diff options
Diffstat (limited to 'Assets/Packages/Lean/Localization/Scripts/LeanLanguageNameAttribute.cs')
| -rw-r--r-- | Assets/Packages/Lean/Localization/Scripts/LeanLanguageNameAttribute.cs | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/Assets/Packages/Lean/Localization/Scripts/LeanLanguageNameAttribute.cs b/Assets/Packages/Lean/Localization/Scripts/LeanLanguageNameAttribute.cs deleted file mode 100644 index e613d38..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/LeanLanguageNameAttribute.cs +++ /dev/null @@ -1,46 +0,0 @@ -using UnityEngine; -#if UNITY_EDITOR -using UnityEditor; - -namespace Lean.Localization -{ - [CustomPropertyDrawer(typeof(LeanLanguageNameAttribute))] - public class LeanLanguageNameDrawer : PropertyDrawer - { - public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) - { - var rectA = position; rectA.xMax -= 37.0f; - var rectB = position; rectB.xMin = rectB.xMax - 35.0f; - - EditorGUI.PropertyField(rectA, property); - - if (GUI.Button(rectB, "List") == true) - { - var menu = new GenericMenu(); - - foreach (var languageName in LeanLocalization.CurrentLanguages.Keys) - { - menu.AddItem(new GUIContent(languageName), property.stringValue == languageName, () => { property.stringValue = languageName; property.serializedObject.ApplyModifiedProperties(); }); - } - - if (menu.GetItemCount() > 0) - { - menu.DropDown(rectB); - } - else - { - Debug.LogWarning("Your scene doesn't contain any languages, so the language name list couldn't be created."); - } - } - } - } -} -#endif - -namespace Lean.Localization -{ - /// <summary>This attribute allows you to modify a normal string field into one that has a dropdown list that allows you to pick a language.</summary> - public class LeanLanguageNameAttribute : PropertyAttribute - { - } -}
\ No newline at end of file |
