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Diffstat (limited to 'Assets/Packages/Lean/Common/Scripts/LeanHelper.cs')
| -rw-r--r-- | Assets/Packages/Lean/Common/Scripts/LeanHelper.cs | 94 |
1 files changed, 0 insertions, 94 deletions
diff --git a/Assets/Packages/Lean/Common/Scripts/LeanHelper.cs b/Assets/Packages/Lean/Common/Scripts/LeanHelper.cs deleted file mode 100644 index 2a4b0f8..0000000 --- a/Assets/Packages/Lean/Common/Scripts/LeanHelper.cs +++ /dev/null @@ -1,94 +0,0 @@ -using System.Collections; -using UnityEngine; -#if UNITY_EDITOR -using UnityEditor; -#endif - -namespace Lean.Common -{ - /// <summary>This class contains useful methods used in almost all of my code.</summary> - public static class LeanHelper - { - public const string HelpUrlPrefix = "http://carloswilkes.github.io/Documentation/"; - - public const string ComponentPathPrefix = "Lean/"; - - /// <summary>This gives you the time-independent 't' value for lerp when used for dampening. This returns 1 in edit mode, or if dampening is less than 0.</summary> - public static float DampenFactor(float dampening, float elapsed) - { - if (dampening < 0.0f) - { - return 1.0f; - } -#if UNITY_EDITOR - if (Application.isPlaying == false) - { - return 1.0f; - } -#endif - return 1.0f - Mathf.Exp(-dampening * elapsed); - } - - /// <summary>This allows you to destroy the target object in game and in edit mode, and it returns null.</summary> - public static T Destroy<T>(T o) - where T : Object - { - if (o != null) - { -#if UNITY_EDITOR - if (Application.isPlaying == true) - { - Object.Destroy(o); - } - else - { - Object.DestroyImmediate(o); - } -#else - Object.Destroy(o); -#endif - } - - return null; - } -#if UNITY_EDITOR - /// <summary>This gives you the actual object behind a SerializedProperty given to you by a property drawer.</summary> - public static T GetObjectFromSerializedProperty<T>(object target, SerializedProperty property) - { - var tokens = property.propertyPath.Replace(".Array.data[", ".[").Split('.'); - - for (var i = 0; i < tokens.Length; i++) - { - var token = tokens[i]; - var type = target.GetType(); - - if (target is IList) - { - var list = (IList)target; - var index = int.Parse(token.Substring(1, token.Length - 2)); - - target = list[index]; - } - else - { - while (type != null) - { - var field = type.GetField(token, System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic); - - if (field != null) - { - target = field.GetValue(target); - - break; - } - - type = type.BaseType; - } - } - } - - return (T)target; - } -#endif - } -}
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