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-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs376
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs.meta12
2 files changed, 0 insertions, 388 deletions
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs
deleted file mode 100644
index 92081b5..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs
+++ /dev/null
@@ -1,376 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 05-Dec-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-using UnityEngine.UI;
-using System.Collections.Generic;
-using System.Text;
-using Tayx.Graphy.UI;
-using Tayx.Graphy.Utils;
-using Tayx.Graphy.Utils.NumString;
-
-#if UNITY_5_5_OR_NEWER
-using UnityEngine.Profiling;
-#endif
-
-namespace Tayx.Graphy.Advanced
-{
- public class G_AdvancedData : MonoBehaviour, IMovable, IModifiableState
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the variables.
- * Add summaries to the functions.
- * --------------------------------------*/
-
- #region Variables -> Serialized Private
-
- [SerializeField] private List<Image> m_backgroundImages = new List<Image>();
-
- [SerializeField] private Text m_graphicsDeviceVersionText = null;
-
- [SerializeField] private Text m_processorTypeText = null;
-
- [SerializeField] private Text m_operatingSystemText = null;
-
- [SerializeField] private Text m_systemMemoryText = null;
-
- [SerializeField] private Text m_graphicsDeviceNameText = null;
- [SerializeField] private Text m_graphicsMemorySizeText = null;
- [SerializeField] private Text m_screenResolutionText = null;
- [SerializeField] private Text m_gameWindowResolutionText = null;
-
- [Range(1, 60)]
- [SerializeField] private float m_updateRate = 1f; // 1 update per sec.
-
- #endregion
-
- #region Variables -> Private
-
- private GraphyManager m_graphyManager = null;
-
- private RectTransform m_rectTransform = null;
-
- private float m_deltaTime = 0.0f;
-
- private StringBuilder m_sb = null;
-
- private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL;
- private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL;
-
- private readonly string[] m_windowStrings =
- {
- "Window: ",
- "x",
- "@",
- "Hz",
- "[",
- "dpi]"
- };
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- private void OnEnable()
- {
- Init();
- }
-
- private void Update()
- {
- m_deltaTime += Time.unscaledDeltaTime;
-
- if (m_deltaTime > 1f / m_updateRate)
- {
- // Update screen window resolution
- m_sb.Length = 0;
-
- m_sb.Append(m_windowStrings[0]).Append(Screen.width.ToStringNonAlloc())
- .Append(m_windowStrings[1]).Append(Screen.height.ToStringNonAlloc())
- .Append(m_windowStrings[2]).Append(Screen.currentResolution.refreshRate.ToStringNonAlloc())
- .Append(m_windowStrings[3])
- .Append(m_windowStrings[4]).Append(Screen.dpi.ToStringNonAlloc())
- .Append(m_windowStrings[5]);
-
- m_gameWindowResolutionText.text = m_sb.ToString();
-
- // Reset variables
- m_deltaTime = 0f;
- }
- }
-
- #endregion
-
- #region Methods -> Public
-
- public void SetPosition(GraphyManager.ModulePosition newModulePosition)
- {
- float xSideOffsetBackgroundImage = Mathf.Abs(m_backgroundImages[0].rectTransform.anchoredPosition.x);
- float ySideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.y);
-
- switch (newModulePosition)
- {
- case GraphyManager.ModulePosition.TOP_LEFT:
-
- m_rectTransform.anchorMax = Vector2.one;
- m_rectTransform.anchorMin = Vector2.up;
- m_rectTransform.anchoredPosition = new Vector2(0, -ySideOffset);
-
-
- m_backgroundImages[0].rectTransform.anchorMax = Vector2.up;
- m_backgroundImages[0].rectTransform.anchorMin = Vector2.zero;
- m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(xSideOffsetBackgroundImage, 0);
-
- break;
-
- case GraphyManager.ModulePosition.TOP_RIGHT:
-
- m_rectTransform.anchorMax = Vector2.one;
- m_rectTransform.anchorMin = Vector2.up;
- m_rectTransform.anchoredPosition = new Vector2(0, -ySideOffset);
-
- m_backgroundImages[0].rectTransform.anchorMax = Vector2.one;
- m_backgroundImages[0].rectTransform.anchorMin = Vector2.right;
- m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(-xSideOffsetBackgroundImage, 0);
-
- break;
-
- case GraphyManager.ModulePosition.BOTTOM_LEFT:
-
- m_rectTransform.anchorMax = Vector2.right;
- m_rectTransform.anchorMin = Vector2.zero;
- m_rectTransform.anchoredPosition = new Vector2(0, ySideOffset);
-
- m_backgroundImages[0].rectTransform.anchorMax = Vector2.up;
- m_backgroundImages[0].rectTransform.anchorMin = Vector2.zero;
- m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(xSideOffsetBackgroundImage, 0);
-
- break;
-
- case GraphyManager.ModulePosition.BOTTOM_RIGHT:
-
- m_rectTransform.anchorMax = Vector2.right;
- m_rectTransform.anchorMin = Vector2.zero;
- m_rectTransform.anchoredPosition = new Vector2(0, ySideOffset);
-
- m_backgroundImages[0].rectTransform.anchorMax = Vector2.one;
- m_backgroundImages[0].rectTransform.anchorMin = Vector2.right;
- m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(-xSideOffsetBackgroundImage, 0);
-
- break;
-
- case GraphyManager.ModulePosition.FREE:
- break;
- }
-
- switch (newModulePosition)
- {
- case GraphyManager.ModulePosition.TOP_LEFT:
- case GraphyManager.ModulePosition.BOTTOM_LEFT:
-
- m_processorTypeText .alignment = TextAnchor.UpperLeft;
- m_systemMemoryText .alignment = TextAnchor.UpperLeft;
- m_graphicsDeviceNameText .alignment = TextAnchor.UpperLeft;
- m_graphicsDeviceVersionText .alignment = TextAnchor.UpperLeft;
- m_graphicsMemorySizeText .alignment = TextAnchor.UpperLeft;
- m_screenResolutionText .alignment = TextAnchor.UpperLeft;
- m_gameWindowResolutionText .alignment = TextAnchor.UpperLeft;
- m_operatingSystemText .alignment = TextAnchor.UpperLeft;
-
- break;
-
- case GraphyManager.ModulePosition.TOP_RIGHT:
- case GraphyManager.ModulePosition.BOTTOM_RIGHT:
-
- m_processorTypeText .alignment = TextAnchor.UpperRight;
- m_systemMemoryText .alignment = TextAnchor.UpperRight;
- m_graphicsDeviceNameText .alignment = TextAnchor.UpperRight;
- m_graphicsDeviceVersionText .alignment = TextAnchor.UpperRight;
- m_graphicsMemorySizeText .alignment = TextAnchor.UpperRight;
- m_screenResolutionText .alignment = TextAnchor.UpperRight;
- m_gameWindowResolutionText .alignment = TextAnchor.UpperRight;
- m_operatingSystemText .alignment = TextAnchor.UpperRight;
-
- break;
-
- case GraphyManager.ModulePosition.FREE:
- break;
- }
- }
-
- public void SetState(GraphyManager.ModuleState state, bool silentUpdate = false)
- {
- if (!silentUpdate)
- {
- m_previousModuleState = m_currentModuleState;
- }
-
- m_currentModuleState = state;
-
- bool active = state == GraphyManager.ModuleState.FULL
- || state == GraphyManager.ModuleState.TEXT
- || state == GraphyManager.ModuleState.BASIC;
-
- gameObject.SetActive(active);
-
- m_backgroundImages.SetAllActive(active && m_graphyManager.Background);
- }
-
- /// <summary>
- /// Restores state to the previous one.
- /// </summary>
- public void RestorePreviousState()
- {
- SetState(m_previousModuleState);
- }
-
- public void UpdateParameters()
- {
- foreach (var image in m_backgroundImages)
- {
- image.color = m_graphyManager.BackgroundColor;
- }
-
- SetPosition(m_graphyManager.AdvancedModulePosition);
- SetState(m_graphyManager.AdvancedModuleState);
- }
-
- public void RefreshParameters()
- {
- foreach (var image in m_backgroundImages)
- {
- image.color = m_graphyManager.BackgroundColor;
- }
-
- SetPosition(m_graphyManager.AdvancedModulePosition);
- SetState(m_currentModuleState, true);
- }
-
- #endregion
-
- #region Methods -> Private
-
- private void Init()
- {
- //TODO: Replace this with one activated from the core and figure out the min value.
- if (!G_FloatString.Inited
- || G_FloatString.MinValue > -1000f
- || G_FloatString.MaxValue < 16384f)
- {
- G_FloatString.Init
- (
- minNegativeValue: -1001f,
- maxPositiveValue: 16386f
- );
- }
-
- m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
-
- m_sb = new StringBuilder();
-
- m_rectTransform = GetComponent<RectTransform>();
-
- #region Section -> Text
-
- m_processorTypeText.text
- = "CPU: "
- + SystemInfo.processorType
- + " ["
- + SystemInfo.processorCount
- + " cores]";
-
- m_systemMemoryText.text
- = "RAM: "
- + SystemInfo.systemMemorySize
- + " MB";
-
- m_graphicsDeviceVersionText.text
- = "Graphics API: "
- + SystemInfo.graphicsDeviceVersion;
-
- m_graphicsDeviceNameText.text
- = "GPU: "
- + SystemInfo.graphicsDeviceName;
-
- m_graphicsMemorySizeText.text
- = "VRAM: "
- + SystemInfo.graphicsMemorySize
- + "MB. Max texture size: "
- + SystemInfo.maxTextureSize
- + "px. Shader level: "
- + SystemInfo.graphicsShaderLevel;
-
- Resolution res = Screen.currentResolution;
-
- m_screenResolutionText.text
- = "Screen: "
- + res.width
- + "x"
- + res.height
- + "@"
- + res.refreshRate
- + "Hz";
-
- m_operatingSystemText.text
- = "OS: "
- + SystemInfo.operatingSystem
- + " ["
- + SystemInfo.deviceType
- + "]";
-
- float preferredWidth = 0;
-
- // Resize the background overlay
-
- List<Text> texts = new List<Text>()
- {
- m_graphicsDeviceVersionText,
- m_processorTypeText,
- m_systemMemoryText,
- m_graphicsDeviceNameText,
- m_graphicsMemorySizeText,
- m_screenResolutionText,
- m_gameWindowResolutionText,
- m_operatingSystemText
- };
-
- foreach (var text in texts)
- {
- if (text.preferredWidth > preferredWidth)
- {
- preferredWidth = text.preferredWidth;
- }
- }
-
- #endregion
-
- #region Section -> Background Images
-
- m_backgroundImages[0].rectTransform.SetSizeWithCurrentAnchors
- (
- axis: RectTransform.Axis.Horizontal,
- size: preferredWidth + 10
- );
-
- m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2
- (
- x: (preferredWidth + 15) / 2 * Mathf.Sign(m_backgroundImages[0].rectTransform.anchoredPosition.x),
- y: m_backgroundImages[0].rectTransform.anchoredPosition.y
- );
-
- #endregion
-
- UpdateParameters();
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs.meta
deleted file mode 100644
index 2bbe0ec..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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