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| author | Alee <Alee14498@gmail.com> | 2019-05-31 18:26:09 -0400 |
|---|---|---|
| committer | Alee <Alee14498@gmail.com> | 2019-05-31 18:26:09 -0400 |
| commit | a65596aab8f89a2921574c216a27e57152ab1a2b (patch) | |
| tree | 690975325b2fd1b046e713110dee23feba877370 /Assets/Scripts | |
| parent | 4f02503b1a119b65abf8a849801262fa801e3e11 (diff) | |
| download | Unicity-a65596aab8f89a2921574c216a27e57152ab1a2b.tar.gz Unicity-a65596aab8f89a2921574c216a27e57152ab1a2b.tar.bz2 Unicity-a65596aab8f89a2921574c216a27e57152ab1a2b.zip | |
Woo! Movement is done!
Diffstat (limited to 'Assets/Scripts')
| -rw-r--r-- | Assets/Scripts/Player.meta | 8 | ||||
| -rw-r--r-- | Assets/Scripts/Player/PlayerMovement.cs (renamed from Assets/Scripts/PlayerMovement.cs) | 27 | ||||
| -rw-r--r-- | Assets/Scripts/Player/PlayerMovement.cs.meta (renamed from Assets/Scripts/PlayerMovement.cs.meta) | 0 |
3 files changed, 26 insertions, 9 deletions
diff --git a/Assets/Scripts/Player.meta b/Assets/Scripts/Player.meta new file mode 100644 index 0000000..ccf888b --- /dev/null +++ b/Assets/Scripts/Player.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0105863dc7a4f6745a1c39a94fafb479 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs index 6b2346a..f82a325 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -24,16 +24,25 @@ using UnityEngine.AI; public class PlayerMovement : MonoBehaviour { + NavMeshAgent agent; + + // Start is called before the first frame update + void Start() + { + agent = GetComponent<NavMeshAgent> (); + } + + // Update is called once per frame void Update() { - if (Input.GetButtonDown("Fire1")) - { - Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); - RaycastHit hitInfo; - if (Physics.Raycast(ray, out hitInfo)) - { - GetComponent<NavMeshAgent>().SetDestination(hitInfo.point); - } - } + if(Input.GetMouseButtonDown(0)) + { + RaycastHit hit; + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + if(Physics.Raycast(ray, out hit, Mathf.Infinity)) + { + agent.SetDestination(hit.point); + } + } } } diff --git a/Assets/Scripts/PlayerMovement.cs.meta b/Assets/Scripts/Player/PlayerMovement.cs.meta index 30793c0..30793c0 100644 --- a/Assets/Scripts/PlayerMovement.cs.meta +++ b/Assets/Scripts/Player/PlayerMovement.cs.meta |
