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authorAndrew Lee <alee14498@gmail.com>2019-11-03 18:31:04 -0500
committerAndrew Lee <alee14498@gmail.com>2019-11-03 18:31:04 -0500
commite8dd5d4fd406e6e6b710cbe85309f6870bccc37a (patch)
treedb0e99cfdbefb1625d66d07631f43565ae8ff41f /Assets/Scripts/Player/PlayerStats.cs
parent20b14c9a89821e6592bf25bed9329a5abe20495c (diff)
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Remove everything
Diffstat (limited to 'Assets/Scripts/Player/PlayerStats.cs')
-rw-r--r--Assets/Scripts/Player/PlayerStats.cs79
1 files changed, 0 insertions, 79 deletions
diff --git a/Assets/Scripts/Player/PlayerStats.cs b/Assets/Scripts/Player/PlayerStats.cs
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-/*******************************************************************************
-*
-* Unicity (Project SimLife): A Sims clone written in Unity C#
-* Copyright (C) 2019 Unicity Development Team
-*
-* This software is protected by the copyright and licensing rights held
-* by the Unicity Development Team. (2019)
-*
-*********************************************************************************/
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class PlayerStats : MonoBehaviour
-{
- public float Hunger;
- public float hungerOverTime;
- public float Bladder;
- public float bladderOverTime;
- public float Hygiene;
- public float Energy;
-
- public Slider HungerBar;
- public Slider BladderBar;
-
- public Material SimDeadMaterial;
-
- private void Start()
- {
- HungerBar.maxValue = Hunger;
- BladderBar.maxValue = Bladder;
- }
-
- private void Update()
- {
- if(Input.GetKeyDown(KeyCode.K))
- {
- Debug.Log("You have given yourself 10% Hunger and Bladder");
- Hunger += 10;
- Bladder += 10;
- }
-
- if(Input.GetKeyDown(KeyCode.L))
- {
- Debug.Log("You have given yourself -10% Hunger and Bladder");
- Hunger -= 10;
- Bladder -= 10;
- }
-
- CalculcateValue();
- }
-
- private void CalculcateValue()
- {
- Hunger -= hungerOverTime * Time.deltaTime;
- Bladder -= bladderOverTime * Time.deltaTime;
-
- if (Hunger <= 0)
- {
- gameObject.GetComponent<MeshRenderer>().material = SimDeadMaterial;
-
- Debug.Log("You have starved to death!");
- Hunger += 100;
- }
-
- UpdateUI();
- }
-
- private void UpdateUI()
- {
- Hunger = Mathf.Clamp(Hunger, 0, 100f);
- Bladder = Mathf.Clamp(Bladder, 0, 100f);
-
- HungerBar.value = Hunger;
- BladderBar.value = Bladder;
-
- }
-}