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authorAdrian Ulbrich <adrian.ulbrich.2003@gmail.com>2019-11-09 02:44:29 +0100
committerAdrian Ulbrich <adrian.ulbrich.2003@gmail.com>2019-11-09 02:44:29 +0100
commit573eb0dc44da073462e24f15a253a51a4013ee58 (patch)
tree2866ef331702e36a0d4be6cb53c3799106ca4a85 /Unicity.Renderer/shaders
parent6fd78657f010bcc48c746a7b1e6ae9a0589adf5b (diff)
downloadUnicity-573eb0dc44da073462e24f15a253a51a4013ee58.tar.gz
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Added support for colored triangles
Diffstat (limited to 'Unicity.Renderer/shaders')
-rw-r--r--Unicity.Renderer/shaders/test.frag1
-rw-r--r--Unicity.Renderer/shaders/test.vert4
2 files changed, 2 insertions, 3 deletions
diff --git a/Unicity.Renderer/shaders/test.frag b/Unicity.Renderer/shaders/test.frag
index 58db0c6..8deca4b 100644
--- a/Unicity.Renderer/shaders/test.frag
+++ b/Unicity.Renderer/shaders/test.frag
@@ -1,7 +1,6 @@
#version 400 core
out vec4 FragColor;
-
in vec4 vertexColor;
void main()
diff --git a/Unicity.Renderer/shaders/test.vert b/Unicity.Renderer/shaders/test.vert
index c0395f0..99496c0 100644
--- a/Unicity.Renderer/shaders/test.vert
+++ b/Unicity.Renderer/shaders/test.vert
@@ -1,12 +1,12 @@
#version 400 core
layout (location = 0) in vec3 aPos;
+layout (location = 1) in vec3 aColor;
out vec4 vertexColor;
-uniform vec4 inColor;
void main()
{
gl_Position = vec4(aPos, 1.0f);
- vertexColor = inColor;
+ vertexColor = vec4(aColor, 1.0f);
} \ No newline at end of file