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-rw-r--r--Assets/Packages/Lean/Common/Examples/Scripts/LeanCircuit.cs372
-rw-r--r--Assets/Packages/Lean/Common/Examples/Scripts/LeanCircuit.cs.meta12
-rw-r--r--Assets/Packages/Lean/Common/Examples/Scripts/LeanDocumentation.cs234
-rw-r--r--Assets/Packages/Lean/Common/Examples/Scripts/LeanDocumentation.cs.meta12
-rw-r--r--Assets/Packages/Lean/Common/Examples/Scripts/LeanMarker.cs187
-rw-r--r--Assets/Packages/Lean/Common/Examples/Scripts/LeanMarker.cs.meta12
-rw-r--r--Assets/Packages/Lean/Common/Examples/Scripts/LeanOpenUrl.cs14
-rw-r--r--Assets/Packages/Lean/Common/Examples/Scripts/LeanOpenUrl.cs.meta12
8 files changed, 0 insertions, 855 deletions
diff --git a/Assets/Packages/Lean/Common/Examples/Scripts/LeanCircuit.cs b/Assets/Packages/Lean/Common/Examples/Scripts/LeanCircuit.cs
deleted file mode 100644
index 4c77ab1..0000000
--- a/Assets/Packages/Lean/Common/Examples/Scripts/LeanCircuit.cs
+++ /dev/null
@@ -1,372 +0,0 @@
-using UnityEngine;
-using System.Collections.Generic;
-#if UNITY_EDITOR
-using UnityEditor;
-
-namespace Lean.Common.Examples
-{
- [CanEditMultipleObjects]
- [CustomEditor(typeof(LeanCircuit))]
- public class LeanCircuit_Inspector : LeanInspector<LeanCircuit>
- {
- private int currentPath;
-
- protected override void DrawInspector()
- {
- if (Target.Paths != null)
- {
- currentPath = EditorGUILayout.IntSlider(currentPath, 0, Target.Paths.Count - 1);
- }
-
- EditorGUILayout.Separator();
-
- Draw("LineRadius");
- Draw("PointRadius");
- Draw("ShadowColor");
- Draw("ShadowOffset");
-
- EditorGUILayout.Separator();
-
- Draw("Paths");
-
- Target.UpdateMesh();
- }
-
- protected override void DrawScene()
- {
- var dirty = false;
- var matrix = Target.transform.localToWorldMatrix;
-
- Undo.RecordObject(Target, "Points Changed");
-
- if (Target.Paths != null && currentPath >= 0 && currentPath < Target.Paths.Count)
- {
- var path = Target.Paths[currentPath];
-
- if (path.Points != null)
- {
- Handles.matrix = matrix;
-
- Handles.BeginGUI();
- {
- for (var i = 0; i < path.Points.Count; i++)
- {
- var point = path.Points[i];
- var pointName = "Point " + i;
- var scrPoint = Camera.current.WorldToScreenPoint(matrix.MultiplyPoint(point));
- var rect = new Rect(0.0f, 0.0f, 50.0f, 20.0f); rect.center = new Vector2(scrPoint.x, Screen.height - scrPoint.y - 35.0f);
- var rect1 = rect; rect.x += 1.0f;
- var rect2 = rect; rect.x -= 1.0f;
- var rect3 = rect; rect.y += 1.0f;
- var rect4 = rect; rect.y -= 1.0f;
-
- GUI.Label(rect1, pointName, EditorStyles.miniBoldLabel);
- GUI.Label(rect2, pointName, EditorStyles.miniBoldLabel);
- GUI.Label(rect3, pointName, EditorStyles.miniBoldLabel);
- GUI.Label(rect4, pointName, EditorStyles.miniBoldLabel);
- GUI.Label(rect, pointName, EditorStyles.whiteMiniLabel);
- }
-
- for (var i = 1; i < path.Points.Count; i++)
- {
- var pointA = path.Points[i - 1];
- var pointB = path.Points[i];
- var midPoint = (pointA + pointB) * 0.5f;
- var scrPoint = Camera.current.WorldToScreenPoint(matrix.MultiplyPoint(midPoint));
-
- if (GUI.Button(new Rect(scrPoint.x - 5.0f, Screen.height - scrPoint.y - 45.0f, 20.0f, 20.0f), "+") == true)
- {
- path.Points.Insert(i, midPoint); dirty = true;
- }
- }
- }
- Handles.EndGUI();
-
- for (var i = 0; i < path.Points.Count; i++)
- {
- var oldPoint = path.Points[i];
- var newPoint = Handles.PositionHandle(oldPoint, Quaternion.identity);
-
- if (oldPoint != newPoint)
- {
- newPoint.x = Mathf.Round(newPoint.x);
- newPoint.y = Mathf.Round(newPoint.y);
- newPoint.z = Mathf.Round(newPoint.z);
-
- path.Points[i] = newPoint; dirty = true;
- }
- }
- }
- }
-
- if (dirty == true)
- {
- EditorUtility.SetDirty(Target);
- }
- }
- }
-}
-#endif
-
-namespace Lean.Common.Examples
-{
- /// <summary>This component generates a basic circuit mesh based on the specified paths, with circles at the end of each path, unless they intersect another.</summary>
- [ExecuteInEditMode]
- [DisallowMultipleComponent]
- [RequireComponent(typeof(MeshFilter))]
- [AddComponentMenu("")]
- public class LeanCircuit : MonoBehaviour
- {
- [System.Serializable]
- public class Path
- {
- public List<Vector3> Points;
- }
-
- class Node
- {
- public Vector3 Point;
- public int Count;
-
- public bool Increment(Vector3 p)
- {
- if (Point == p)
- {
- Count += 1;
-
- return true;
- }
-
- return false;
- }
- }
-
- public List<Path> Paths;
-
- public float LineRadius = 0.2f;
-
- public float PointRadius = 0.5f;
-
- public Color ShadowColor = Color.black;
-
- public Vector3 ShadowOffset = Vector3.right;
-
- [System.NonSerialized]
- private MeshFilter cachedMeshFilter;
-
- [System.NonSerialized]
- private bool cachedMeshFilterSet;
-
- [System.NonSerialized]
- private Mesh mesh;
-
- private static List<Vector3> positions = new List<Vector3>();
-
- private static List<Vector3> normals = new List<Vector3>();
-
- private static List<Color> colors = new List<Color>();
-
- private static List<Vector2> coords = new List<Vector2>();
-
- private static List<int> indices = new List<int>();
-
- private static List<Node> nodes = new List<Node>();
-
- [ContextMenu("Update Mesh")]
- public void UpdateMesh()
- {
- if (cachedMeshFilterSet == false)
- {
- cachedMeshFilter = GetComponent<MeshFilter>();
- cachedMeshFilterSet = true;
- }
-
- if (mesh == null)
- {
- mesh = new Mesh();
-#if UNITY_EDITOR
- mesh.hideFlags = HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild;
-#endif
- mesh.name = "Circuit";
-
- cachedMeshFilter.sharedMesh = mesh;
- }
-
- positions.Clear();
- normals.Clear();
- colors.Clear();
- coords.Clear();
- indices.Clear();
- nodes.Clear();
-
- if (Paths != null)
- {
- Populate();
- }
-
- mesh.Clear();
- mesh.SetVertices(positions);
- mesh.SetColors(colors);
- mesh.SetNormals(normals);
- mesh.SetUVs(0, coords);
- mesh.SetTriangles(indices, 0);
- }
-
- private void Populate()
- {
- // Write shadows
- foreach (var path in Paths)
- {
- if (path.Points != null)
- {
- for (var j = 1; j < path.Points.Count; j++)
- {
- var pointA = path.Points[j - 1];
- var pointB = path.Points[j];
-
- AddNode(pointA);
- AddNode(pointB);
-
- AddLine(ShadowOffset + pointA, ShadowOffset + pointB, ShadowColor);
- }
- }
- }
-
- foreach (var node in nodes)
- {
- if (node.Count == 1)
- {
- AddPoint(node.Point + ShadowOffset, PointRadius, ShadowColor);
- }
- else
- {
- AddPoint(node.Point + ShadowOffset, LineRadius, ShadowColor);
- }
- }
-
- // Write main
- foreach (var path in Paths)
- {
- if (path.Points != null)
- {
- for (var j = 1; j < path.Points.Count; j++)
- {
- var pointA = path.Points[j - 1];
- var pointB = path.Points[j];
-
- AddLine(pointA, pointB, Color.white);
- }
- }
- }
-
- foreach (var node in nodes)
- {
- if (node.Count == 1)
- {
- AddPoint(node.Point, PointRadius, Color.white);
- }
- else
- {
- AddPoint(node.Point, LineRadius, Color.white);
- }
- }
- }
-
- protected virtual void Start()
- {
- UpdateMesh();
- }
-#if UNITY_EDITOR
- protected virtual void OnValidate()
- {
- if (mesh != null)
- {
- UpdateMesh();
- }
- }
-#endif
- private void AddLine(Vector3 a, Vector3 b, Color color)
- {
- if (a != b)
- {
- var right = Vector3.Cross(a - b, Vector3.up).normalized * LineRadius;
- var index = positions.Count;
-
- positions.Add(a - right);
- positions.Add(a + right);
- positions.Add(b + right);
- positions.Add(b - right);
-
- colors.Add(color);
- colors.Add(color);
- colors.Add(color);
- colors.Add(color);
-
- normals.Add(Vector3.up);
- normals.Add(Vector3.up);
- normals.Add(Vector3.up);
- normals.Add(Vector3.up);
-
- coords.Add(Vector2.zero);
- coords.Add(Vector2.one);
- coords.Add(Vector2.one);
- coords.Add(Vector2.zero);
-
- indices.Add(index + 2);
- indices.Add(index + 1);
- indices.Add(index );
-
- indices.Add(index + 3);
- indices.Add(index + 2);
- indices.Add(index );
- }
- }
-
- private void AddPoint(Vector3 a, float radius, Color color)
- {
- var index = positions.Count;
- var count = 36;
- var step = Mathf.PI * 2.0f / count;
-
- for (var i = 0; i < count; i++)
- {
- var angle = i * step;
-
- positions.Add(a + new Vector3(Mathf.Sin(angle) * radius, 0.0f, Mathf.Cos(angle) * radius));
-
- colors.Add(color);
-
- normals.Add(Vector3.up);
-
- coords.Add(new Vector2(0.5f, 0.5f));
- }
-
- for (var i = 2; i < count; i++)
- {
- indices.Add(index );
- indices.Add(index + i - 1);
- indices.Add(index + i);
- }
- }
-
- private void AddNode(Vector3 point)
- {
- for (var i = nodes.Count - 1; i >= 0; i--)
- {
- var node = nodes[i];
-
- if (node.Increment(point) == true)
- {
- return;
- }
- }
-
- var addNode = new Node();
-
- addNode.Point = point;
- addNode.Count = 1;
-
- nodes.Add(addNode);
- }
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Lean/Common/Examples/Scripts/LeanCircuit.cs.meta b/Assets/Packages/Lean/Common/Examples/Scripts/LeanCircuit.cs.meta
deleted file mode 100644
index 50a877d..0000000
--- a/Assets/Packages/Lean/Common/Examples/Scripts/LeanCircuit.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 18dbf1393b026d842b87a9b5cad94260
-timeCreated: 1552361716
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Lean/Common/Examples/Scripts/LeanDocumentation.cs b/Assets/Packages/Lean/Common/Examples/Scripts/LeanDocumentation.cs
deleted file mode 100644
index 5818f48..0000000
--- a/Assets/Packages/Lean/Common/Examples/Scripts/LeanDocumentation.cs
+++ /dev/null
@@ -1,234 +0,0 @@
-#if UNITY_EDITOR
-using UnityEngine;
-using UnityEditor;
-using UnityEditor.Callbacks;
-using System.Collections.Generic;
-
-namespace Lean.Common.Examples
-{
- [CustomEditor(typeof(TextAsset))]
- public class LeanDocumentation_Inspector : Editor
- {
- private static GUIStyle titleStyle;
-
- private static GUIStyle headerStyle;
-
- private static GUIStyle bodyStyle;
-
- private static GUIStyle rateStyle;
-
- private Dictionary<string, string> infos = new Dictionary<string, string>();
-
- private Texture2D icon;
-
- private Texture2D thumb;
-
- public static void UpdateStyles()
- {
- if (bodyStyle == null)
- {
- bodyStyle = new GUIStyle(EditorStyles.label);
- bodyStyle.wordWrap = true;
- bodyStyle.fontSize = 14;
-
- titleStyle = new GUIStyle(bodyStyle);
- titleStyle.fontSize = 26;
- titleStyle.alignment = TextAnchor.MiddleCenter;
-
- headerStyle = new GUIStyle(bodyStyle);
- headerStyle.fontSize = 18 ;
-
- rateStyle = new GUIStyle(EditorStyles.toolbarButton);
-
- rateStyle.fontSize = 20;
- }
- }
-
- public override void OnInspectorGUI()
- {
- var path = AssetDatabase.GetAssetPath(target);
-
- if (path.Contains("Lean") == true && path.EndsWith("DOCUMENTATION.html") == true)
- {
- UpdateStyles();
-
- EditorGUI.EndDisabledGroup();
-
- EditorGUILayout.LabelField("Thank You For Using " + Info("Title", "this asset") + "!", headerStyle);
- EditorGUILayout.LabelField("The documentation is in HTML format. You can open it by double clicking on this file, or by clicking below.", bodyStyle);
-
- if (GUILayout.Button(new GUIContent("Open Documentation", "Open In Web Browser")) == true)
- {
- System.Diagnostics.Process.Start(System.IO.Path.Combine(System.IO.Directory.GetCurrentDirectory(), path));
- }
-
- EditorGUILayout.Separator();
- EditorGUILayout.Separator();
-
- EditorGUILayout.LabelField("Need Help?", headerStyle);
- EditorGUILayout.LabelField("If you read the documentation and still have questions, feel free to ask!", bodyStyle);
-
- if (infos.ContainsKey("Forum") == true)
- {
- if (GUILayout.Button("Forum Thread") == true)
- {
- Application.OpenURL(Info("Forum"));
- }
- }
-
- if (infos.ContainsKey("YouTube") == true)
- {
- if (GUILayout.Button("YouTube Channel") == true)
- {
- Application.OpenURL(Info("YouTube"));
- }
- }
-
- if (GUILayout.Button(new GUIContent("E-Mail Me", "carlos.wilkes@gmail.com")) == true)
- {
- Application.OpenURL("mailto:carlos.wilkes@gmail.com");
- }
-
- if (GUILayout.Button(new GUIContent("Private Message", "Unity Forum Profile")) == true)
- {
- Application.OpenURL("http://forum.unity.com/members/41960");
- }
-
- EditorGUILayout.Separator();
- EditorGUILayout.Separator();
-
- EditorGUILayout.LabelField("You're Awesome!", headerStyle);
- EditorGUILayout.LabelField("If you haven't already, please consider rating this asset. It really helps me out!", bodyStyle);
-
- if (GUILayout.Button(new GUIContent("Rate This Asset", Info("Title") + " Asset Page")) == true)
- {
- Application.OpenURL("http://CarlosWilkes.com/Get/" + Info("Link"));
- }
-
- EditorGUILayout.Separator();
- EditorGUILayout.Separator();
-
- EditorGUILayout.LabelField("Made Something Cool?", headerStyle);
- EditorGUILayout.LabelField("If you've finished a project using " + Info("Title") + " then let me know! I can shout you out, link to you from my website, and much more!", bodyStyle);
-
- if (GUILayout.Button(new GUIContent("E-Mail Me", "carlos.wilkes@gmail.com")) == true)
- {
- Application.OpenURL("mailto:carlos.wilkes@gmail.com");
- }
-
- EditorGUILayout.Separator();
- EditorGUILayout.Separator();
-
- EditorGUILayout.LabelField("Want More?", headerStyle);
- EditorGUILayout.LabelField("Check out all my other great assets, I'm sure there's something there that can help you!", bodyStyle);
-
- if (GUILayout.Button(new GUIContent("My Website", "CarlosWilkes.com")) == true)
- {
- Application.OpenURL("http://CarlosWilkes.com" + Info("Link"));
- }
- }
- else
- {
- base.OnInspectorGUI();
- }
- }
-
- protected override void OnHeaderGUI()
- {
- UpdateStyles();
-
- GUILayout.BeginHorizontal("In BigTitle");
- {
- var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth/3f - 20f, 128f);
- var content = new GUIContent(Info("Title", "Documentation").Replace(' ', '\n'));
-
- var height = Mathf.Max(titleStyle.CalcHeight(content, EditorGUIUtility.currentViewWidth - iconWidth), iconWidth);
-
- if (icon != null)
- {
- GUILayout.Label(icon, EditorStyles.centeredGreyMiniLabel, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
- }
-
- GUILayout.Label(content, titleStyle, GUILayout.Height(height));
- }
- GUILayout.EndHorizontal();
- }
-
- protected virtual void OnEnable()
- {
- var textAsset = (TextAsset)target;
- var text = textAsset.text;
- var blockA = text.IndexOf("<!--");
- var blockB = text.IndexOf("-->");
-
- if (blockA >= 0 && blockB >= 0)
- {
- var section = text.Substring(blockA, blockB - blockA);
- var lines = section.Split('\r', '\n');
-
- foreach (var line in lines)
- {
- var tokens = line.Split(':');
-
- if (tokens.Length == 2)
- {
- var k = tokens[0];
- var v = tokens[1];
-
- if (k == "Icon")
- {
- icon = new Texture2D(1, 1);
-
- icon.LoadImage(System.Convert.FromBase64String(v));
- }
- else if (k == "Thumb")
- {
- thumb = new Texture2D(1, 1);
-
- thumb.LoadImage(System.Convert.FromBase64String(v));
- }
- else
- {
- infos.Add(k, v);
- }
- }
- }
- }
- }
-
- private string Info(string key, string fallback = null)
- {
- var value = default(string);
-
- if (infos.TryGetValue(key, out value) == false)
- {
- value = fallback;
- }
-
- return value;
- }
- }
-}
-
-namespace Lean.Common.Examples
-{
- /// <summary>Unity hijacks html file opening and passes it to the default text editor. For documentation files we want to use an actual browser for this, so hijack it back!</summary>
- public static class LeanDocumentation
- {
- [OnOpenAsset(1)]
- public static bool step1(int instanceID, int line)
- {
- var path = AssetDatabase.GetAssetPath(instanceID);
-
- if (path.Contains("Lean") == true && path.EndsWith("DOCUMENTATION.html") == true)
- {
- System.Diagnostics.Process.Start(System.IO.Path.Combine(System.IO.Directory.GetCurrentDirectory(), path));
-
- return true;
- }
-
- return false;
- }
- }
-}
-#endif \ No newline at end of file
diff --git a/Assets/Packages/Lean/Common/Examples/Scripts/LeanDocumentation.cs.meta b/Assets/Packages/Lean/Common/Examples/Scripts/LeanDocumentation.cs.meta
deleted file mode 100644
index c512636..0000000
--- a/Assets/Packages/Lean/Common/Examples/Scripts/LeanDocumentation.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 65f14352023e7024bbd09d26a3e8379e
-timeCreated: 1547108494
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Lean/Common/Examples/Scripts/LeanMarker.cs b/Assets/Packages/Lean/Common/Examples/Scripts/LeanMarker.cs
deleted file mode 100644
index 08c84fd..0000000
--- a/Assets/Packages/Lean/Common/Examples/Scripts/LeanMarker.cs
+++ /dev/null
@@ -1,187 +0,0 @@
-using UnityEngine;
-using System.Collections.Generic;
-#if UNITY_EDITOR
-using UnityEditor;
-
-namespace Lean.Common.Examples
-{
- [CanEditMultipleObjects]
- [CustomEditor(typeof(LeanMarker))]
- public class LeanMarker_Inspector : LeanInspector<LeanMarker>
- {
- protected override void DrawInspector()
- {
- BeginError(Any(t => t.Target == null));
- Draw("target");
- EndError();
- }
- }
-}
-#endif
-
-namespace Lean.Common.Examples
-{
- /// <summary>This component marks the Target object using the current GameObject name.
- /// This allows you to quickly find and access it from anywhere using the LeanMarker.Reference component.</summary>
- [ExecuteInEditMode]
- [DisallowMultipleComponent]
- [AddComponentMenu("Lean/Common/Lean Marker")]
- public class LeanMarker : MonoBehaviour
- {
- /// <summary>This struct can be added to your custom components, allowing you to quickly find and efficiently access a marked GameObject.</summary>
- public class Reference<T>
- where T : Object
- {
- public Reference(string newName)
- {
- if (string.IsNullOrEmpty(newName) == true)
- {
- throw new System.ArgumentException("Cannot reference a null or empty marker!");
- }
-
- name = newName;
- }
-
- protected string name;
-
- protected bool cached;
-
- protected T instance;
-
- public T Instance
- {
- get
- {
- if (cached == false)
- {
- Find();
- }
-
- return instance;
- }
- }
-
- protected virtual void Build(LeanMarker marker)
- {
- if (typeof(T) == typeof(GameObject))
- {
- if (marker.target != null)
- {
- if (marker.target is GameObject)
- {
- instance = (T)marker.target; return;
- }
- else if (marker.target is Component)
- {
- instance = (T)(Object)((Component)marker.target).gameObject; return;
- }
- }
- else
- {
- instance = (T)(Object)marker.gameObject; return;
- }
- }
- else if (typeof(T).IsSubclassOf(typeof(Component)))
- {
- if (marker.target != null)
- {
- if (marker.target is T)
- {
- instance = (T)marker.target; return;
- }
- else if (marker.target is GameObject)
- {
- var component = ((GameObject)marker.target).GetComponent<T>();
-
- if (component != null)
- {
- instance = component; return;
- }
- }
- else if (marker.target is Component)
- {
- var component = ((Component)marker.target).GetComponent<T>();
-
- if (component != null)
- {
- instance = component; return;
- }
- }
- }
- else
- {
- var component = marker.gameObject.GetComponent<T>();
-
- if (component != null)
- {
- instance = component; return;
- }
- }
- }
- else if (marker.target != null && marker.target is T)
- {
- instance = (T)marker.target; return;
- }
-
- throw new System.MissingMemberException();
- }
-
- protected void Find()
- {
- var marker = default(LeanMarker);
-
- if (instances.TryGetValue(name, out marker) == true)
- {
- Build(marker);
-
- return;
- }
- else
- {
- var markers = FindObjectsOfType<LeanMarker>();
-
- for (var i = markers.Length - 1; i >= 0; i--)
- {
- marker = markers[i];
-
- if (marker.name == name)
- {
- Build(marker);
-
- return;
- }
- }
- }
-
- throw new System.NullReferenceException("Failed to find LeanMarker in scene with name: " + name);
- }
- }
-
- /// <summary>This stores all active an enables LeanMarker instances by their GameObject name.</summary>
- private static Dictionary<string, LeanMarker> instances = new Dictionary<string, LeanMarker>();
-
- /// <summary>The marker is pointing to this Object.</summary>
- public Object Target { set { target = value; } get { return target; } } [SerializeField] private Object target;
-
- [System.NonSerialized]
- private string registeredName;
-
- protected virtual void OnEnable()
- {
- registeredName = name;
-
- instances.Add(registeredName, this);
- }
-
- protected virtual void OnDisable()
- {
- instances.Remove(registeredName);
- }
-#if UNITY_EDITOR
- protected virtual void Reset()
- {
- target = gameObject;
- }
-#endif
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Lean/Common/Examples/Scripts/LeanMarker.cs.meta b/Assets/Packages/Lean/Common/Examples/Scripts/LeanMarker.cs.meta
deleted file mode 100644
index 3ebb4f9..0000000
--- a/Assets/Packages/Lean/Common/Examples/Scripts/LeanMarker.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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diff --git a/Assets/Packages/Lean/Common/Examples/Scripts/LeanOpenUrl.cs b/Assets/Packages/Lean/Common/Examples/Scripts/LeanOpenUrl.cs
deleted file mode 100644
index 487d691..0000000
--- a/Assets/Packages/Lean/Common/Examples/Scripts/LeanOpenUrl.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-using UnityEngine;
-
-namespace Lean.Common.Examples
-{
- /// <summary>This component allows you to open a URL using Unity events (e.g. a button).</summary>
- [AddComponentMenu("Lean/Common/Lean Open URL")]
- public class LeanOpenUrl : MonoBehaviour
- {
- public void Open(string url)
- {
- Application.OpenURL(url);
- }
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Lean/Common/Examples/Scripts/LeanOpenUrl.cs.meta b/Assets/Packages/Lean/Common/Examples/Scripts/LeanOpenUrl.cs.meta
deleted file mode 100644
index 0edd39e..0000000
--- a/Assets/Packages/Lean/Common/Examples/Scripts/LeanOpenUrl.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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