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authorAdrian Ulbrich <adrian.ulbrich.2003@gmail.com>2019-11-10 01:26:11 +0100
committerAdrian Ulbrich <adrian.ulbrich.2003@gmail.com>2019-11-10 01:26:11 +0100
commitcc845ca858be069ea6349e2da0c28ff891abd1a7 (patch)
tree67ded1717db1763649d00cb717502f009348b3b8 /Unicity.Renderer/GraphicsRenderer.cs
parent573eb0dc44da073462e24f15a253a51a4013ee58 (diff)
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Embedded shader files in application
Diffstat (limited to 'Unicity.Renderer/GraphicsRenderer.cs')
-rw-r--r--Unicity.Renderer/GraphicsRenderer.cs10
1 files changed, 4 insertions, 6 deletions
diff --git a/Unicity.Renderer/GraphicsRenderer.cs b/Unicity.Renderer/GraphicsRenderer.cs
index 513439e..5e1f730 100644
--- a/Unicity.Renderer/GraphicsRenderer.cs
+++ b/Unicity.Renderer/GraphicsRenderer.cs
@@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
-using System.IO;
+using System.Text;
using OpenTK;
-using OpenTK.Graphics.OpenGL4;
+using OpenTK.Graphics.OpenGL;
using Unicity.Renderer.Shapes;
namespace Unicity.Renderer
@@ -26,8 +26,8 @@ namespace Unicity.Renderer
this.window = window;
window.Render += Window_Render;
- string vertexCode = File.ReadAllText("shaders/test.vert");
- string fragmentCode = File.ReadAllText("shaders/test.frag");
+ string vertexCode = Encoding.UTF8.GetString(Properties.Resources.vertexShader);
+ string fragmentCode = Encoding.UTF8.GetString(Properties.Resources.fragmentShader);
shader = new Shader(vertexCode, fragmentCode);
shader.Use();
@@ -84,8 +84,6 @@ namespace Unicity.Renderer
GL.DeleteBuffer(triangleVBO);
}
- foreach (float v in triangleVerts) System.Console.WriteLine(v);
-
triangleVAO = GL.GenVertexArray();
triangleVBO = GL.GenBuffer();