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-rw-r--r--Assets/Packages/Lean/Common/Examples/Shaders/Alpha.shader60
1 files changed, 60 insertions, 0 deletions
diff --git a/Assets/Packages/Lean/Common/Examples/Shaders/Alpha.shader b/Assets/Packages/Lean/Common/Examples/Shaders/Alpha.shader
new file mode 100644
index 0000000..ab1bca9
--- /dev/null
+++ b/Assets/Packages/Lean/Common/Examples/Shaders/Alpha.shader
@@ -0,0 +1,60 @@
+Shader "Lean/Common/Alpha"
+{
+ Properties
+ {
+ _MainTex("Main Tex", 2D) = "white" {}
+ _Color("Color", Color) = (1.0, 1.0, 1.0, 1.0)
+ }
+
+ SubShader
+ {
+ Tags
+ {
+ "Queue" = "Transparent"
+ "PreviewType" = "Sphere"
+ "DisableBatching" = "True"
+ }
+
+ Blend SrcAlpha OneMinusSrcAlpha
+ ZWrite Off
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex Vert
+ #pragma fragment Frag
+ #include "UnityCG.cginc"
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+ float4 _Color;
+
+ struct a2v
+ {
+ float4 vertex : POSITION;
+ float2 texcoord0 : TEXCOORD0;
+ float4 color : COLOR;
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ float2 uv : TEXCOORD0;
+ float4 color : COLOR;
+ };
+
+ void Vert(a2v i, out v2f o)
+ {
+ o.vertex = UnityObjectToClipPos(i.vertex);
+ o.uv = TRANSFORM_TEX(i.texcoord0, _MainTex);
+ o.color = i.color * _Color;
+ }
+
+ void Frag(v2f i, out float4 o:COLOR0)
+ {
+ o = tex2D(_MainTex, i.uv) * i.color;
+ }
+ ENDCG
+ } // Pass
+ } // SubShader
+} // Shader \ No newline at end of file