sec.
-
- [SerializeField] private FFTWindow m_FFTWindow = FFTWindow.Blackman;
-
- [Tooltip("Must be a power of 2 and between 64-8192")]
- [SerializeField] private int m_spectrumSize = 512;
-
- // Advanced ----------------------------------------------------------------------
-
- [SerializeField] private ModulePosition m_advancedModulePosition = ModulePosition.BOTTOM_LEFT;
-
- [SerializeField] private ModuleState m_advancedModuleState = ModuleState.FULL;
-
- #endregion
-
- #region Variables -> Private
-
- private bool m_initialized = false;
- private bool m_active = true;
- private bool m_focused = true;
-
- private G_FpsManager m_fpsManager = null;
- private G_RamManager m_ramManager = null;
- private G_AudioManager m_audioManager = null;
- private G_AdvancedData m_advancedData = null;
-
- private G_FpsMonitor m_fpsMonitor = null;
- private G_RamMonitor m_ramMonitor = null;
- private G_AudioMonitor m_audioMonitor = null;
-
- private ModulePreset m_modulePresetState = ModulePreset.FPS_BASIC_ADVANCED_FULL;
-
- #endregion
-
- //TODO: Maybe sort these into Get and GetSet sections.
- #region Properties -> Public
-
- public Mode GraphyMode { get { return m_graphyMode; }
- set { m_graphyMode = value; UpdateAllParameters(); } }
-
- public bool EnableOnStartup { get { return m_enableOnStartup; } }
-
- public bool KeepAlive { get { return m_keepAlive; } }
-
- public bool Background { get { return m_background; }
- set { m_background = value; UpdateAllParameters(); } }
-
- public Color BackgroundColor { get { return m_backgroundColor; }
- set { m_backgroundColor = value; UpdateAllParameters(); } }
-
- public ModulePosition GraphModulePosition
- {
- get { return m_graphModulePosition; }
- set
- {
- m_graphModulePosition = value;
- m_fpsManager .SetPosition(m_graphModulePosition);
- m_ramManager .SetPosition(m_graphModulePosition);
- m_audioManager .SetPosition(m_graphModulePosition);
- }
- }
-
- // Fps ---------------------------------------------------------------------------
-
- // Setters & Getters
-
- public ModuleState FpsModuleState { get { return m_fpsModuleState; }
- set { m_fpsModuleState = value; m_fpsManager.SetState(m_fpsModuleState); } }
-
- public int TimeToResetMinMaxFps { get { return m_timeToResetMinMaxFps; }
- set { m_timeToResetMinMaxFps = value; m_fpsManager.UpdateParameters(); } }
-
- public Color GoodFPSColor { get { return m_goodFpsColor; }
- set { m_goodFpsColor = value; m_fpsManager.UpdateParameters(); } }
- public Color CautionFPSColor { get { return m_cautionFpsColor; }
- set { m_cautionFpsColor = value; m_fpsManager.UpdateParameters(); } }
- public Color CriticalFPSColor { get { return m_criticalFpsColor; }
- set { m_criticalFpsColor = value; m_fpsManager.UpdateParameters(); } }
-
- public int GoodFPSThreshold { get { return m_goodFpsThreshold; }
- set { m_goodFpsThreshold = value; m_fpsManager.UpdateParameters(); } }
- public int CautionFPSThreshold { get { return m_cautionFpsThreshold; }
- set { m_cautionFpsThreshold = value; m_fpsManager.UpdateParameters(); } }
-
- public int FpsGraphResolution { get { return m_fpsGraphResolution; }
- set { m_fpsGraphResolution = value; m_fpsManager.UpdateParameters(); } }
-
- public int FpsTextUpdateRate { get { return m_fpsTextUpdateRate; }
- set { m_fpsTextUpdateRate = value; m_fpsManager.UpdateParameters(); } }
-
- // Getters
-
- public float CurrentFPS { get { return m_fpsMonitor.CurrentFPS; } }
- public float AverageFPS { get { return m_fpsMonitor.AverageFPS; } }
- public float MinFPS { get { return m_fpsMonitor.MinFPS; } }
- public float MaxFPS { get { return m_fpsMonitor.MaxFPS; } }
-
- // Ram ---------------------------------------------------------------------------
-
- // Setters & Getters
-
- public ModuleState RamModuleState { get { return m_ramModuleState; }
- set { m_ramModuleState = value; m_ramManager.SetState(m_ramModuleState); } }
-
-
- public Color AllocatedRamColor { get { return m_allocatedRamColor; }
- set { m_allocatedRamColor = value; m_ramManager.UpdateParameters(); } }
- public Color ReservedRamColor { get { return m_reservedRamColor; }
- set { m_reservedRamColor = value; m_ramManager.UpdateParameters(); } }
- public Color MonoRamColor { get { return m_monoRamColor; }
- set { m_monoRamColor = value; m_ramManager.UpdateParameters(); } }
-
- public int RamGraphResolution { get { return m_ramGraphResolution; }
- set { m_ramGraphResolution = value; m_ramManager.UpdateParameters(); } }
-
- public int RamTextUpdateRate { get { return m_ramTextUpdateRate; }
- set { m_ramTextUpdateRate = value; m_ramManager.UpdateParameters(); } }
-
- // Getters
-
- public float AllocatedRam { get { return m_ramMonitor.AllocatedRam; } }
- public float ReservedRam { get { return m_ramMonitor.ReservedRam; } }
- public float MonoRam { get { return m_ramMonitor.MonoRam; } }
-
- // Audio -------------------------------------------------------------------------
-
- // Setters & Getters
-
- public ModuleState AudioModuleState { get { return m_audioModuleState; }
- set { m_audioModuleState = value; m_audioManager.SetState(m_audioModuleState); } }
-
- public AudioListener AudioListener { get { return m_audioListener; }
- set { m_audioListener = value; m_audioManager.UpdateParameters(); } }
-
- public LookForAudioListener
- FindAudioListenerInCameraIfNull { get { return m_findAudioListenerInCameraIfNull; }
- set { m_findAudioListenerInCameraIfNull = value; m_audioManager.UpdateParameters(); } }
-
- public Color AudioGraphColor { get { return m_audioGraphColor; }
- set { m_audioGraphColor = value; m_audioManager.UpdateParameters(); } }
-
- public int AudioGraphResolution { get { return m_audioGraphResolution; }
- set { m_audioGraphResolution = value; m_audioManager.UpdateParameters(); } }
-
- public int AudioTextUpdateRate { get { return m_audioTextUpdateRate; }
- set { m_audioTextUpdateRate = value; m_audioManager.UpdateParameters(); } }
-
- public FFTWindow FftWindow { get { return m_FFTWindow; }
- set { m_FFTWindow = value; m_audioManager.UpdateParameters(); } }
-
- public int SpectrumSize { get { return m_spectrumSize; }
- set { m_spectrumSize = value; m_audioManager.UpdateParameters(); } }
-
- // Getters
-
- /// <summary>
- /// Current audio spectrum from the specified AudioListener.
- /// </summary>
- public float[] Spectrum { get { return m_audioMonitor.Spectrum; } }
-
- /// <summary>
- /// Maximum DB registered in the current spectrum.
- /// </summary>
- public float MaxDB { get { return m_audioMonitor.MaxDB; } }
-
-
- // Advanced ---------------------------------------------------------------------
-
- // Setters & Getters
-
- public ModuleState AdvancedModuleState { get { return m_advancedModuleState; }
- set { m_advancedModuleState = value; m_advancedData.SetState(m_advancedModuleState); } }
-
- public ModulePosition AdvancedModulePosition { get { return m_advancedModulePosition; }
- set { m_advancedModulePosition = value; m_advancedData.SetPosition(m_advancedModulePosition); } }
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void Start()
- {
- Init();
- }
-
- private void Update()
- {
- if (m_focused && m_enableHotkeys)
- {
- CheckForHotkeyPresses();
- }
- }
-
- private void OnApplicationFocus(bool isFocused)
- {
- m_focused = isFocused;
-
- if (m_initialized && isFocused)
- {
- RefreshAllParameters();
- }
- }
-
- #endregion
-
- #region Methods -> Public
-
- public void SetModulePosition(ModuleType moduleType, ModulePosition modulePosition)
- {
- switch (moduleType)
- {
- case ModuleType.FPS:
- case ModuleType.RAM:
- case ModuleType.AUDIO:
- m_graphModulePosition = modulePosition;
-
- m_ramManager.SetPosition(modulePosition);
- m_fpsManager.SetPosition(modulePosition);
- m_audioManager.SetPosition(modulePosition);
- break;
-
- case ModuleType.ADVANCED:
- m_advancedData.SetPosition(modulePosition);
- break;
- }
- }
-
- public void SetModuleMode(ModuleType moduleType, ModuleState moduleState)
- {
- switch (moduleType)
- {
- case ModuleType.FPS:
- m_fpsManager.SetState(moduleState);
- break;
-
- case ModuleType.RAM:
- m_ramManager.SetState(moduleState);
- break;
-
- case ModuleType.AUDIO:
- m_audioManager.SetState(moduleState);
- break;
-
- case ModuleType.ADVANCED:
- m_advancedData.SetState(moduleState);
- break;
- }
- }
-
- public void ToggleModes()
- {
- if ((int)m_modulePresetState >= Enum.GetNames(typeof(ModulePreset)).Length - 1)
- {
- m_modulePresetState = 0;
- }
- else
- {
- m_modulePresetState++;
- }
-
- SetPreset(m_modulePresetState);
- }
-
- public void SetPreset(ModulePreset modulePreset)
- {
- m_modulePresetState = modulePreset;
-
- switch (m_modulePresetState)
- {
- case ModulePreset.FPS_BASIC:
- m_fpsManager.SetState(ModuleState.BASIC);
- m_ramManager.SetState(ModuleState.OFF);
- m_audioManager.SetState(ModuleState.OFF);
- m_advancedData.SetState(ModuleState.OFF);
- break;
-
- case ModulePreset.FPS_TEXT:
- m_fpsManager.SetState(ModuleState.TEXT);
- m_ramManager.SetState(ModuleState.OFF);
- m_audioManager.SetState(ModuleState.OFF);
- m_advancedData.SetState(ModuleState.OFF);
- break;
-
- case ModulePreset.FPS_FULL:
- m_fpsManager.SetState(ModuleState.FULL);
- m_ramManager.SetState(ModuleState.OFF);
- m_audioManager.SetState(ModuleState.OFF);
- m_advancedData.SetState(ModuleState.OFF);
- break;
-
- case ModulePreset.FPS_TEXT_RAM_TEXT:
- m_fpsManager.SetState(ModuleState.TEXT);
- m_ramManager.SetState(ModuleState.TEXT);
- m_audioManager.SetState(ModuleState.OFF);
- m_advancedData.SetState(ModuleState.OFF);
- break;
-
- case ModulePreset.FPS_FULL_RAM_TEXT:
- m_fpsManager.SetState(ModuleState.FULL);
- m_ramManager.SetState(ModuleState.TEXT);
- m_audioManager.SetState(ModuleState.OFF);
- m_advancedData.SetState(ModuleState.OFF);
- break;
-
- case ModulePreset.FPS_FULL_RAM_FULL:
- m_fpsManager.SetState(ModuleState.FULL);
- m_ramManager.SetState(ModuleState.FULL);
- m_audioManager.SetState(ModuleState.OFF);
- m_advancedData.SetState(ModuleState.OFF);
- break;
-
- case ModulePreset.FPS_TEXT_RAM_TEXT_AUDIO_TEXT:
- m_fpsManager.SetState(ModuleState.TEXT);
- m_ramManager.SetState(ModuleState.TEXT);
- m_audioManager.SetState(ModuleState.TEXT);
- m_advancedData.SetState(ModuleState.OFF);
- break;
-
- case ModulePreset.FPS_FULL_RAM_TEXT_AUDIO_TEXT:
- m_fpsManager.SetState(ModuleState.FULL);
- m_ramManager.SetState(ModuleState.TEXT);
- m_audioManager.SetState(ModuleState.TEXT);
- m_advancedData.SetState(ModuleState.OFF);
- break;
-
- case ModulePreset.FPS_FULL_RAM_FULL_AUDIO_TEXT:
- m_fpsManager.SetState(ModuleState.FULL);
- m_ramManager.SetState(ModuleState.FULL);
- m_audioManager.SetState(ModuleState.TEXT);
- m_advancedData.SetState(ModuleState.OFF);
- break;
-
- case ModulePreset.FPS_FULL_RAM_FULL_AUDIO_FULL:
- m_fpsManager.SetState(ModuleState.FULL);
- m_ramManager.SetState(ModuleState.FULL);
- m_audioManager.SetState(ModuleState.FULL);
- m_advancedData.SetState(ModuleState.OFF);
- break;
-
- case ModulePreset.FPS_FULL_RAM_FULL_AUDIO_FULL_ADVANCED_FULL:
- m_fpsManager.SetState(ModuleState.FULL);
- m_ramManager.SetState(ModuleState.FULL);
- m_audioManager.SetState(ModuleState.FULL);
- m_advancedData.SetState(ModuleState.FULL);
- break;
-
- case ModulePreset.FPS_BASIC_ADVANCED_FULL:
- m_fpsManager.SetState(ModuleState.BASIC);
- m_ramManager.SetState(ModuleState.OFF);
- m_audioManager.SetState(ModuleState.OFF);
- m_advancedData.SetState(ModuleState.FULL);
- break;
-
- default:
- //throw new ArgumentOutOfRangeException();
- break;
- }
- }
-
- public void ToggleActive()
- {
- if (!m_active)
- {
- Enable();
- }
- else
- {
- Disable();
- }
- }
-
- public void Enable()
- {
- m_fpsManager .RestorePreviousState();
- m_ramManager .RestorePreviousState();
- m_audioManager .RestorePreviousState();
- m_advancedData .RestorePreviousState();
-
- m_active = true;
- }
-
- public void Disable()
- {
- m_fpsManager .SetState(ModuleState.OFF);
- m_ramManager .SetState(ModuleState.OFF);
- m_audioManager .SetState(ModuleState.OFF);
- m_advancedData .SetState(ModuleState.OFF);
-
- m_active = false;
- }
-
- #endregion
-
- #region Methods -> Private
-
- private void Init()
- {
- if (m_keepAlive)
- {
- DontDestroyOnLoad(transform.root.gameObject);
- }
-
- m_fpsMonitor = GetComponentInChildren(typeof(G_FpsMonitor), true) as G_FpsMonitor;
- m_ramMonitor = GetComponentInChildren(typeof(G_RamMonitor), true) as G_RamMonitor;
- m_audioMonitor = GetComponentInChildren(typeof(G_AudioMonitor), true) as G_AudioMonitor;
-
- m_fpsManager = GetComponentInChildren(typeof(G_FpsManager), true) as G_FpsManager;
- m_ramManager = GetComponentInChildren(typeof(G_RamManager), true) as G_RamManager;
- m_audioManager = GetComponentInChildren(typeof(G_AudioManager), true) as G_AudioManager;
- m_advancedData = GetComponentInChildren(typeof(G_AdvancedData), true) as G_AdvancedData;
-
- m_fpsManager .SetPosition(m_graphModulePosition);
- m_ramManager .SetPosition(m_graphModulePosition);
- m_audioManager .SetPosition(m_graphModulePosition);
- m_advancedData .SetPosition(m_advancedModulePosition);
-
- m_fpsManager .SetState (m_fpsModuleState);
- m_ramManager .SetState (m_ramModuleState);
- m_audioManager .SetState (m_audioModuleState);
- m_advancedData .SetState (m_advancedModuleState);
-
- if (!m_enableOnStartup)
- {
- ToggleActive();
-
- // We need to enable this on startup because we disable it in GraphyManagerEditor
- GetComponent<Canvas>().enabled = true;
- }
-
- m_initialized = true;
- }
-
- private void CheckForHotkeyPresses()
- {
- // Toggle Mode ---------------------------------------
-
- if (m_toggleModeCtrl && m_toggleModeAlt)
- {
- if (CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.LeftControl, KeyCode.LeftAlt)
- || CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.RightControl, KeyCode.LeftAlt)
- || CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.RightControl, KeyCode.RightAlt)
- || CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.LeftControl, KeyCode.RightAlt))
- {
- ToggleModes();
- }
- }
- else if (m_toggleModeCtrl)
- {
- if ( CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.LeftControl)
- || CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.RightControl))
- {
- ToggleModes();
- }
- }
- else if (m_toggleModeAlt)
- {
- if ( CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.LeftAlt)
- || CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.RightAlt))
- {
- ToggleModes();
- }
- }
- else
- {
- if (CheckFor1KeyPress(m_toggleModeKeyCode))
- {
- ToggleModes();
- }
- }
-
- // Toggle Active ---------------------------------------
-
- if (m_toggleActiveCtrl && m_toggleActiveAlt)
- {
- if ( CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.LeftControl, KeyCode.LeftAlt)
- || CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.RightControl, KeyCode.LeftAlt)
- || CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.RightControl, KeyCode.RightAlt)
- || CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.LeftControl, KeyCode.RightAlt))
- {
- ToggleActive();
- }
- }
-
- else if (m_toggleActiveCtrl)
- {
- if ( CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.LeftControl)
- || CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.RightControl))
- {
- ToggleActive();
- }
- }
- else if (m_toggleActiveAlt)
- {
- if ( CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.LeftAlt)
- || CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.RightAlt))
- {
- ToggleActive();
- }
- }
- else
- {
- if (CheckFor1KeyPress(m_toggleActiveKeyCode))
- {
- ToggleActive();
- }
- }
- }
-
- private bool CheckFor1KeyPress(KeyCode key)
- {
- return Input.GetKeyDown(key);
- }
-
- private bool CheckFor2KeyPress(KeyCode key1, KeyCode key2)
- {
- return Input.GetKeyDown(key1) && Input.GetKey(key2)
- || Input.GetKeyDown(key2) && Input.GetKey(key1);
- }
-
- private bool CheckFor3KeyPress(KeyCode key1, KeyCode key2, KeyCode key3)
- {
- return Input.GetKeyDown(key1) && Input.GetKey(key2) && Input.GetKey(key3)
- || Input.GetKeyDown(key2) && Input.GetKey(key1) && Input.GetKey(key3)
- || Input.GetKeyDown(key3) && Input.GetKey(key1) && Input.GetKey(key2);
- }
-
- private void UpdateAllParameters()
- {
- m_fpsManager .UpdateParameters();
- m_ramManager .UpdateParameters();
- m_audioManager .UpdateParameters();
- m_advancedData .UpdateParameters();
- }
-
- private void RefreshAllParameters()
- {
- m_fpsManager .RefreshParameters();
- m_ramManager .RefreshParameters();
- m_audioManager .RefreshParameters();
- m_advancedData .RefreshParameters();
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs.meta
deleted file mode 100644
index 60f3d7f..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: c80e6d63202cef44ca3ffdaccec693be
-timeCreated: 1512508924
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram.meta
deleted file mode 100644
index 84e1441..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 839df5cf44c5c6f43b1a846e73f3e498
-folderAsset: yes
-timeCreated: 1513377097
-licenseType: Store
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs
deleted file mode 100644
index 7d2f4f8..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs
+++ /dev/null
@@ -1,257 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 15-Dec-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using Tayx.Graphy.Graph;
-using UnityEngine;
-using UnityEngine.UI;
-
-#if UNITY_5_5_OR_NEWER
-using UnityEngine.Profiling;
-#endif
-
-namespace Tayx.Graphy.Ram
-{
- public class G_RamGraph : G_Graph
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * Check if we should add a "RequireComponent" for "RamMonitor".
- * --------------------------------------*/
-
- #region Variables -> Serialized Private
-
- [SerializeField] private Image m_imageAllocated = null;
- [SerializeField] private Image m_imageReserved = null;
- [SerializeField] private Image m_imageMono = null;
-
- [SerializeField] private Shader ShaderFull = null;
- [SerializeField] private Shader ShaderLight = null;
-
- #endregion
-
- #region Variables -> Private
-
- private GraphyManager m_graphyManager = null;
-
- private G_RamMonitor m_ramMonitor = null;
-
- private int m_resolution = 150;
-
- private G_GraphShader m_shaderGraphAllocated = null;
- private G_GraphShader m_shaderGraphReserved = null;
- private G_GraphShader m_shaderGraphMono = null;
-
- private float[] m_allocatedArray;
- private float[] m_reservedArray;
- private float[] m_monoArray;
-
- private float m_highestMemory = 0;
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void OnEnable()
- {
- Init();
- }
-
- private void Update()
- {
- UpdateGraph();
- }
-
- #endregion
-
- #region Methods -> Public
-
- public void UpdateParameters()
- {
- if ( m_shaderGraphAllocated == null
- || m_shaderGraphReserved == null
- || m_shaderGraphMono == null)
- {
- Init();
- }
-
- switch (m_graphyManager.GraphyMode)
- {
- case GraphyManager.Mode.FULL:
- m_shaderGraphAllocated .ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
- m_shaderGraphReserved .ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
- m_shaderGraphMono .ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
-
- m_shaderGraphAllocated .Image.material = new Material(ShaderFull);
- m_shaderGraphReserved .Image.material = new Material(ShaderFull);
- m_shaderGraphMono .Image.material = new Material(ShaderFull);
- break;
-
- case GraphyManager.Mode.LIGHT:
- m_shaderGraphAllocated .ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
- m_shaderGraphReserved .ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
- m_shaderGraphMono .ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
-
- m_shaderGraphAllocated .Image.material = new Material(ShaderLight);
- m_shaderGraphReserved .Image.material = new Material(ShaderLight);
- m_shaderGraphMono .Image.material = new Material(ShaderLight);
- break;
- }
-
- m_shaderGraphAllocated.InitializeShader();
- m_shaderGraphReserved.InitializeShader();
- m_shaderGraphMono.InitializeShader();
-
- m_resolution = m_graphyManager.RamGraphResolution;
-
- CreatePoints();
- }
-
- #endregion
-
- #region Methods -> Protected Override
-
- protected override void UpdateGraph()
- {
- float allocatedMemory = m_ramMonitor.AllocatedRam;
- float reservedMemory = m_ramMonitor.ReservedRam;
- float monoMemory = m_ramMonitor.MonoRam;
-
- m_highestMemory = 0;
-
- for (int i = 0; i <= m_resolution - 1; i++)
- {
- if (i >= m_resolution - 1)
- {
- m_allocatedArray[i] = allocatedMemory;
- m_reservedArray[i] = reservedMemory;
- m_monoArray[i] = monoMemory;
- }
- else
- {
- m_allocatedArray[i] = m_allocatedArray[i + 1];
- m_reservedArray[i] = m_reservedArray[i + 1];
- m_monoArray[i] = m_monoArray[i + 1];
- }
-
- if (m_highestMemory < m_reservedArray[i])
- {
- m_highestMemory = m_reservedArray[i];
- }
- }
-
- for (int i = 0; i <= m_resolution - 1; i++)
- {
- m_shaderGraphAllocated.Array[i] = m_allocatedArray[i] / m_highestMemory;
-
- m_shaderGraphReserved.Array[i] = m_reservedArray[i] / m_highestMemory;
-
- m_shaderGraphMono.Array[i] = m_monoArray[i] / m_highestMemory;
- }
-
- m_shaderGraphAllocated.UpdatePoints();
- m_shaderGraphReserved.UpdatePoints();
- m_shaderGraphMono.UpdatePoints();
- }
-
- protected override void CreatePoints()
- {
-
- m_shaderGraphAllocated.Array = new float[m_resolution];
- m_shaderGraphReserved.Array = new float[m_resolution];
- m_shaderGraphMono.Array = new float[m_resolution];
-
- m_allocatedArray = new float[m_resolution];
- m_reservedArray = new float[m_resolution];
- m_monoArray = new float[m_resolution];
-
- for (int i = 0; i < m_resolution; i++)
- {
- m_shaderGraphAllocated.Array[i] = 0;
- m_shaderGraphReserved.Array[i] = 0;
- m_shaderGraphMono.Array[i] = 0;
- }
-
- // Initialize the material values
-
- // Colors
-
- m_shaderGraphAllocated.GoodColor = m_graphyManager.AllocatedRamColor;
- m_shaderGraphAllocated.CautionColor = m_graphyManager.AllocatedRamColor;
- m_shaderGraphAllocated.CriticalColor = m_graphyManager.AllocatedRamColor;
-
- m_shaderGraphAllocated.UpdateColors();
-
- m_shaderGraphReserved.GoodColor = m_graphyManager.ReservedRamColor;
- m_shaderGraphReserved.CautionColor = m_graphyManager.ReservedRamColor;
- m_shaderGraphReserved.CriticalColor = m_graphyManager.ReservedRamColor;
-
- m_shaderGraphReserved.UpdateColors();
-
- m_shaderGraphMono.GoodColor = m_graphyManager.MonoRamColor;
- m_shaderGraphMono.CautionColor = m_graphyManager.MonoRamColor;
- m_shaderGraphMono.CriticalColor = m_graphyManager.MonoRamColor;
-
- m_shaderGraphMono.UpdateColors();
-
- // Thresholds
-
- m_shaderGraphAllocated.GoodThreshold = 0;
- m_shaderGraphAllocated.CautionThreshold = 0;
- m_shaderGraphAllocated.UpdateThresholds();
-
- m_shaderGraphReserved.GoodThreshold = 0;
- m_shaderGraphReserved.CautionThreshold = 0;
- m_shaderGraphReserved.UpdateThresholds();
-
- m_shaderGraphMono.GoodThreshold = 0;
- m_shaderGraphMono.CautionThreshold = 0;
- m_shaderGraphMono.UpdateThresholds();
-
- m_shaderGraphAllocated.UpdateArray();
- m_shaderGraphReserved.UpdateArray();
- m_shaderGraphMono.UpdateArray();
-
- // Average
-
- m_shaderGraphAllocated.Average = 0;
- m_shaderGraphReserved.Average = 0;
- m_shaderGraphMono.Average = 0;
-
- m_shaderGraphAllocated.UpdateAverage();
- m_shaderGraphReserved.UpdateAverage();
- m_shaderGraphMono.UpdateAverage();
- }
-
- #endregion
-
- #region Methods -> Private
-
- private void Init()
- {
- m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
-
- m_ramMonitor = GetComponent<G_RamMonitor>();
-
- m_shaderGraphAllocated = new G_GraphShader();
- m_shaderGraphReserved = new G_GraphShader();
- m_shaderGraphMono = new G_GraphShader();
-
- m_shaderGraphAllocated .Image = m_imageAllocated;
- m_shaderGraphReserved .Image = m_imageReserved;
- m_shaderGraphMono .Image = m_imageMono;
-
- UpdateParameters();
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs.meta
deleted file mode 100644
index a862788..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: a9c49f1e95f2dab428b3a0ed56328a1c
-timeCreated: 1512484813
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamManager.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamManager.cs
deleted file mode 100644
index 4f63d2a..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamManager.cs
+++ /dev/null
@@ -1,235 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 03-Jan-18
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-using System.Collections.Generic;
-using Tayx.Graphy.UI;
-using Tayx.Graphy.Utils;
-using UnityEngine.UI;
-
-namespace Tayx.Graphy.Ram
-{
- public class G_RamManager : MonoBehaviour, IMovable, IModifiableState
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * Check if we should add a "RequireComponent" for "RectTransform".
- * Check if we should add a "RequireComponent" for "RamGraph".
- * Check why this manager doesnt use RamMonitor, as all the other managers have a monitor script.
- * Check if we should add a "RequireComponent" for "RamText".
- * --------------------------------------*/
-
- #region Variables -> Serialized Private
-
- [SerializeField] private GameObject m_ramGraphGameObject = null;
-
- [SerializeField] private List<Image> m_backgroundImages = new List<Image>();
-
- #endregion
-
- #region Variables -> Private
-
- private GraphyManager m_graphyManager = null;
-
- private G_RamGraph m_ramGraph = null;
- private G_RamText m_ramText = null;
-
- private RectTransform m_rectTransform = null;
-
- private List<GameObject> m_childrenGameObjects = new List<GameObject>();
-
- private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL;
- private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL;
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void Awake()
- {
- Init();
- }
-
- private void Start()
- {
- UpdateParameters();
- }
-
- #endregion
-
- #region Methods -> Public
-
- public void SetPosition(GraphyManager.ModulePosition newModulePosition)
- {
- float xSideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.x);
- float ySideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.y);
-
- switch (newModulePosition)
- {
- case GraphyManager.ModulePosition.TOP_LEFT:
-
- m_rectTransform.anchorMax = Vector2.up;
- m_rectTransform.anchorMin = Vector2.up;
- m_rectTransform.anchoredPosition = new Vector2(xSideOffset, -ySideOffset);
-
- break;
-
- case GraphyManager.ModulePosition.TOP_RIGHT:
-
- m_rectTransform.anchorMax = Vector2.one;
- m_rectTransform.anchorMin = Vector2.one;
- m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, -ySideOffset);
-
- break;
-
- case GraphyManager.ModulePosition.BOTTOM_LEFT:
-
- m_rectTransform.anchorMax = Vector2.zero;
- m_rectTransform.anchorMin = Vector2.zero;
- m_rectTransform.anchoredPosition = new Vector2(xSideOffset, ySideOffset);
-
- break;
-
- case GraphyManager.ModulePosition.BOTTOM_RIGHT:
-
- m_rectTransform.anchorMax = Vector2.right;
- m_rectTransform.anchorMin = Vector2.right;
- m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, ySideOffset);
-
- break;
-
- case GraphyManager.ModulePosition.FREE:
- break;
- }
- }
-
- public void SetState(GraphyManager.ModuleState state, bool silentUpdate = false)
- {
- if (!silentUpdate)
- {
- m_previousModuleState = m_currentModuleState;
- }
-
- m_currentModuleState = state;
-
- switch (state)
- {
- case GraphyManager.ModuleState.FULL:
- gameObject.SetActive(true);
- m_childrenGameObjects.SetAllActive(true);
- SetGraphActive(true);
-
- if (m_graphyManager.Background)
- {
- m_backgroundImages.SetOneActive(0);
- }
- else
- {
- m_backgroundImages.SetAllActive(false);
- }
-
- break;
-
- case GraphyManager.ModuleState.TEXT:
- case GraphyManager.ModuleState.BASIC:
- gameObject.SetActive(true);
- m_childrenGameObjects.SetAllActive(true);
- SetGraphActive(false);
-
- if (m_graphyManager.Background)
- {
- m_backgroundImages.SetOneActive(1);
- }
- else
- {
- m_backgroundImages.SetAllActive(false);
- }
-
- break;
-
- case GraphyManager.ModuleState.BACKGROUND:
- gameObject.SetActive(true);
- SetGraphActive(false);
-
- m_childrenGameObjects.SetAllActive(false);
- m_backgroundImages.SetAllActive(false);
-
- break;
-
- case GraphyManager.ModuleState.OFF:
- gameObject.SetActive(false);
- break;
- }
- }
-
- public void RestorePreviousState()
- {
- SetState(m_previousModuleState);
- }
-
- public void UpdateParameters()
- {
- foreach (var image in m_backgroundImages)
- {
- image.color = m_graphyManager.BackgroundColor;
- }
-
- m_ramGraph .UpdateParameters();
- m_ramText .UpdateParameters();
-
- SetState(m_graphyManager.RamModuleState);
- }
-
- public void RefreshParameters()
- {
- foreach (var image in m_backgroundImages)
- {
- image.color = m_graphyManager.BackgroundColor;
- }
-
- m_ramGraph .UpdateParameters();
- m_ramText .UpdateParameters();
-
- SetState(m_currentModuleState, true);
- }
-
- #endregion
-
- #region Methods -> Private
-
- private void Init()
- {
- m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
-
- m_ramGraph = GetComponent<G_RamGraph>();
- m_ramText = GetComponent<G_RamText>();
-
- m_rectTransform = GetComponent<RectTransform>();
-
- foreach (Transform child in transform)
- {
- if (child.parent == transform)
- {
- m_childrenGameObjects.Add(child.gameObject);
- }
- }
- }
-
- private void SetGraphActive(bool active)
- {
- m_ramGraph.enabled = active;
- m_ramGraphGameObject.SetActive(active);
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamManager.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamManager.cs.meta
deleted file mode 100644
index 38ff383..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamManager.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 84f7591c01b7f1a4ab82f1a0038491da
-timeCreated: 1514998367
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamMonitor.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamMonitor.cs
deleted file mode 100644
index a7cfd09..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamMonitor.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 15-Dec-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-
-#if UNITY_5_5_OR_NEWER
-using UnityEngine.Profiling;
-#endif
-
-namespace Tayx.Graphy.Ram
-{
- public class G_RamMonitor : MonoBehaviour
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * --------------------------------------*/
-
- #region Variables -> Private
-
- private float m_allocatedRam = 0;
- private float m_reservedRam = 0;
- private float m_monoRam = 0;
-
- #endregion
-
- #region Properties -> Public
-
- public float AllocatedRam { get { return m_allocatedRam; } }
- public float ReservedRam { get { return m_reservedRam; } }
- public float MonoRam { get { return m_monoRam; } }
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void Update()
- {
-#if UNITY_5_6_OR_NEWER
- m_allocatedRam = Profiler.GetTotalAllocatedMemoryLong()/ 1048576f;
- m_reservedRam = Profiler.GetTotalReservedMemoryLong() / 1048576f;
- m_monoRam = Profiler.GetMonoUsedSizeLong() / 1048576f;
-#else
- m_allocatedRam = Profiler.GetTotalAllocatedMemory() / 1048576f;
- m_reservedRam = Profiler.GetTotalReservedMemory() / 1048576f;
- m_monoRam = Profiler.GetMonoUsedSize() / 1048576f;
-#endif
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamMonitor.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamMonitor.cs.meta
deleted file mode 100644
index db2a0f7..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamMonitor.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 2494656f0dd693144be1306d5551e544
-timeCreated: 1513377000
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamText.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamText.cs
deleted file mode 100644
index 8db7f31..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamText.cs
+++ /dev/null
@@ -1,109 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 05-Dec-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-using UnityEngine.UI;
-using Tayx.Graphy.Utils.NumString;
-
-namespace Tayx.Graphy.Ram
-{
- public class G_RamText : MonoBehaviour
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * Check if we should add a "RequireComponent" for "RamMonitor".
- * Improve the FloatString Init to come from the core instead.
- * --------------------------------------*/
-
- #region Variables -> Serialized Private
-
- [SerializeField] private Text m_allocatedSystemMemorySizeText = null;
- [SerializeField] private Text m_reservedSystemMemorySizeText = null;
- [SerializeField] private Text m_monoSystemMemorySizeText = null;
-
- #endregion
-
- #region Variables -> Private
-
- private GraphyManager m_graphyManager = null;
-
- private G_RamMonitor m_ramMonitor = null;
-
- private float m_updateRate = 4f; // 4 updates per sec.
-
- private float m_deltaTime = 0.0f;
-
- private readonly string m_memoryStringFormat = "0.0";
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void Awake()
- {
- Init();
- }
-
- private void Update()
- {
- m_deltaTime += Time.unscaledDeltaTime;
-
- if (m_deltaTime > 1f / m_updateRate)
- {
- // Update allocated, mono and reserved memory
- m_allocatedSystemMemorySizeText .text = m_ramMonitor.AllocatedRam.ToStringNonAlloc(m_memoryStringFormat);
- m_reservedSystemMemorySizeText .text = m_ramMonitor.ReservedRam.ToStringNonAlloc(m_memoryStringFormat);
- m_monoSystemMemorySizeText .text = m_ramMonitor.MonoRam.ToStringNonAlloc(m_memoryStringFormat);
-
- m_deltaTime = 0f;
- }
- }
-
- #endregion
-
- #region Methods -> Public
-
- public void UpdateParameters()
- {
- m_allocatedSystemMemorySizeText .color = m_graphyManager.AllocatedRamColor;
- m_reservedSystemMemorySizeText .color = m_graphyManager.ReservedRamColor;
- m_monoSystemMemorySizeText .color = m_graphyManager.MonoRamColor;
-
- m_updateRate = m_graphyManager.RamTextUpdateRate;
- }
-
- #endregion
-
- #region Methods -> Private
-
- private void Init()
- {
- //TODO: Replace this with one activated from the core and figure out the min value.
- if (!G_FloatString.Inited || G_FloatString.MinValue > -1000f || G_FloatString.MaxValue < 16384f)
- {
- G_FloatString.Init
- (
- minNegativeValue: -1001f,
- maxPositiveValue: 16386f
- );
- }
-
- m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
-
- m_ramMonitor = GetComponent<G_RamMonitor>();
-
- UpdateParameters();
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamText.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamText.cs.meta
deleted file mode 100644
index 225ac3e..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamText.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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- executionOrder: 0
- icon: {instanceID: 0}
- userData:
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader.meta
deleted file mode 100644
index 404c57e..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6d11ec87c6db49d40af874a49810f377
-folderAsset: yes
-timeCreated: 1513377085
-licenseType: Store
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader/G_GraphShader.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader/G_GraphShader.cs
deleted file mode 100644
index 02ff3dc..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader/G_GraphShader.cs
+++ /dev/null
@@ -1,154 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 22-Nov-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-using UnityEngine.UI;
-
-namespace Tayx.Graphy
-{
- /// <summary>
- /// This class communicates directly with the shader to draw the graphs. Performance here is of upmost importance
- /// to reduce as much overhead as possible, as we are updating hundreds of values every frame.
- /// </summary>
- public class G_GraphShader
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * --------------------------------------*/
-
- #region Variables -> Array
-
- public const int ArrayMaxSizeFull = 512;
- public const int ArrayMaxSizeLight = 128;
-
- public int ArrayMaxSize = 128;
-
- public float[] Array; // The values
-
- #endregion
-
- #region Variables -> Image
-
- public Image Image = null;
-
- #endregion
-
- #region Variables -> Name
-
- private string Name = "GraphValues"; // The name of the array
- private string Name_Length = "GraphValues_Length";
-
- #endregion
-
- #region Variables -> Average
-
- public float Average = 0;
- private int averagePropertyId = 0;
-
- #endregion
-
- #region Variables -> Thresholds
-
- public float GoodThreshold = 0;
- public float CautionThreshold = 0;
-
- private int goodThresholdPropertyId = 0;
- private int cautionThresholdPropertyId = 0;
-
- #endregion
-
- #region Variables -> Color
-
- public Color GoodColor = Color.white;
- public Color CautionColor = Color.white;
- public Color CriticalColor = Color.white;
-
- private int goodColorPropertyId = 0;
- private int cautionColorPropertyId = 0;
- private int criticalColorPropertyId = 0;
-
- #endregion
-
- #region Methods -> Public
-
- /// <summary>
- /// This is done to avoid a design problem that arrays in shaders have,
- /// and should be called before initializing any shader graph.
- /// The first time that you use initialize an array, the size of the array in the shader is fixed.
- /// This is why sometimes you will get a warning saying that the array size will be capped.
- /// It shouldn't generate any issues, but in the worst case scenario just reset the Unity Editor
- /// (if for some reason the shaders reload).
- /// I also cache the Property IDs, that make access faster to modify shader parameters.
- /// </summary>
- public void InitializeShader()
- {
- Image.material.SetFloatArray(Name, new float[ArrayMaxSize]);
-
- averagePropertyId = Shader.PropertyToID("Average");
-
- goodThresholdPropertyId = Shader.PropertyToID("_GoodThreshold");
- cautionThresholdPropertyId = Shader.PropertyToID("_CautionThreshold");
-
- goodColorPropertyId = Shader.PropertyToID("_GoodColor");
- cautionColorPropertyId = Shader.PropertyToID("_CautionColor");
- criticalColorPropertyId = Shader.PropertyToID("_CriticalColor");
- }
-
- /// <summary>
- /// Updates the material linked with this shader graph with the values in the float[] array.
- /// </summary>
- public void UpdateArray()
- {
- Image.material.SetInt(Name_Length, Array.Length);
- }
-
- /// <summary>
- /// Updates the average parameter in the material.
- /// </summary>
- public void UpdateAverage()
- {
- Image.material.SetFloat(averagePropertyId, Average);
- }
-
- /// <summary>
- /// Updates the thresholds in the material.
- /// </summary>
- public void UpdateThresholds()
- {
- Image.material.SetFloat(goodThresholdPropertyId, GoodThreshold);
- Image.material.SetFloat(cautionThresholdPropertyId, CautionThreshold);
- }
-
- /// <summary>
- /// Updates the colors in the material.
- /// </summary>
- public void UpdateColors()
- {
- Image.material.SetColor(goodColorPropertyId, GoodColor);
- Image.material.SetColor(cautionColorPropertyId, CautionColor);
- Image.material.SetColor(criticalColorPropertyId, CriticalColor);
- }
-
- /// <summary>
- /// Updates the points in the graph with the set array of values.
- /// </summary>
- public void UpdatePoints()
- {
- // Requires an array called "name"
- // and another one called "name_Length"
-
- Image.material.SetFloatArray(Name, Array);
- }
-
- #endregion
- }
-}
-
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader/G_GraphShader.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader/G_GraphShader.cs.meta
deleted file mode 100644
index da0b0db..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader/G_GraphShader.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI.meta
deleted file mode 100644
index d38fd4c..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a6a45022ef0b3654a9d036efed540b32
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-timeCreated: 1514998503
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IModifiableState.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IModifiableState.cs
deleted file mode 100644
index 315996d..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IModifiableState.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 03-Jan-18
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-namespace Tayx.Graphy.UI
-{
- public interface IModifiableState
- {
- /* ----- TODO: ----------------------------
- * --------------------------------------*/
-
- /// <summary>
- /// Set the module state.
- /// </summary>
- /// <param name="newState">
- /// The new state.
- /// </param>
- void SetState(GraphyManager.ModuleState newState, bool silentUpdate);
- }
-
-}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IModifiableState.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IModifiableState.cs.meta
deleted file mode 100644
index 2de655d..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IModifiableState.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: cbc1852edf51f8046aed2f13ea532ea9
-timeCreated: 1514998527
-licenseType: Store
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IMovable.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IMovable.cs
deleted file mode 100644
index 5b406e9..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IMovable.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 03-Jan-18
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-namespace Tayx.Graphy.UI
-{
- public interface IMovable
- {
- /* ----- TODO: ----------------------------
- *
- * --------------------------------------*/
-
- /// <summary>
- /// Sets the position of the module.
- /// </summary>
- /// <param name="newModulePosition">
- /// The new position of the module.
- /// </param>
- void SetPosition(GraphyManager.ModulePosition newModulePosition);
- }
-
-}
-
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IMovable.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IMovable.cs.meta
deleted file mode 100644
index a850fd7..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IMovable.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util.meta
deleted file mode 100644
index 8919c97..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util.meta
+++ /dev/null
@@ -1,9 +0,0 @@
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs
deleted file mode 100644
index f5ccb87..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 04-Jan-18
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-using System.Collections.Generic;
-using UnityEngine.UI;
-
-namespace Tayx.Graphy.Utils
-{
- public static class G_ExtensionMethods
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the functions.
- * --------------------------------------*/
-
- #region Methods -> Extension Methods
-
- /// <summary>
- /// Functions as the SetActive function in the GameObject class, but for a list of them.
- /// </summary>
- /// <param name="gameObjects">
- /// List of GameObjects.
- /// </param>
- /// <param name="active">
- /// Wether to turn them on or off.
- /// </param>
- public static List<GameObject> SetAllActive(this List<GameObject> gameObjects, bool active)
- {
- foreach (var gameObj in gameObjects)
- {
- gameObj.SetActive(active);
- }
-
- return gameObjects;
- }
-
- public static List<Image> SetOneActive(this List<Image> images, int active)
- {
- for (int i = 0; i < images.Count; i++)
- {
- images[i].gameObject.SetActive(i == active);
- }
-
- return images;
- }
-
- public static List<Image> SetAllActive(this List<Image> images, bool active)
- {
- foreach (var image in images)
- {
- image.gameObject.SetActive(active);
- }
-
- return images;
- }
-
- #endregion
- }
-}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs.meta
deleted file mode 100644
index 0320af9..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 5aef4337f2241ec4d9a2ea5883fd1828
-timeCreated: 1515099756
-licenseType: Store
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- userData:
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs
deleted file mode 100644
index 8e86ea6..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs
+++ /dev/null
@@ -1,232 +0,0 @@
-/* ---------------------------------------
- * Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 18-May-18
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-
-namespace Tayx.Graphy.Utils.NumString
-{
- public static class G_FloatString
- {
- /* ----- TODO: ----------------------------
- * Try and move the Init to a core method.
- * Try and replace the Pow function with a better algorithm.
- * --------------------------------------*/
-
- #region Variables -> Private
-
- /// <summary>
- /// Float represented as a string, formatted.
- /// </summary>
- private const string floatFormat = "0.0";
-
- /// <summary>
- /// The currently defined, globally used decimal multiplier.
- /// </summary>
- private static float decimalMultiplier = 1f;
-
- /// <summary>
- /// List of negative floats casted to strings.
- /// </summary>
- private static string[] negativeBuffer = new string[0];
-
- /// <summary>
- /// List of positive floats casted to strings.
- /// </summary>
- private static string[] positiveBuffer = new string[0];
-
- #endregion
-
- #region Properties -> Public
-
- /// <summary>
- /// Have the int buffers been initialized?
- /// </summary>
- public static bool Inited
- {
- get
- {
- return negativeBuffer.Length > 0 || positiveBuffer.Length > 0;
- }
- }
-
- /// <summary>
- /// The lowest float value of the existing number buffer.
- /// </summary>
- public static float MinValue
- {
- get
- {
- return -(negativeBuffer.Length - 1).FromIndex();
- }
- }
-
- /// <summary>
- /// The highest float value of the existing number buffer.
- /// </summary>
- public static float MaxValue
- {
- get
- {
- return (positiveBuffer.Length - 1).FromIndex();
- }
- }
-
- #endregion
-
- #region Methods -> Public
-
- //TODO: Figure out what the negative buffer doe, why we dont have default values and why the range is so high.
- /// <summary>
- /// Initialize the buffers.
- /// </summary>
- /// <param name="minNegativeValue">
- /// Lowest negative value allowed.
- /// </param>
- /// <param name="maxPositiveValue">
- /// Highest positive value allowed.
- /// </param>
- /// <param name="decimals">
- /// How many decimals will the values use?
- /// </param>
- public static void Init(float minNegativeValue, float maxPositiveValue, int decimals = 1)
- {
- decimalMultiplier = Pow(10, Mathf.Clamp(decimals, 1, 5));
-
- int negativeLength = minNegativeValue.ToIndex();
- int positiveLength = maxPositiveValue.ToIndex();
-
- if (negativeLength >= 0)
- {
- negativeBuffer = new string[negativeLength];
- for (int i = 0; i < negativeLength; i++)
- {
- negativeBuffer[i] = (-i).FromIndex().ToString(floatFormat);
- }
- }
-
- if (positiveLength >= 0)
- {
- positiveBuffer = new string[positiveLength];
- for (int i = 0; i < positiveLength; i++)
- {
- positiveBuffer[i] = i.FromIndex().ToString(floatFormat);
- }
- }
- }
-
- /// <summary>
- /// Returns this float as a cached string.
- /// </summary>
- /// <param name="value">
- /// The required float.
- /// </param>
- /// <returns>
- /// A cached number string.
- /// </returns>
- public static string ToStringNonAlloc(this float value)
- {
- int valIndex = value.ToIndex();
-
- if (value < 0 && valIndex < negativeBuffer.Length)
- {
- return negativeBuffer[valIndex];
- }
-
- if (value >= 0 && valIndex < positiveBuffer.Length)
- {
- return positiveBuffer[valIndex];
- }
-
- return value.ToString();
- }
-
- //TODO: Convert this to use floatFormat instead, but investigate which functions require and dont require one first.
- /// <summary>
- /// Returns this float as a cached string.
- /// </summary>
- /// <param name="value">
- /// The required float.
- /// </param>
- /// <returns>
- /// A cached number string.
- /// </returns>
- public static string ToStringNonAlloc(this float value, string format)
- {
- int valIndex = value.ToIndex();
-
- if (value < 0 && valIndex < negativeBuffer.Length)
- {
- return negativeBuffer[valIndex];
- }
-
- if (value >= 0 && valIndex < positiveBuffer.Length)
- {
- return positiveBuffer[valIndex];
- }
-
- return value.ToString(format);
- }
-
- /// <summary>
- /// Returns a float as a casted int.
- /// </summary>
- /// <param name="f">
- /// The given float.
- /// </param>
- /// <returns>
- /// The given float as an int.
- /// </returns>
- public static int ToInt(this float f)
- {
- return (int)f;
- }
-
- /// <summary>
- /// Returns an int as a casted float.
- /// </summary>
- /// <param name="f">
- /// The given int.
- /// </param>
- /// <returns>
- /// The given int as a float.
- /// </returns>
- public static float ToFloat(this int i)
- {
- return (float)i;
- }
-
- #endregion
-
- #region Methods -> Private
-
- //TODO: Replace this with a better algorithm.
- private static int Pow(int f, int p)
- {
- for (int i = 1; i < p; i++)
- {
- f *= f;
- }
- return f;
- }
-
- private static int ToIndex(this float f)
- {
- return Mathf.Abs((f * decimalMultiplier).ToInt());
- }
-
- private static float FromIndex(this int i)
- {
- return (i.ToFloat() / decimalMultiplier);
- }
-
- #endregion
- }
-}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs.meta
deleted file mode 100644
index 1e51e32..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs
deleted file mode 100644
index cb102fe..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs
+++ /dev/null
@@ -1,131 +0,0 @@
-/* ---------------------------------------
- * Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 18-May-18
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-
-namespace Tayx.Graphy.Utils.NumString
-{
- public static class G_IntString
- {
- /* ----- TODO: ----------------------------
- * Try and move the Init to a core method.
- * --------------------------------------*/
-
- #region Variables -> Private
-
- /// <summary>
- /// List of negative ints casted to strings.
- /// </summary>
- private static string[] negativeBuffer = new string[0];
-
- /// <summary>
- /// List of positive ints casted to strings.
- /// </summary>
- private static string[] positiveBuffer = new string[0];
-
- #endregion
-
- #region Properties -> Public
-
- /// <summary>
- /// Have the int buffers been initialized?
- /// </summary>
- public static bool Inited
- {
- get
- {
- return negativeBuffer.Length > 0 || positiveBuffer.Length > 0;
- }
- }
-
- /// <summary>
- /// The lowest int value of the existing number buffer.
- /// </summary>
- public static int MinValue
- {
- get
- {
- return -(negativeBuffer.Length - 1);
- }
- }
-
- /// <summary>
- /// The highest int value of the existing number buffer.
- /// </summary>
- public static int MaxValue
- {
- get
- {
- return positiveBuffer.Length - 1;
- }
- }
-
- #endregion
-
- #region Methods -> Public
-
- /// <summary>
- /// Initialize the buffers.
- /// </summary>
- /// <param name="minNegativeValue">
- /// Lowest negative value allowed.
- /// </param>
- /// <param name="maxPositiveValue">
- /// Highest positive value allowed.
- /// </param>
- public static void Init(int minNegativeValue, int maxPositiveValue)
- {
- if (minNegativeValue <= 0)
- {
- int length = Mathf.Abs(minNegativeValue);
- negativeBuffer = new string[length];
- for (int i = 0; i < length; i++)
- {
- negativeBuffer[i] = (-i).ToString();
- }
- }
- if (maxPositiveValue >= 0)
- {
- positiveBuffer = new string[maxPositiveValue];
- for (int i = 0; i < maxPositiveValue; i++)
- {
- positiveBuffer[i] = i.ToString();
- }
- }
- }
-
- /// <summary>
- /// Returns this int as a cached string.
- /// </summary>
- /// <param name="value">
- /// The required int.
- /// </param>
- /// <returns>
- /// A cached number string.
- /// </returns>
- public static string ToStringNonAlloc(this int value)
- {
- if (value < 0 && -value < negativeBuffer.Length)
- {
- return negativeBuffer[-value];
- }
-
- if (value >= 0 && value < positiveBuffer.Length)
- {
- return positiveBuffer[value];
- }
-
- return value.ToString();
- }
-
- #endregion
- }
-}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs.meta
deleted file mode 100644
index a693cc4..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs
deleted file mode 100644
index 5feaa7a..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs
+++ /dev/null
@@ -1,135 +0,0 @@
-/* ---------------------------------------
- * Sourced from: https://wiki.unity3d.com/index.php/Singleton
- * Modified by: Martín Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 07-Jul-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-
-namespace Tayx.Graphy.Utils
-{
- /// <summary>
- /// Be aware this will not prevent a non singleton constructor
- /// such as `T myT = new T();`
- /// To prevent that, add `protected T () {}` to your singleton class.
- ///
- /// As a note, this is made as MonoBehaviour because we need Coroutines.
- /// </summary>
- public class G_Singleton<T> : MonoBehaviour where T : MonoBehaviour
- {
- /* ----- TODO: ----------------------------
- * Check if we can seal this class.
- * Add summaries to the variables.
- * Add summaries to the functions.
- * Check if we should add "private" to the Unity Callbacks.
- * Fill in the missing date and author.
- * --------------------------------------*/
-
- #region Variables -> Private
-
- private static T _instance;
-
- private static object _lock = new object();
-
- #endregion
-
- #region Properties -> Public
-
- public static T Instance
- {
- get
- {
-
- if (_applicationIsQuitting)
- {
- //Debug.LogWarning("[Singleton] Instance '" + typeof(T) +
- // "' already destroyed on application quit." +
- // " Won't create again - returning null.");
- return null;
- }
-
- lock (_lock)
- {
- if (_instance == null)
- {
- _instance = (T)FindObjectOfType(typeof(T));
-
- if (FindObjectsOfType(typeof(T)).Length > 1)
- {
- //Debug.LogError("[Singleton] Something went really wrong " +
- // " - there should never be more than 1 singleton!" +
- // " Reopening the scene might fix it.");
- return _instance;
- }
-
- if (_instance == null)
- {
- //GameObject singleton = new GameObject();
- //_instance = singleton.AddComponent<T>();
- //singleton.name = "(singleton) " + typeof(T).ToString();
-
- //DontDestroyOnLoad(singleton);
-
- //Debug.Log("[Singleton] An instance of " + typeof(T) +
- // " is needed in the scene, so '" + singleton +
- // "' was created with DontDestroyOnLoad.");
-
- Debug.Log
- (
- "[Singleton] An instance of " + typeof(T) +
- " is trying to be accessed, but it wasn't initialized first. " +
- "Make sure to add an instance of " + typeof(T) + " in the scene before " +
- " trying to access it."
- );
- }
- else
- {
- //Debug.Log("[Singleton] Using instance already created: " +
- // _instance.gameObject.name);
- }
- }
-
- return _instance;
- }
- }
- }
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- void Awake()
- {
- if (_instance != null)
- {
- Destroy(gameObject);
- }
- else
- {
- _instance = GetComponent<T>();
- }
- }
-
- private static bool _applicationIsQuitting = false;
- /// <summary>
- /// When Unity quits, it destroys objects in a random order.
- /// In principle, a Singleton is only destroyed when application quits.
- /// If any script calls Instance after it has been destroyed,
- /// it will create a buggy ghost object that will stay on the Editor scene
- /// even after stopping playing the Application. Really bad!
- /// So, this was made to be sure we're not creating that buggy ghost object.
- /// </summary>
- void OnDestroy()
- {
- _applicationIsQuitting = true;
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs.meta
deleted file mode 100644
index 6c90242..0000000
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- assetBundleVariant: