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-rw-r--r--Assets/Scripts/PlayerMovement.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs
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+++ b/Assets/Scripts/PlayerMovement.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.AI;
+
+public class PlayerMovement : MonoBehaviour
+{
+ public LayerMask whatCanBeClickedOn;
+
+ private UnityEngine.AI.NavMeshAgent myAgent;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ myAgent = GetComponent <UnityEngine.AI.NavMeshAgent> ();
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ if (Input.GetMouseButtonDown(0)) {
+ Ray myRay = Camera.main.ScreenPointToRay (Input.mousePosition);
+ RaycastHit hitInfo;
+
+ if(Physics.Raycast (myRay, out hitInfo, 100, whatCanBeClickedOn)) {
+ myAgent.SetDestination (hitInfo.point);
+ }
+ }
+ }
+}