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Diffstat (limited to 'Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs')
| -rw-r--r-- | Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs new file mode 100644 index 0000000..f5ccb87 --- /dev/null +++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs @@ -0,0 +1,67 @@ +/* --------------------------------------- + * Author: Martin Pane (martintayx@gmail.com) (@tayx94) + * Collaborators: Lars Aalbertsen (@Rockylars) + * Project: Graphy - Ultimate Stats Monitor + * Date: 04-Jan-18 + * Studio: Tayx + * + * This project is released under the MIT license. + * Attribution is not required, but it is always welcomed! + * -------------------------------------*/ + +using UnityEngine; +using System.Collections.Generic; +using UnityEngine.UI; + +namespace Tayx.Graphy.Utils +{ + public static class G_ExtensionMethods + { + /* ----- TODO: ---------------------------- + * Add summaries to the functions. + * --------------------------------------*/ + + #region Methods -> Extension Methods + + /// <summary> + /// Functions as the SetActive function in the GameObject class, but for a list of them. + /// </summary> + /// <param name="gameObjects"> + /// List of GameObjects. + /// </param> + /// <param name="active"> + /// Wether to turn them on or off. + /// </param> + public static List<GameObject> SetAllActive(this List<GameObject> gameObjects, bool active) + { + foreach (var gameObj in gameObjects) + { + gameObj.SetActive(active); + } + + return gameObjects; + } + + public static List<Image> SetOneActive(this List<Image> images, int active) + { + for (int i = 0; i < images.Count; i++) + { + images[i].gameObject.SetActive(i == active); + } + + return images; + } + + public static List<Image> SetAllActive(this List<Image> images, bool active) + { + foreach (var image in images) + { + image.gameObject.SetActive(active); + } + + return images; + } + + #endregion + } +} |
