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-rw-r--r--Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs55
1 files changed, 0 insertions, 55 deletions
diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs
deleted file mode 100644
index 701e538..0000000
--- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-using UnityEngine;
-
-namespace Lean.Localization
-{
- /// <summary>This component will update a Renderer component's sharedMaterial with a localized material, or use a fallback if none is found.</summary>
- [ExecuteInEditMode]
- [DisallowMultipleComponent]
- [RequireComponent(typeof(Renderer))]
- [HelpURL(LeanLocalization.HelpUrlPrefix + "LeanLocalizedRenderer")]
- [AddComponentMenu(LeanLocalization.ComponentPathPrefix + "Localized Renderer")]
- public class LeanLocalizedRenderer : LeanLocalizedBehaviour
- {
- [Tooltip("If PhraseName couldn't be found, this material will be used")]
- public Material FallbackMaterial;
-
- [Tooltip("The material index you want to replace.")]
- public int Index;
-
- // This gets called every time the translation needs updating
- public override void UpdateTranslation(LeanTranslation translation)
- {
- // Get the Renderer component attached to this GameObject
- var renderer = GetComponent<Renderer>();
-
- // Get the shared materials of this component
- var sharedMaterials = renderer.sharedMaterials;
-
- // Use translation?
- if (translation != null && translation.Data is Material)
- {
- sharedMaterials[Index] = (Material)translation.Data;
- }
- // Use fallback?
- else
- {
- sharedMaterials[Index] = FallbackMaterial;
- }
-
- renderer.sharedMaterials = sharedMaterials;
- }
-
- protected virtual void Awake()
- {
- // Should we set FallbackFont?
- if (FallbackMaterial == null)
- {
- // Get the Renderer component attached to this GameObject
- var renderer = GetComponent<Renderer>();
-
- // Copy current material to fallback
- FallbackMaterial = renderer.sharedMaterials[Index];
- }
- }
- }
-} \ No newline at end of file