diff options
Diffstat (limited to 'Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced')
2 files changed, 0 insertions, 388 deletions
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs deleted file mode 100644 index 92081b5..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs +++ /dev/null @@ -1,376 +0,0 @@ -/* --------------------------------------- - * Author: Martin Pane (martintayx@gmail.com) (@tayx94) - * Collaborators: Lars Aalbertsen (@Rockylars) - * Project: Graphy - Ultimate Stats Monitor - * Date: 05-Dec-17 - * Studio: Tayx - * - * This project is released under the MIT license. - * Attribution is not required, but it is always welcomed! - * -------------------------------------*/ - -using UnityEngine; -using UnityEngine.UI; -using System.Collections.Generic; -using System.Text; -using Tayx.Graphy.UI; -using Tayx.Graphy.Utils; -using Tayx.Graphy.Utils.NumString; - -#if UNITY_5_5_OR_NEWER -using UnityEngine.Profiling; -#endif - -namespace Tayx.Graphy.Advanced -{ - public class G_AdvancedData : MonoBehaviour, IMovable, IModifiableState - { - /* ----- TODO: ---------------------------- - * Add summaries to the variables. - * Add summaries to the functions. - * --------------------------------------*/ - - #region Variables -> Serialized Private - - [SerializeField] private List<Image> m_backgroundImages = new List<Image>(); - - [SerializeField] private Text m_graphicsDeviceVersionText = null; - - [SerializeField] private Text m_processorTypeText = null; - - [SerializeField] private Text m_operatingSystemText = null; - - [SerializeField] private Text m_systemMemoryText = null; - - [SerializeField] private Text m_graphicsDeviceNameText = null; - [SerializeField] private Text m_graphicsMemorySizeText = null; - [SerializeField] private Text m_screenResolutionText = null; - [SerializeField] private Text m_gameWindowResolutionText = null; - - [Range(1, 60)] - [SerializeField] private float m_updateRate = 1f; // 1 update per sec. - - #endregion - - #region Variables -> Private - - private GraphyManager m_graphyManager = null; - - private RectTransform m_rectTransform = null; - - private float m_deltaTime = 0.0f; - - private StringBuilder m_sb = null; - - private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL; - private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL; - - private readonly string[] m_windowStrings = - { - "Window: ", - "x", - "@", - "Hz", - "[", - "dpi]" - }; - - #endregion - - #region Methods -> Unity Callbacks - - private void OnEnable() - { - Init(); - } - - private void Update() - { - m_deltaTime += Time.unscaledDeltaTime; - - if (m_deltaTime > 1f / m_updateRate) - { - // Update screen window resolution - m_sb.Length = 0; - - m_sb.Append(m_windowStrings[0]).Append(Screen.width.ToStringNonAlloc()) - .Append(m_windowStrings[1]).Append(Screen.height.ToStringNonAlloc()) - .Append(m_windowStrings[2]).Append(Screen.currentResolution.refreshRate.ToStringNonAlloc()) - .Append(m_windowStrings[3]) - .Append(m_windowStrings[4]).Append(Screen.dpi.ToStringNonAlloc()) - .Append(m_windowStrings[5]); - - m_gameWindowResolutionText.text = m_sb.ToString(); - - // Reset variables - m_deltaTime = 0f; - } - } - - #endregion - - #region Methods -> Public - - public void SetPosition(GraphyManager.ModulePosition newModulePosition) - { - float xSideOffsetBackgroundImage = Mathf.Abs(m_backgroundImages[0].rectTransform.anchoredPosition.x); - float ySideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.y); - - switch (newModulePosition) - { - case GraphyManager.ModulePosition.TOP_LEFT: - - m_rectTransform.anchorMax = Vector2.one; - m_rectTransform.anchorMin = Vector2.up; - m_rectTransform.anchoredPosition = new Vector2(0, -ySideOffset); - - - m_backgroundImages[0].rectTransform.anchorMax = Vector2.up; - m_backgroundImages[0].rectTransform.anchorMin = Vector2.zero; - m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(xSideOffsetBackgroundImage, 0); - - break; - - case GraphyManager.ModulePosition.TOP_RIGHT: - - m_rectTransform.anchorMax = Vector2.one; - m_rectTransform.anchorMin = Vector2.up; - m_rectTransform.anchoredPosition = new Vector2(0, -ySideOffset); - - m_backgroundImages[0].rectTransform.anchorMax = Vector2.one; - m_backgroundImages[0].rectTransform.anchorMin = Vector2.right; - m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(-xSideOffsetBackgroundImage, 0); - - break; - - case GraphyManager.ModulePosition.BOTTOM_LEFT: - - m_rectTransform.anchorMax = Vector2.right; - m_rectTransform.anchorMin = Vector2.zero; - m_rectTransform.anchoredPosition = new Vector2(0, ySideOffset); - - m_backgroundImages[0].rectTransform.anchorMax = Vector2.up; - m_backgroundImages[0].rectTransform.anchorMin = Vector2.zero; - m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(xSideOffsetBackgroundImage, 0); - - break; - - case GraphyManager.ModulePosition.BOTTOM_RIGHT: - - m_rectTransform.anchorMax = Vector2.right; - m_rectTransform.anchorMin = Vector2.zero; - m_rectTransform.anchoredPosition = new Vector2(0, ySideOffset); - - m_backgroundImages[0].rectTransform.anchorMax = Vector2.one; - m_backgroundImages[0].rectTransform.anchorMin = Vector2.right; - m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(-xSideOffsetBackgroundImage, 0); - - break; - - case GraphyManager.ModulePosition.FREE: - break; - } - - switch (newModulePosition) - { - case GraphyManager.ModulePosition.TOP_LEFT: - case GraphyManager.ModulePosition.BOTTOM_LEFT: - - m_processorTypeText .alignment = TextAnchor.UpperLeft; - m_systemMemoryText .alignment = TextAnchor.UpperLeft; - m_graphicsDeviceNameText .alignment = TextAnchor.UpperLeft; - m_graphicsDeviceVersionText .alignment = TextAnchor.UpperLeft; - m_graphicsMemorySizeText .alignment = TextAnchor.UpperLeft; - m_screenResolutionText .alignment = TextAnchor.UpperLeft; - m_gameWindowResolutionText .alignment = TextAnchor.UpperLeft; - m_operatingSystemText .alignment = TextAnchor.UpperLeft; - - break; - - case GraphyManager.ModulePosition.TOP_RIGHT: - case GraphyManager.ModulePosition.BOTTOM_RIGHT: - - m_processorTypeText .alignment = TextAnchor.UpperRight; - m_systemMemoryText .alignment = TextAnchor.UpperRight; - m_graphicsDeviceNameText .alignment = TextAnchor.UpperRight; - m_graphicsDeviceVersionText .alignment = TextAnchor.UpperRight; - m_graphicsMemorySizeText .alignment = TextAnchor.UpperRight; - m_screenResolutionText .alignment = TextAnchor.UpperRight; - m_gameWindowResolutionText .alignment = TextAnchor.UpperRight; - m_operatingSystemText .alignment = TextAnchor.UpperRight; - - break; - - case GraphyManager.ModulePosition.FREE: - break; - } - } - - public void SetState(GraphyManager.ModuleState state, bool silentUpdate = false) - { - if (!silentUpdate) - { - m_previousModuleState = m_currentModuleState; - } - - m_currentModuleState = state; - - bool active = state == GraphyManager.ModuleState.FULL - || state == GraphyManager.ModuleState.TEXT - || state == GraphyManager.ModuleState.BASIC; - - gameObject.SetActive(active); - - m_backgroundImages.SetAllActive(active && m_graphyManager.Background); - } - - /// <summary> - /// Restores state to the previous one. - /// </summary> - public void RestorePreviousState() - { - SetState(m_previousModuleState); - } - - public void UpdateParameters() - { - foreach (var image in m_backgroundImages) - { - image.color = m_graphyManager.BackgroundColor; - } - - SetPosition(m_graphyManager.AdvancedModulePosition); - SetState(m_graphyManager.AdvancedModuleState); - } - - public void RefreshParameters() - { - foreach (var image in m_backgroundImages) - { - image.color = m_graphyManager.BackgroundColor; - } - - SetPosition(m_graphyManager.AdvancedModulePosition); - SetState(m_currentModuleState, true); - } - - #endregion - - #region Methods -> Private - - private void Init() - { - //TODO: Replace this with one activated from the core and figure out the min value. - if (!G_FloatString.Inited - || G_FloatString.MinValue > -1000f - || G_FloatString.MaxValue < 16384f) - { - G_FloatString.Init - ( - minNegativeValue: -1001f, - maxPositiveValue: 16386f - ); - } - - m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>(); - - m_sb = new StringBuilder(); - - m_rectTransform = GetComponent<RectTransform>(); - - #region Section -> Text - - m_processorTypeText.text - = "CPU: " - + SystemInfo.processorType - + " [" - + SystemInfo.processorCount - + " cores]"; - - m_systemMemoryText.text - = "RAM: " - + SystemInfo.systemMemorySize - + " MB"; - - m_graphicsDeviceVersionText.text - = "Graphics API: " - + SystemInfo.graphicsDeviceVersion; - - m_graphicsDeviceNameText.text - = "GPU: " - + SystemInfo.graphicsDeviceName; - - m_graphicsMemorySizeText.text - = "VRAM: " - + SystemInfo.graphicsMemorySize - + "MB. Max texture size: " - + SystemInfo.maxTextureSize - + "px. Shader level: " - + SystemInfo.graphicsShaderLevel; - - Resolution res = Screen.currentResolution; - - m_screenResolutionText.text - = "Screen: " - + res.width - + "x" - + res.height - + "@" - + res.refreshRate - + "Hz"; - - m_operatingSystemText.text - = "OS: " - + SystemInfo.operatingSystem - + " [" - + SystemInfo.deviceType - + "]"; - - float preferredWidth = 0; - - // Resize the background overlay - - List<Text> texts = new List<Text>() - { - m_graphicsDeviceVersionText, - m_processorTypeText, - m_systemMemoryText, - m_graphicsDeviceNameText, - m_graphicsMemorySizeText, - m_screenResolutionText, - m_gameWindowResolutionText, - m_operatingSystemText - }; - - foreach (var text in texts) - { - if (text.preferredWidth > preferredWidth) - { - preferredWidth = text.preferredWidth; - } - } - - #endregion - - #region Section -> Background Images - - m_backgroundImages[0].rectTransform.SetSizeWithCurrentAnchors - ( - axis: RectTransform.Axis.Horizontal, - size: preferredWidth + 10 - ); - - m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2 - ( - x: (preferredWidth + 15) / 2 * Mathf.Sign(m_backgroundImages[0].rectTransform.anchoredPosition.x), - y: m_backgroundImages[0].rectTransform.anchoredPosition.y - ); - - #endregion - - UpdateParameters(); - } - - #endregion - } -}
\ No newline at end of file diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs.meta deleted file mode 100644 index 2bbe0ec..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 5c1019d31db77fd468164577146737ad -timeCreated: 1512484835 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: |
